---------- Controls ----------

Hold the Space Bar to rotate your turret

Tap the Space Bar to fire a missile

Tap again to detonate the missile

---------- Notes ----------
Flashing Green: Missile is in range of enemy, detonation will kill the enemy.

Flashing Red: Missile is out of fuel and will be deactivated, disabling detonation capability.

---------- Updates ----------

Added Sounds  |  Added Scoring  | Fixed Spawning

Updated 20 days ago
Published 21 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(8 total ratings)
AuthorHuman Person
GenreAction
Made withGodot

Comments

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I maxed out on score first try 9999. 

Satisfying aesthetic. With it all being one-button it felt like an unweidly piece of hardware, as if the mechanics of the bunker have to share resources, hence the quirky controls; I think it works quite well.

Also "A human person presents" was pretty funny

Fun game. Got to 7000

Fantastic!
Nice intro and style, fun mechanics and good pace.

3900

game's great but rotation-shoot indicators should exist

Wow! You managed to enable a lot of precision for a one button game! And the effects are quite satisfying. Great Job!

AMAZING WORK!!

Great idea!

okay this game is good bro, awesome work 

Awesome work, man! love it!

awesome work great use of 1 button and the graphics and sound are spot on, well done!

(+1)

I'm super impressed at how you were able to create a game about accuracy where the player is limited to one button! Really creative! Also love the retro artwork and sound design!

You've heard this one before, but the way of showing amount of enemies killed was a little bit confusing. I even thought I had come to a different level where I had to kill all these new enemies that were displayed!

Realy nice game! i really liked the addition of a tutorial

The explosions are very satisfying 

I loved this! When I saw the theme "Dome" this game idea was the first thing I thought of. I think you chose a great art style and chose a fantastic way to implement 1 button. Really fun game loop!

I agree with the other commentor; the visual of the row of bugs is cool, but I'd like to see an actual number. Did I kill 15? 25? It was hard to tell. Giving some sort of score to the number of bugs would really make this a fantastic 1-button arcade game.

Wow, very good work, congrats. It's beautiful and enjoyable.

I'd love to see my progress, though. A score, or a progress bar, whatever. Something telling me that I can "win" or at least know if I did better than the last time.

Also, when the game ends, there are 1 or 2 bugs... not sure about the display of killed bugs?! And the sound is not reset properly, during the 2nd game I hear a disturbing buzzing sound.

Still a really great game, thanks!

It's really addicting! I could see it being great scaled up with timed waves and upgrades