Armée Actuelle (HTML)
Armée Actuelle (HTML)
Armée Actuelle (HTML)
Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an
False IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These
Emperor extra attacks cannot themselves generate any further attacks.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Prince of You can re-roll hit rolls of 1 made for friendly DEATH GUARD and NURGLE DAEMON units within 6" of this
Chaos model.
Revoltingly You can add 1 to any Disgustingly Resilient rolls you make for your Warlord unless the wound you are
Resilient rolling for is a mortal wound.
The The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving
Suppurating throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its
Plate own attacks have been resolved.
Psychic Warp
Range Details Ref
Power Charge
Curse
If manifested, roll 7 dice. The closest enemy unit within 14" of the psyker suffers a mortal
of the 7 14"
wound for each roll that exceeds its Toughness characteristic.
Leper
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of
Smite 5 18" the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than
10 the target suffers D6 mortal wounds instead.
Daemonic
Melee Melee +1 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll.
axe
Each time this model fights, it can make 1 additional attack with this
Malefic
Melee Melee User -2 2 weapon. A model armed with two sets of malefic talons can make 3
talon
additional attacks with them instead.
Typhus [9 PL, 175pts]
Selections: 4. Blades of Putrefaction, 5. Putrescent Vitality
Categories: HQ, C ,I ,P ,T ,F :D G ,F :N ,F :H A ,
C ,L C ,T
Abilities: Cataphractii Armour, Death to the False Emperor, Disgustingly Resilient, Host of the Destroyer Hive, Nurgle's Gift, Teleport
Strike, Psychic Power: Blades of Putrefaction, Putrescent Vitality, Smite, Psyker: Typhus, Unit: Typhus, Weapon: Blight Grenades,
Master-crafted manreaper, The Destroyer Hive
Cataphractii Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when
Armour determining how far this unit Advances.
Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an
False IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These
Emperor extra attacks cannot themselves generate any further attacks.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Host of the
Friendly units of Poxwalkers increase their Strength and Toughness by 1 whilst they are within 7" of
Destroyer
Typhus.
Hive
All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION are surrounded by a deadly aura of
Nurgle's Gift plague and disease. Roll a dice for each enemy unit that is within 1" of any affected friendly units at the
start of your turn; on a 4+ that enemy unit suffers a mortal wound.
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the
Strike
battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Psychic Warp
Range Details Ref
Power Charge
If manifested, select a visible friendly DEATH GUARD unit within 18" of the psyker. Until
the start of your next Psychic phase, add 1 to all wound rolls made by that unit in the
Blades of
5 18" Fight phase. Furthermore, any wound rolls of 7+ made for that unit in the Fight phase
Putrefaction
with a melee plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon
ability) inflict a mortal wound on the target in addition to any other damage.
If manifested, select a visible firendly DEATH GUARD INFANTRY unit within 18" of the
Putrescent
6 18" psyker. Until the start of your next Psychic phase, add 1 to that unit's Strength and
Vitality
Toughness characteristics.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within
Smite 5 18" 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test
was more than 10 the target suffers D6 mortal wounds instead.
Typhus 4" 2+ 2+ 4 5 6 4 9 2+
Grenade
Blight Grenades 6" 3 0 1 Plague Weapon
D6
Master-crafted
Melee Melee +3 -3 3 Plague Weapon
manreaper
Pistol This weapon hits on hit rolls of 5+ (even when firing Overwatch),
The Destroyer Hive 6" 4 -3 1
2D6 regardless of any modifiers.
Codex [19pts]
Selections: Plague knife, Plasma pistol [7pts], Power fist [12pts]
Weapon: Plague knife, Plasma pistol, Standard, Plasma pistol, Supercharge, Power fist
Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an
False IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These
Emperor extra attacks cannot themselves generate any further attacks.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Vectors of
A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of
Death and
contagion and bubotic axe, has an Attacks characteristic of 2 instead of 1.
Disease
Grenade
Blight Grenades 6" 3 0 1 Plague Weapon
D6
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Great plague When attacking with this weapon, you must subtract 1 from the
Melee Melee x2 -3 D6
cleaver hit roll. You can re-roll wound rolls of 1 for this weapon.
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
24" 8 -3 2
Supercharge Fire 1 shots have been resolved.
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
When attacking with this weapon, you must subtract 1 from the
Power fist Melee Melee x2 -3 D3
hit roll.
Plague Marines [10 PL, 164pts]
Categories: F :N ,F :H A ,I ,C ,F :D G ,T ,P M
Abilities: Death to the False Emperor, Disgustingly Resilient, Vectors of Death and Disease, Unit: Plague Marine
Codex [13pts]
Selections: Bolt pistol, Plaguesword [1pts], Power fist [12pts]
Weapon: Bolt pistol, Plaguesword, Power fist
Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an
False IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These
Emperor extra attacks cannot themselves generate any further attacks.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Vectors of
A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of
Death and
contagion and bubotic axe, has an Attacks characteristic of 2 instead of 1.
Disease
Blight Grenade
6" 3 0 1 Plague Weapon
Grenades D6
Blight Assault
24" 6 -2 D3 You can re-roll wound rolls of 1 for this weapon.
launcher 2
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Bubotic Axe Melee Melee +1 -2 1 You can re-roll wound rolls of 1 for this weapon.
Plague Weapon. Make D3 hit rolls each time you attack with this
weapon, instead of only one. Excess damage from this weapon is not
Flail of
Melee Melee +2 -2 2 lost; instead keep allocating damage to another model in the unit
Corruption
until either all the damage has been allocated or the target is
destroyed.
Krak Grenade
6" 6 -1 D3 -
grenade 1
Mace of
Contagion When attacking with this weapon, you must subtract 1 from the hit
Melee Melee +2 -1 3
and bubotic roll. You can re-roll wound rolls of 1 for this weapon.
axe
Plaguesword Melee Melee User 0 1 You can re-roll failed wound rolls for this weapon.
When attacking with this weapon, you must subtract 1 from the hit
Power fist Melee Melee x2 -3 D3
roll.
Curse of the Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to
Walking Pox the Poxwalker's unit.
Diseased Horde You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Poxwalker 4" 5+ 6+ 3 3 1 2 4 7+
Cataphractii Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when
Armour determining how far this unit Advances.
Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an
False IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These
Emperor extra attacks cannot themselves generate any further attacks.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Eyes of DEATH GUARD CHARACTERS (excluding Mortarion) within 3" of any friendly Deathshroud Terminator units
Mortarion add 1 to their Attacks characteristic.
Roll a dice each time a friendly DEATH GUARD CHARACTER is hit by a ranged or melee weapon attack
Silent
whilst he is within 3" of this unit. On a 2+ one of the Deathshroud intercepts that hit - the character is not hit
Bodyguard
by that attack but this unit is instead.
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the
Strike
battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Plaguespurt gauntlets 6" Pistol D6 3 0 1 Plague Weapon. This weapon automatically hits its target.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Putrid If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes,
Explosion and each unit within 7" suffers 1 mortal wound.
Foetid Bloat-drone * 4+ 4+ * 7 10 * 8 3+
Plaguespitter 9" Assault D6 User -1 1 Plague Weapon.This weapon automatically hits its target.
Foetid Bloat-drone - M S A
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Putrid If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes,
Explosion and each unit within 7" suffers 1 mortal wound.
Foetid Bloat-drone * 4+ 4+ * 7 10 * 8 3+
Plaguespitter 9" Assault D6 User -1 1 Plague Weapon.This weapon automatically hits its target.
Foetid Bloat-drone - M S A
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
Foul Stench Enemy units must subtract 1 from any hit rolls that target this unit in the Fight phase.
Putrescent Friendly DEATH GUARD INFANTRY units that are entirely within 7" of a Mephitic Blight-hauler gain the
Fog benefit of cover when making armour saves.
Putrid If a Myphitic Blight-hauler is reduced to 0 Wounds, roll a dice before removing it from the battlefield, on a
Explosion 4+ it explodes, and each unit within 7" suffers 1 mortal wound.
Tri-tracked This unit does not suffer the penalty for moving and firing Heavy weapons.
Assault
Bile spurt 12" 6 -1 1 Plague Weapon
D3
Heavy If the target is within half range of this weapon, roll two dice
Multi-melta 24" 8 -4 D6
1 when inflicting damage with it and discard the lowest result.
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Plagueburst Crawler * 6+ * * 8 12 3 8 3+
Plagueburst Heavy Plague Weapon. This weapon can target units that are not visible to
12"-48" 8 -2 D3
Mortar D6 the bearer.
Rothail volley
24" Heavy 3 6 -2 1 -
gun
Plagueburst Crawler [8 PL, 152pts]
Selections: 2x Entropy cannon [40pts], Rothail volley gun [12pts]
Categories: C ,D ,F :D G ,H S ,F :H A ,F :N ,V ,
D E ,P C
Abilities: Daemonic, Disgustingly Resilient, Explodes, Plagueburst Crawler Wound Track: Plagueburst Crawler1, Plagueburst
Crawler2, Plagueburst Crawler3, Unit: Plagueburst Crawler, Weapon: Entropy cannon, Plagueburst Mortar, Rothail volley gun
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Plagueburst Crawler * 6+ * * 8 12 3 8 3+
Plagueburst Heavy Plague Weapon. This weapon can target units that are not visible to
12"-48" 8 -2 D3
Mortar D6 the bearer.
Rothail volley
24" Heavy 3 6 -2 1 -
gun
Plagueburst Crawler [8 PL, 152pts]
Selections: 2x Entropy cannon [40pts], Rothail volley gun [12pts]
Categories: C ,D ,F :D G ,H S ,F :H A ,F :N ,V ,
D E ,P C
Abilities: Daemonic, Disgustingly Resilient, Explodes, Plagueburst Crawler Wound Track: Plagueburst Crawler1, Plagueburst
Crawler2, Plagueburst Crawler3, Unit: Plagueburst Crawler, Weapon: Entropy cannon, Plagueburst Mortar, Rothail volley gun
Disgustingly
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
Resilient
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Plagueburst Crawler * 6+ * * 8 12 3 8 3+
Plagueburst Heavy Plague Weapon. This weapon can target units that are not visible to
12"-48" 8 -2 D3
Mortar D6 the bearer.
Rothail volley
24" Heavy 3 6 -2 1 -
gun
Force Rules
Daemonic Ritual: Instead of moving in their Movement phase, any DEATH GUARD CHARACTER can, at the end of their Movement phase, attempt to
summon a NURGLE DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this
turn).
Roll up to 3 dice - this is your summoning roll. You can summon one new NURGLE DAEMON unit with the Daemonic Ritual ability to the battlefield
that has a Power Rating equal to or less than the total result. This unit is treated as reinforcements for your army and can be placed anywhere on the
battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit,
the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal
wounds.
Inexorable Advance: If your Army is Battle-forged, all INFANTRY and HELBRUTE units in DEATH GUARD Detachments gain this ability. Such units do
not suffer a penalty for moving and firing Heavy Weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire
twice with Rapid Fire weapons at a range of 18", instead of only being able to fire twice with them up to half the weapon's maximum range.
Plague Host: If your army is Battle-forged, all Troops units in DEATH GUARD Detachments gain this ability. Such a unit that is within range of an
objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit
within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within
range as normal.
Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability.