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Fish It Tape It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #28 | 4.136 | 4.136 |
Fishiness(?) | #29 | 4.455 | 4.455 |
Overall | #61 | 3.836 | 3.836 |
Fun | #89 | 3.591 | 3.591 |
Visuals | #119 | 3.682 | 3.682 |
Audio | #121 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
there are some shortcomings but I didn't had time to fix them all
Pre-existing assets (optional*)
- audio sliders
- camera shake
-buttons sprites (recolor)
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Comments
Unique little concept! 🐟 I like how the number of cracks changes how quickly the water drains and how you can actually see it happening in real time! I also like how you were able to jump out of the water and how that had its own sound effect and everything :) Thought it was cool how the game get harder near the end as all the fish are cramped into a small space. Just loved how polished it was in general ♡
I noticed a couple of times that the tank partially refilled? Not sure if it was intentional or not but I noticed it when the water was decently low.
I survived 5 mins and 40 seconds! :D
Yes it was intentional so you could play forever (in theory). Thanks for playing!
Fun little game. Concept is very good, loved randomized main fish. Great job!
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Fun idea! Liked the artwork and the audio was very relaxing. Controls could use some polish as I also noticed that sometimes the tape was hard to pick up. Great job overall :)
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Very fun game, definitely best game I've played yet. Verry nice simple polished mechanics however u could make it even simpler by combining the pick up and use buttons onto one key.
Yeah I'll change it after the jam, thanks for playing!
Great job on making this game! The soundtrack selection made it a relaxing experience at the beginning, but stressful towards the end as it got more challenging. It's a cool concept though, and if I'm not wrong I think it has positional audio for the glass cracks? Though maybe you could add an arrow indicator for each glass cracks whenever it appears out of view, just my two cents ^_^
I'll try to add it after the jam, thanks!
Great game! In addition to what other people have said, I like that you can jump out of the water, it's a fun touch
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I love the concept and it was done well to make it the perfect amount of stressfull.
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Excellent work. I like it! :)
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What a fun game! I found your idea very creative. Plus, I really liked that it gives off a Tetris-like vibe (As you approach the end of the level, it becomes harder and harder to reverse the situation, since the fish are more concentrated at the bottom of the aquarium).
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Great job!! this was so much fun, it could be nice if we could use the same key "space" to pickup and release the tapes, I got panic and used to press space to release and e trying to pick , lol
Also those other fishes living in the tank deserves to die, they are striking me and not even trying to help the cause xD
I'll change it after the jam so that both actions are under space button, thanks for playing!
A brilliant idea well executed. Good job!
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In the end it was more tape than tank. Good job!
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I really like the gameplay loop and the idea in general! Very somber theme which fits into the inevitable shattering of the aquarium, the other fish knocking the tape out of the player's hands along with the music. Very well done :)
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Cute little game, good job.
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Hey this game felt nice to play. Diving out of the water felt satisfying. Great job on the game!
My only issue is that picking up the tape doesn't always register sometimes but honestly that's about it. Nice pixel art, good movement, simple game. I like it 👍
Yeah it happens when there are multiple tapes, I'll try to fix it after the jam, thanks for playing!
Excellent work! This is a really unique idea implemented very well. It is really intuitive to figure out how to pick up the tape and plug the holes; and all the mechanics are really resonant with the aquarium theme. My one piece of feedback is that picking up the tape and plugging the holes could probably be mapped to the same button, with the action changing based on context. But overall, this was a great submission!
I'll change it after the jam, thanks!