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Club Conga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1145 | 3.500 | 3.500 |
Fun | #1927 | 2.886 | 2.886 |
Overall | #1944 | 3.038 | 3.038 |
Presentation | #2632 | 2.727 | 2.727 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join together in a conga line, break the line either as projectiles, or enemy breaks formation
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Haha, super fun game! Neat way to implement the theme too! Nice work :)
I love throwing the humans around to save the stockpile haha. Very nice idea and looks nice, good job!
What a great idea! It could've used a little tutorial, but ultimately didn't take me too long to figure it out. I love the idea of having to join together partymembers while also having to sacrifice them to defeat enemies. Lovely job!
This is a funny idea! Love the way you just literally chuck your friends around the map. I do feel like the difficulty does spike up very quickly, so maybe having fewer baddies come out on some of the earlier waves? IDK, maybe I just need to git gud lol
Fun little game with a funny concept, I love the idea of chucking drunk party goer conga peeps at invading... cats? :P Fun and cute, good job!
Cool idea and presentation. Could need some more depth to it
That was fun! Love the conga line mechanics! Tossing people was fun and satisfying.
Really fun little gem, from the music to the sound effects, and the adorable characters, would like to maybe see a consistent art style throughout, but the controls are clean and the idea is definitley there, well done
This was way more fun than I expected! Genius idea and it's really fun to throw people around.
Rules were a little confusing in the beginning, but it was a fun little game! Good job!
Haha, really funny concept and creative use of the theme.
Well done
Good fit to the topic. The game is not as simple as it sounds, but it feels very good, and I really liked the feedback from the controls. Good job!
I like the idea of being a snake and chucking your body away to fight off enemies! However the stockpile got swarmed far too quickly and at the beginning I thought I could only pick up the people wearing light clothes which was confusing.
I love the art style though. Good job!
Great that you got the game to run, and thanks for playing! Both of your critiques will be taken into account for a post-jam update. (difficulty and accessability through color)
Really interesting concept. i kept getting overwhelmed too soon tho. Music was really nice too.
Thanks for playing, our first plan after the jam is to balance the wave sizes. Tricky to get balancing right before the deadline.
Didnt' understand the game at all, but nice artstyle. I liked the 2d/3d combination
Thanks for sharing your opinion! Feel free to explain if there was something specific you got stuck on. Great that you like our art direction!
Really nice game I had fun! It plays great and the music is cool. Good job
cool gq;e / I like the fact that you have to catch back your "ammunitions"
Getting a black screen in Chrome, Firefox and the app (Windows 10 64 bit). It's a shame because the concept sounds fun!
Are you able to run other WebGL-applications? Either some other game on the website, or an example like https://files.unity3d.com/marcot/tanks/
Not sure if it will give good info, but feel free to share your browsers console log also, makes it easier for us to troubleshoot. (ctrl+shift+i in Chrome)
Impossible to laugh the game on Safari and Firefox (black screen after I click on Run game), do you have any idea on what could I have done wrong? 😁
Sounds like a WebGL-problem. You could try through the itch.io-application. We would upload another build if we could.
Seeing as another player had a similar problem, you can check some info in that reply.
For me this game really stands out from others in terms of gameplay, it's fast-paced, challenging, with intuitive controls and a sense of reward when you beat a level, really good job!!! The only improvement I would suggest is to work on the use of color - sometimes it was hard to distinguish between the enemies, the standing characters and the "bullets" :)
This is also an accessability issue in general. We'll add it on our task list. Thanks for sharing and great that you enjoyed it!