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1 vote
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115 views

Animate buttons sliding in

I am developing my first libGDX game. I want to animate the buttons on the stage, so they transition into view instead of just popping into appearance. For example, each button should slide in from ...
Zerg's user avatar
  • 11
1 vote
0 answers
179 views

UI clicks hitting the GameObjects below

I've made a simple script which makes a mesh with a collider act like a button. However the mesh button get clicked through the UI. I figured out how to fix this in editor, however this problem still ...
tanya's user avatar
  • 11
0 votes
1 answer
225 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
drpelz's user avatar
  • 239
0 votes
2 answers
98 views

Implementing a UI in an android game

I have created a basic game that runs in a view. It consists of a thread which repeatedly calls the update() and ...
Fabian Zachs's user avatar
1 vote
2 answers
1k views

Pressing two buttons on Android with same thumb touch. UI Event Triggers not working

NOTE: See bottom of the question as I have managed to use a workaround which works to press the two buttons at once on Android (thanks to Douglas Potestas help) I've struggled with this in the past ...
Big T Larrity's user avatar
0 votes
1 answer
499 views

How can I find out which Androids suffer from the Scrolling Button bug?

When developing in Unity, there is a bug where if you put a Button on a Scroll View, the scroll is hyper-sensitive on some Androids. This makes the button depress immediately after pressing it, ...
Evorlor's user avatar
  • 5,840
1 vote
1 answer
330 views

Make virtual joystick preserve aspect ratio Android in Unity

When I start my game on Android my virtual joysticks stops being round. Here you can see it: Here is the project on PC at the same time: Here are my UI settings for the Joystick: Please, help me ...
Yaroslav's user avatar
  • 771
4 votes
1 answer
2k views

Resize Label automatically with the text content in LibGDX? [closed]

In LibGDX, I want to add some long text content to several Labels. I'm creating those labels in a loop, and the text content is different in each iteration. I want the ...
Neerkoli's user avatar
  • 499
0 votes
1 answer
573 views

LibGDX Textfield - Text Overflow - Not Wrapping

In my app's registration screen, the textfield is not wrapping text as I expected. Notice in the above image, the email field is not containing the text. I have set the size of the textfield using <...
Neerkoli's user avatar
  • 499
2 votes
1 answer
105 views

Prevent button layout changing after one is removed?

I have a layout with four buttons in it. I end up removing one of the buttons using: ...
NullPointerException's user avatar
0 votes
1 answer
1k views

Unity UI Button not working on PC build but working on Android mobile build

I am using Unity to build a game that is going to be used on PC and Android mobile devices. The problem I have is that when I use a UI Button, it works perfectly on mobile, but on PC and in the editor,...
Mihai's user avatar
  • 30
2 votes
1 answer
691 views

Keeping Android device awake [closed]

I currently program a game in which the user don't need to interact with the screen. Is there any way to keep the screen awake?
sok's user avatar
  • 155
1 vote
1 answer
474 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
Sluggernot's user avatar
2 votes
1 answer
821 views

Drawing shapes and images in libgdx dialog

I am currently working on a dialog window for my android game using libgdx. This dialog window contains a collection of labels and buttons, but should also contain an image. The image represents the "...
Consec's user avatar
  • 155
1 vote
1 answer
1k views

Candy crush saga popup-like messages

I was wondering how could I make in Android something like the popup messages seen in Candy Crush Saga, those messages like "Delicious!", "Tasty!" or similar: As well as the score of each movement, ...
Javi's user avatar
  • 11
1 vote
1 answer
3k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
Esa's user avatar
  • 1,501
0 votes
1 answer
461 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my ...
Jon's user avatar
  • 101
1 vote
1 answer
571 views

What's the recommended way of doing a HUD for an android game?

Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android (...
jmacedo's user avatar
  • 531
8 votes
1 answer
13k views

Is it possible to overlay EditText box on a GLSurfaceView on Android?

I am trying to add a "PlayerName" box on top of a opengl menu background, is this possible? I've tried various layouts, but they don't seem to allow an EditText box to appear on top What is the ...
Ash McConnell's user avatar