Timeline for Octree build time crashes page for complex mesh
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Aug 25, 2022 at 12:39 | comment | added | B''H Bi'ezras -- Boruch Hashem | @Vaillancourt it works with simple meshes. It completely crashed for a mesh with only about 40k verticies. I know exactly what the problem is-- in the method that the octree is being built at runtime. Trying to save the octree to a file using standard exporting methods would take up 230mb for a simple file. The question is how a moderately complex mesh can be loaded more efficiently, all the code is cited in the question. | |
Aug 25, 2022 at 12:07 | comment | added | Vaillancourt♦ | ....so does it crash or does it work? Asking simply "my program crashes, how do I fix it" is not a question we can answer if you don't do your part to diagnose where the error occurs and tell us more about the issue. | |
Aug 25, 2022 at 11:23 | comment | added | B''H Bi'ezras -- Boruch Hashem | @DMGregory no errors everything seems to functioning as expected, except for the huge amount of processin power needed to generate it. simpler meshes work fine with the same code | |
Aug 25, 2022 at 11:21 | comment | added | DMGregory♦ | Do you observe any errors printing in the developer console? | |
Aug 25, 2022 at 11:20 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Cleanup
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Aug 25, 2022 at 11:15 | history | edited | B''H Bi'ezras -- Boruch Hashem | CC BY-SA 4.0 |
added 1 character in body
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S Aug 25, 2022 at 11:09 | review | First questions | |||
Aug 25, 2022 at 17:19 | |||||
S Aug 25, 2022 at 11:09 | history | asked | B''H Bi'ezras -- Boruch Hashem | CC BY-SA 4.0 |