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A jam submission

Goblins vs. FishfolkView game page

A tribute to Pixeljunk's Monsters 2 and Godot 4
Submitted by Stuff René Made — 6 days, 21 hours before the deadline
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Goblins vs. Fishfolk's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#73.2503.250
User Interface (UI/UX)#82.7502.750
Overall#93.2503.250
Visuals(Graphics)#123.0003.000
Sound/Audio#232.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://renevanderark.itch.io/goblins-vs-fishfolk/devlog/770308/surfing-on-sea-turtles-tutorial

Developer Feedback Questions
I'm still working on a better version of an interactive tutorial which should simply explain the controls for keyboard+mouse and gamepad. How can I do this better?
Simply put, it's w a s d to run, space to jump, hold mousewheel down to zoom and look around, left click to open a menu next to a tree and build stuff, etcetera. Gamepad is L stick to run, R stick to look around, A to jump, b to open menu's, etcetera.
Esc opens pause menu ... I want it to be intuitive, but the first playtests made clear it was not (yet)

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Comments

Submitted (1 edit)

Hi! I like your Tower Defender. The low-poly is a good choice, and overall, it looks like an excellent base for further development. I played in Safari, and it worked, although not without some lags. So, I will comment on the web version.

The tutorial is a great idea. It feels so much better when a game invites you to play with a simple due course explanation.

The only problem with the keys I had is that the Shift button is also highlighted in the tutorial popover. But at the same it does nothing. I thought it was for running, but it didn’t work and left me wondering if it was a problem with the browser version or something else.

In general, there was still some “what shall I do?” feeling. But it was super minor. Maybe you can consider placing a preinstalled tower and letting the player see how it works and what the goal of the game is. Then, build the second.

I played without a gamepad, which is why, at first, I could understand the “A” and “B” buttons being shown here and there. At first, I thought they had some gameplay meaning.

For some reason, the tower menus weren’t so intuitive. But how their stats are presented and the set of choices you have to look good and really helps.

At some point, the tutorial seemed to stop. No more fishermen were coming, and I couldn’t build more towers. I could walk arround though. Maybe it was the end of the demo? Or maybe it is a bug?