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HAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #19 | 2.750 | 2.750 |
User Interface (UI/UX) | #22 | 1.750 | 1.750 |
Overall | #26 | 2.000 | 2.000 |
Fun | #26 | 1.750 | 1.750 |
Sound/Audio | #30 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Developer Feedback Questions
it's a really simple game, this is my first time completing a game.
What was your first impression of the game?
Are the core mechanics engaging and easy to understand? How can they be improved?
Does it keep players challenged without being too frustrating?
How effective is the tutorial or onboarding process for new players? What can be improved?
How well is the game optimized? Are there any areas that could benefit from better optimization?
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Comments
It looks like I didn't save my feedback, so I'm going from memory, and might be missing some of my initial impressions:
First impression:
- The textures are nice, it looks very clean.
Mechanics easy to understand? How can the be improved
- Yes.
- I think more mechanics would be nice. I'm not a fan of a maze with no twists. I see that you mention doing more with it and think that would be a good decision.
- I really don't understand the block chain portion for stat tracking, though I imagine it could be a really cool application. I could see it turning players off if they suspect it being used for nefarious purposes. Since it's not a standard (to my knowledge) practice, adding an explanation of what exactly is happening and how it works might be beneficial.
Is it challenging without being frustrating?
- I personally got lucky and ended up taking the right turn every time, so it was very easy. So my perspective of the challenge is probably not accurate.
- I do think it would become frustrating if I got lost for any significant amount of time, since there isn't much to engage with and it's not my kind of thing to being with.
Tutorial/onboard:
- It's fine, unless someone has never done a maze before, I can't imagine you'd need anything more than what you have.
How well is it optimized:
- I didn't notice any issues.
2D Squares are evolved to the 3D cubes. This makes the game already better than the most games on the generic Jams.
Core mechanic is simple as it couldn't ever be. No improvements are possible nor needed.
You can add textures to the shapes in the future updates, tho.
I like the visuals, good first game
Not sure what the crypto mining/wallet thing was about
Time trial games are always fun just needs a few simple mechanics to keep people engaged
Very cool! Even though it's simple it all works well :) The one suggestion I would make is to lock the camera movement when there is information up on the screen, like the starting dialogue and the end recap.
thanks, for the feedback, I'd fix those. in the meantime is a daily game so you a different maze everyday