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A jam submission

Silver VoidView game page

physics-based space combat bullet hell
Submitted by dsamson — 23 hours, 14 minutes before the deadline
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Silver Void's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3703.3753.375
Gameplay#3742.8752.875
Overall#3953.1463.146
Originality#4023.1883.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Really liked some of the aesthetics, the piano gave a really pleasant vibe. I found the gameplay itself quite frustrating however and the background a tad too sharp/contrasty

What do you like about your game?
My game feels like The Expanse crossed with The Fountain. Two of my favorites!

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Comments

Submitted(+1)

this is the only true 6DoF game I’ve seen in this jam so far, really neat! it’s a shame that you didn’t have time for interface elements, customizable controls, etc… but you know all that already.

the physics are cool, but the acceleration feels very low. it’s really hard to get close to enemies without overshooting. maybe it’d be more manageable with some more HUD elements, or maybe it’s just a skill issue.

the dynamic camera helps give a feeling of movement, but I think it could be a bit “looser” — I mean it could be more pronounced, lag more behind movements, and stray further from the center of the screen.

I love the player ship model, it’s perfect. reminds me of my own player model for this jam lol.

and I gotta say, that piano improv is truly mesmerizing.