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A jam submission

Will the King Escape?View game page

Monsters have invaded the Gnomish Kingdom. The king sook refuge in his tower, but now he must escape. Will he succeed?
Submitted by Giuseppe Praticò — 23 minutes, 20 seconds before the deadline
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Will the King Escape?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.1504.150
Accessibility#123.4503.450
Overall#213.5293.529
Controls#233.5503.550
Fun#363.3503.350
Graphics#413.7503.750
Audio#483.2003.200
Originality#683.2503.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.3

Wildcards Used
Here Comes The Sun, Betrayal

Game Description
A turn-based puzzle game where the player must avoid monsters in order to escape the tower and win.

How does your game tie into the theme?
The King must escape his own Tower, which has been invaded by monsters and is not safe anymore..

Source(s)
It is not open source.

Discord Username(s)
Giupratdev

Participation Level (GWJ Only)
This is the first time.

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Comments

Submitted(+1)

Some nice puzzles here! My only real complaint is that you had to wait for the animations of all of the enemies before you could move again, making it slow to point of being frustrating in the later levels. I’m assuming it’s that way so that the enemies can definitively determine whether their movement is safe, but especially given that each enemy’s next move is clearly marked, they could detect that coming collision and either both turn around or have their “order” determine who wins. On the last level I had something like 19 moves left at the end and I think it would because I was able to block three enemies in the top-left corner of the last room, I think largely due to their movement order. Maybe that was intentional shortcut, but it felt more like a bug, especially since I don’t recall the game every calling out the order as something I should be paying attention to. I only really noticed it because I was trying to figure out when moving got so slow.

Don’t get me wrong, though, this was a great little game, I think you figured out some nice consequences of the mechanics and put together levels that helped show them off. Nicely done!

Developer(+1)

Hi! Thank you for playing and for the precious feedback. Yes, the enemies follow a movement order. When designing the levels I always kept in mind a "move hierarchy", for examples goblins move always first, or gnomes move last (with the player exception). In theory, if nothing strange happens, all levels work this way. 

I wanted to implement a list that showed which enemy moves first, second, third... etc, but as I didn't have much time I preferred to polish more "critical" parts of the game. As for the last level, it was intended that it could be possible to block the enemies (as a hidden shortcut), but I think you are right when you say that I should have said/shown to keep an eye on the enemy movement, and I understand that you felt it was a bug. If I'll choose to expand upon this game idea, I will keep this in mind. Thank you!

Regarding the movement speed in the later levels I agree that the movement speed can feel slow. In hindsight I could have added a x2 speed button or something similiar.

Submitted(+1)

This is a really good game.  Great puzzles.  Lots of mechanics.  Just the lvl design alone would have taken me a month to do.  I had a lot of fun with this game :)

Developer

Thank you a lot! I'm very happy that you liked the game this much!

Submitted(+1)

Pretty puzzle game, I loved the pixel art you did ! Great job !

Developer

Thank you very much!

Submitted(+1)

Really nice puzzle game. Combines good sprites, sounds and gameplay into a rather polished package. I quite liked the overall setting and gradual introduction of mechanics. Good use of wildcards too.

Developer

I'm happy to read that you liked the gradual introduction of the mechanics. I was unsure regarding their presentation, as I didn't have time to do a more efficient tutorial.  Thank you for playing!

Submitted(+1)

First game jam entry? Impressive! I did find I wasn't quite sure why I kept dying in places tho.

Still, reminded me of games I played as a kid. Well done for pulling this together

Developer(+1)

Thank you for playing! I'm glad you enjoyed. I agree that there is room for improvement on the death of the player.

(+1)

I tried this game yesterday, and I really liked the gameplay and environment. I suggest improving the tutorial and movement feedback, but you're on the right track. Good job!

Developer

Thank you so much!

Submitted(+1)

This reminded me of a game a made for a GWJ a few years ago called Molehill. I really like your implementation of it. The art was great and the way you used the wildcards was perfect. I found one of the levels to be very difficult, but I was still able to get to the end.  I also really enjoyed the story. Great job!

Developer(+1)

I'm really happy that you enjoyed the game. Thank you for playing.

Submitted(+1)

This is good! It's really impressive this is your first published videogame. I really like the lighting effects, you did a great job, good polish!

Developer

Thank you a lot!