Papers by Norfiza Ibrahim
Journal of Computing Research and Innovation
Constructivism is a learning theory that emphasizes learners’ intervention through self-guided ex... more Constructivism is a learning theory that emphasizes learners’ intervention through self-guided exploration, reflection, and evaluation. This study discusses on the integration of the Constructivist Learning Environments (CLEs) in designing a multimedia learning application for cyber-bullying intervention among adolescents. The application has been evaluated using Alpha Testing and Beta Testing technique to ensure its quality. From this evaluation, the researcher was also able to identify weaknesses or problems associated with the usage of the application, from the viewpoint of the content and multimedia expert and also the target user group which are the adolescents. By integrating CLEs, it is expected that knowledge and awareness is constructed by the learners as they reconcile new information with past experiences, analyze various source materials, and work collaboratively with others. As CLEs stimulates active learning, it is hoped that leaners will develop advanced skills such a...
Journal of Computing Research and Innovation
Smart Garbage Monitoring System using Arduino and Blynk is an IoT-based project that is integrate... more Smart Garbage Monitoring System using Arduino and Blynk is an IoT-based project that is integrated with cloud computing service. It was developed specifically to help janitors and residential college representative committee in a public university in Malaysia in monitoring the level of garbage in the dustbin through Blynk application, which makes it easy to empty the dustbin and optimize the garbage collection time. This project uses ultrasonic sensor to measure the level of garbage in the dustbin and the data can be viewed through mobile application, Blynk. It will also notify users through email once the garbage bin capacity is full. Other than notification function, Smart Garbage Monitoring System also consists of automatic open and close lid, track dustbin location and humidity level. The objectives of this project are to design the IoT system that detects the level of the garbage displayed in Blynk and an LCD attached to the dustbin and to validate the user acceptance test for ...
Jurnal Teknologi, 2015
The nature of a decision aid is to provide assistance to the users. The assistance should be eval... more The nature of a decision aid is to provide assistance to the users. The assistance should be evaluated from two different perspectives, as human decision making models are mostly based on two approaches: process oriented and outcome oriented. Hence, the property of providing useful assistance (i.e., helpfulness) through a decision aid needs to consider both process and outcome factors. This study explores the constructs of measuring helpfulness through a systematic process which result in four dimensions being identified: reliability, decision making effort, decision process awareness, and confidence. A quantitative validation was also reported on measuring perceived helpfulness of a computerized decision aid for youth, known as YouthPDA.
2010 Second International Conference on Computer Engineering and Applications, 2010
This research was conducted to study the development of virtual tour using photo-stitching techni... more This research was conducted to study the development of virtual tour using photo-stitching techniques. The significance of using this technique is to get the panoramic view of the campus area which will enhance the journey on the Internet. The completed prototype was implemented to UiTM Perlis' website and being evaluated by the users using a set of closed-ended questionnaire. The
Current rapid development in Virtual Reality (VR) technology has led to many successful applicati... more Current rapid development in Virtual Reality (VR) technology has led to many successful applications that are very useful in many fields such as in learning and training in many disciplines. VR technologies have been evolving during the past few years, leaving research laboratories and finding application in a number of areas. Virtual reality promises the creation of environments that are
The main intention of this research is to evaluate the effectiveness of IQRA' learning by usi... more The main intention of this research is to evaluate the effectiveness of IQRA' learning by using multimedia application for children between the age of 5 to 8 years. The researchers have adapted the Principles of Persuasive Technology into this application to increase its effectiveness. Persuasive Technology refers to any interactive computing system designed to change people's attribute or behavior. A Usability Test and Heuristic Evaluation are performed to assess the application. The assessment includes interactivity, navigation, design, color, and integration of multimedia elements. It is found that by adapting the Principles of Persuasive Technology, the multimedia has a significant impact in educating the children to learn IQRA' effectively.
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Papers by Norfiza Ibrahim