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Legendary Dragon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #33 | 3.917 | 3.917 |
Theme | #71 | 3.417 | 3.417 |
Accessibility | #85 | 2.750 | 2.750 |
Audio | #86 | 3.000 | 3.000 |
Overall | #100 | 2.881 | 2.881 |
Fun | #123 | 2.417 | 2.417 |
Controls | #128 | 2.417 | 2.417 |
Originality | #157 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0
Wildcards Used
0
Game Description
Legendary Dragon
How does your game tie into the theme?
Knight slay thy dragon
Source(s)
not atm
Discord Username(s)
Maochite
Participation Level (GWJ Only)
0
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Comments
Yaay, I slayed the dragon with only 12 damage to myself! Awesome graphics, wish I could maximize the screen though. It took a while before I found out that I could shoot using my sword. Did I already mention the graphics are totally awesome?
Graphics look good, but lacks a lot of feedback on actions.
I felt a general lack of consequences for being hit, a health bar would help. Smaller enemies would be less annoying if they were slower than the player and go down in one hit. The knight feels very slow and the charge too short to safely pass through flame attacks.
Overall I really liked the epic fight vibe and the attack patterns, but the combat needs some updates.
This looks good and very bare bones in terms of mechanics and player controller. Hope to see the completed version.
The graphic was pretty awesome. I mean, how could I say no to fighting a massive dragon?
I would have appreciated some kind of visual feedback when I hit the enemy.
This could be like a big boss battle of a bigger game!
I'm kinda slow but you didn't include WASD in the controls description so I assumed the game would be just played with a mouse and the only movement option would be to use the dash attack lol so I was annoyed at that while playing. Also the game didn't end even though I slayed the dragon. Otherwise decent
I'm baffled at how I actually missed to include those. Thanks for pointing that out, haha
Great! I really like the graphism!
I didn't really "feel" the combat. I think the player should get hurt and die more easily. More animation would go a long way Love the vibe, it instantly grabbed my attention!
I like this a lot, the controls were a little floaty feeling and sometimes pressing up sent me down or vice versa. Music is fun, sound effects work, I could see this being a boss rush type game where you have a bunch of different bosses/mechanics, and some level of progression. Great work!
Very cool art/graphics, and I like the “mini battle arena” mechanic. Not sure if the mini dragons are supposed to be indestructible, but I couldn’t defeat any of them. Well done overall!
I really like the style choice, the shader or whatever you are using to get that cell shaded heavy border effect is cool. I'm not sure if I was able to dash through the fire or maybe I just take that hit, but slayed the dragon and stood over its corpse with my endless injuries. Amazing job for only a week of Godot!
* I had the same issue with web compatibility, its rough
There's supposed to be rocks spawning to take cover from the fire but they broke with my final push. ;p
Had to scrap a few mechanics unfortunately as I ran into some web compatibility problems, but I'm looking forward to polishing this up when I get the time.