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A jam submission

Train 'N ControlView game page

Submitted For The GMTK v.01
Submitted by MrGhantous — 2 hours, 36 minutes before the deadline
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Train 'N Control's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#15793.2413.438
Originality#33492.5932.750
Fun#36112.2392.375
Overall#37562.2982.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Perfectly... Trains are out of control guide them so they won't crash...

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

If this were polished up a bit it could be really good. I feel like it's a little bit too slow-paced.

It also doesn't feel like there's a whole lot of decision-making involved. That is to say, I never felt like the different lengths of trains really mattered except when it came to the smallest vs largest. Otherwise you can mostly treat all the trains in the same way.

It feels like there's a certain pattern of using the gates that can keep going forever.

A lack of a distinct goal is what I think brings this game down the most. Maybe if each train was carrying a different piece of cargo that had to be delivered in a certain time limit or order, it would feel a bit more challenging and complete.

Overall, very good presentation, but needs some refinement in the mechanics.