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Tomb of the Forbidden Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3489 | 2.298 | 2.385 |
Presentation | #3592 | 2.446 | 2.538 |
Overall | #3935 | 2.298 | 2.385 |
Creativity | #4425 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This platformer room's will be decided randomly, by the roll of a dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
For a randomly generated dungeon setup, I liked that you allowed the player to time when they hit the dice so that a speedrun could toss RNG out the window. A big complaint with games in this jam is the lack of control but you offer the alternative without losing the fun factor. I would have liked to see more added in terms of abilities, dice implementation, or maybe a boss fight at the end to give this game more meat on its bones. The platforming itself controls well and the level design is considerate of the physics and each room I played was interesting. All around good job!
Thank you for the feedback! I plan on expanding the game further after the jam ends; a hotfix has already been made and I'm already thinking on new things to add. During the development I did intend to add more mechanics, rooms etc. but I simply didn't have time. A boss fight at the end has been suggested by other players as well, so it is likely that I'll add one.
Cool platformer, i like the randomly generatded levels idea, sadly i was stuck on a spicky wall and didnt manage to pass it. Nice art too !
I though it will be a boss-fight or something after i met yellow dice, but nah - I won :D
But I really expected some boss-fight thing after it. Would be a nice ending.
Yet, nice Mario-type platformer)
Thanks for the feedback! Might look into the boss idea for a future update. Glad you enjoyed it!
Very well made, enjoyed it a lot really like how much variety there is between different levels even tho there are only walls, spikes and one enemy type. The camera is a little wonky but once you figure it out its quite bearable. Also the music is amaizing.
Thanks for the feedback! I'm currently working on a hotfix for the camera issue, and plan on adding more art, enemies and levels in the future!
im going to try check it out after the jam ends
Im seeing a cool idea here. But the mayor issues im catching are:
The following of the camera
The hitbox and the high of some pillars is very tidious.
The first enemy feelt unfair, but i think with the camera fixed that can change
Both the following of the camera and the too-hard-spikes are fixed in the hotfix I'm working on!
A very neat concept, though it's mired by a few technical issues. I noticed a small bug with jumping (if you jump right as you land, it plays the jump sound without actually jumping), the enemies could get stuck on each other, and the hitbox for the spikes is annoying. I quit when I got a level with two two-tall, one-wide spike jumps, which was annoying to try to get past.
Enemies getting stuck on eachother is an intended mechanic I want to expand on the future: if you kill two enemies at the same time, you will jump more than usual. I wanted to make some levels where you needed that extra jump, but I didn't have time to properly implement it on time.
I followed the advice in the comments and I rolled a 6 but i couldn't proceed unfortunately, having an explanation screen on what to do and how to play would be greatly helpful
I'm sorry I messed up, I meant go to the right.
The camera should be fixed to the player, and we shouldn’t be able to roll the same number if we want to play every level !
The camera is better fixed in other levels. Also, rolling the same number in two levels in a row won't end up in you playing the same level twice.
I don't get the meaning of the dice in this game what does it do? and camera watching behind the player, I should be ahead of player.
Keep walking to the *right* after hitting the dice! The next room (which will be chosen depending on your dice roll) is there. I know it's not visible in a 16:9 aspect ratio, I ran into some last minute issues and couldn't fix it on time. I will fix it once I'm able to though.
Ohh, that's why it was looking odd, I thought where is my player.