Skip to main content

Indie game storeFree gamesFun gamesHorror games
AssetsComics
Bundles
Jobs
TagsGame Engines

Technical 3D Artist @ Dream Harvest Games

Brighton, UK

Job description

We're looking for a highly creative Technical 3D Environment Artist to join the Dream Harvest family full time at our office in Brighton.

As a Technical Artist, you'll have a background in Environment Art, a love of shaders and potentially VFX, though this isn't a necessity. 

You'll be working on 3D art content and implementation, working on super-cool shaders, and potentially some basic VFX for our highly innovative cyberpunk real-time strategy game, NeuroSlicers

You'll have experience working on at least one commercially-released AAA or large Indie PC / Console game in a similar role and are now looking for the freedom to get more creative and have a bigger impact in a smaller team that is trying to do big things.

Core responsibilities

  • Work with our Art Director, sculptor and Concept Artist to produce in-game 3D assets (Environment modelling and surfacing, Sculpts retopology and bake, Implementation.)
  • Design unique shaders.
  • Help the Design and Art teams to ensure environments serve the gameplay as best they can.
  • Communicate effectively between art and code. 
  • Constantly drive the visual fidelity of the game.
  • Work with the Art Director to maintain the vision and style of the game.
  • To deliver quality and technical excellence to produce world-class games.

Qualifications

  • 2+ years of professional game development experience, shipped at least one AAA or big Indie title.
  • Solid experience of Unity 2018+
  • Material or shader authoring experience (E.g. Unity Shader Graph editor or HLSL)
  • Understanding and experience of graphics content optimization.
  • Knowledge of traditional 3D packages.
  • Have an artistic eye for detail and visual flair as well as the technical skill set to create amazing content
  • Excellent complex problem-solving and communication skills across both artistic and technical disciplines.

Additional information

At Dream Harvest, we're a small team building big, genre-defining experiences. We pride ourselves on the multi-disciplined nature of our team and it's important for us that every member of the team has a voice in the direction we take our games and studio. Working at Dream Harvest, your work will have a serious impact and will be integral to the success of our games. You'll get the chance to work closely with all the other disciplines at the studio and really put your stamp on everything we work on.

WHAT WE OFFER:

  • A great team of friendly, fun and supportive co-workers
  • Flexible working hours and laid-back atmosphere 
  • Happy Hour in the studio each Friday 
  • 25 days holiday plus Christmas shutdown and public holiday 
  • Cycle to work scheme 
  • Well stocked office kitchen and free Wednesday studio lunch
  • Board Gaming Nights
  • Skill Sharing Days / Events and more.

WHAT YOU'LL BE WORKING ON:

NeuroSlicers (https://www.neuroslicers.game) is a highly tactical cyberpunk RTS that turns the genre on its head by focusing on fast, macro and total information gameplay, short 8-12 min matches, epic global objectives and a dark cyberpunk narrative campaign that carefully combines Solo, Co-Op and competitive PVP into a seamless whole.

If you have any questions about this or any of our other roles feel free to speak to the team directly on our Discord at https://discord.gg/T7fRDe8