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A jam submission

DICE or DIEView game page

A dice game without randomness
Submitted by Maxence Jacquot — 3 hours, 1 minute before the deadline
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DICE or DIE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3274.1474.147
Overall#3553.8043.804
Enjoyment#4183.6473.647
Creativity#8143.6183.618

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I tried making a dice game witout randomness. It ended up being a puzzle game about moving a dice to get the desired number.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The concept is interesting, but I feel like there needs to be a planning mode like chess.com has since its pretty difficult mentally keep track of what dice side will be up when. Another thing is that a lot of these levels have very tiny margins of errors, with a single mis-pressing meaning you have to start all over again. 

I feel like the game might be more fun if the player was given a couple of extra moves and a ranking or star system based on how many moves the player has left (max stars meaning the player solved the level perfectly and one star meaning they barely completed the level).

Another addition I'd like to see is a reset button since I found myself constantly moving back and forth to run out of moves to reset the level.

Finally, I think making levels with multiple ways to pass them would be another good addition as it would give some replayability (since it seems like there's only one way to solve each level, idk might just be me being bad at the game). 

Over a solid game with good art, an interesting concept, and some challenging levels. Just needs some quality-of-life stuff.