CommentsmechdevSubmitted3 years ago(+1)Great art direction and impressive scale.
Great art direction and impressive scale.
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Great art direction and impressive scale.
Really, really good, actually. Might be the next big thing after Cruelty Squad. I get the feeling you're not from around here, however, but I won't judge.
Keep at it and keep us posted!
Special addenum: Climbing is painful. First person platforming is bad enough, and it only gets worse when you're put in a dark environment with limited light. Hanging to ledges is not nearly reliable enough for the climbs you expect the player to do, you just fall down when you should be capable of just shimmying over. Plus, it's fine to let the player fall great distances, but you have to consider how they might not be able to get back up. I recommend a much tighter ledge grabbing system that WON'T let go unless the player presses a button, and will try it's hardest to latch on the nearest edge.
That's my fuckup, I added some code for detecting ledge angle and it made the shimmying less reliable compared to previous demo. Will be fixed soon enough.
Wew, thanks bro. High praise, we'll try to live up to Ville senpai's work. No need to judge, we already shared a DD.
1. We'll be adding more stuff to the map, for better differentiation between areas, and to make it feel less empty.
2. My fuckup, was supposed to add a slider, haven't yet
3. Leaning doesn't reset for you? Are you doing the LeftAlt fluid lean a'la Rogue Spear or just Q and E?
5. The tut will be the first level in the final game, that's for sure.
6. I'm aware of the issue, just gotta find a solution for it.
7. Can you try grabbing with the strength aug? Does it feel nicer? I might do something halfway between that robotic rigid grab and the floppy grab we have now.
8. We already use the best system ever created for ladder climbing, what are you on about? :^)
9. Not a bad idea, though the players that use the wheel seem to get the icons. They rarely check the aug screen though...
10. I'll add that to the inspect screen, great suggestion
11. best way is look down at your legs but sure, a small icon will fit in somewhere
Thanks again for the feedback!
3. The LeftAlt one, Q and E work fine.
6. It seems as if the cursor and the item you're holding are misaligned in the inventory, so you'd need to have the cursor outside the window to place items on the corner.
7. No, I didn't. I believe it's best if you leave it with the tighter grip as the default as it's something that won't do anything but improve the experience.
11. The problem is that you may leave the crouching position as you walk forward looking around, and not realize you're not stealthing anymore. Lowering the height of the character more should be enough, however.
Says the archive is corrupt when opening it ;_;
FUCK. fixed.