This paper describes StyleCam, an approach for authoring 3D viewing experiences that incorporate ... more This paper describes StyleCam, an approach for authoring 3D viewing experiences that incorporate stylistic elements that are not available in typical 3D viewers. A key aspect of StyleCam is that it allows the author to significantly tailor what the user sees and when they see it. The resulting viewing experience can approach the visual richness and pacing of highly authored visual content such as television commercials or feature films. At the same time, StyleCam allows for a satisfying level of interactivity while avoiding the problems inherent in using unconstrained camera models. The main components of StyleCam are camera surfaces which spatially constrain the viewing camera; animation clips that allow for visually appealing transitions between different camera surfaces; and a simple, unified, interaction technique that permits the user to seamlessly and continuously move between spatial-control of the camera and temporal-control of the animated transitions. Further, the user's focus of attention is always kept on the content, and not on extraneous interface widgets. In addition to describing the conceptual model of StyleCam, its current implementation, and an example authored experience, we also present the results of an evaluation involving real users.
Page 1. Curved PN Triangles Alex Vlachos Jörg Peters ¡£¢ Chas Boyd ¤ Jason L. Mitchell ATI Resear... more Page 1. Curved PN Triangles Alex Vlachos Jörg Peters ¡£¢ Chas Boyd ¤ Jason L. Mitchell ATI Research ¤ Microsoft Corporation ¡ University of Florida Figure 1: Which rendering would you prefer? (from left to right) (a) Input triangulation ...
This paper describes StyleCam, an approach for authoring 3D viewing experiences that incorporate ... more This paper describes StyleCam, an approach for authoring 3D viewing experiences that incorporate stylistic elements that are not available in typical 3D viewers. A key aspect of StyleCam is that it allows the author to significantly tailor what the user sees and when they see it. The resulting viewing experience can approach the visual richness and pacing of highly authored visual content such as television commercials or feature films. At the same time, StyleCam allows for a satisfying level of interactivity while avoiding the problems inherent in using unconstrained camera models. The main components of StyleCam are camera surfaces which spatially constrain the viewing camera; animation clips that allow for visually appealing transitions between different camera surfaces; and a simple, unified, interaction technique that permits the user to seamlessly and continuously move between spatial-control of the camera and temporal-control of the animated transitions. Further, the user's focus of attention is always kept on the content, and not on extraneous interface widgets. In addition to describing the conceptual model of StyleCam, its current implementation, and an example authored experience, we also present the results of an evaluation involving real users.
Page 1. Curved PN Triangles Alex Vlachos Jörg Peters ¡£¢ Chas Boyd ¤ Jason L. Mitchell ATI Resear... more Page 1. Curved PN Triangles Alex Vlachos Jörg Peters ¡£¢ Chas Boyd ¤ Jason L. Mitchell ATI Research ¤ Microsoft Corporation ¡ University of Florida Figure 1: Which rendering would you prefer? (from left to right) (a) Input triangulation ...
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Papers by Azam Khan