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A jam submission

Intus De LimoView game page

ENTER SLIMES, MINE CORES.
Submitted by salamey, AndyBugs (@Andyybugss), Tingyue — 9 hours, 37 minutes before the deadline
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Intus De Limo's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#84.1004.100
Art/Graphics#423.3003.300
Overall#503.0203.020
Theme#612.9002.900
Fun#782.4002.400
Audio#822.4002.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
Sound SFX was from free places, Music was 100% originally made.

How did you incorporate the theme "INSIDE OUT"?
The idea of Intus De Limo was having the player enter inside large slimes to mine out their cores and take them back to repair their ship.

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Comments

Submitted

My feedback on Intus De Limo:

What your game does well:

The tranquility in each of the cores is peaceful. The graphics are nicely done as well.

The game is a concept for the theme 'inside out'; extract cores from inside slimes and bring them out to repair the ship.

What your game doesn't do well:

From my perspective as a player, it seems like the game is trying to do a lot at once. Other than walk around in the overworld there isn't much else to do. This could have been a stage select menu.

The controls in 3D segments feel unresponsive, or the player is confused about how exactly they work. When I held right click there's no visual feedback at all. It sounds like a sucking sound but it's not clear the range or the power of this action.

I also wasn't sure how to move myself toward what I'm supposed to mine without depleting all my oxygen. This seems counterintuitive.

Areas of Opportunity:

You've got a great concept for a game, but the execution could improve. I recommend making it more clear than just a controls menu on what the player is supposed to do in those 3D segments.


I hope this feedback helps!