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HackerDoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #18 | 4.176 | 4.176 |
Interpretation of the Secondary Theme | #96 | 3.941 | 3.941 |
Overall | #96 | 3.682 | 3.682 |
Graphics | #112 | 3.765 | 3.765 |
Gameplay | #155 | 3.118 | 3.118 |
Gameboy Soul | #190 | 3.412 | 3.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Neat concept and you really captured the gameboy feel. I had a hard time keeping track of all the incoming projectiles as many of them fade into the background a bit, but otherwise really competent shooter. The boss art was fantastic too!
Thank you for playing
That was interesting! The art is cute, and the concept is creative.
That freefalling section was very long. I began to wonder if would ever end!
The audio is very, very loud. There was a peak of +2.1 dB!
Good work! Congratulations on the submission!
[EDIT:] The resolution also appears to be too large.
Thank you for your opinion ! Especially thank you for your comment about audio, it's really important for me as a composer/sound-designer. Can you please tell me which level has the loudness +2.1 dB ? I would like to try to decrease it.
The +2.1 dB was found during the intro cutscene. A peak from the music intersected with one of the 'ping' cursor opening sound effects in just the wrong way. I have software for measuring desktop audio in LUFS for my audio-related game dev work.
I want to preface that my knowledge in this area is solely from my experiences for the purpose of game development. I am not a professional music or audio engineer. This is an amateur opinion.
As far as I can tell, all of the music is as loud as it can be without clipping. When no sounds were occurring, the level tracks hovered between 15, 8, and 6 LUFS, respectively, and peaked near -0.1 dB. For the purpose of listening to this as music, this loudness is desirable, I get every little detail. It's just that's it very loud for a video game.
The moment any sound effect is added onto one of the peaks, such as the intro sounds or the player shooting, it goes near or above -0.0 dB. There's no room for any additional sound to be added on top of the music. This is why music in-game tends to be quieter than on an original soundtrack.
It goes beyond -0.0 dB regularly in the intro, as well as levels 1 and 3. It doesn't occur in level 2, because there's no sound effects. It's not the most egregious clipping; I've heard much worse and much louder, especially in game jams.
Considering how quiet most of the sound effects already are, it probably wouldn't take much of a reduction in music volume to amend this. The important thing is to make sure to measure the final volume of a game's music and sound effects playing at the same time.
I think you have a point, and thank you for your feedback. I didn't even mind to watch peak db during the gameplay. That's a good to know info.
Awesome game. I liked how it was a game about running out of disk SPACE in cyber SPACE. Double theme interpretation. I also liked the variety of levels in the game. I sometimes found it hard to know what would hurt me if I hit it. A lot of the walls did damage instead of actually colliding with me. But I really enjoyed this game and it had a great sense of humour
Glad you liked it! :)
Really impressed with the graphics and soundtrack! The section section of bullet hell (as far as I made it) didn’t seem possible… seems like the ship has a very high shield, but the hit box is huge because I was always getting hit by everything! I liked all the cutscenes as well, as they really added to the soul of it. Great job!
Thank you for your feedback! Glad you liked it. And yes you're right the bullet hell level seems impossible unfortunately. The shots are random and with the good volume of enemies at this level things get difficult
The cat pics??? NOOOOO. The theme is cute and endearing. I appreciate the contrast of cutesy to very digital. The art, music, cutscenes and gameplay all support this feel really well and are each solid in their own regards.
This soundtrack is amazing! I got so into the jam on the flying sequence, I forgot to play for a few seconds.
I liked the two types of gameplay, bullet hell and speedy track. Controls felt pretty good and responsive. The enemies were fun and unique.
My main criticism is that the oscillation of difficulty felt really big. (In all truth, bullet hells aren't my forte). My smaller criticism is that the dart like bullets are kind of hard to see at a glance.
Great work and hope you're all proud of the submission. If you have some gameplay tips on the bullet hell sections, I'd love to hear them. :D