Positive environmental emotion feedback is important to influence the brain and behaviors. By mea... more Positive environmental emotion feedback is important to influence the brain and behaviors. By measuring emotional signals and providing affective neurofeedback, people can be better aware of their emotional state in real time. However, such direct mapping does not necessarily motivate people's emotion regulation effort. We introduce two levels of emotion feedback: an augmentation level that indicates direct feedback mapping and an intervention level which means feedback output is dynamically adapted with the regulation process. For the purpose of emotion regulation, this research summarizes the framework of emotion feedback design by adding new components that involve feature wrapping, mapping to output representation and interactive interface representation. By this means, the concept of intelligent emotion feedback is illustrated that not only enhances emotion regulation motivation but also considers subject and trial variability based on individual calibration and learning. An affective Brain-computer Interface technique is used to design the prototype among alternatives. Experimental tests and model simulation are planned for further evaluation.
Presented on September 27, 2018 from 11:00 a.m. to 12:00 p.m. in the Georgia Tech Architecture Li... more Presented on September 27, 2018 from 11:00 a.m. to 12:00 p.m. in the Georgia Tech Architecture Library, Room 214.College of Design Research Forum: New Developments in Interactive ProductsJim Budd is a Professor and Chair in the School of Industrial Design, Georgia Tech.Noah Posner is a Research Scientist in the IMAGINE Lab, Center for Spatial Planning Analytics and Visualization, Georgia Tech.Stuart Romm is a Professor of Practice in the School of Architecture, Georgia Tech.Wei Wang is an Assistant Professor in the School of Industrial Design, Georgia Tech.Runtime: 61:11 minutesOver the past 10 to 15 years the evolution of smart, sensor-based products and systems has reshaped the way we interact with each other and the world around us. This Research Forum will compare a snapshot from the past with new initiatives today that connect us with the products around us, the buildings we inhabit, and the cars we drive along with speculation of where we might be headed tomorrow
Presented on September 29, 2011 from 11:00 am to 12:00 noon in the Georgia Tech Architecture Libr... more Presented on September 29, 2011 from 11:00 am to 12:00 noon in the Georgia Tech Architecture Library.
Presented online April 8, 2021, 11:00 a.m.-11:59 a.m.From Aurich to Atlanta, a new exhibition at ... more Presented online April 8, 2021, 11:00 a.m.-11:59 a.m.From Aurich to Atlanta, a new exhibition at the Georgia Tech Library, showcases the life and work of Bauhaus-educated designer Hin Bredendieck. A 1930 graduate of the famed Bauhaus School of Design in Germany, Bredendieck was a student and colleague of design luminaries such as Walter Gropius, Paul Klee, and Laslo Moholy-Nagy. Bredendieck emigrated to the United States in 1937 to escape the political turmoil of pre-war Germany. With his fellow Bauhaus emigres, he brought the Bauhaus design sense and educational methods to America, teaching first at the new Institute of Design in Chicago, and later founding the department of industrial design at Georgia Tech.Kirk Henderson is the Exhibitions Program Manager for the Georgia Tech Library. Henderson coordinates the design and curation of exhibits in the Library, many of which feature the Archives’ Special Collections. Formerly a curator at the Atlanta History Center, he collaborated o...
The school hosts undergraduate and graduate programs in design, art and technology with current e... more The school hosts undergraduate and graduate programs in design, art and technology with current enrolment of 800 undergraduate and 85 graduate students. SIAT is unique in Canadian higher education and has few comparators worldwide. This paper presents the motivation for SIAT's undergraduate and graduate programs, their structure and posits consequent questions for design education.
the country, "Famed designer Gadi Amit (NewDealDesign) laments the lackluster quality of job appl... more the country, "Famed designer Gadi Amit (NewDealDesign) laments the lackluster quality of job applicants and their portfolios…Despite the recent surge in interest in design careers, the quality of candidates portfolios seems to have stagnated or even diminished…I'm finding the impressive academic credentials of most students don't add up to the basic skills I require in a junior designer"…and "Simply put, the (American) design education system today is failing many aspiring young students."[1] Don Norman puts it differently but is clearly adamant that the design education system is out of synch with the needs of today's world, "We need new kinds of designers, people who can work across disciplines, who understand human beings, business, and technology and the appropriate means of validating claims. We need a new form of design education, one with more rigor, more science, and more attention to the social and behavioral sciences, to modern technology, and to business."[6] This criticism is not solely targeted at the US market. As identified in a recent article published in the UK, "BDI (British Design Innovation) chairman Gus Desbarats believes that business expectations of Industrial Design being a broadly-based strategic offer rather than a narrowlydefined "product design" service are ill-matched by the way Industrial Design is taught and practised in the UK" [2] In the article Desbarats goes on to say, "Typical modern Industrial Design skillsets extend beyond traditional object creation skills to include business process modelling, innovation strategy, ethnographic research skills, cognitive behaviour knowledge, customer interaction choreography, brand narrative, proposition development, software design, service system design, graphic design, implementation feasibility, specification and sourcing." [2]
2015 International Conference on Affective Computing and Intelligent Interaction (ACII), 2015
— Positive environmental emotion feedback is important to influence the brain and behaviors. By m... more — Positive environmental emotion feedback is important to influence the brain and behaviors. By measuring emotional signals and providing affective neurofeedback, people can be better aware of their emotional state in real time. However, such direct mapping does not necessarily motivate people's emotion regulation effort. We introduce two levels of emotion feedback: an augmentation level that indicates direct feedback mapping and an intervention level which means feedback output is dynamically adapted with the regulation process. For the purpose of emotion regulation, this research summarizes the framework of emotion feedback design by adding new components that involve feature wrapping, mapping to output representation and interactive interface representation. By this means, the concept of intelligent emotion feedback is illustrated that not only enhances emotion regulation motivation but also considers subject and trial variability based on individual calibration and learning. An affective Brain-computer Interface technique is used to design the prototype among alternatives. Experimental tests and model simulation are planned for further evaluation.
New technologies are fundamentally changing the way we learn, work, and play. Technical knowledge... more New technologies are fundamentally changing the way we learn, work, and play. Technical knowledge and understanding alone are inadequate to deal effectively with many of the implications of new technology. This raises questions concerning both what technology can do and what ...
The rate of technological change is accelerating much more quickly than society is able to assimi... more The rate of technological change is accelerating much more quickly than society is able to assimilate. In recent times we seem to have fallen prey to the notion of technology for technology sake… it's new, it's faster, it's smaller… it must be better. This is particularly true as we move into a new age of networked wireless computing. The world is changing. This new technological era offers an unprecedented opportunity to reconcile the relationship between people and technology – an opportunity to focus on human experience as a central issue in the design process. All of us in the design world recognize the problem – and we realize change is needed. This shift from industrial design to "experience design" is having a profound effect on the way we work. But to date we have had limited success in addressing these issues. So what needs to be done and how should we go about it? The aim of this paper is three-fold -first, to establish the need to focus on human expe...
ABSTRACT The boundaries between 'the digital' and our everyday physical world are... more ABSTRACT The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and ...
Proceedings of the 17th annual international symposium on International symposium on wearable computers - ISWC '13, 2013
Wearable technology, specifically e-textiles, offers the potential for interacting with electroni... more Wearable technology, specifically e-textiles, offers the potential for interacting with electronic devices in a whole new manner. However, some may find the operation of a system that employs non-traditional on-body interactions uncomfortable to perform in a public setting, impacting how readily a new form of mobile technology may be received. Thus, it is important for interaction designers to take into consideration the implications of on-body gesture interactions when designing wearable interfaces. In this study, we explore the third-party perceptions of a user's interactions with a wearable e-textile interface. This twoprong evaluation examines the societal perceptions of a user interacting with the textile interface at different on-body locations, as well as the observer's attitudes toward onbody controller placement. We performed the study in the United States and South Korea to gain cultural insights into the perceptions of on-body technology usage.
Positive environmental emotion feedback is important to influence the brain and behaviors. By mea... more Positive environmental emotion feedback is important to influence the brain and behaviors. By measuring emotional signals and providing affective neurofeedback, people can be better aware of their emotional state in real time. However, such direct mapping does not necessarily motivate people's emotion regulation effort. We introduce two levels of emotion feedback: an augmentation level that indicates direct feedback mapping and an intervention level which means feedback output is dynamically adapted with the regulation process. For the purpose of emotion regulation, this research summarizes the framework of emotion feedback design by adding new components that involve feature wrapping, mapping to output representation and interactive interface representation. By this means, the concept of intelligent emotion feedback is illustrated that not only enhances emotion regulation motivation but also considers subject and trial variability based on individual calibration and learning. An affective Brain-computer Interface technique is used to design the prototype among alternatives. Experimental tests and model simulation are planned for further evaluation.
Presented on September 27, 2018 from 11:00 a.m. to 12:00 p.m. in the Georgia Tech Architecture Li... more Presented on September 27, 2018 from 11:00 a.m. to 12:00 p.m. in the Georgia Tech Architecture Library, Room 214.College of Design Research Forum: New Developments in Interactive ProductsJim Budd is a Professor and Chair in the School of Industrial Design, Georgia Tech.Noah Posner is a Research Scientist in the IMAGINE Lab, Center for Spatial Planning Analytics and Visualization, Georgia Tech.Stuart Romm is a Professor of Practice in the School of Architecture, Georgia Tech.Wei Wang is an Assistant Professor in the School of Industrial Design, Georgia Tech.Runtime: 61:11 minutesOver the past 10 to 15 years the evolution of smart, sensor-based products and systems has reshaped the way we interact with each other and the world around us. This Research Forum will compare a snapshot from the past with new initiatives today that connect us with the products around us, the buildings we inhabit, and the cars we drive along with speculation of where we might be headed tomorrow
Presented on September 29, 2011 from 11:00 am to 12:00 noon in the Georgia Tech Architecture Libr... more Presented on September 29, 2011 from 11:00 am to 12:00 noon in the Georgia Tech Architecture Library.
Presented online April 8, 2021, 11:00 a.m.-11:59 a.m.From Aurich to Atlanta, a new exhibition at ... more Presented online April 8, 2021, 11:00 a.m.-11:59 a.m.From Aurich to Atlanta, a new exhibition at the Georgia Tech Library, showcases the life and work of Bauhaus-educated designer Hin Bredendieck. A 1930 graduate of the famed Bauhaus School of Design in Germany, Bredendieck was a student and colleague of design luminaries such as Walter Gropius, Paul Klee, and Laslo Moholy-Nagy. Bredendieck emigrated to the United States in 1937 to escape the political turmoil of pre-war Germany. With his fellow Bauhaus emigres, he brought the Bauhaus design sense and educational methods to America, teaching first at the new Institute of Design in Chicago, and later founding the department of industrial design at Georgia Tech.Kirk Henderson is the Exhibitions Program Manager for the Georgia Tech Library. Henderson coordinates the design and curation of exhibits in the Library, many of which feature the Archives’ Special Collections. Formerly a curator at the Atlanta History Center, he collaborated o...
The school hosts undergraduate and graduate programs in design, art and technology with current e... more The school hosts undergraduate and graduate programs in design, art and technology with current enrolment of 800 undergraduate and 85 graduate students. SIAT is unique in Canadian higher education and has few comparators worldwide. This paper presents the motivation for SIAT's undergraduate and graduate programs, their structure and posits consequent questions for design education.
the country, "Famed designer Gadi Amit (NewDealDesign) laments the lackluster quality of job appl... more the country, "Famed designer Gadi Amit (NewDealDesign) laments the lackluster quality of job applicants and their portfolios…Despite the recent surge in interest in design careers, the quality of candidates portfolios seems to have stagnated or even diminished…I'm finding the impressive academic credentials of most students don't add up to the basic skills I require in a junior designer"…and "Simply put, the (American) design education system today is failing many aspiring young students."[1] Don Norman puts it differently but is clearly adamant that the design education system is out of synch with the needs of today's world, "We need new kinds of designers, people who can work across disciplines, who understand human beings, business, and technology and the appropriate means of validating claims. We need a new form of design education, one with more rigor, more science, and more attention to the social and behavioral sciences, to modern technology, and to business."[6] This criticism is not solely targeted at the US market. As identified in a recent article published in the UK, "BDI (British Design Innovation) chairman Gus Desbarats believes that business expectations of Industrial Design being a broadly-based strategic offer rather than a narrowlydefined "product design" service are ill-matched by the way Industrial Design is taught and practised in the UK" [2] In the article Desbarats goes on to say, "Typical modern Industrial Design skillsets extend beyond traditional object creation skills to include business process modelling, innovation strategy, ethnographic research skills, cognitive behaviour knowledge, customer interaction choreography, brand narrative, proposition development, software design, service system design, graphic design, implementation feasibility, specification and sourcing." [2]
2015 International Conference on Affective Computing and Intelligent Interaction (ACII), 2015
— Positive environmental emotion feedback is important to influence the brain and behaviors. By m... more — Positive environmental emotion feedback is important to influence the brain and behaviors. By measuring emotional signals and providing affective neurofeedback, people can be better aware of their emotional state in real time. However, such direct mapping does not necessarily motivate people's emotion regulation effort. We introduce two levels of emotion feedback: an augmentation level that indicates direct feedback mapping and an intervention level which means feedback output is dynamically adapted with the regulation process. For the purpose of emotion regulation, this research summarizes the framework of emotion feedback design by adding new components that involve feature wrapping, mapping to output representation and interactive interface representation. By this means, the concept of intelligent emotion feedback is illustrated that not only enhances emotion regulation motivation but also considers subject and trial variability based on individual calibration and learning. An affective Brain-computer Interface technique is used to design the prototype among alternatives. Experimental tests and model simulation are planned for further evaluation.
New technologies are fundamentally changing the way we learn, work, and play. Technical knowledge... more New technologies are fundamentally changing the way we learn, work, and play. Technical knowledge and understanding alone are inadequate to deal effectively with many of the implications of new technology. This raises questions concerning both what technology can do and what ...
The rate of technological change is accelerating much more quickly than society is able to assimi... more The rate of technological change is accelerating much more quickly than society is able to assimilate. In recent times we seem to have fallen prey to the notion of technology for technology sake… it's new, it's faster, it's smaller… it must be better. This is particularly true as we move into a new age of networked wireless computing. The world is changing. This new technological era offers an unprecedented opportunity to reconcile the relationship between people and technology – an opportunity to focus on human experience as a central issue in the design process. All of us in the design world recognize the problem – and we realize change is needed. This shift from industrial design to "experience design" is having a profound effect on the way we work. But to date we have had limited success in addressing these issues. So what needs to be done and how should we go about it? The aim of this paper is three-fold -first, to establish the need to focus on human expe...
ABSTRACT The boundaries between 'the digital' and our everyday physical world are... more ABSTRACT The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and ...
Proceedings of the 17th annual international symposium on International symposium on wearable computers - ISWC '13, 2013
Wearable technology, specifically e-textiles, offers the potential for interacting with electroni... more Wearable technology, specifically e-textiles, offers the potential for interacting with electronic devices in a whole new manner. However, some may find the operation of a system that employs non-traditional on-body interactions uncomfortable to perform in a public setting, impacting how readily a new form of mobile technology may be received. Thus, it is important for interaction designers to take into consideration the implications of on-body gesture interactions when designing wearable interfaces. In this study, we explore the third-party perceptions of a user's interactions with a wearable e-textile interface. This twoprong evaluation examines the societal perceptions of a user interacting with the textile interface at different on-body locations, as well as the observer's attitudes toward onbody controller placement. We performed the study in the United States and South Korea to gain cultural insights into the perceptions of on-body technology usage.
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Papers by James Budd