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Infected's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1631 | 3.293 | 3.293 |
Creativity | #2297 | 3.341 | 3.341 |
Overall | #2448 | 3.187 | 3.187 |
Style | #3455 | 2.927 | 2.927 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The scale is microscopic, also you can scale your army size.
Development Time
96 hours
(Optional) Please credit all assets you've used
Made most of them, and rest didn't ask for credits.
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Comments
It's a fun little game, I love seeing my army increase in numbers. Would be nice to have a kind of timer letting you know when you're absorbing a killed enemy though, cuz I thought I broke the game at first haha
Concept is great and addictive, it reminded me of the .io browser games. I think killing enemies could have a bigger feedback (particles + sound effect).
Good job !
The core loop is quite fun, but the execution lacks some polish. I think the mini-map is super useful and being able to clone an absolute behemoth of a horde is very fun. It might be better if the mini-map also color-coded the enemy types based on health though. My only other gripe is that when you clone from a dead enemy, the game looks like it just hangs. I only came to know from some of the other comments that this was just a slow cloning process. It definitely needs a better visual cue to convey this to the player. Otherwise, nice concept!
The idea is quite unique and the concept of cloning yourself quite infintly is so fun, it just lack a biiiit of polish but it's a nice game !
Nice concept! I found the gameplay really addictive, something about making my army as big as possible was a lot of fun. And I agree with the others that the mini-map was a good addition! My only comment would be to make the player character more obvious (maybe always at the front of the army?), as I started to find it hard to get my character on top of dead enemies to clone them once my army was big.
Fun gameplay with good and funny audio! Core mechanics were interesting and I agree with others that the mini-map was incredibly helpful. Excited to see it polished :)
Easy and fun to play, I enjoyed the music. I found myself looking at the map on the right more often than not. I think it's a nice addition and it allowed me to plan on where to go next.
A good concept, I enjoyed the music and I like the idea of cloning your character. I do feel like cloning from dead enemies is, while interesting, a little underpowered. It takes a while to clone that way, and I found that just using the blue orbs to clone was and easier strategy to use. The controls functioned well, and having a tutorial and a minimap are both good additions. Well done!
Minimap definitely helped navigating around the world and preparing for enemies, only thing i'd change is that you can still survive when you have characters left, seems like when a specific one dies it's game over even when you still have some left, but overall solid entry!
This game was well done, it was one of the most fun games on my queue. Mini-map was clutch. Great work!
I like the game's concept. Nice, and somehow reminds me of those mobile ads where you have to pass through gates with numbers above. Would be interesting to see a more polished version in the future.
At first i was hesitant to continue playing this game however i was pleasantly surprised how great this game played. I actually got infected!!!!lol
Well done!
Nicely done. The minimap is good addition. I would personally lower the cloning time because it's slowing down the pace, and a timer would be a nice touch.
Fun game!
I get overwhelmed pretty fast, but it has a lot of potential
And the music is great!!
Cool idea. Gameplay feels really nice
I didn't manage to do a very good score because I was too greedy trying to loot the corpses while other enemies were around, but the gamefeel is generally nice and the art is working well too.
I'm not a fan of mini maps usually, but because this one is very low res and doesn't show the strength of the enemies it remains interesting, well done :)
Pretty nice idea! Gameplay is quite good too.
I like the concept, the losing noise is funny and made me smile, i do wish there was more feedback on killing an enemy, took me a while to realise that they were already dead. Cool game, nice work!
Very cool concept! It's super satisfying to watch the clone army grow as you go around the map. The minimap was super useful in determining if it was safe to clone or not, I just wish it was easier to tell what size enemies were nearby -- maybe if they were color-coded it would be easier to remember which is which? Super fun, great job!
That is a good idea! If i ever work on this again, i will keep that in mind : D
I'm a big fan of the music and the artwork. I will actually disagree with others here on the cloning speed. I don't think it was necessarily too slow. I just wish that there was a visual timer that showed how much time is left. Though to address others' comments, I could see in a hypothetical future iteration there being a power-up to reduce the cloning time.
The core game loop of growing this clone army is fun, and I like the risk reward aspect of the cloning. The minimap adds a nice touch of information to know if it's safe to clone or not. I particularly enjoyed having a clear goal. I haven't beaten the game yet, but I genuinely want to see if I can beat all the enemies. I'll be playing this again later!
A visual timer is a great solution to that problem! I will be sure to add it in a full version