Gaming environment

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Fortnite Season Lobby Background Season 2 - 5, Paul Mader on ArtStation at https://www.artstation.com/artwork/qx82P Fortnite Lobby, Fortnite Background, Casual Art, Game Background, Winter Wallpaper, Environment Design, Hd Picture, Environment Concept Art, Background Pictures

I usually have the fun task to make the season lobby background. Sometimes these are last minute and coming in hot. I only get the theme of the season and then I come up with a small scene and composition using the assets the Art Team made for the game. Then I get it approved by directors and leads and finish lighting and address feedback. Last step is usually to make a optimized version for mobile devices.

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Abandoned Environment, Game Environment Concept Art Landscapes, Realistic Environment Concept Art, 3d Concept Art Environment, Ue4 Environment, Environment 3d Art, 3d Game Environment, Blender 3d Environment Art, Blender 3d Environment

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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Ally Way Background Drawing, Villian Lair Ideas, Alleyway Concept Art, Back Alley Drawing, Gacha Ally Way Background, Gacha Alleyway Background, Futuristic Alleyway, Ally Way Background, Alleyway Background

Unseen Alley - Game Environment Design, I got inspired by Assassin's Creed Syndicate and Art Direction of Bertrand "Kali" Bergougnoux. I Started developing Original Concept of Unseen Alley Game Environment. All Assets were done from scratch in 3ds Max and Zbrush, Textures were done in Substance Painter and Photoshop. I hope my fellow Artists likes it, and share their valuable feedback.

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Post Apocalyptic Art, New Retro Wave, Trash Art, Arcade Machine, Retro Waves, 3d Artwork, Still Alive, Retro Futuristic, Abandoned Buildings

More exploring Substance Painter. Mesh from turbosquid: https://www.turbosquid.com/3d-models/3d-arcade-machine-1212120 I can't take any credit for the modeling, but I textured the arcade machine and put together the environment/lighting etc. I've always wanted to make a series of images about aging technology being reclaimed by nature, but up until now I didn't know all the right tools to do it. Feels good to have those small moments of personal breakthrough when you've finally accomplished…

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