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ALF: Frozen Chaos (Brackey's Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #777 | 2.969 | 4.600 |
Audio | #1159 | 1.936 | 3.000 |
Overall | #1234 | 2.066 | 3.200 |
Game Design | #1240 | 2.066 | 3.200 |
Theme | #1318 | 1.936 | 3.000 |
Innovation | #1325 | 1.807 | 2.800 |
Fun | #1405 | 1.678 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaotic pacing and enemy placement.
Did you write all the code yourself and made all the assets from scratch?
Yes, everything is made by me.
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Comments
This is an amazing concept that is done really well done and reminded me of the virtual boy because of the red and black and how looking at it for a long period of time can make your eyes just die so I would attempt to make the graphics a bit easier on the eyes in that regard but other than that great game!
YES! The Virtual Boy was the primary inspiration for the game. The finished version of the game will probably have better visuals with more colors and other qol improvements so when that comes I hope the colors won't be too violently painful :D
It's a fun retro shoot 'em up. Really liked the graphics, the freeze time and other button other than shoot didn't seem as obvious to me their use or benefit in their use. Seemed maybe a bit too hectic, perhaps the speed of the game can increase over time..?
Anyway, bit surprised this has such low ratings. I think perhaps people go to download and think it is an exe and that this is going to try and install something. But the exe is the whole game and it just runs the game -- I believe GameMaker does it that way. I think perhaps in the future you should just place the exe in its own folder and zip the folder. Then submit that as your download.
Thanks for the feedback! About the mythical 3rd button, it pretty much has no use in this version. It was initially meant to switch the gem you were using and I was originally going to add three different gems to use, but that was ultimately scrapped due to time constraints :P. I was going to make the game web based, and it probably would have led to much better traffic, but ClickTeam Fusion hates HTML5 exporting and a lot of the features like particles just didn't function at all. Not only that, but there were also a ton of bugs in that version where I decided to scrap the idea because I didn't want people playing a nearly unplayable version of the game (Keep in mind I was trying to upload 2 hours before the jam ended). I plan on releasing a full version of the game down the line that will fix all of the issues as well as add a ton more content, levels, etc. so look out for that when it comes out.
Very pretty and it's polished but it's too hard and I couldn't figure out what the blue ability was doing.
Loved the retro feel, good job!
If you have another person and a controller available to plugin please check out my game!
Thanks! The blue ability, the ice gem, stops time. This lets you both take out enemies easier as well as max your heal cooldown so you can regen after you unfreeze. I will admit I should have made it more obvious. The difficulty is definitely something that I should have tweaked as well. Half of the time when I was playing even I couldn't complete the levels. I'll be sure not to make it impossible when I release a more complete version of the game.
Ah, I wasn't sure about the ice one. I thought it stopped time but for some reason enemies wouldn't die when time was frozen for me, they were invincible.
Very cool style! Simple but great! I wasn't very good at it, haha. Well done!
Thanks! Level 2 was one of my favorite parts of the game to make.
Cool graphics! Enjoyed the game :)
I'm glad you liked the game! I was mainly inspired by the Virtual Boy with the artstyle and stuck to a more pixelated style. The changing colors idea came later on when I decided I wanted to add the gem(s) as special weapons into the game.
Awesome graphics and music. You made a really cool theme to the game. I wasn't very good at the gameplay but it was cool.
Thanks! I definitely spent most of my time doing graphics/music because I specialize in those areas. It got to the point where I had all this extra artwork; animations, characters, etc. that I had to cut a lot of it from the game so I could release a semi-bugfree version on time XD