Very cute game, reminds me of the old kirby games. I wish some of the techs and moves were explained somewhere. Had no clue what throwing the bunny does. Also learned about the spin jump from someone on stream otherwise would have had no clue it existed.
very nice presentation, but the gameplay is a little bit basic. A lot of the enemies are near impossible to react to due to lacking any obvious tell or windup frames before their attacks. The ground movement feels pretty gimped by not allowing the player to move while attacking
i liked it. nice art style, the game is somewhat harder than i expected, which is a good thing imho, BUT, what target audience are you aiming for? from the cutesy cover, i would have expected the main target to be children and maybe women, but the platforming is actually pretty hardcore. not quite ninja gaiden, but close.
i enjoyed the boss fight with the monarch bee. it was varied and interesting, with multiple patterns.
The starting screen doesn't say what button to press. I got thoroughly confused for a solid 30 seconds wondering if it had froze or something before hitting enter. By default on the main menu, for my PS4 controller, hitting left and right made the selection go up and down instead of the up and down buttons. In the options menu it's not at all clear how to change things, and there's no visual feedback for when you select something to change it.
Getting into the game, I do not enjoy it. The game definitely needs a tutorial, because I feel I must have been missing something. I figured out how to jump, attack, dash, and swap and use the animal attacks, but the game just did not feel good to play. I got around half way through the first level before losing interest.
I played this game on hard, I beat the two levels mostly avoiding the enemies. You put some snails when I have to make jumps to the other platform, I let myself get hit by the snail and while invulnerable I made the jump. Those snails are really a pain with their health and vulnerability window .
The art style is cute, the combat is hard against the enemies in general because it stop the player's movement, also I feel like enemies have too much life, it will be more fun is they need only one or two hits to be defeated. The double tap for running is very strict, maybe make it more easy by increasing it.
I would say it have that retro difficulty from the Nes era for sure, but combat is not rewarding, I mean, attacking enemies will mostly get you hit because they have to much life and you can't move. Lowering the health will make it a reasonable strategy try to attack enemies instead of just avoiding them and running away from them.
Keyboard bindings are very buggy. It seems you can't bind the F key, and it's possible to bind the same key to different actions even when the UI displays otherwise.
This game is not good. Menu navigation controls are a mess, and the overall combat and platforming is not fun. Outside of presentation everything about this is bad and has no chance of market success. It feels bad to say this, but I don't see any future in this product or the developer's other endeavors. Even at 0$ it'd be a tough sell.
-Feels a annoying having to select, change, then select again for the options menu. Due to it being so simple, I'd rather just press left and right to change it immediately. Furthermore, the lack of input echoing is noticeable.
-Looks and sounds nice. Seems like your standard platformer, simple but well done theme. It took me awhile to realize how the charge attack worked, because I didn't hear the sound denoting a full charge. Maybe also change the blinking color to better communicate?
-Feels unexpected to walk down slopes at double speed.
-Beat level 1. I liked the variety of enemies.
-If you stop while walking uphill(45* I tried on), the character does a little hop.
-Beat level 2, and final level I guess. The hardest enemy to counter was the snail, since I was bad at its timing. The biggest flaw visually is the use of what seems to be some iffy collider. It caused sliding off a ledge instead of just walking off, and the hopping when stopping on a upward slope.
I did have to figure out controls: Z for meelee which can be charged, up or down can be mixed with X to create a higher jump and a hard fall and there's also A/S or up + Z to use the animals.
Super cute and polished and the sound effects are lovely but man is this game hard. Gave up on attacking enemies and just dodged everything instead. Also why is the game 160mb?
Leave a comment
Comments
Very cute game, reminds me of the old kirby games. I wish some of the techs and moves were explained somewhere. Had no clue what throwing the bunny does. Also learned about the spin jump from someone on stream otherwise would have had no clue it existed.
very nice presentation, but the gameplay is a little bit basic. A lot of the enemies are near impossible to react to due to lacking any obvious tell or windup frames before their attacks. The ground movement feels pretty gimped by not allowing the player to move while attacking
for reference, i got your game on my steam deck.
i liked it. nice art style, the game is somewhat harder than i expected, which is a good thing imho, BUT, what target audience are you aiming for? from the cutesy cover, i would have expected the main target to be children and maybe women, but the platforming is actually pretty hardcore. not quite ninja gaiden, but close.
i enjoyed the boss fight with the monarch bee. it was varied and interesting, with multiple patterns.
best of luck with your project
The starting screen doesn't say what button to press. I got thoroughly confused for a solid 30 seconds wondering if it had froze or something before hitting enter. By default on the main menu, for my PS4 controller, hitting left and right made the selection go up and down instead of the up and down buttons. In the options menu it's not at all clear how to change things, and there's no visual feedback for when you select something to change it.
Getting into the game, I do not enjoy it. The game definitely needs a tutorial, because I feel I must have been missing something. I figured out how to jump, attack, dash, and swap and use the animal attacks, but the game just did not feel good to play. I got around half way through the first level before losing interest.
I played this game on hard, I beat the two levels mostly avoiding the enemies. You put some snails when I have to make jumps to the other platform, I let myself get hit by the snail and while invulnerable I made the jump. Those snails are really a pain with their health and vulnerability window .
The art style is cute, the combat is hard against the enemies in general because it stop the player's movement, also I feel like enemies have too much life, it will be more fun is they need only one or two hits to be defeated. The double tap for running is very strict, maybe make it more easy by increasing it.
I would say it have that retro difficulty from the Nes era for sure, but combat is not rewarding, I mean, attacking enemies will mostly get you hit because they have to much life and you can't move. Lowering the health will make it a reasonable strategy try to attack enemies instead of just avoiding them and running away from them.
Keep up the good work.
Little Reds animal genocide begins yet again, when will she leave these poor critters alone?
Got nothing really to add, played a bit, gonna save the rest for the full release.
Keyboard bindings are very buggy. It seems you can't bind the F key, and it's possible to bind the same key to different actions even when the UI displays otherwise.
This game is not good. Menu navigation controls are a mess, and the overall combat and platforming is not fun. Outside of presentation everything about this is bad and has no chance of market success. It feels bad to say this, but I don't see any future in this product or the developer's other endeavors. Even at 0$ it'd be a tough sell.
Boo, I already bought it ;)
-Feels a annoying having to select, change, then select again for the options menu. Due to it being so simple, I'd rather just press left and right to change it immediately. Furthermore, the lack of input echoing is noticeable.
-Looks and sounds nice. Seems like your standard platformer, simple but well done theme. It took me awhile to realize how the charge attack worked, because I didn't hear the sound denoting a full charge. Maybe also change the blinking color to better communicate?
-Feels unexpected to walk down slopes at double speed.
-Beat level 1. I liked the variety of enemies.
-If you stop while walking uphill(45* I tried on), the character does a little hop.
-Beat level 2, and final level I guess. The hardest enemy to counter was the snail, since I was bad at its timing. The biggest flaw visually is the use of what seems to be some iffy collider. It caused sliding off a ledge instead of just walking off, and the hopping when stopping on a upward slope.
Was a fun demo, keep at it.
I like how most enemies feel kinda unique.
I did have to figure out controls: Z for meelee which can be charged, up or down can be mixed with X to create a higher jump and a hard fall and there's also A/S or up + Z to use the animals.
In general, it's really cute and enjoyable.
Super cute and polished and the sound effects are lovely but man is this game hard. Gave up on attacking enemies and just dodged everything instead. Also why is the game 160mb?