Papers by Marie-Christine Legout
Gérontologie et société, 2020
Cet article interroge les difficultes engendrees lors de l’acces des proches au cahier de liaison... more Cet article interroge les difficultes engendrees lors de l’acces des proches au cahier de liaison au cours de la prise en charge a domicile des personnes âgees dependantes. Ce questionnement s’inscrit dans le cadre d’un projet de dematerialisation du cahier de liaison. Apres avoir specifie la distinction entre support informationnel et dispositif institutionnel dans la litterature en sciences cognitives et en sociologie, nous apprehendons le cahier de liaison comme un dispositif institutionnel ouvert, mettant en presence deux positions d’enonciation differentes lorsque les auxiliaires de vie font usage du cahier de liaison avec les proches. Sur la base d’une analyse des contenus informationnels au domicile et d’entretiens aupres des intervenants professionnels et des proches, nous mettons en evidence, par l’approfondissement de deux cas, les limites du cahier de liaison comme dispositif de communication institutionnel avec les proches.
1 This paper presents the results of an undergoing project dealing with issues for mobile multipl... more 1 This paper presents the results of an undergoing project dealing with issues for mobile multiplayer games. First it takes a technical point of view. It presents our work-in-progress on the following issues: Communication middleware (through a prototype compliant to the Open Mobile Alliance specifications), high level communication abstractions (which can be provided to multiplayer games), latency awareness (through a prototype mixing high latency GPRS communications with low latency Bluetooth communications), consistency (taking into account mobile phone limited resources), and databases (investigating three solutions based on grid DBMS). Our work also studies sociological and psychological aspects. After presenting the methodology used for the study, it shows how mobile gaming provides a second skin to its player (giving him the ability to withdraw from others, or to stay present to them), and is a tool for socialisation and appropriating time (by favouring a feeling of mastery)....
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics - ECCE '11, 2011
Based on the analysis of 'real' Second Life meetings data, in educational and professional settin... more Based on the analysis of 'real' Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users' reports on their experience in SL.
researchgate.net
This study is part of a project that aims at documenting several examples of 20th and 21st centur... more This study is part of a project that aims at documenting several examples of 20th and 21st century professional composers' practices in order to contribute to the understanding of music creative processes. This 2 year study, conducted in collaboration with the composer Jean-Luc ...
Cognition, Technology & Work, 2013
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Papers by Marie-Christine Legout