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ZERO! Possibility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1540 | 3.053 | 3.053 |
Creativity | #1645 | 3.263 | 3.263 |
Overall | #2173 | 2.982 | 2.982 |
Presentation | #3147 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Puzzle with Dice as role player
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool and tricky puzzle game! Cool concept and nice execution, good job!
I give up. This puzzle is amazing, it has the same principle as mine (from my game), but done beautifully and with simplicity. The fail sound is kinda funny ngl xD great entry bro congrats!
This was by far one of the best puzzle games I've played during this jam. Bravo man.
I think I might've been missing something, as when I alligned the dice with the right number it still didn't make me go forward. Cool idea in concept tho!
Ahhhh I tried and tried, love the bounce back sound effect, would be nice to see the number on the other side of the dice but congratulations regardless!!
Thanks for the feedback,
yes, that was what I planned before. I hope, I could finish it later
Ouch, I could not finish it. I was too frustrated after few minutes. :D But I like it. Nice work.
Thanks for the feedback,
I'm sorry, I only can make one level,
quite a cool idea yet simple idea,
and is the difficulty way to hard or do i just suck a lot?
Thanks for the feedback,
No, I'm sorry, because I only can make one level, so the solution must be a "brute-force"...
Clever concept! If you expanded on this, you gotta make the levels a bit easier to work through - I felt like most of this was trial and error so it got frustrating towards the end.
Thanks for the feedback,
yeah, that's was I planned, haha... I hope I could finish it later
Nailed it!
Good idea, good feedback on the bad action.
But the solution is more of a brute force one. It's hard to plan your way through.
Thanks for the feedback,
finally having the solution felt super satisfying, but "unstable" at the same time (wasn't sure this was going to be the solution), i didn't feel "in control". figuring out the path was more guess work & trial and error. some levels in my puzzle game suffer the same problem, it's just really hard to think about dice rotations, especially across many moves.
rotating the camera, or displaying valid moves would have been nice.
the texture filtering made the 4 look like a 1 at times.
Thanks for the feedback,
yeah, some features had not been completed yet to make the game easier
Neat game! Figuring out the puzzle was a lot fun. I find the camera angle confusing. A different solution for the knowing what die faces are lined up with the tiles would make this a lot more playable for me.
Thanks for the feedback, it needs a lot more to do actually...