The paper describes the designing, programming and implementing of a didactic software – as an al... more The paper describes the designing, programming and implementing of a didactic software – as an alternative teaching method in management studies. The study focuses on three main arguments: decision making as subject of study at BS and MS level, the computer interface design in order to give a real added-value to the teaching process and a preliminary analysis of learning results. The main result of the work is the computer application and its’ usefulness in teaching. The dedicated software is in use while continuously improving. The results reflected in the evaluation of the learning process prove its usefulness. Keywords: Decision making, computer interface, didactic software;
When the first articles about the Semantic Web (SW) appeared, there were hardly any signals that ... more When the first articles about the Semantic Web (SW) appeared, there were hardly any signals that the next revolution would be related to social networking. Social networking services (SNS) have grown after MySpace, LinkedIn and Facebook were launched in 2003-2004 and combine text, images, movies, music, animations and all sorts of lists to create personal presentation pages for users, means to connect to real or virtual friends from all over the world and recommendations based on trust. The rise of the Social Semantic Web and the convergence of different media to create rich experiences is one of the most interesting paradigm shift in the last decades because the probable effect of this movement is the fact that in one day virtual meetings will become legitimate in all aspects of our daily lives (if they are not already). The most important question in this context (the one that we try to answer in this paper) is related to how people will try to shape and use their avatars. In order to understand this, we will study the links between multimodal ontologies, affective interfaces, social data portability and other recent findings. This paper starts with a survey of the current literature of the field, examines some social semantic web mechanisms that changed the way we think about SNs and in the end discusses some methods of connecting emotions with the social semantic web which pose some interesting questions related to the use of avatars. Between conclusions, one of the most interesting is the one that states that the use of affective interfaces adds value to the multimodal ontologies, while another suggests that the avatar must be a mediator between different technologies.
The paper describes the designing, programming and implementing of a didactic software – as an al... more The paper describes the designing, programming and implementing of a didactic software – as an alternative teaching method in management studies. The study focuses on three main arguments: decision making as subject of study at BS and MS level, the computer interface design in order to give a real added-value to the teaching process and a preliminary analysis of learning results. The main result of the work is the computer application and its’ usefulness in teaching. The dedicated software is in use while continuously improving. The results reflected in the evaluation of the learning process prove its usefulness. Keywords: Decision making, computer interface, didactic software;
When the first articles about the Semantic Web (SW) appeared, there were hardly any signals that ... more When the first articles about the Semantic Web (SW) appeared, there were hardly any signals that the next revolution would be related to social networking. Social networking services (SNS) have grown after MySpace, LinkedIn and Facebook were launched in 2003-2004 and combine text, images, movies, music, animations and all sorts of lists to create personal presentation pages for users, means to connect to real or virtual friends from all over the world and recommendations based on trust. The rise of the Social Semantic Web and the convergence of different media to create rich experiences is one of the most interesting paradigm shift in the last decades because the probable effect of this movement is the fact that in one day virtual meetings will become legitimate in all aspects of our daily lives (if they are not already). The most important question in this context (the one that we try to answer in this paper) is related to how people will try to shape and use their avatars. In order to understand this, we will study the links between multimodal ontologies, affective interfaces, social data portability and other recent findings. This paper starts with a survey of the current literature of the field, examines some social semantic web mechanisms that changed the way we think about SNs and in the end discusses some methods of connecting emotions with the social semantic web which pose some interesting questions related to the use of avatars. Between conclusions, one of the most interesting is the one that states that the use of affective interfaces adds value to the multimodal ontologies, while another suggests that the avatar must be a mediator between different technologies.
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Papers by Nagy Mariana