This tool serves as a server-side habbo-imager using the same avatar generator from nitro-renderer. It will download & cache in memory .nitro
assets. Rendered figures will also save to a local folder to prevent re-renders. You will use the same process as your nitro-client to update assets for the imager.
Their are a few different options you may pass as URL parameters to generate figures with different actions. All parameters are optional.
key |
default |
description |
figure |
null |
The figure string to be rendered |
action |
null |
The actions to render, see actions below |
gesture |
std |
The gesture to render, see gestures below |
direction |
2 |
The direction to render, from 0-7 |
head_direction |
2 |
The head direction to render, from 0-7 |
headonly |
0 |
A value of 0 or 1 |
dance |
0 |
A dance id of 0-4 to render |
effect |
0 |
An effect id to render |
size |
n |
The size to render, see sizes below |
frame_num |
0 |
The frame number to render |
img_format |
png |
A value of png or gif . Gif will render all frames of the figure |
You may render multiple actions with a comma separater
Example: &action=wlk,wav,drk=1
key |
description |
std |
Renders the standing posture |
wlk,mv |
Renders the walking posture |
sit |
Renders the sitting posture |
lay |
Renders the laying posture |
key |
description |
wav,wave |
Renders the waving expression |
blow |
Renders the kissing expression |
laugh |
Renders the laughing expression |
respect |
Renders the respect expression |
To hold a certain drink, use an equal separator with the hand item id. You can only render one of these options at a time
key |
description |
crr,cri |
Renders the carry action |
drk,usei |
Renders the drink action |
key |
description |
std |
Renders the standard gesture |
agr |
Renders the aggravated gesture |
sad |
Renders the sad gesture |
sml |
Renders the smile gesture |
srp |
Renders the surprised gesture |
key |
description |
s |
Renders the small size (0.5) |
n |
Renders the normal size (1) |
l |
Renders the large size (2) |
- GIFs are only able to render 1 bit alpha channels, therefore most effects will not correctly render due to using many different alpha values.
- The rendered canvas size may not match habbos imager exactly, we will hopefully have this addressed soon.
figure=hd-180-1.ch-255-66.lg-280-110.sh-305-62.ha-1012-110.hr-828-61&action=std,wav&gesture=std&direction=2&head_direction=2&size=l&img_format=png