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GameProgram E-Book

E-books collected according to Milo Yip's learning path (English、简体中文)

Knowledge is meant to flow and be shared, as is the truth.

01.Computer Science

Algorithm

CS Foundation

02.Programming Language

C++

C++ Practice

C++ Standard Library

C#

Lua

03.Software Development

Practice

Design Pattern

04.Mathematics Game Programming

Begining Mathematics for Game Programming

Advanced Mathematics for 3D Game Programming

05.Game Programming

Beginning Game Programming

From Unity

Intermediate Game Programming

From Windows&DirectX

06.Game Engine Development

Beginning Game Engine Development

Optimization

07.Computer Graphics

Beginning CG Programming

Beginning CG Theory

Advanced CG

Real-Time Rendering

Offline Rendering

10.Game Artificial Intelligence

Beginning Game AI

Intermediate Game AI

11.Multiplayer Game Programming

License

All content is for educational and non-commercial purposes only. Support official publications.

1. Copyright

  • Some resources may be copyrighted. Contact us via Issues or Email to report infringement. We will remove content promptly.
  • Complies with DMCA.

2. Disclaimer

  • For personal learning and research only. No commercial use.
  • Users are responsible for legal issues. Maintainers are not liable.

3. Contact Us

Questions? Contact us via Issues or Email.Thank you for your support!