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Hack Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #953 | 3.594 | 3.813 |
Fun | #1510 | 3.005 | 3.188 |
Originality | #1553 | 3.300 | 3.500 |
Overall | #1664 | 3.064 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Hack Fury explores the concept of hackers taking over a network, leaving players feeling like they lack control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really like the style, but the difficulty needs a bit of tuning.
It's too easy to "rush" the cleanup software and win before the virus even really has a chance.
This could probably be fixed by having two starting nodes of the virus on opposite ends of the network.
I liked the concept and the audio, nice job! I have two things though:
The monitor effect made the tutorial text very hard to read, so I got a “you lost” message while I was trying to read, this was not that great.
Especially on the levels, where the first corrupted node has two paths, it was really easy just to click that until you get 40, nuke it, and you didn’t need to do anything else.
I like the style and the concept. Good Job!
Hacking too much time!
Really puts your clicking skills to the test! Love the concept :D
Really good concept, i will love to play it more but i can't see a thing..
wicked hard
rad style