This article presents and introduces a new approach for researching into fashion, textile and clo... more This article presents and introduces a new approach for researching into fashion, textile and clothing design. Following Christopher Alexander's understanding of a pattern language the aim is to present and propose a pattern language which assists with the visualisations and designs of garments that use narrative, non-visual forms as forms of inspiration. To visualise the descriptions of the Slovenian mythological creatures, a guided method for designing the garments was developed, based on fashion design practice and different proposed mythological patterns. Furthermore, the design components during the drawing process were defined and analysed. The above-mentioned type of research is important in order to better understand the phases in the design process during drawing. On the basis of the gained results it can be concluded that the proposed pattern language and the guided method have great potential for creating new interdisciplinary knowledge. This developed method for visualising garments' forms was tested on Slovenian mythological creatures but it could be used with any written texts. Moreover the method can also be used for educational purposes and further research into fashion design processes because it provides a classified environment that can be easily observed, analysed, and discussed.
are geographically dispersed. In addition, computer technologies enable all participants (enginee... more are geographically dispersed. In addition, computer technologies enable all participants (engineers, designers, and sellers) to adopt quick responses to market requirements and perform quick fabric and garment design modifi cations thus allowing their garments to be sold more globally. Garment simulation has long histories in both computer graphics and textile engineering. Fabric modelling research began within the textile engineering community in the 1930s with the fi rst fabric model developed by Pierce [1]. In the middle of 1980s the computer graphics community started to study fabric
This article presents and introduces a new approach for researching into fashion, textile and clo... more This article presents and introduces a new approach for researching into fashion, textile and clothing design. Following Christopher Alexander's understanding of a pattern language the aim is to present and propose a pattern language which assists with the visualisations and designs of garments that use narrative, non-visual forms as forms of inspiration. To visualise the descriptions of the Slovenian mythological creatures, a guided method for designing the garments was developed, based on fashion design practice and different proposed mythological patterns. Furthermore, the design components during the drawing process were defined and analysed. The above-mentioned type of research is important in order to better understand the phases in the design process during drawing. On the basis of the gained results it can be concluded that the proposed pattern language and the guided method have great potential for creating new interdisciplinary knowledge. This developed method for visualising gar-ments' forms was tested on Slovenian mythological creatures but it could be used with any written texts. Moreover the method can also be used for educational purposes and further research into fashion design processes because it provides a classified environment that can be easily observed, analysed, and discussed.
This paper deals with Dadaistic elements in the works of Martin Margiela, in collections designed... more This paper deals with Dadaistic elements in the works of Martin Margiela, in collections designed under the brand of Maison Martin Margiela. Almost a hundred years after the creation of Dadaism, Martin Margiela made it possible to establish a productive dialogue between Dadaism and many areas of human creativity and encouraged a non-systematic, non-logical, and particularly, non-fashion way of thinking, one which does not belong to any particular trend or fashion and can therefore not be in the early part in the Fashion system in which it was incorporated through recognition. Five topic sets are highlighted, which have been proven through research as common starting points for the works of Dadaists and Maison Martin Margiela: the "ready-mades", the reaction and interaction of the audience, the dominant method of distribution, the denial of futurism and reactions to it and an abstract language as sound and material . All these starting points pave the way to a particular opportunity to create new images, new meaning and new garment forms and silhouettes. We reviewed all the collections from 1998 to 2010 to find ideas and approaches characteristic for Dadaistic practice. In all the collections reviewed we applied the qualitative method to identify the collections with the most often-used Dadaistic approaches. The collections with the most similarities were then selected as characteristic collection examples, and those similarities were later examined, compared and analyzed. From the results gathered we can conclude, that Martin Margiela uses ideas which were developed and presented by the Dada movement. He uses Dadaism as a tool to make and get design-results and to remake different design solutions. He never uses Dadaism as an ideology and this makes him a fashion Dadaist.
The Internet and its virtual environment offer new and unused methods and technologies, which can... more The Internet and its virtual environment offer new and unused methods and technologies, which can be used to solve given problems under research. This paper deals with three different methods for the use of Tag Clouds in the creation of garment motifs out of written texts about a person/creature, which can be used as a tool for transposition of mythological concepts into fashion. In the fi rst experiment, we standardized and changed vernacular words with formal Slovenian literary language, and analyzed the text after that. In the second experiment, we observed the words and phrases commonly associated with clothes, personality and physical properties of creatures under research. In the third experiment, we took into account the design process. Through analysis and comparison of each method, we found that the third method, which takes into the account the design process, is the most suitable as a tool to create garment motifs. This research paper provides a method for visualization of descriptive terms from a given text and proposes the use of this method as a tool for designers.
This article presents and introduces a new approach for researching into fashion, textile and clo... more This article presents and introduces a new approach for researching into fashion, textile and clothing design. Following Christopher Alexander's understanding of a pattern language the aim is to present and propose a pattern language which assists with the visualisations and designs of garments that use narrative, non-visual forms as forms of inspiration. To visualise the descriptions of the Slovenian mythological creatures, a guided method for designing the garments was developed, based on fashion design practice and different proposed mythological patterns. Furthermore, the design components during the drawing process were defined and analysed. The above-mentioned type of research is important in order to better understand the phases in the design process during drawing. On the basis of the gained results it can be concluded that the proposed pattern language and the guided method have great potential for creating new interdisciplinary knowledge. This developed method for visualising garments' forms was tested on Slovenian mythological creatures but it could be used with any written texts. Moreover the method can also be used for educational purposes and further research into fashion design processes because it provides a classified environment that can be easily observed, analysed, and discussed.
are geographically dispersed. In addition, computer technologies enable all participants (enginee... more are geographically dispersed. In addition, computer technologies enable all participants (engineers, designers, and sellers) to adopt quick responses to market requirements and perform quick fabric and garment design modifi cations thus allowing their garments to be sold more globally. Garment simulation has long histories in both computer graphics and textile engineering. Fabric modelling research began within the textile engineering community in the 1930s with the fi rst fabric model developed by Pierce [1]. In the middle of 1980s the computer graphics community started to study fabric
This article presents and introduces a new approach for researching into fashion, textile and clo... more This article presents and introduces a new approach for researching into fashion, textile and clothing design. Following Christopher Alexander's understanding of a pattern language the aim is to present and propose a pattern language which assists with the visualisations and designs of garments that use narrative, non-visual forms as forms of inspiration. To visualise the descriptions of the Slovenian mythological creatures, a guided method for designing the garments was developed, based on fashion design practice and different proposed mythological patterns. Furthermore, the design components during the drawing process were defined and analysed. The above-mentioned type of research is important in order to better understand the phases in the design process during drawing. On the basis of the gained results it can be concluded that the proposed pattern language and the guided method have great potential for creating new interdisciplinary knowledge. This developed method for visualising gar-ments' forms was tested on Slovenian mythological creatures but it could be used with any written texts. Moreover the method can also be used for educational purposes and further research into fashion design processes because it provides a classified environment that can be easily observed, analysed, and discussed.
This paper deals with Dadaistic elements in the works of Martin Margiela, in collections designed... more This paper deals with Dadaistic elements in the works of Martin Margiela, in collections designed under the brand of Maison Martin Margiela. Almost a hundred years after the creation of Dadaism, Martin Margiela made it possible to establish a productive dialogue between Dadaism and many areas of human creativity and encouraged a non-systematic, non-logical, and particularly, non-fashion way of thinking, one which does not belong to any particular trend or fashion and can therefore not be in the early part in the Fashion system in which it was incorporated through recognition. Five topic sets are highlighted, which have been proven through research as common starting points for the works of Dadaists and Maison Martin Margiela: the "ready-mades", the reaction and interaction of the audience, the dominant method of distribution, the denial of futurism and reactions to it and an abstract language as sound and material . All these starting points pave the way to a particular opportunity to create new images, new meaning and new garment forms and silhouettes. We reviewed all the collections from 1998 to 2010 to find ideas and approaches characteristic for Dadaistic practice. In all the collections reviewed we applied the qualitative method to identify the collections with the most often-used Dadaistic approaches. The collections with the most similarities were then selected as characteristic collection examples, and those similarities were later examined, compared and analyzed. From the results gathered we can conclude, that Martin Margiela uses ideas which were developed and presented by the Dada movement. He uses Dadaism as a tool to make and get design-results and to remake different design solutions. He never uses Dadaism as an ideology and this makes him a fashion Dadaist.
The Internet and its virtual environment offer new and unused methods and technologies, which can... more The Internet and its virtual environment offer new and unused methods and technologies, which can be used to solve given problems under research. This paper deals with three different methods for the use of Tag Clouds in the creation of garment motifs out of written texts about a person/creature, which can be used as a tool for transposition of mythological concepts into fashion. In the fi rst experiment, we standardized and changed vernacular words with formal Slovenian literary language, and analyzed the text after that. In the second experiment, we observed the words and phrases commonly associated with clothes, personality and physical properties of creatures under research. In the third experiment, we took into account the design process. Through analysis and comparison of each method, we found that the third method, which takes into the account the design process, is the most suitable as a tool to create garment motifs. This research paper provides a method for visualization of descriptive terms from a given text and proposes the use of this method as a tool for designers.
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