Play Platonic Ideal
Voynich Cafe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #5 | 4.000 | 4.000 |
Fun | #9 | 3.000 | 3.000 |
Overall | #9 | 3.250 | 3.250 |
User Interface (UI/UX) | #14 | 2.250 | 2.250 |
Sound/Audio | #18 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://kaftkas-office-printer.itch.io/voynich-cafe/devlog/771247/voynich-cafe-v05-release
Developer Feedback Questions
How do you feel about the difficulty curve, which the main focus of my updates? I think my core premise for the puzzles may be flawed, any suggestion on how I'd improve/fix the gameplay loop?
Leave a comment
Log in with itch.io to leave a comment.
Comments
Not my thing at all, but a very cool idea with some phenomenal art. I definitely feel like there's something here, even if it doesn't quite pique my interest. Since I'm not the target audience, I'm not sure how valuable my feedback is, but I'll try my best.
Suggestions in no particular order:
- Give the player more notes early on and let them take more specific notes. I figured out how to make a few things but can only really record the 4 shapes, and even doing that takes a while as you have to buy extra books and figure out how to pay for them. I need notes on how to make the various plants as well.
- Reduce the amount of clutter management. Having to manage plants, coins, books while maintaining any sort of order and keeping up with the garden felt really tedious to me. I'd rather focus on figuring out what customers want and how to make it. Maybe allowing the player to have boxes they can drop things into, even if it's something you have to unlock would be good.
- Make it more clear whether or not I gave the customer what they actually wanted. I was able to hand them a shape or a coin and they would always leave no matter what they said. I couldn't really tell if I was right or not. I think it would be better if they got angry or refused to leave if you give them the wrong thing. I may not understand what they're saying, but if I hand someone a square when they wanted a triangle a frown would tell me quite a bit.
- Allow me to chose what I'm growing in my garden. In it's current iteration it's possible to get stuck for some time just waiting on the right plant to grow. I was waiting on the red four leaf for a while, I finally got one, and then ended up waiting on another one.
Thank you so much for playing! I appreciate the feedback, in updating for the jam I realize the core game design concepts are flawed, the puzzles are really just guessing games. I've decide to shift to other projects, but I'm taking the learnings & feedback forward!
I'm disappointed to hear you're shelving this project, as I think the idea is really solid, but understand needing to move on. Good luck with your future projects, and with the scoring on the jam!
Thanks! Same to you, I enjoyed your game and hope the best. I may bring forward the Monty pythonesque animations and characters forward to a different project though! I did make a free asset pack, feel free to use them in your own projects! :)
Blahblahblah blahblah blahblahblahbla blablablah! :)
It’s very fun, but I’m absolutely out of clue what to do. The weird monsters keep stealing my ingredients. I also can’t figure out how the book works.
I wonder, is there a phrasebook with hints somewhere :)