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A jam submission

Scale SalonView game page

Run a salon for scaly critters. Earn money and scale up your business.
Submitted by Golen (@Golenchu) — 3 days, 17 hours before the deadline
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Scale Salon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1394.0674.067
Style#1784.4004.400
Overall#1854.1004.100
Creativity#8543.8333.833

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Run a salon for scaly creatures. Earn money and scale up your business.

Development Time

96 hours

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Comments

Submitted(+1)

Amazing game, obvious and a ton of work and polish went into this. No complaints.

Submitted (1 edit) (+1)

Really cute and fun game! I really appreciate whoever did the sound effects, the old explosion sfx when the otter disappeared had me laughing. The items didn't feel too useful and I didn't really end up using them, even if they were buffed it felt like the hectic nature of managing the salon didn't leave a lot of room to end up using them. Still really fun game! I think I managed to upgrade everything in 31 days with only a few angry customers which was cool. :p

Submitted(+2)

You caught me with the perfect lil cozy game. Reminds me of old and simple restaurant games I used to play when I was little. I'll definitely keep playing later to see how far I can get! I love how the bunny looks like they'd rather work anywere else but in that salon haha. It's simple, but well polished for what it is, absolutely adorable <3

Submitted(+1)

Hey, I think we had a similar idea, but totally different interpretations! I love the style of game you chose and how you expanded on it.

Submitted(+1)

Super cute! Really impressive for just a few days! How does it apply to the theme though? 

Developer

Thanks for playing!

As you upgrade the stations they will be able to accommodate larger customers. As your business scales up, so does your scaly customers.

Submitted(+1)

Fantastic game art and design !!! I really enjoyed the game, played it for 30 minutes straight until day 32, with every furniture maxed out. So much fun !
PS : there is a tiny visual bug on the progress bar of the last custommer of the day, on the last operation. This is not very disturbing though.
Great job !!

Developer(+1)

Thanks for the tip, I'll try to patch it! Glad you enjoyed it!

Submitted(+1)

Fun game and a really amazing art style! Good work.

Submitted(+1)

This is way too good for a game jam, what the hell!

Submitted(+1)

Oh my god I just noticed how early this was uploaded and my mind is blown.

Developer(+1)

The secret is to set up your itch page early and not stress about it the last few hours! We also use itch butler, an automatic deployment system that uploads any of our changes to our repo directly to the itch page.

Submitted

Oh wow, that seems like a professional setup! When was the last build submitted then though? Did y'all work right up until the last few minutes and then just ran butler? Also, how was the task distribution done? It says on the itch page that 4 people helped with coding! How is that even possible with all the organisation? Also (assuming you used git) were there any merge conflicts? Oh my god, I need a YouTube video or a write-up on how you made the game.

(+3)

Hello, one of the coders and author of the auto deployment system here.

After Fire and Dice from the 2022 jam, we looked into automating build and upload since it was pretty stressful that year with Itch being quite unreliable at the last hours. I wrote a GitHub action script which does building for all platforms, a web build, does a publish to GitHub pages and uploads to Itch as long as you set the butler credentials secret var and set a game.config.json file which points to where on Itch it should upload. You can see the build script here: https://github.com/Chocobois/built-to-scale/blob/main/.github/workflows/deploy.y...
So to answer your question, the last publish happened 4 minutes before the deadline.

On tasks, it's a very flat structure, we're just a group of friends in a server who happen to be a bunch of artists, producers and programmers pooling our experiences together. First we brainstorm the game on Discord, then we just pick tasks depending on what we feel like doing. Merge conflicts are easily avoided by just committing often, the goal is that the game builds, the code doesn't necessarily have to be fully implemented. 

On how we bootstrap the project, same reason as from the 2022 jam, we needed to move quicker, so we made a template: https://github.com/Chocobois/choco-jam-template , just click the "Use this template" button and clone it. It comes with Vite, Phaser, Neutralino and TypeScript set up, it's all documented in the README.

(+1)

Really fun game!!! I found myself playing it for a lottt longer than I thought I had!!! Really cute artstyle and loved the intro cutscene as well!

Submitted(+1)

this was really fun and relaxing I could see my self really getting into it and palying for hours, the art is so cute, a little slow but other then that great game, super impressed it has some story

Submitted(+1)

Very fun game. A bit slow-going and not quite as hectic as other games of this type, but still a good time, my main criticism being that the text can be pretty small, especially in the shop and even moreso if you're playing on phone or in windowed.  And as an aside, I'd prefer if cashing out with customers didn't take up space away from everything else, that bit feels like a pacebreaker that could be solved by them just giving you the cash when you click on em. These are all nitpicks though, y'all did great. Adorable art, good music, and great vibes, a lovely time.

Submitted(+1)

Cozy game and a lovely intro scene! This is the first time I have played this type of game, but I would say it is really nice introduction to the genre. I would have liked to sometimes send one of the raccons to a station before a customer arrives as preparation (which I don't think was possible right?) :D

Developer

That's a good suggestion! I agree that it would make sense to click a station and move someone there, spreading out your workforce ahead of time.

Submitted(+2)

Fun to see another entry that took the exact same approach to the theme, down to the same name exactly! Very different gameplay though :)

This is a very cleanly executed little game, feels very polished. Would have liked to have bit more control over the characters, since they often end up taking suboptimal routes against your wishes. The shop was also bit difficult to use since it was hiding behind another window, and for the time I played I didn't feel like I needed the items either. Maybe if they were in a small inventory always visible in game view with simple dragging to use they would be nicer to use? 

Well done overall

Developer(+1)

Thanks for your comment!

I'm interested in trying to improve on these things and update it after the jam. The path finding could definitely be improved on, but such things are hard to get right when strapped for time. The small inventory idea is really great! That might solve several problems.