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A jam submission

Blood Moon DicingView game page

Blood Moon. Skybase Delta is being overrun by monsters. Repel them with the Dice of Fate.
Submitted by Roughnight (@CptnRoughnight) — 1 hour, 3 minutes before the deadline
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Blood Moon Dicing's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6953.6673.667
Overall#10703.4073.407
Presentation#11583.5563.556
Enjoyment#16423.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You got a magic ring of dice and throw them at your enemys.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

It's a really interesting concept, but I feel like it's heavily mired by technical issues and strange gameplay choices. Some technical things I noticed included the lack of a pause menu (ESC closing the game is more annoying than it doing nothing when trying to pause), the collision for picking the dice back up is weird, the numbers on the enemies heads should really be billboards (i.e. always face the camera), and the rotating dice and camera don't move in tandem (it caused the dice to stutter on my high refresh-rate monitor). Gameplay wise, I am always a sucker for having to pick your ammo back up, so I liked that. However, the combination of only being able to shoot dice by a timer and having to hit enemies with an exact value made for an annoying combination. I think one of them alone would have made for a good mechanic. As it is, so much of the game is just throwing dice against a wall to try to get the number you need, and then once you get it, waiting for it to come back around to be able to fire it. It's neat in concept, but I think it would have worked better if it were cut back a little (eg. having all die values work on all enemies, just different damage amounts; or being able to shoot each die value on-demand).