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Dungeon Developer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #851 | 3.685 | 3.685 |
Presentation | #909 | 3.861 | 3.861 |
Enjoyment | #981 | 3.472 | 3.472 |
Creativity | #1080 | 3.722 | 3.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than playing through the dungeon, you are creating a dungeon for the hero to go through.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What a cool concept! Lovee the pixel-art style, suuper well made! :D
The Unity layout is worth many stars on the presentation, nice job!
Played a lot of dungeon creation in this jam but this game is the one that took a different path and stood out. Unity's Interface is a nice touch too. Great job!
Nice concept and execution. I really liked the risk-reward mechanic of selling the player swords for more coins. It does seem like the "tower" minions are pointless compared to the trap though, which is a shame because the combat is cool. I also think I blocked the hero's pathing by putting a shop in the way of a corridor, so they just ran into the wall until I won.
The unity layout was a nice touch! I had issues placing some of the units that I couldn't figure out, but it's quite a fun little game! Nice work.
This game was the most creative I've played so far! I liked the interface a lot. Too hard to beat for me but I tried my best!
Very cool game, i love the interface. The placement and dragging does feel a bit frustrating to control though.
I like the game, but encountered one bug that somewhat softlocked me. One time I killed the hero while in a trap and he just never returned. Insta-win but not in the correct way.
Love the ending by the way.
With some tweaks you could turn this from great to amazing! As some have pointed out, displaying when the money comes in and how much hp everyone has could really add to the experience. I never managed to fill up the ascension metre despite many attempts, so difficulty could be lowered as well.
The unity layout really had me trippin hahah Nice idea and good implementing of path finding :)
It was a bit difficult to understand when and how much money I got. But it never seemed enough to kill the hero. Displaying some HP would be helpful too. Maybe if I understood the mechanics better, I would have a chance again him. Overall a good game though
Awesome mechanic!
I think, that bit lack 'hero' hp and some visual CD of money income...Btw, good work!
The plotwists!
Its nice to try to find out what combos delay them the most
Great game! I like the unity editor touch as well. Took me a second to figure out the unit placement, this is a good game, well done!
Could you rate my game? It would be greatly appreciated if you did, thanks!
Cute graphics !
Interesting idea, though I think it would have worked better without the developer/unity editor angle, you feel more like a dungeon master than a developer in the actual gameplay.
The art is amazing! Also, the game is quite fun. Love the idea of the game running in the engine :))
Cool Idea, very nice art. Some more inidcators to why i can afford and what not would be nice. but good job.
I love the art! The towers are a little underwhelming, but the shop is really nice. Great work!
Love the effects particularly the poofy smoke, I think the proposition is really strong. Like the meta-ness of using the UNITY interface but would really have liked more in that direction!
Nice little game, idea is great and the art is cool. Could do with some zoom controls.
Shop idea is great, could do with some buffs to player towers though.