Play game
Yoyo Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #121 | 4.317 | 4.317 |
Overall | #569 | 3.846 | 3.846 |
Enjoyment | #1086 | 3.512 | 3.512 |
Style | #1362 | 3.707 | 3.707 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon is a yoyo that scales in size in order to solve puzzles, complete platforming challenges, and fight enemies.
Development Time
96 hours
(Optional) Please credit all assets you've used
Fonts used:
Alagard
Black Family
Sounds:
A handful of sound effects are from Pixabay
All other assets are original
Leave a comment
Comments
Wow what a concept. I really enjoyed playing this one. What a unique player controller or mechanic I should say. Cool work great job.
Why does Yoyo Knight hates pigs?
.
.
.
Idk, I can't think of a joke. Cool game tho
Super unique and clever, I like it!
Designed well, even though it took me some time to adjust to the controls but it makes sense when introducing a new mechanic. All in all, well done! :)
This is one of the most unique and clever game mechanics I've seen yet this jam. Nice work!
ITS YOYO TIME, HAHAHAH. The different voice lines at the end of the level made me laugh every single time. I also love the name "Oyoy." This was an absolute blast to play. The mechanic is super unique, and the yoyo feels super satisfying. It really reminds me of the yoyo in Terraria, which I absolutely love.
The only "negative" I noticed was that there's sometimes a small lag when killing an enemy.
Besides that, this is overall an awesome start for a full game, if you plan to expand on it.
Good job, guys!
this was such a cool mechanic, and the boss fight was well executed too, good game
Amazing idea! Reminds me of the yoyo from Animal Well (a game launched this year). You improved the concept even more and proved it has a lot to explore!
I died so many times and then got so hype after beating level 1 haha! Such a great polished game with awesome visuals, sound effects, music - major props!! I'm also inspired by how y'all did the tutorial; I will be taking notes!
Truly the Dark Souls of yoyo platformers. Great art style reminded me of the old NES and SNES games. Fantastic job
The concept is really unique!
I needed some time to get used to the controls, I thing you need some patience here :D But I can see how a game with such a mechanic can be a blast. And the idea of yoyo+knight is awesome, it is something you won't expect :)
Really good! loved the final boss
Really great game with creative and painful boss fight, good puzzle design
nice
Very cool idea! Great interpretation of the theme. Its a lot of fun, but i struggled a bit with they keybindings. In my head the jump button was SPACE, but its scaling the yoyo. I loved the moment when you yeet an enemy into the pit :D The sound effects are 11/10. PRAISE THE YOYOOOO
Yeah, I think the controls were a bit of an oversight on our part. Regardless, I'm glad you liked it!
Awesome game ! and design and movement and animation, I had a lot of fun^^
nice game
Fun idea! Game feel was great, I liked the platforming sections more than the enemy bits. This makes me want to go ahead and make my diablo game idea haha
This is genius! The concept is cool and the theme is so funny hahahah. I enjoy the game!
Insanely creative idea. The design language was really clear, pretty much spelling out exactly what you needed to do, and the last puzzle was an especially neat culmination of all the yo-yo shenanigans you've been using up to that point. The yo-yo itself is also an incredible feature, being so flexible and useful. My only complaint is that I wish the yo-yo resizer button was on RMB instead of space. Had quite a few moments where I resized my yo-yo instead of jumping out of habit! Fantastic game nonetheless. Awesome job!
Great job on this game very cool idea! The gameplay is really fun!