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Changelog_sm-ssc.txt
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sm-ssc Changelog
________________________________________________________________________________
The sm-ssc changelog mostly deals with source code-related changes,
as theme changes happen at a faster pace.
Changes are grouped by date.
Not all changes are documented, for various reasons.
(Some changes were later reverted, other changes relate to things that aren't
supported but exist anyways.)
_____________________________________________________________________________
================================================================================
sm-ssc v1.2.5 | 20110501
--------------------------------------------------------------------------------
20110430
--------
* [ScreenOptions] Renamed "ScreenOptions LineHighlight" to "ScreenOptions
LineHighlight P#", making it load per-player. [AJ]
* [OptionRow] Added Text param to RefreshMessageCommand. [AJ]
* [ScreenOptions] Added SelectMultipleMessageCommand, ChangeValueMessageCommand. [AJ]
* [UnlockEntry] Added GetCourse, GetCode Lua bindings. [AJ]
* [UnlockManager] Added UnlockRequirement_NumUnlocked enum. [AJ]
* [Song] Added Origin (#ORIGIN tag in .ssc) [AJ]
* [UnlockManager] Added GetPoints(UnlockRequirement),
GetPointsForProfile(Profile,UnlockRequirement) Lua bindings. [AJ]
* [Course] Added #SCRIPTER tag and GetScripter Lua binding. [AJ]
20110428
--------
* [BeginnerHelper] Various changes: [AJ]
* Changed Player_#X/Y metrics to Player#X/Y metrics for consistency.
* Converted the background to an AutoActor.
* [BPMDisplay] Added SetFromSong Lua binding. [AJ]
20110423
--------
* [CourseLoaderCRS] Fixed loading of Player's Best/Most Played courses,
probably others too. [AJ]
* [ScreenGameplaySyncMachine] Fixed a crash when entering
ScreenGameplaySyncMachine as Player 2. (Fixes issue 127) [AJ]
* [ScreenOptionsEditCourse] Fixed a crash when going to the first row.
(Fixes issue 235) [AJ]
* [SongManager] Added GetCourseGroupNames Lua binding. [AJ]
20110422
--------
* [Banner] Added ScrollSpeedDivisor metric; controls the scroll speed of
Random/Roulette banners. [AJ]
* [FadingBanner] Added BannerRoulette, BannerRandom, and Banner(Custom Item Name) commands. [AJ]
20110421
--------
* [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ]
* [LifeMeterBattery] Convert Frame to an AutoActor. [AJ]
* [ScreenEvaluation] Added RollingNumbersClass metric, allowing for the ability
to change which RollingNumbers class is loaded. [AJ]
* [ScreenGameplay] Added SongNumberFormat metric. [AJ]
20110420
--------
* [CourseContentsList] Fix a crash. [AJ]
20110416
--------
* [PlayerOptions] Added UsingReverse() Lua binding (automatically tests GetReverse() == 1) [AJ]
* [PlayerState] Added GetCurrentPlayerOptions() Lua binding [AJ]
20110413
--------
* [ScreenSelectMusic] Made score frame into an AutoActor, changed the filename
from "score frame p1" to "ScoreFrame P1" for consistency with other elements. [AJ]
20110405
--------
* [ScreenEdit] Allow modifying the #DISPLAYBPM traits in the editor. Look in
Edit Song Info to find it. [Wolfman2000]
20110402
--------
* Fix a crash (issue 247) when exiting Practice mode from dance-solo,
dance-threepanel, and popn-nine (all of which can only have one player).
If you find any other modes this crashes on, let us know. [AJ]
20110329
--------
* [ScreenEdit] Changed sample playback button to L. [AJ]
* [ScreenGameplay] Announcers say combo messages again. [AJ]
================================================================================
sm-ssc v1.2.4 | 20110327
--------------------------------------------------------------------------------
20110327
--------
* Fix Gameplay Footer not showing up over arrows. [AJ]
20110326
--------
* [NotesLoaderSM, NotesWriterSSC] Officially add the #WARPS tag. The negative
tricks of the past are now officially standardized. Please tell us about
files which have broken sync or are otherwise unplayable/incorrect.
[AJ, theDtTvB, Wolfman2000]
20110320
--------
* [PlayerOptions] Added SetNoteSkin(string) Lua binding. [AJ]
* [PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all
of them, there's too many to print here. [AJ]
20110317
--------
* [ScreenEdit] Fix bug number 222, where Steps disappeared if they weren't
saved. [AJ, Wolfman2000]
* [ScreenOptionsEdit] Fix bug number 186, where people could try to edit or
share songs when they didn't have any. [Wolfman2000]
* [ScreenEdit] Add a metric to switch Ctrl+Up and Ctrl+Down. This is for
easier compatibility with prior versions of SM. It defaults to false.
[Wolfman2000]
* [ScreenEdit] Fix bug number 65, where Steps disappeared if they were
involved with the Compress or Expand options. [Wolfman2000]
20110316
--------
* [NotesLoaderSMA] Allow for preliminary support of loading SMA files. This
will become better once Split Timing is in place. [Wolfman2000]
* [NotesLoaderBMS] Improve BMS loading: [theDtTvB]
* Ignore time signatures before the notes for the steps to be more
synchronized.
* Load BPM changes properly. Many songs with BPM changes no longer freeze.
* [Player] Stop playing the keysound when letting go of hold notes. [theDtTvB]
* [NoteDataUtil] Make keysounded notes that can't be inserted when reducing
number of tracks autokeysound, means less missing sounds when playing
7-key BMS on dance-single. [theDtTvB]
20110313
--------
* [NotesWriterSM] Allow for either the #DESCRIPTION or #CREDIT tags to be used
for the .sm format's description token. [Wolfman2000]
* [ScreenEdit] Add Tap Note Cycling to allow inputting all of the taps. Use the
n and m keys to switch between taps, mines, lifts, and fakes. The way to make
holds and rolls are still the same as before; hold 1-0 (plus shift for rolls)
and then drag up or down as needed. [Wolfman2000]
================================================================================
sm-ssc v1.2.3 | 20110323
--------------------------------------------------------------------------------
20110309
--------
* [MusicWheelItem] Added Label param, renamed SongGroup param to Text. [AJ]
20110308
--------
* [WheelBase] Add GetCurrentIndex and GetNumItems Lua bindings. [AJ]
* [ScreenSelectMusic] Add GetMusicWheel Lua binding. [AJ]
* Added custom MusicWheel items. [AJ]
* [MeterDisplay] Add Lua binding. "Allow setting and changing the width
dynamically. Phase out the "StreamWidth" node property; set it with
SetStreamWidth instead." [Glenn Maynard]
20110305
--------
* Added #COMBOS tag to the .ssc format. [Wolfman2000]
20110302
--------
* [ScreenGameplaySyncMachine] Allow themers to use either .ssc or .sm files. [AJ]
* [ScreenHowToPlay] Allow themers to use either .ssc or .sm files. [AJ]
* [ScreenGameplay] Footer to prevent 'arrow overflow' [Midiman]
20110301
--------
* Allow Tickcount Segments to have a value of 0 to better replicate some
charts in the Pump series. [Wolfman2000]
20110228
--------
* Add Fakes to the RadarCategories. [Wolfman2000]
* [ScreenEdit] Display the number of Lifts and Fakes in a stepchart in the
editor. These use metrics, so the lines can be made empty in themes that
require them. [Wolfman2000]
* [ArrowEffects] Allow for dizzy hold heads. Again, enable at your own risk.
[Wolfman2000]
* [StepsDisplay] Allow for displaying the chart artist in a separate field.
This defaults to false for the moment. [Wolfman2000]
* [PlayerOptions, NoteDataUtil] Add transform mods for removing lifts and
fakes from the Notedata. This mods can disqualify of course. [Wolfman2000]
20110227
--------
* [PlayerState] The old GetPlayerOptions() binding is now GetPlayerOptionsString().
There is a new GetPlayerOptions() binding that gets the PlayerOptions object,
which has a GetNoteSkin() binding (and hopefully more in the future). [AJ]
20110226
--------
* [ScreenOptionsToggleSongs] The structure of this screen has now changed.
Before, it contained the entire list of songs. Now, the main page
(ScreenOptionsToggleSongs) holds the groups, and a sub-page
(ScreenOptionsToggleSongsSubPage) holds the songs in each group. [AJ]
20110225
--------
* Add lifts and fakes to all Pump noteskins. [Daisuke Master, Wolfman2000]
20110224
--------
* [NotesLoaderSSC] Allowed reading of #NOTES2 again. [AJ]
20110223
--------
* [Steps] Added GetChartStyle() Lua binding. [AJ]
20110222
--------
* [ScreenEdit] Display the Player Number for Routine mode. [Wolfman2000]
* [ScreenEdit] Add format string metrics for the right hand side of the editor.
[Wolfman2000]
20110221
--------
* Reverted ArrowSpacing back to 64 (which was the previous value).
Please re-adjust your speed mods accordingly. [AJ]
* [OptionRow] Added GetLayoutType() and GetSelectType() Lua bindings. [AJ]
* Fix .sm-style edits not being loaded. [AJ]
* [Common] Added OperatorMenuScreen metric. [AJ]
================================================================================
sm-ssc v1.2.2 | 20110220
--------------------------------------------------------------------------------
20110219
--------
* [BPMDisplay] Added FormatString metric. [AJ]
* [GrooveRadar] Changed "Label#OffsetX/Y" metrics to "Label#X/Y". [AJ]
* [GrooveRadar] Fixed RadarFrame from not running commands on RadarFrame base. [AJ]
* [GrooveRadar] Removed RadarFrameTweenOnScreen and RadarFrameTweenOffScreen metrics. (Themers: Use RadarFrameOnCommand and RadarFrameOffCommand instead) [AJ]
* [GrooveRadar] Removed non-working PreDelayOnCommand, PostDelayOnCommand. (Themers: Use Label#OnCommand and Label#OffCommand instead.) [AJ]
* [ScreenOptions] Renamed "GetCurrentRow" Lua binding to "GetCurrentRowIndex". [AJ]
* [OptionRow] Added FirstItemGoesDown(), GetChoiceInRowWithFocus(PlayerNumber),
GetName(), GetNumChoices(), GetRowTitle(), HasFocus(PlayerNumber),
and OneChoiceForAllPlayers() Lua bindings. [AJ]
* [ScreenOptions] Added Change message (params: RowIndex, ChangedToExit). [AJ]
* [ScreenOptions] Added FocusedItemEndsScreen(PlayerNumber) and GetOptionRow(int)
Lua bindings. [AJ]
* [ScreenPlayerOptions] now derives from ScreenOptions, allowing it to get the
new ScreenOptions bindings. [AJ]
20110218
--------
* [WheelBase] Added SetOpenSection Lua binding. [AJ]
20110217
--------
* Allowed refreshing of Fonts again. [AJ]
20110214
--------
* Added #CHARTSTYLE to .ssc format, mainly meant for Pad/Keyboard distinctions. [AJ]
20110213
--------
* Life Difficulty 4 is now as difficult as Life 6 was. [AJ]
Change name of the life difficulty options:
Old: 1, 2, 3, 4, 5, 6, 7
New: 1.2, 1.0, 0.8, 0.6, 0.4, 0.33, 0.25
20110212
--------
* [PlayerOptions] Added metrics to allow changing how often random modifiers
activate in the proper setting. At this time, the mods to be activated have
NOT been changed. [Wolfman2000]
* [ArrowEffects] Allow the Boomerang, Expand, Tipsy, Drunk, Tornado, Beat, and
Mini modifiers to be customized by metrics. As usual, change at your own
risk here. [Wolfman2000]
* Started the process of doxygen'ing the code. Goodness knows we need more
documentation on here. For the most part, don't expect comments on
particular files, though this may change. [Wolfman2000]
* [TimingData] Fix getting a Stop or Delay at a row if one of each occupies
the same row. This may need some extra testing. [Wolfman2000]
20110211
--------
* Introduced the .ssc file format for future features and expansion. All .sm
files will still work, and will still be generated when saved in the editor.
At this point, saving to the DWI format is being deprecated. [Wolfman2000]
================================================================================
sm-ssc v1.2.1 | 20110210
--------------------------------------------------------------------------------
20110210
--------
* Had to go back on the ScreenNetSelectMusic controls commit. My apologies. [AJ]
20110209
--------
* [ScreenOptionsMemoryCard] Added three strings: "(no label)", "size ???", and
"%dMB". [AJ]
* [ScreenSelectMusic] Added RouletteTimerSeconds metric. [AJ]
* [ArrowEffects] Added QuantizeArrowYPosition metric. [AJ]
20110208
--------
* [ScreenNetSelectMusic] Added MusicWheelType metric. [AJ]
20110201
--------
* [Song] Added IsDisplayBpmRandom Lua binding. [AJ]
20110130
--------
* [ScreenSelectMaster] Only run cursor commands on players if they exist. [AJ]
20110118
--------
* [ScreenEdit] Move editing Timing Data to their own mini menu. [Wolfman2000]
* Implement #TICKCOUNTS tag for better checkpoint behavior.
This officially deprecates the CheckpointsUseTimeSignatures metric for
the CheckpointsUseTickcounts metric. [Wolfman2000]
* [NoteField] Add metrics for more flexible TimingData labels. [Wolfman2000]
20110116
--------
* [ScreenEdit] Allow editing TimeSignatureSegments one fractional half at
a time. [Wolfman2000]
20110115
--------
* [ArrowEffects] Allow modifying modifier characteristics in the metrics.
At present, Blink, Boost, Brake, and Wave can have modifications.
[Wolfman2000]
* [Player] Allow Combo Stopped message to be flexible via metrics. The
default is 50, as it was before. [Wolfman2000]
* [Player] Allow the default attack times for both random and mine attacks
to be changed. [Wolfman2000]
* [NoteField] Allow for adjustable fade fail time (for AJ). [Wolfman2000]
* [MenuTimer] Allow the hurry up transition to be adjusted. [Wolfman2000]
* [MusicWheel] Added RouletteColor, RandomColor, and PortalColor metrics. [freem]
* Fix a bug with VisualDelaySeconds where choosing -1 would lead to it being +1. [freem]
20110112
--------
* [PlayerStageStats] Change score to an unsigned long from a signed int. [FSX]
* Noteskin changes. [Daisuke Master]
* [SpecialScoring] MIGS scoring, improved SN and SN2 scoring. [FSX]
* [RageFile] Added ReadBytes() Lua binding. [FSX]
* [NetworkSyncManager] Added CloseConnection() Lua binding. [freem]
* [ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
TextEntrySettings is implemented similar to the Attributes in BitmapText.
local teSettings = {
SendOnPop = "", -- ScreenMessage to send on pop (optional, "SM_None" if omitted)
Question = "", -- The question to display
InitialAnswer = "", -- Initial answer text
MaxInputLength = 0, -- Maximum amount of characters
Password = false, -- Mask character input (optional)
Validate = nil, -- Validation function; function(answer, errorOut), must return boolean, string.
OnOK = nil, -- On OK; function(answer)
OnCancel = nil, -- On Cancel; function()
ValidateAppend = nil, -- Validate appending a character; function(answer,append), must return boolean
FormatAnswerForDisplay = nil, -- Format answer for display; function(answer), must return string
};
20110111
--------
* [ScreenManager] Added ReloadOverlayScreens() Lua binding. [freem]
20110110
--------
* [Character] Added GetDisplayName Lua binding. [freem]
* Make sure that DELAYS come first if STOPS share the same beat. [Wolfman2000]
20110109
--------
* Add the semicolon and apostrophe keys as alternatives to the Page Up and Page
Down keys in the editor, mainly for laptop users. [Wolfman2000]
* Removed Song sample length limitations. [freem]
* Removed hard-coded values from the Step Editor. Now TimeSignatures are used
in place of these former constants. [Wolfman2000]
* [RoomWheel] Various metrics changes: [freem]
* Removed TextWidth/DescWidth metrics.
* "Desc" is now "Description". (DescX -> DescriptionX)
* Removed hardcoded commands (shadowlength,0;maxwidth,[max width metric];halign,0).
================================================================================
sm-ssc v1.2 | 20110107
--------------------------------------------------------------------------------
20110107
--------
* Fix PrefsManager init list not being in order [vyhd]
* Add hack to ThemeManager to make GetThemeName() work intuitively for Scripts dirs [vyhd]
* [SongManager] Check the root Songs/ folder for extra stage course files. [freem]
* Make routine mode use ScreenGameplayShared instead of ScreenGameplay. [freem]
* Make pump-routine spacing the same as pump-double spacing. [FSX]
20110106
--------
* [SpecialScoring] Fix some minor issues [FSX]
* New pump routine noteskins [cesarmades]
20110102
--------
* Fix routine mode saving in the editor. [Wolfman2000]
20110101
--------
* [Screen] Added HandleBackButton metric; useful for custom menus that need to
use the Back button for more user-friendly canceling. [freem]
20101230
--------
* [StepsDisplay] Make the StepsType react to SetMessage as well. [freem]
20101229
--------
* [ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro
calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into
during the porting of DDR 5th Mix. [freem]
* [ScreenInstallOverlay] Added bare DownloadFinished message. [freem]
20101228
--------
* [ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to
hit them. [freem]
20101227
--------
* [ScreenHowToPlay] Added CharacterName metric, which will force the Character
that shows up. [freem]
20101226
--------
* [ScreenEdit] Added GetEditState Lua binding. [freem]
* [ScreenNetSelectMusic] StepsDisplay changed to load from StepsDisplayNet. [freem]
* [RoomWheelItem] Added OverPart (just like in MusicWheelItem). [freem]
* [SongManager] Added GetSongRank(Song) Lua binding. [freem]
* Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps
are chosen, instead of whatever NoteData happens to be first.
Also added pump-single data to ScreenGameplaySyncMachine music.sm. [freem]
* [Banner, FadingBanner] Various changes: [freem]
* Removed (now unused) All Music banner.
* Fixed swapped ScrollRandom and ScrollRoulette metrics.
* [Banner] Added GetScrolling(), GetPercentScrolling() and
SetScrolling(bool,float) Lua bindings.
* [FadingBanner] Added GetLatestIndex() Lua binding. [freem]
20101225
--------
* Fixed Life difficulty scale being 0. [Daisuke Master]
20101223
--------
* Added Banners for most SortOrders. (Group is excluded (song group banners
still work), as is Recent (which has no sections).) [freem]
20101222
--------
* Added Shift+Ctrl+F2 shortcut for reloading overlay screens (and metrics) [freem]
20101221
--------
* SM5SVN r28586: Only unload fonts if not used by the next screen. [shakesoda]
* [ScreenSelectMaster] Fix DoSwitchAnyways to actually work again.
* [ScreenInstallOverlay] Installs won't jump to SelMusic on Gameplay or System
Menus (e.g. Edit Mode) anymore on download completion. [freem]
20101220
--------
* [Actor] Add bezier. (_fallback/02 Actor.lua) [FSX]
* [MessageManager] Added MenuStartP1 and MenuStartP2 messages. [freem]
* [ScreenSelectMaster] Broadcast MenuStartP# messages; allow themers to handle
the MenuStartP# messageitems. [freem]
20101219
--------
* [WheelNotifyIcon] add BlinkPlayersBest metric. [freem]
* [GameCommand] Add GetScreen, GetSteps, GetCourse, GetTrail, and GetCharacter
Lua bindings. [freem]
* [StreamDisplay] Remove UseThreePartMethod.
* [Style] Add ColumnsPerPlayer and NeedsZoomOutWith2Players bindings. [freem]
* [Profile] Add GetLastUsedHighScoreName Lua binding. [freem]
20101218
--------
* [MusicWheelItem] Add OverPart. [freem]
* [Profile] SetCharacter(sCharID) Lua binding added. [freem]
* [GameState] GetCharacter(PlayerNumber) and SetCharacter(PlayerNumber,sCharID)
Lua bindings added. [freem]
20101217
--------
* [Sprite] Added SetAllStateDelays(fDelay) Lua binding. [freem]
* [MusicWheelItem] Added metric commands to NormalPart/ColorPart. [freem]
20101215
--------
* Transplanted file download code from SM4 into sm-ssc.
sm-ssc can now handle the stepmania:// url protocol. [Chris Danford, freem]
20101214
--------
* [RollingNumbers] Added Load(sMetricsGroup) Lua binding. [freem]
* Modifications to pump mode spacing. [Daisuke Master]
* Add eval song data for songs with no banner. [Midiman]
20101213
--------
* [EditMenu] Enable the EditMenu to be themed more extensively. [freem]
Splits out the rows into Label and Value.
20101212
--------
* [MusicWheelItem] Gave NormalPart/ColorPart names, so metrics can be used to
manipulate them. [freem]
* [MusicWheelItem] add Color param to SetMessage. [freem]
* Added --with-sse2 configure flag for SSE2 heuristic optimizations. [vyhd]
* Added 03 IniFile to start building new userprefs/themeprefs API. [vyhd]
* [EditMenu] Converted old non-specific metrics to more specific metrics. [freem]
{Metric Changes}
SongBannerWidth,SongBannerHeight -> SongBannerOnCommand
GroupBannerWidth,GroupBannerHeight -> GroupBannerOnCommand
RowLabelsX -> Label#X
RowLabelOnCommand -> Label#OnCommand
RowValue#X -> Value#X
RowValueOnCommand -> Row#OnCommand
{Metric Additions}
SongBannerChangeCommand/GroupBannerChangeCommand - runs when song/group
banner is changed.
Label#GainFocus/LoseFocusCommand and Value#GainFocus/LoseFocusCommand - runs
when the Label and Value gain/lose focus.
20101128
--------
* Increased default scrolling speed. Modifies how the speed mods work. [shakesoda]
================================================================================
sm-ssc v1.1 | 20101120
--------------------------------------------------------------------------------
20100929
--------
* Fix issues with RequireStepOnHoldHeads not working properly if the W5
window is zero. [FSX]
20100925
--------
* Add SetScore Lua binding to PlayerStageStats. [FSX]
* Don't increase combo on AvoidMine if AvoidMineIncrementsCombo is false. [FSX]
* Change build.sh to use ffmpeg 0.6 under Linux. [FSX]
20100913
--------
* Attempt to fix issues with full combos occuring when checkpoints
have been missed. [FSX]
* Fix NotesLoaderKSF. [Daisuke Master]
20100912
--------
* Add a hack allowing all courses to play, regardless of missing noteskins [wolfman2000]
* Restore ITG behavior, allow survivals to be won. [wolfman2000]
================================================================================
sm-ssc v1.0 "final" | 20100910
--------------------------------------------------------------------------------
20100910
--------
* [ScreenNetSelectBase] Metric name changes: UsersDX -> UserSpacingX,
UsersAY -> UsersLine2Y
* [ScoreKeeperNormal] add MineHitIncrementsMissCombo and
AvoidMineIncrementsCombo metrics. [FSX]
20100907
--------
* [StepsDisplay] Make everything else (that isn't the frame) react to the
Set message.
20100829
--------
* [SongManager] Added SetPreferredSongs(string) and SetPreferredCourses(string)
Lua bindings. The files have to be named "SongManager <name>.txt"
Example: SONGMAN:SetPreferredSongs("mysongs.txt") calls the file
"SongManager mysongs.txt". [cerbo]
20100826
--------
* Make Ctrl+[letter] work as expected in Artist sort. [Midiman, AJ]
20100822
--------
* Add [ArrowEffects] DrawHiddenNotesAfterReceptor metric [Daisuke Master]
================================================================================
sm-ssc v1.0 Release Candidate 2 | 20100822
--------------------------------------------------------------------------------
20100821
--------
* Add roll and twirl from OpenITG [vyhd]
* Ignore invalid notes in KSF files [Daisuke Master]
20100817
--------
* [GraphDisplay] Allow Line to be themed via metrics.
20100815
--------
* [GameCommand] Remove pushscreen command
* [ScreenOptionsMasterPrefs] Reset Judge and Life values to the ones used in SM4
* [ScreenNetEvaluation] add Score, Grade, PlayerOptions params to
UpdateNetEvalStats message
* [PlayerState] add GetHealthState Lua binding
* [Player] fix a warning [shakesoda]
* [Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo
color should appear (scaling to the number of songs). (This may not be
desired behavior, however.)" Let me know if I should add an alternate way to
specify course combo color logic. -aj
* [ScreenRanking] Cleanup and un-hardcode shadowlength
* [ThemeManager] add GetSelectableThemeNames Lua binding; returns a table of
themes as strings.
20100814
--------
sm4.0:
* r28482: number measures starting with 0 (makes the mental conversion
between the .SM and the editor much easier) [Chris Danford]
20100811
--------
sm-ssc:
* [Player] Implement a hack for miniholds until a proper solution can be found.
* [ActorSound] Fix Play() so that stop and pause are usable. [Daisuke Master]
sm4.0:
* r28455: fix EFFECT_BOUNCE, give particles a start position uniformly
distributed across the screen [Chris Danford]
* r28456: change flip effects to use degrees, not radians [Chris Danford]
20100810
--------
[ScreenNetEvaluation]
* Replace hardcoded rainbow effect with UserTier02OrBetterCommand.
* Added Difficulty and Steps param to UpdateNetEvalStats message. The
beginning of custom-themable online stuff begins.
[ScreenNetSelectMusic]
* Started to port SampleMusicPreviewMode from ScreenSelectMusic.
* Changed MusicWheel metrics to read from OnlineMusicWheel instead.
* Added section, roulette, and random music (not used yet).
* Stop the music when reaching a section.
20100808
--------
* [ScreenDebugOverlay] force sm-ssc to read the OnCommand for ButtonText,
FunctionText and PageText.
20100807
--------
* [ScreenManager] add AddNewScreenToTop Lua binding.
20100804
--------
* [ScreenDebugOverlay] add PageStartX and PageSpacingX metrics.
20100801
--------
* sm5svn r28402: Fix compile on some systems. [Steve Checkoway]
20100731
--------
* Add "package" to StepMania's Lua. [shakesoda]
20100727
--------
* Allow editing of a Song's #GENRE tag within the editor.
20100726
--------
* Fix |D| tag handling in Direct Move KSFs [Daisuke Master]
* Fix up alternate mappings for kb7 [shakesoda]
* [MusicWheel] Add RemindWheelPositions metric. [Daisuke Master]
20100725
--------
* [MusicWheel] JumpToNext/PrevGroup functions tweaked [juanelote]
* [MusicWheel] Added OnlyShowActiveSection metric. Only shows one group at
time. Use the Next/Previous Group codes to switch groups. [Daisuke Master]
* Allowed group changing via GameButtons as well. [Daisuke Master]
* [SongManager] Added GetSongGroupByIndex function. [juanelote]
(to-do: Give this a Lua binding. -aj)
================================================================================
sm-ssc v1.0 Release Candidate 1.5 | 20100723
--------------------------------------------------------------------------------
20100721
--------
* Major tweaks to notesloaderksf, |E| Tags are working as they should now
[Daisuke Master]
* More column spacing values edited for Pump [Daisuke Master]
20100719
--------
* Allow noteskins to use animation based on beats or seconds via a new noteskin
metric: AnimationIsBeatBased. [Daisuke Master]
* Widen the lane for the middle note in kb7. [shakesoda]
20100718
--------
* Change screenshot naming format from "screen#####" to "YYYY-MM-DD_HHMMSS".
This should solve an issue where screen00000 was getting written multiple
times for unknown reasons.
* Make EnteredPrevSteps/EnteredNextSteps codes only trigger if
CHANGE_STEPS_WITH_GAME_BUTTONS = true. [Daisuke Master]
* [ScreenGameplay] Added UnpauseWithStart metric. [Daisuke Master]
20100717
--------
sm4svn:
* r28385: Fix memory card port handling on newer kernels. There's got to be a
better way to parse out a USB device's connection path. [Glenn Maynard]
* r28386: Fix partitioned USB devices not always being seen correctly due to
race condition with the kernel partition scan. The sleep was a hack to work
around this issue which doesn't work in all cases. [Glenn Maynard]
sm-ssc:
* Added Menu(Left/Right/Up/Down)(P1/P2) messages to ScreenOptions.
* [ScreenSelectMusic] Add ChangeStepsWithGameButtons, PreviousDifficultyButton,
and NextDifficultyButton metrics, allowing the themer to not have to use
CodeDetector. [Daisuke Master]
20100715
--------
* Fix spacing of various pump modes. [Daisuke Master]
20100710
--------
sm4svn:
* r28376: use GetProcessImageFileName instead of GetModuleFileNameEx;
it works in more cases, eg. when losing focus to the taskbar [Glenn Maynard]
20100709
--------
* Modify Autoplay/AutoplayCPU's tap note offset code to generate proper offsets
(as opposed to offsets between -0.1f and 0.1f, which makes Selling Out Made
Simple 2's protiming look weird).
20100708
--------
* [ScreenSelectProfile] Transplant menu input functions from ScreenSelectMaster.
Now you no longer have to rely on stuffing the directions into the Codeset.
(Of course, you still have to handle Start and Back yourself.)
20100706
--------
* [ScreenSelectMusic] add a code for closing the current folder from any
location (a la DDR X2).
20100705
--------
* [Player] add RequireStepOnMines metric. This allows DDR's Shock Arrows to
be emulated. (currently incomplete) [FSX]
20100703
--------
sm4svn:
* r28374: add GetBestFullComboTapNoteScore [Chris Danford]
(This replaces the IsFullComboW* bindings, which we never fully took in. -aj)
sm-ssc:
* [Course] add GetCourseEntries() Lua binding.
* [Trail] add GetEntries() Lua binding.
* [ScreenTextEntry] replace hardcoded underscore and double space with
AnswerCaret and AnswerBlank strings.
20100702
--------
sm4svn:
* r28372: use MercifulDrain logic for MercifulBeginner [Chris Danford]
* r28373: don't override user scroll in courses [Chris Danford]
20100630
--------
sm4svn commits:
* r28367: fix resampler noise [Glenn Maynard]
* r28368: fix get_readable_ranges error handling [Glenn Maynard]
* r28369: don't use fprintf from the crash handler [Glenn Maynard]
* r28370: work around not all recursive crashes being caught [Glenn Maynard]
* r28371: use /proc weirdness to make the crash handler work even after
the binary has been deleted or replaced [Glenn Maynard]
sm-ssc:
* [ScreenDebugOverlay] add new metrics: LineStartY, LineSpacing,
LineButtonX, LineFunctionX.
* Fix an odd mapping issue in dance mode where keypad 7 and 9 would control
up/down as well as upleft/upright. (Numpad 8 is now up and numpad 2 is now
down.)
* Step editor can now process meters from 0-25.
* MAX_METER upped to 35.
20100629
--------
* Fix an issue involving setting a group via GameCommand and a metric ([MusicWheel]
UseSectionsWithPreferredGroup=false). Previously, this situation would ignore
the group and show all songs. Instead, it has been fixed to work as intended,
only showing the songs in that group. (A DDR 4th Mix theme is feasible again.)
* If [MusicWheel] UseSectionsWithPreferredGroup=true and a song group is set
via GameCommand, the wheel will now scroll to the first song in the desired
group, instead of the very first wheel item.
* [CourseUtil] make the "All Songs" course use the current theme's
Graphics/Banner all music file.
================================================================================
sm-ssc v1.0 Release Candidate 1 | 20100627
--------------------------------------------------------------------------------
20100627
--------
* [NotesLoaderKSF] Support reading of #PLAYER and #MUSICINTRO/#INTRO tags in
KSF files. [based on code by Aldo_MX]
* Adjust KB7 draw order which still seems wrong, change noteskin.
Use default-p2 and join as player 2 to play with original spacing. [shakesoda]
20100626
--------
* Fixed a bug with urlnoexit GameCommand always returning the "Could not
launch web browser" message.
* Removed some untested/non-working Model Lua bindings.
* Only autogen Medium difficulty steps for Routine modes.
* Added PlayerState:GetPlayerOptionsArray() Lua binding.
* Revert a commit from 20091219 regarding profile loading on ScreenSelectMusic.
20100623
--------
* Implement the last remaining SampleMusicPreviewMode: StartToPreview.
This one requires [ScreenSelectMusic] TwoPartConfirmsOnly=true in the
metrics to work correctly.
* Added Actor:Real(), which makes graphics their true size at
any resolution. [shakesoda]
20100619
--------
* [HighScore] add GetGrade() Lua binding.
20100618
--------
* Allow RShift+Print Screen to take uncompressed screenshots.
20100614
--------
* <del>Attempt to fix screenshot numbering bug. Seems to work, if testing is
any indication.</del> (Did not work.)
20100612
--------
* sm4svn r28359-r28364. [Chris Danford]
Notable commit logs:
* r28359: "fix BackgroundChange color values being written with commas.
Commas are a reserved character that seprate values in a tag.
Caret was used to separate RGBA values in a color in this case and
NotesLoaderSM already handles that."
* r28361: "normalize colors in BGCHANGES to HTML colors, to fix weird escaping"
20100610
--------
* Fix Rave/Battle crashes, allowing it to work again.
* Chris Danford changed galopin's code for detecting pump mats.
* [Actor] add basezoom, basezoomz, GetBaseZoomY(), GetBaseZoomZ(), and
GetGlow() Lua bindings
* [Screen] add GetScreenType() Lua binding.
* howl's patch for fixing LowLevelWindow
(stepmania4-fullscreen-focus-lost-and-restore-resolution2.patch)
http://www.stepmania.com/forums/showthread.php?t=23693
20100608
--------
* sm4svn r28359: fix BackgroundChange color values being written with commas.
Commas are a reserved character that seprate values in a tag. Caret was
used to separate RGBA values in a color in this case and NotesLoaderSM
already handles that. [Chris Danford]
20100605
--------
* Add Windows 7 and Windows Vista as identified OS versions in DebugInfoHunt.
20100603
--------
* [MusicWheel] If AutoSetStyle is on and Autogen is off, some songs with valid
steps may be missing from the wheel. Re-add them by checking for every
playable StepsType when AutoSetStyle is on.
Fixes issue 147: http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=147
* Fix a crash that occured when changing themes that had differing numbers
of song/course group colors. (Yes, finally.)
20100602
--------
* [Actor] add addrotationx, addrotationy, addrotationz bindings/commands
* [GameCommand] Don't allow battle/rave with Routine
(StyleType_TwoPlayersSharedSides).
* Reordered ScreenEdit's main menu (escape) slightly.
* Expand various floats from 3 decimal places to 6 (experimental) [Midiman]
* [BPMDisplay] add RandomText metric for theming the "..." that appears when
BPMs don't cycle and MinBPM == -1.
20100601
--------
* [MusicWheel] added UseSectionsWithPreferredGroup metric
(allows sm-ssc to display all song groups if you use the songgroup
GameCommand, instead of no groups.)
* [Character] add GetCharacterDir() and GetCharacterID() Lua bindings.
================================================================================
sm-ssc v1.0 Public Beta 4 | 20100531
--------------------------------------------------------------------------------
The letter grade tiers have been reset to the old SM4CVS/3.9 values. You
should probably reset your scores to maintain consistency. (Though if you
used themes with their own scoring system, you never had consistency in the
first place. :s)
20100531
--------
* [Trail] Add GetTrailEntry() Lua binding.
* [TrailEntry] Allow TrailEntry to push itself, making Lua bindings possible.
TrailEntry's Lua bindings include GetSong(), GetSteps(), IsSecret() and
GetNormalModifiers().
20100527
--------
* Add Direction param to ChangeStepsMessage.
20100526
--------
* Enable upper diagonal keys for Positive Gaming Impact dance mat [corec]
20100525
--------
* [ScreenSelectProfile] Actually load player's last used settings.
* [ScreenNetEvaluation] Don't assume every theme has a Grade display and/or
Points display; This fixes crashes in themes which don't have them when
people go to view another player's stats.
* [ScoreKeeperNormal] add [Gameplay] MaxScoreToIncrementMissCombo metric.
* [Course] add GetCourseDir(), HasBackground(), IsAnEdit() Lua bindings.
* [GameManager] rework how the IsGameEnabled() Lua binding works:
it now takes a string as a parameter.
* [ScoreKeeper] allow ScoreKeeperRave to be used as a ScoreKeeper.
* [ThemeManager] add GetCurLanguage() Lua binding.
20100522
--------
* [CourseLoaderCRS] up the maximum size of an edit course from 30KB to 32KB;
allow the #BACKGROUND tag to be read from .crs files.
* [HelpDisplay] new TipSwitchTime metric
* [PrefsManager] add PreferenceExists(sPrefName) Lua binding;
removed now-unused ShowSelectGroup preference.
* [ScreenSelectMusic] make the ScoreDisplay 0 out if nothing is selected.
20100518
--------
* The great Lua binding addition begins...
* [Actor] GetHAlign(), GetVAlign()
* [LifeMeterBattery] GetLivesLeft()
* [MemoryCardManager] GetCardLocked(pn), IsNameAvailable(pn)
* [MenuTimer] GetSeconds()
* [PlayerStageStats] GetRadarPossible(), GetRadarActual()
* [ProfileManager] LastLoadWasFromLastGood(pn), LastLoadWasTamperedOrCorrupt(pn)
20100515
--------
* [AnnouncerManager] Lua bindings get added to AnnouncerManager, which now
exists as ANNOUNCER. New bindings:
ANNOUNCER:DoesAnnouncerExist(sAnnouncer) - returns a bool
ANNOUNCER:GetAnnouncerNames() - returns a table of strings
ANNOUNCER:GetCurrentAnnouncer() - returns a string
ANNOUNCER:SetCurrentAnnouncer(sAnnouncer) - Sets the announcer if it exists.
20100513
--------
* [ScreenEvalation] Graphic "time label" renamed to "TimeLabel" for the sake
of naming consistency.
* Add GetOSName() binding. Returns a string representing the current OS.
* Allow Negative stops to "work" again in Quirks Mode.
* [ScreenSelectMaster] Fix "THE" cursor crash by testing if the cursor object
is actually there (a.k.a. not null). It should be noted that cursors can
still crash, however. (yay bugs)
20100512
--------
* [NotesLoaderSM] Only apply the old .sm format difficulty hacks if
difficulty == Difficulty_Hard.
* [TimingData] add HasNegativeBpms() Lua binding.
20100507
--------
* [PaneDisplay] Show fallback values when Song/Course is null.
20100506