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Dizziness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #342 | 2.875 | 2.875 |
Graphics | #364 | 3.083 | 3.083 |
Fun | #408 | 2.750 | 2.750 |
Game Design | #439 | 2.750 | 2.750 |
Overall | #471 | 2.722 | 2.722 |
Innovation | #501 | 2.417 | 2.417 |
Theme | #604 | 2.458 | 2.458 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player after the level 7 have to dive deeper into the darkness to survive a earthquake
Did you write all the code and made all the assets from scratch?
The majority of them
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Comments
Everything was paired really well together - the graphics and audio and gameplay :) Also, a very nice example of how to do a proper in-game tutorial that is on-screen, not a wall-of-text, and very player friendly :D Agree with comments below about a cooldown indication for sprinting (good that you added one in the first place, we ran out of time for ours lol!). I died more than I care to admit :D cool game.
Thank you so much for the review and for play our game!
good
Thank you!
I like the character animation and music! A cooldown indication for sprinting would have been helpful. Overall, tough but rewarding game :)
Thank you for the review!
Platforming requires unforgiving timing but is otherwise pretty fun.
Thank you for the review!
Cool game, funny music and easy controls)
Thank you!
I'm sorry I couldn't play much of your game, I'm just so bad at platformers :( I like the character you created, the silly wall jumping animations are very nice to me
Thank you!
Very hard indeed
Yep, definitely
The game definitely got quite difficult quite quickly. The player controls nicely and the level design is pretty good, well done!
Thank you so much for the review!
Style is charming! The game is so hard though!
A thousand thanks!
Interesting and definitely tough game! I think the art and music is solid and fits the game, and the gameplay works well for a hard platformer like this. The double jump mechanic is interesting when combined with the fact that you regain your double jump from touching walls; I guess I find the mechanic tough to master for sure. Maybe some kind of indicator that your double jump is replenished would help, because sometimes I feel like I didn't regain my double jump.
The jumping velocity also felt a bit strange; holding down jump makes you jump higher which is pretty normal, but the stretching of the character made it harder to know if I was jumping the right height when platforming. I think if the double jump mechanics were polished a bit more to feel more consistent in terms of height and regaining your jump, this would be a super fun tough/rage platformer! In either case, well done on the submission!
Thank you very much for the accurate review, for the jump we intended to give an elongated effect only that I set it both as a programmer and our animation designer, so let's say it stretches a bit much
Well, I'm really bad at it, but the character feels great to control!, but its just so hard!
Thank you so much for playing our game!
This game reminded me of Super Meat Boy.
Thank you so much for the review!We were inspired by Super Meat Boy, Celeste and Hollow Knight to create the game
nice game with a unique jumping animation!
A thousand thanks!
Really fun experience! I love these type of games and the lore was quite fun haha.
One thing that I would have loved to see was some indicator if I still have a double jump left, and a way to know the cooldown of the sprint ability.
Great submission!
Thank you so much for the advice and for the review!
I love it but I hate that I'm bad at it. Great work :D
Thank you so much for the review!
The game is very cool but it is really too difficult (especially the "wall jumps"). I managed to advance a little in the levels but...
Yep, I agree, thanks for playing our game!
The game idea is cool and the way you seamlessly integrated the Lore and player controller is really well done. The character animation also look and feel nice. However, I didn't even got past the first checkpoint. Could you make a walk through of your game in form of a video? I would love how it goes farther.
Thank you so much for the review, in fact our level designer may have made the levels slightly too difficult, however it would be nice to make a video of it to show the continuation
Nice work! You said in the description that this is a hard game, and that was certainly not a lie. It would definitely be cool to see a difficulty curve that was a little more forgiving, but there is definitely an audience for a game as challenging as this. The clock in the corner really makes me want to see a crazy skilled speedrun of this. Overall, great job.
Thanks so much for the review
I definitely gave up due to frustration, but this is still great. Difficulty could perhaps increase gradually?
Graphics were fun, and the little audio elements really helped pull this together into a more complete package.
Frustratingly enjoyable.
Man I think this is the best review I have ever seen, thank you so much haha
No problem!
This game is so cool!
Thank you so much!