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Interdimensional Gems's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3692 | 2.818 | 2.818 |
Overall | #4082 | 2.500 | 2.500 |
Enjoyment | #4184 | 2.273 | 2.273 |
Presentation | #4293 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this puzzle game moving a gem from one dimension to the other reverses the role it used to serve.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
You have been very creative with this game, i like the concept of the game, the gameplay is also very interesting. I wish there was more level.
but it's also nice. Good Job :D
Thanks! As it turns out it is way harder to make a complete puzzle game in 48 hours than I thought. However, I intend to add more levels in the next update that will come out before the end of August :)
Interesting idea, but I could not really figure out how to drop the ball
Thanks for playing! Forgot to mention that you can drop items by pressing "Q". I will write down that info on the game's page until the next update where I will include that in the tutorial.
I was a little confused on level 2... I managed to pick up the red circle objects just by walking over them, and I assume I was supposed to send them over to the other side, but pressing E didn't do anything no matter where I stood.
Thanks for the feedback! Unfortunately, I forgot to explain in the tutorial section that the player can drop items by pressing "Q" but I plan on remaking all the levels anyway since they were done in a rush.
nice idea
indeed
resets or leaves level sometimes when pressing space
when level is left all progress disapears and previous levels need to be solved again
Thanks for the feedback! Indeed I also noticed that for some reason the player resets or leaves the level when pressing space, which probably has to do with the reset button logic. I'll fix all these bugs in the next update after the jam ends!
ooo that was a brain teaser! Nice job!
Thank you! I intend to make more brain-teasing content in the future :)
The inverted concept was well done!
Thanks! I think it was the best concept I had in mind that fitted the theme. Wasn't easy to get it to work in such a short amount of time though.
Cool concept! I like how you handled the "pull" action on the lower character, don't think I've seen that before with the direction reverse. It felt good!
I'm glad you liked it! When I got the pulling mechanic finished I also found it oddly satisfying so glad I'm not the only one who noticed that :) Unfortunately, it doesn't have much use in the tutorial but I'm not giving up on that concept just yet. Post-jam update will come probably sometime next month.