A rust crate for working with Minecraft litematica files.
The two main types of this crate are [Litematic
] and [Region
]. See their
documentation for more info.
The
examples
directory
contains a few basic examples for how to use this crate.
rustmatica
is tightly coupled with [mcdata
] and makes use of its traits for
block states, entities, and block entities. By default, schematics will use
[mcdata
]s "generic" types which store most of their data using
[fastnbt::Value
]s.
use rustmatica::Litematic;
use mcdata::util::UVec3;
// type must be declared explicitly for Rust to use the default generics
let schem: Litematic = Litematic::read_file("test_files/axolotl.litematic")?;
// block has type `mcdata::GenericBlockState`
let block = schem.regions[0].get_block(UVec3::new(1, 0, 1));
assert_eq!(block.name, "minecraft:water");
// properties aren't typed
assert_eq!(block.properties["level"], "0");
# Ok::<(), rustmatica::Error>(())
But [mcdata
] also offers more concrete types when enabling certain cargo
features. To use these, add a custom dependency on [mcdata
] similar to this:
mcdata = { version = "<version>", features = ["latest", "block-states"] }
Then you can use the mcdata::latest::BlockState
type instead:
use rustmatica::Litematic;
use mcdata::{util::UVec3, latest::BlockState};
use bounded_integer::BoundedU8;
let schem: Litematic<BlockState> = Litematic::read_file("test_files/axolotl.litematic")?;
// block has type `BlockState`
let block = schem.regions[0].get_block(UVec3::new(1, 0, 1));
assert_eq!(block, &BlockState::Water {
level: BoundedU8::new(0).unwrap(),
});
# Ok::<(), rustmatica::Error>(())