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The Butterfly Effect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #274 | 3.394 | 3.394 |
Graphics | #588 | 3.242 | 3.242 |
Game Design | #747 | 2.909 | 2.909 |
Theme | #779 | 2.833 | 2.833 |
Overall | #887 | 2.684 | 2.684 |
Fun | #1074 | 2.333 | 2.333 |
Audio | #1432 | 1.394 | 1.394 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The Butterfly Effect is a common saying in chaos theory, suggesting that something as small as the flap of a butterfly's wings can trigger thunderstorms on the other side of the world.
Did you write all the code yourself and made all the assets from scratch?
Everything was made from scratch except for these assets (all from the asset store): Butterfly (Animated) by Innowell GMBH, Lowpoly Flowers by Chlyang, Free Trees by Ada_King, and Lightning Bolt Effect for Unity by Digital Ruby (Jeff Johnson).
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Comments
That was one of the coolest concepts I have seen in the jam so far:D Please check out my submission too if you get a little time!
I'm probably reiterating what most other jammers have said but the strength of this entry is it's take on the theme. The design is quite simple but intricate with the objective having to balance your interactions to maximize pollination while minimizing the effects of your wings. Well done on getting the point across with the storms being cause by the flaps of the wings, the circular level really leans into that as you can see most of the level all at once (however this does make it a bit tricky to control the actual butterfly). Neat idea with a solid execution on the theme.
Same as the others. An interesting idea, but hard to see if we'll land on a flower due to the camera position. It lacks audio, and you can easily camp on one side of the meadow. And maybe the flower could disappear a bit slower. I stood on a flower and before the new flowers grown, I've seen the number of flowers drop significantly. But otherwise, a good idea ^^
A very interesting concept!!!
A very interesting and new concept, well done!
The graphics and gameplay left something to be desired though, it was hard to know when new flowers would grow (sometimes nothing happened) and it was hard to judge where on the globe the butterfly was positioned. Maybe adding some kind of progress bar when landing on a flower and maybe add buttons to steer north and south as well.
Great concept but I do feel like it needs more to it, needs more polish (one thing that could especially use polish is that its hard to judge where the player is), and also could use some audio, other than that good job on this!
This was an interesting game! I like the idea of it, where your actions that keep you alive also have consequences. But some problems that the game has is that it is quite hard to judge where the player was, a simple fix could be just to move the camera closer to the center A suggestion I wanna add that isn't that important is to maybe make more environmental disasters that occur no matter what to prevent camping on flowers. Other than that, artstyle is really cute and lovely, the idea is well executed, and the UI and restart is also pretty polished (and of course lacks audio). All in all great game tho... solid entry!
Well done, a really attractive and unique game. I would have preferred a better camera angle as it was really hard to judge whether you were going to land on a flower or not.
Little difficult to control, but doesn't take away from the fact that it is a very unique and inventive idea!
It's a great concept, it's just frustrating to play due to the perspective of the camera. It would be helpful to see an indicator when the player lands on the flower that they're pollinating.
Sometimes flowers just despawn and I think sometimes it's actually tied to pollinating?
Props to implementing though, might've needed some math to figure out where the opposite point of a sphere is yea?
Pretty interessting idea. I dont see yet why i should not just fly in circles, there should be some penalty for that i think.
Definitly one of the prettiest games i have seen so far in this jam. Music and sound would have helped too, other than that, the presentation is very well.
I think it might also become a little more chaotic over time.
Nevertheless, i recommend to give it a try!
Nice art style
Very interesting. Good job. :) I really liked the game over transition.
very innovative, love the yin/yang type mechanic. idk if the audio was just bugged for me but i feel like the sound could have enhanced things so much. if it was a webgl sound issue u may need to update to the latest unity. anyways very cool! If you want, check out this live reaction to your game -> timestamped: https://youtu.be/eZajr6e2iiE?t=2088 or below for full vod with other indie games from the jam :)
Cool idea, I only found it a bit weird that the camera was filming the butterfly from the side so I couldn't really see when I am above a flower. A camera from above maybe would've been nice.
I think this fits the theme really well and it's a overall pretty good experience. the only problem is that there's no sfx, at least for me.
Funny enough we had almost the same game titles lol, here's mine https://navi-gdo.itch.io/butterfly-effect
The most unique game I've played in this jam! It fits the theme.
Some feedbacks here. It's quite confusing at the beginning. Some in-game instructions would be nice.
The camera is a bit awkward as someone mentioned. Maybe split into two cameras would be better. Not so sure about this tho.
survived 651 seconds without moving...
how do I play this game?
An amazing and colorful game. Although the game is simple, I had a lot of fun playing it. It fits the theme perfectly.
The game should show the controls at the start and should also have some sound effects.
Loved it!
Good work!
A nice simple game! Found the aiming a bit hard to use, so it was difficult to land on the flowers, but other than that and the lack of sound, it was a good game. Good job!