The Wise Defense
The Wise Defense
"The Wise Defense" is a card based Tower Defense. The player will have to manage a randomized deck of cards each turn to be able to face numerous enemy hordes who want to destroy their bases in order to defend Wise Kingdom
https://gliwisestudio.itch.io/the-wise-defense/rate?source=game
How to play
Before each wave you will be able to use obstacles and weapons cards, these will let you place said objects on their designated bases (red bases for the weapons, wooden bases on the way for the obstacles). When you are finished placing these objects, press Start Wave.
During the wave, you'll notice that the pre-wave cards disappear, and you are able to use other cards with different powers, some will let you update the weapons you've placed, expanding their range or damage, others will let you place spells on the enemies, such as an arrow rain to damage an area of enemies.
If you wish to see the range of a placed turret on the map, you can do so by clicking on it.
Once you've defeated all the enemies of a wave, the next wave will start. Defeat all enemy waves to win, but be careful to not let them destroy your three towers... or you'll loose the game !!
Controls
About us
Gliwise Studio is an indie gamedev team, formed by students of Videogame Design and Development in Rey Juan Carlos University
Our team
- Fernando Expósito Arribas - Artist
- Sergio García Delgado - Programmer
- Aurora García Raigón - Programmer
- Alejandro García Rodriguez de Lizana - Game Designer, Scrum Master
- Daniel Jiménez Morales - Programmer
- David Rodríguez Rives - Artist
Social media
Find us on:
You can also contact us on our email: [email protected]
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (6 total ratings) |
Author | GliwiseStudio |
Genre | Card Game |
Made with | Adobe Photoshop, 3ds Max, Unity |
Tags | Medieval, Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Smartphone |
Accessibility | High-contrast, One button |
Links | Twitter/X |
Comments
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being the critic that I am my main criticism would be make the first level not the tutorial but level one have less waves because level one simply does not have many choices per wave which is good for a first level to get them introduced but it shouldn't take long as this just makes you bored. but on another note I am also a solo game developer and your doing great and have made a great game do not mistake my criticism for hate.
Fun! it's a pretty solid TD
Always good to have a good tower defense
Nice, you make DWTD, Markanime Studios.
We are happy you are enjoying it. Thank you for your kind words! :)