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| producer = [[Shigeru Miyamoto]]
| producer = [[Shigeru Miyamoto]]
| designer = Kazunobu Shimizu
| designer = Kazunobu Shimizu
| programmer = {{ubl| Kazuaki Morita|Tatsuo Nishiyama|Shigehiro Kasamatsu|Yasunari Nishida|Toshihiko Nakago}}
| writer = [[Takashi Tezuka]]
| writer = [[Takashi Tezuka]]
| composer = [[Akito Nakatsuka]]
| composer = [[Akito Nakatsuka]]
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| released = {{Unbulleted list
| released = {{Unbulleted list
| '''Famicom Disk System'''
| '''Famicom Disk System'''
| {{Video game release|JP|January 14, 1987}}
| {{Video game release|JP|January 14, 1987<ref name="Copyright">{{cite web |title=Zelda II : The Adventure of Link. (Registration Number PA0000427613) |url=https://cocatalog.loc.gov |website=[[United States Copyright Office]] |access-date=June 17, 2021}}</ref>}}
| '''NES'''
| '''NES'''
| {{Video game release|PAL|September 26, 1988|NA|December 1, 1988}}
| {{Video game release|PAL|September 26, 1988|NA|December 1, 1988<ref>{{Cite book|title=[[The Legend of Zelda Encyclopedia]]|publisher=[[Dark Horse Comics]]|year=2018|isbn=978-1-50670-638-2|page=7}}</ref>}}
| {{Collapsible list|title=Re-releases
| {{Collapsible list|title=Re-releases
| '''GameCube'''
| '''GameCube'''
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}}
}}


'''''Zelda II: The Adventure of Link'''''{{efn|The full Japanese title varies between sources: the in-game title screen and product packaging supplement the main Japanese title {{nihongo|'''''Link no Bōken'''''|リンクの冒険|Rinku no Bōken|lead=yes}} by displaying the English subtitle '''''The Legend of Zelda 2''''' above it; a TV ad for the game pronounces the title as {{nihongo|'''''Zelda no Densetsu – Part 2: Link no Bōken'''''|ゼルダの伝説パート2 リンクの冒険|Zeruda no Densetsu Pāto Tsū: Rinku no Bōken}}.<ref name=zelda2_excite>{{cite web|url=https://www.excite.co.jp/News/android/20161117/Appget_News_220039.html|title=「リンクの冒険」全てのゼルダの最終章?最も未来を描いた名作横スクロールアクションアドベンチャー!「ニンテンドークラシックミニ ファミリーコンピュータ」収録記念!【ゲーム年代史】|language=ja|website=Excite}}</ref>}} is an [[Action role-playing game|action role-playing]] [[video game]] with [[Platform game|platforming]] elements developed and published by [[Nintendo]]. It is the second installment in the ''[[The Legend of Zelda|Legend of Zelda]]'' series and was released in Japan for the [[Famicom Disk System]] on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the [[The Legend of Zelda (video game)|original ''The Legend of Zelda'']]. ''Zelda II'' was released in North America and the [[PAL region]] for the [[Nintendo Entertainment System]] in late 1988, almost two years after its initial release in Japan.
'''''Zelda II: The Adventure of Link'''''{{efn|The full Japanese title varies between sources: the in-game title screen and product packaging supplement the main Japanese title {{nihongo|'''''Link no Bōken'''''|リンクの冒険|Rinku no Bōken|lead=yes}} by displaying the English subtitle '''''The Legend of Zelda 2''''' above it; a TV ad for the game pronounces the title as {{nihongo|'''''Zelda no Densetsu – Part 2: Link no Bōken'''''|ゼルダの伝説パート2 リンクの冒険|Zeruda no Densetsu Pāto Tsū: Rinku no Bōken}}.<ref name=zelda2_excite>{{cite web|url=https://www.excite.co.jp/News/android/20161117/Appget_News_220039.html|title=「リンクの冒険」全てのゼルダの最終章?最も未来を描いた名作横スクロールアクションアドベンチャー!「ニンテンドークラシックミニ ファミリーコンピュータ」収録記念!【ゲーム年代史】|language=ja|website=Excite}}{{Dead link|date=April 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>}} is an [[action role-playing game]] developed and published by [[Nintendo]]. It is the second installment in the ''[[The Legend of Zelda|Legend of Zelda]]'' series and was released in Japan for the [[Famicom Disk System]] on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the [[The Legend of Zelda (video game)|original ''The Legend of Zelda'']]. ''Zelda II'' was released in North America and the [[PAL region]] for the [[Nintendo Entertainment System]] in late 1988, almost two years after its initial release in Japan.


''The Adventure of Link'' is a direct sequel to the original ''The Legend of Zelda'', again involving the protagonist [[Link (The Legend of Zelda)|Link]], on a quest to save [[Princess Zelda]], who has fallen under a sleeping spell. The game's emphasis on [[Side-scrolling video game|side-scrolling]] and [[Role-playing video game|role-playing]] elements is a significant departure from its predecessor. For much of the series' three-decade history, the game technically served as the only sequel to the original game, as all other entries in the series are either prequels or occur in an alternative reality, according to the [[The Legend of Zelda#Fictional chronology|official ''Zelda'' timeline]]. This changed with the release of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' in 2017, which serves as the latest chapter in the overall continuity.<ref>{{cite web |url=http://www.siliconera.com/2018/08/05/the-legend-of-zelda-breath-of-the-wild-has-been-added-to-the-series-official-timeline/ |title=The Legend of Zelda: Breath of the Wild Has Been Added To The Series' Official Timeline |author=Wong, Alistair |work=Siliconera |date=August 5, 2018 |access-date=August 5, 2018 |archive-url=https://web.archive.org/web/20180806050541/http://www.siliconera.com/2018/08/05/the-legend-of-zelda-breath-of-the-wild-has-been-added-to-the-series-official-timeline/ |archive-date=August 6, 2018 |url-status=live}}</ref>
''The Adventure of Link'' is a direct sequel to the original ''The Legend of Zelda'', again involving the protagonist [[Link (The Legend of Zelda)|Link]], on a quest to save [[Princess Zelda]], who has fallen under a sleeping spell. The game's emphasis on [[Side-scrolling video game|side-scrolling]] and [[Role-playing video game|role-playing]] elements is a significant departure from its predecessor. For much of the series' three-decade history, the game technically served as the only sequel to the original game, as all other entries in the series are either prequels or occur in an alternative reality, according to the [[The Legend of Zelda#Fictional chronology|official ''Zelda'' timeline]]. This changed with the release of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' in 2017 and [[The Legend of Zelda: Tears of the Kingdom|''Tears of the Kingdom'']] in 2023, which serve as the latest chapters to the Zelda continuity.<ref>{{cite web |url=http://www.siliconera.com/2018/08/05/the-legend-of-zelda-breath-of-the-wild-has-been-added-to-the-series-official-timeline/ |title=The Legend of Zelda: Breath of the Wild Has Been Added To The Series' Official Timeline |author=Wong, Alistair |work=Siliconera |date=August 5, 2018 |access-date=August 5, 2018 |archive-url=https://web.archive.org/web/20180806050541/http://www.siliconera.com/2018/08/05/the-legend-of-zelda-breath-of-the-wild-has-been-added-to-the-series-official-timeline/ |archive-date=August 6, 2018 |url-status=live}}</ref>


The game was a critical and financial success and introduced elements such as Link's "magic meter" and the [[Dark Link]] character that would become commonplace in future ''Zelda'' games, although the role-playing elements, such as experience points and limited [[1-up|lives]] have not been used since in canonical games. ''The Adventure of Link'' was followed by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' for the [[Super Nintendo Entertainment System]] in 1991.
The game was a critical and financial success and introduced elements such as Link's "magic meter" and the [[Dark Link]] character that would become commonplace in future ''Zelda'' games, although the role-playing elements, such as experience points and limited [[Life (video games)#Extra lives|lives]] have not been used since in canonical games. ''The Adventure of Link'' was followed by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' for the [[Super Nintendo Entertainment System]] in 1991.


==Gameplay==
==Gameplay==
''Zelda II: The Adventure of Link'' is an [[action role-playing game]], bearing little resemblance to the [[The Legend of Zelda (video game)|first]] or later entries in the ''[[The Legend of Zelda|Legend of Zelda]]'' series. It features [[Side-scrolling video game|side-scrolling]] areas within a larger [[Video game graphics#Top-down perspective|top-down]] world map, rather than the mostly top-down perspective of the previous game, which only uses side-scrolling in a few dungeon basement areas. The side-scrolling gameplay and experience system are similar to features of the ''[[Castlevania]]'' series, especially ''[[Castlevania II: Simon's Quest]]''. The game incorporates a strategic combat system, a proximity continue system based on [[Life (gaming)#Extra lives|lives]], an [[experience point]]s system, [[Magic (gaming)|magic spell]]s, and more interaction with [[non-player character]]s. Apart from the non-canonical [[CD-i games from The Legend of Zelda series|CD-i ''The Legend of Zelda'' games]], [[Link: The Faces of Evil and Zelda: The Wand of Gamelon|''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'']], no other game in the series includes a life feature. The side angle is occasionally seen in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' and the other [[Game Boy]] entries, which rely primarily on the top-down view.<ref name="game">{{cite video game|title=Zelda II: The Adventure of Link|developer=[[Nintendo]]|publisher=[[Nintendo]]|date=December 1, 1988|platform=[[Nintendo Entertainment System|NES]]}}</ref>
''Zelda II: The Adventure of Link'' is an [[action role-playing game]], bearing little resemblance to the [[The Legend of Zelda (video game)|first]] or later entries in the ''[[The Legend of Zelda|Legend of Zelda]]'' series. It features [[Side-scrolling video game|side-scrolling]] areas within a larger [[Video game graphics#Top-down perspective|top-down]] world map, unlike the exclusively top-down perspective of the first game. The side-scrolling gameplay and experience system are similar to features of the ''[[Castlevania]]'' series, especially ''[[Castlevania II: Simon's Quest]]''. The game incorporates a strategic combat system, a proximity continue system based on [[Life (gaming)#Extra lives|lives]], an [[experience point]]s system, [[Magic (gaming)|magic spell]]s, and more interaction with [[non-player character]]s. Apart from the non-canonical [[CD-i games from The Legend of Zelda series|CD-i ''The Legend of Zelda'' games]], [[Link: The Faces of Evil and Zelda: The Wand of Gamelon|''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'']], no other game in the series includes a life feature. The side angle is occasionally seen in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' and the other [[Game Boy]] entries, which rely primarily on the top-down view.<ref name="game">{{cite video game|title=Zelda II: The Adventure of Link|developer=[[Nintendo]]|publisher=[[Nintendo]]|date=December 1, 1988|platform=[[Nintendo Entertainment System|NES]]}}</ref>


===Experience levels===
===Experience levels===
In this installment, Link gains experience points to upgrade his attack, magic, and [[Health (gaming)|life]] by defeating enemies.<ref name="manual">{{cite book|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAASE.pdf|title=Zelda II: The Adventure of Link instruction manual|date=December 1, 1988|publisher=[[Nintendo]]}}</ref> He can raise each of these attributes to a maximum of eight levels. Raising a life level will decrease the damage Link receives when hit, raising a magic level will decrease the magic points cost of spells, and raising an attack level will strengthen his sword's offensive power. In the Western version of the game, each attribute requires a different amount of experience to level up, with the life level requiring the fewest points to level and attack requiring the most. When enough points are acquired to raise an attribute, the player may choose to level up that attribute or to cancel and continue gaining experience points towards the next level in another attribute. In the original Japanese version, all attributes require the same number of experience points to level up, and the required number is lower, but if the player loses all of his lives, the levels of all attributes will be reset to the lowest of the three (while level upgrades in the Western version are permanent). Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself.<ref name="manual" /> Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each, permanently increasing his life points and magic points respectively. Other games in ''The Legend of Zelda'' series only allow Link to increase his strength through new weapons, items, and Heart Containers. Certain enemies drain Link's experience when they attack, but he will never lose a level once raised.<ref name="game" /> When a game ends or is saved, the cartridge records Link's current ability levels and the number of experience points required for the next increase but resets his accumulated points to zero.
In this installment, Link gains experience points to upgrade his Attack, Magic, and [[Health (gaming)|Life]] attributes by defeating enemies.<ref name="manual">{{cite book|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAASE.pdf|title=Zelda II: The Adventure of Link instruction manual|date=December 1, 1988|publisher=[[Nintendo]]|access-date=February 8, 2020|archive-date=October 26, 2019|archive-url=https://web.archive.org/web/20191026034642/https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAASE.pdf|url-status=live}}</ref> He can raise each of these attributes a maximum of seven levels above their starting point. A level increase for Attack, Magic, or Life will respectively increase the sword's offensive power, decrease the amount of magic needed to cast spells, and reduce the damage Link takes from enemy attacks.
In the Western version of the game, each attribute requires a different amount of experience to level up, with Life requiring the fewest points to level and Attack requiring the most. When enough points are acquired to raise an attribute, the player may choose to level up that attribute or to cancel and continue gaining experience points towards the next level in another attribute. In the original Japanese version, all attributes require the same number of experience points to level up, and the required number is lower; however, if the player loses all lives, the levels of all attributes will be reset to the lowest of the three (while level upgrades in the Western version are permanent). Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself.<ref name="manual" /> Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each, permanently increasing his life points and magic points respectively. Other games in ''The Legend of Zelda'' series only allow Link to increase his strength through new weapons, items, and Heart Containers. Certain enemies drain Link's experience when they attack, but he will never lose a level once raised.<ref name="game" /> When a game ends or is saved, the cartridge records Link's current ability levels and the number of experience points required for the next increase but resets his accumulated points to zero.


===Overworld map and side-scrolling===
===Overworld map and side-scrolling===
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===Replay===
===Replay===
Like its predecessor, ''The Adventure of Link'' allows storing up to three [[Saved game|game sessions]] in the cartridge's memory. Once the game has been completed, selecting the corresponding file in the main menu allows [[New Game Plus|starting a new game]]. This preserves the acquired experience levels, techniques, and magic spells{{mdash}}but no special items, Heart and Magic containers, or extra lives, which must be obtained again.<ref name="game" />
Like its predecessor, ''The Adventure of Link'' allows storing up to three [[Saved game|game sessions]] in the cartridge's memory. Once the game has been completed, selecting the corresponding file in the main menu allows [[New Game Plus|starting a new game]]. This preserves the acquired experience levels, techniques, and magic spells - but no special items, Heart and Magic containers, or extra lives, which must be obtained again.<ref name="game" />


==Plot==
==Plot==
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Several years after the events of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'',<ref>{{cite video game |title=The Legend of Zelda 2: Link no Bōken |developer=[[Nintendo|Nintendo Co., Ltd]] |publisher=Nintendo Co., Ltd. |date=January 14, 1987 |platform=[[Family Computer Disk System|Disk System]] |quote=Several years after Gannon was destroyed, Link learns from Impa about another sleeping Princess Zelda.}}</ref> the now-16-year-old [[Link (The Legend of Zelda)|Link]] notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is [[Princess Zelda|Zelda]] (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the titular "Legend of Zelda". Zelda's brother tried to force her into telling their recently deceased father's secrets concerning the [[Triforce]]. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, hoping she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.<ref name="manual" />
Several years after the events of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'',<ref>{{cite video game |title=The Legend of Zelda 2: Link no Bōken |developer=[[Nintendo|Nintendo Co., Ltd]] |publisher=Nintendo Co., Ltd. |date=January 14, 1987 |platform=[[Family Computer Disk System|Disk System]] |quote=Several years after Gannon was destroyed, Link learns from Impa about another sleeping Princess Zelda.}}</ref> the now-16-year-old [[Link (The Legend of Zelda)|Link]] notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is [[Princess Zelda|Zelda]] (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the titular "Legend of Zelda". Zelda's brother tried to force her into telling their recently deceased father's secrets concerning the [[Triforce]]. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, hoping she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.<ref name="manual" />


Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. This will open the way to the Great Palace, which contains the [[Triforce#Triforce of Courage|Triforce of Courage]]. Only the power of the combined Triforces can awaken Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, [[Ganon]]'s followers seek to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life.<ref name="manual" />
Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. This will open the way to the Great Palace, which contains the [[Triforce|Triforce of Courage]]. Only the power of the combined Triforces can awaken Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, [[Ganon]]'s followers seek to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life.<ref name="manual" />


Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles the last of the guardians, a flying creature known as Thunderbird. Afterwards, his true heart is tested by fighting his own shadow (aka [[doppelgänger]] Dark Link).<ref name="manual" /> Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the Triforce, and Link's wish awakens Zelda.<ref name="game" />
Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles the last of the guardians, a flying creature known as Thunderbird. Afterwards, his true heart is tested by fighting his own shadow (aka [[doppelgänger]] Dark Link).<ref name="manual" /> Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the Triforce, and Link's wish awakens Zelda.<ref name="game" />
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==Development and releases==
==Development and releases==
[[File:Shigeru Miyamoto GDC 2007.jpg|thumb|upright=0.75|Shigeru Miyamoto is the creator of the first game and producer of the sequel.]]
[[File:Shigeru Miyamoto GDC 2007.jpg|thumb|upright=0.75|Shigeru Miyamoto is the creator of the first game and producer of the sequel.]]
[[Shigeru Miyamoto]], the co-creator of the original [[The Legend of Zelda (video game)|''The Legend of Zelda'']], intended to make ''Zelda II: The Adventure of Link'' fundamentally different from its predecessor. A new team was assembled to develop the sequel,<ref>{{cite magazine |magazine=[[Super PLAY|Super Play]] |title=Shigeru Miyamoto Interview |language=sv |date=April 2003 |url=http://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda |publisher=Medströms Dataförlag AB |access-date=February 1, 2014 |archive-url=https://web.archive.org/web/20140204001054/http://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda |archive-date=February 4, 2014 |url-status=live}}</ref> except for Miyamoto (who is credited with the pseudonym "Miyahon") as the producer and [[Takashi Tezuka]] as the story- and scriptwriter.<ref name="credits">{{cite video game |title=Zelda II: The Adventure of Link |developer=[[Nintendo|Nintendo Co., Ltd]] |publisher=Nintendo of America Inc |date=December 1, 1988 |scene=staff credits}}</ref><ref>{{cite magazine |journal=[[Club Nintendo]] |title=Classic: Zelda und Link |language=de |date=April 1996 |page=72 |publisher=[[Nintendo of Europe]]}}</ref> ''Zelda II: The Adventure of Link'' had two directors: [[Tadashi Sugiyama]] and Yasuhisa Yamamura. Sugiyama is credited with the pseudonym "Sugiyan" as his first major project at Nintendo,<ref name="credits" /><ref>{{cite web |url=https://topics.nintendo.co.jp/c/article/f3b094b8-8f8f-11e6-9b38-063b7ac45a6d.html |title=なぜ『リンクの冒険』は当たり前にならなかったのか? |date=October 19, 2016 |publisher=[[Nintendo]] |access-date=September 29, 2019}}</ref> and Yamamura is credited with his nickname "Yamahen".<ref name="credits" /><ref name="laguide">{{cite book |title=Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening |chapter=「ゼルダの伝説 夢をみる島」開発スタッフ名鑑 |language=ja |pages=[https://www.glitterberri.com/content/zelda_series/la/staff_list/120.jpg 120], [https://www.glitterberri.com/content/zelda_series/la/staff_list/123.jpg 123] |date=July 1993 |isbn=978-4-09-102448-0 |publisher=[[Shogakukan]]}}</ref> Music composer [[Akito Nakatsuka]] is credited as "Tsukasan".<ref name="credits" /><ref>{{cite AV media notes |title=Famicom 20th Anniversary Original Sound Tracks Vol. 2 |year=2004 |publisher=[[Scitron|Scitron Digital Contents Inc.]] |id=SCDC-00318}}</ref>
[[Shigeru Miyamoto]], the co-creator of the original [[The Legend of Zelda (video game)|''The Legend of Zelda'']], intended to make ''Zelda II: The Adventure of Link'' fundamentally different from its predecessor. A new team was assembled to develop the sequel,<ref>{{cite magazine |magazine=[[Super PLAY|Super Play]] |title=Shigeru Miyamoto Interview |language=sv |date=April 2003 |url=http://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda |publisher=Medströms Dataförlag AB |access-date=February 1, 2014 |archive-url=https://web.archive.org/web/20140204001054/http://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda |archive-date=February 4, 2014 |url-status=live}}</ref> except for Miyamoto (who is credited with the pseudonym "Miyahon") as the producer and [[Takashi Tezuka]] as the story- and scriptwriter.<ref name="credits">{{cite video game |title=Zelda II: The Adventure of Link |developer=[[Nintendo|Nintendo Co., Ltd]] |publisher=Nintendo of America Inc |date=December 1, 1988 |scene=staff credits}}</ref><ref>{{cite magazine |journal=[[Club Nintendo]] |title=Classic: Zelda und Link |language=de |date=April 1996 |page=72 |publisher=[[Nintendo of Europe]]}}</ref> ''Zelda II: The Adventure of Link'' had two directors: [[Tadashi Sugiyama]] and Yasuhisa Yamamura. Sugiyama is credited with the pseudonym "Sugiyan" as his first major project at Nintendo,<ref name="credits" /><ref>{{cite web |url=https://topics.nintendo.co.jp/c/article/f3b094b8-8f8f-11e6-9b38-063b7ac45a6d.html |title=なぜ『リンクの冒険』は当たり前にならなかったのか? |date=October 19, 2016 |publisher=[[Nintendo]] |access-date=September 29, 2019 |archive-date=October 2, 2019 |archive-url=https://web.archive.org/web/20191002221701/https://topics.nintendo.co.jp/c/article/f3b094b8-8f8f-11e6-9b38-063b7ac45a6d.html |url-status=live }}</ref> and Yamamura is credited with his nickname "Yamahen".<ref name="credits" /><ref name="laguide">{{cite book |title=Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening |chapter=「ゼルダの伝説 夢をみる島」開発スタッフ名鑑 |language=ja |pages=[https://www.glitterberri.com/content/zelda_series/la/staff_list/120.jpg 120], [https://www.glitterberri.com/content/zelda_series/la/staff_list/123.jpg 123] |date=July 1993 |isbn=978-4-09-102448-0 |publisher=[[Shogakukan]]}}</ref> Music composer [[Akito Nakatsuka]] is credited as "Tsukasan".<ref name="credits" /><ref>{{cite AV media notes |title=Famicom 20th Anniversary Original Sound Tracks Vol. 2 |year=2004 |publisher=[[Scitron|Scitron Digital Contents Inc.]] |id=SCDC-00318}}</ref>


''The Adventure of Link'' was originally released on the Japan-only [[Family Computer Disk System]] (FDS) before its worldwide release. During 1988, a [[Chip shortage|shortage of ROM chips]] prevented Nintendo from releasing games according to their original schedules. The delayed products included ''The Adventure of Link'',<ref>{{cite magazine |title=Adventure of Link Delayed Again |magazine=Computer Entertainer |date=February 1988 |volume=6 |issue=11 |page=1 |url=http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_feb88.pdf}}</ref><ref>{{cite news | last = Lazzareschi | first = Carla | author-link = | title = High-Tech Crisis Forces Publishers to Make Tough Choices: Shortage of Memory Chips Hurting Video Game Makers | newspaper = LA Times | date = May 26, 1988 | url = http://articles.latimes.com/1988-05-26/business/fi-5306_1_chip-shortage | access-date = May 1, 2012 | url-status = dead | archive-url = https://web.archive.org/web/20160306035530/http://articles.latimes.com/1988-05-26/business/fi-5306_1_chip-shortage | archive-date = March 6, 2016}}</ref> while the company was preparing to release ''[[Super Mario Bros. 2]]'' for the Western audience and decided to delay ''[[Super Mario Bros. 3]]'' to 1990 shortly after its release. Like the first ''Zelda'' game, the FDS version appears to be an earlier version of the game, with a few obvious differences. In the FDS version the dungeons are all gray or green, whereas in the English cartridge release, each dungeon has a unique color. The two dungeon bosses Carrok and Volvagia (the latter being named Barba in the NES release) have different graphical appearances.<ref>{{cite web|last=Romero|first=Josh|date=September 10, 2006|title=NES Review: Zelda II: The Adventure of Link. The hero returns in 8-bits, this time to tackle side-scrolling!|url=http://www.videogamesblogger.com/2006/09/10/classic-review-zelda-ii-the-adventure-of-link.htm|url-status=live|archive-url=https://web.archive.org/web/20080516031236/http://www.videogamesblogger.com/2006/09/10/classic-review-zelda-ii-the-adventure-of-link.htm|archive-date=May 16, 2008|access-date=April 6, 2008|website=|publisher=Video Games Blogger}}</ref> The [[game over]] screen in the English version features the silhouette of [[Ganon]] from the chest up, with the text "Game Over/Return of Ganon", whereas the FDS game over screen is a plain black screen with the text "Return of Ganon/The End".<ref name="game"/> There are some slight additions and differences in the dungeons. Due to the Disk System's additional sound chip, the NES conversion lost some musical elements, especially from the title screen. On the main map, the icons denoting attacking monsters look different. The most significant change is the spending of [[experience point]]s, as Link's three attributes cost the same, unlike the worldwide release. Leveling up is very different on the FDS version, as the saved game on the disk will only let the attributes levels go as high as whatever is set the lowest{{mdash}}for example, if Life is at 5, Strength is at 4, and Magic is at 1, then it will save all as level 1.<ref>{{cite web|access-date=April 6, 2008|url=http://news.spong.com/article/7085|title=New Famicom Mini Series to see legendary Disc System titles reborn|publisher=Spong|date=July 6, 2004|archive-url=https://web.archive.org/web/20080421032146/http://news.spong.com/article/7085|archive-date=April 21, 2008|url-status=live}}</ref>
''The Adventure of Link'' was originally released on the Japan-only [[Family Computer Disk System]] (FDS) before its worldwide release. During 1988, a [[Chip shortage|shortage of ROM chips]] prevented Nintendo from releasing games according to their original schedules. The delayed products included ''The Adventure of Link'',<ref>{{cite magazine |title=Adventure of Link Delayed Again |magazine=[[Computer Entertainer]] |date=February 1988 |volume=6 |issue=11 |page=1 |url=http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_feb88.pdf |access-date=August 15, 2021 |archive-date=November 19, 2021 |archive-url=https://web.archive.org/web/20211119180204/http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_feb88.pdf |url-status=live }}</ref><ref>{{cite news | last = Lazzareschi | first = Carla | author-link = | title = High-Tech Crisis Forces Publishers to Make Tough Choices: Shortage of Memory Chips Hurting Video Game Makers | newspaper = LA Times | date = May 26, 1988 | url = https://www.latimes.com/archives/la-xpm-1988-05-26-fi-5306-story.html | access-date = May 1, 2012 | url-status = live | archive-url = https://web.archive.org/web/20160306035530/http://articles.latimes.com/1988-05-26/business/fi-5306_1_chip-shortage | archive-date = March 6, 2016}}</ref> while the company was preparing to release ''[[Super Mario Bros. 2]]'' for the Western audience and decided to delay ''[[Super Mario Bros. 3]]'' to 1990 shortly after its release. Like the first ''Zelda'' game, the FDS version appears to be an earlier version of the game, with a few obvious differences. In the FDS version the dungeons are all gray or green, whereas in the English cartridge release, each dungeon has a unique color. The two dungeon bosses Carrok and Volvagia (the latter being named Barba in the NES release) have different graphical appearances.<ref>{{cite web|last=Romero|first=Josh|date=September 10, 2006|title=NES Review: Zelda II: The Adventure of Link. The hero returns in 8-bits, this time to tackle side-scrolling!|url=http://www.videogamesblogger.com/2006/09/10/classic-review-zelda-ii-the-adventure-of-link.htm|url-status=live|archive-url=https://web.archive.org/web/20080516031236/http://www.videogamesblogger.com/2006/09/10/classic-review-zelda-ii-the-adventure-of-link.htm|archive-date=May 16, 2008|access-date=April 6, 2008|website=|publisher=Video Games Blogger}}</ref> The [[game over]] screen in the English version features the silhouette of [[Ganon]] from the chest up, with the text "Game Over/Return of Ganon", whereas the FDS game over screen is a plain black screen with the text "Return of Ganon/The End".<ref name="game"/>
There are some slight additions and differences in the dungeons. Due to the Disk System's additional sound chip, the NES conversion lost some musical elements, especially from the title screen. On the main map, the icons denoting attacking monsters look different. The most significant change is the spending of [[experience point]]s, as Link's three attributes cost the same, unlike the worldwide release. Leveling up is very different on the FDS version, as the saved game on the disk will only let the attributes levels go as high as whatever is set the lowest - for example, if Life is at 5, Strength is at 4, and Magic is at 1, then it will save all as level 1.<ref>{{cite web|access-date=April 6, 2008|url=http://news.spong.com/article/7085|title=New Famicom Mini Series to see legendary Disc System titles reborn|publisher=Spong|date=July 6, 2004|archive-url=https://web.archive.org/web/20080421032146/http://news.spong.com/article/7085|archive-date=April 21, 2008|url-status=live}}</ref>


''The Adventure of Link'' was re-released in 2003 on ''The Legend of Zelda: Collector's Edition'' disc for the [[GameCube]],<ref>{{cite web | url=http://uk.gamespot.com/gamecube/action/zeldacollectors/index.html | website=[[GameSpot]] | title=The Legend of Zelda Collector's Edition | access-date=January 15, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070323055155/http://uk.gamespot.com/gamecube/action/zeldacollectors/index.html | archive-date=March 23, 2007}}</ref> and again in 2004 as part of the [[List of Classic NES Series games|''Classic NES Series'']] for [[Game Boy Advance]],<ref>{{cite web | url=http://uk.gamespot.com/gba/rpg/famicomminithelegendofzelda/index.html | website=[[GameSpot]] | title=Classic NES Series: The Legend of Zelda | access-date=January 15, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070325172916/http://uk.gamespot.com/gba/rpg/famicomminithelegendofzelda/index.html | archive-date=March 25, 2007}}</ref> with minor changes. The intro text was changed to read "third Triforce" rather than "No.3 Triforce" and the copyright date was altered to read "1987–2004 Nintendo". The death animation removed flashing colors in an effort to prevent [[seizure]]s, replacing it with a solid red color.
''The Adventure of Link'' was re-released in 2003 on ''The Legend of Zelda: Collector's Edition'' disc for the [[GameCube]],<ref>{{cite web | url=http://uk.gamespot.com/gamecube/action/zeldacollectors/index.html | website=[[GameSpot]] | title=The Legend of Zelda Collector's Edition | access-date=January 15, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070323055155/http://uk.gamespot.com/gamecube/action/zeldacollectors/index.html | archive-date=March 23, 2007}}</ref> and again in 2004 as part of the [[List of Classic NES Series games|''Classic NES Series'']] for [[Game Boy Advance]],<ref>{{cite web | url=http://uk.gamespot.com/gba/rpg/famicomminithelegendofzelda/index.html | website=[[GameSpot]] | title=Classic NES Series: The Legend of Zelda | access-date=January 15, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070325172916/http://uk.gamespot.com/gba/rpg/famicomminithelegendofzelda/index.html | archive-date=March 25, 2007}}</ref> with minor changes. The intro text was changed to read "third Triforce" rather than "No.3 Triforce" and the copyright date was altered to read "1987–2004 Nintendo". The death animation removed flashing colors in an effort to prevent [[seizure]]s, replacing it with a solid red color.
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==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 78.14% (NES)<ref>{{cite web|title=Zelda II: The Adventure of Link|publisher=[[GameRankings]]|url=http://www.gamerankings.com/nes/563487-zelda-ii-the-adventure-of-link/index.html|access-date=January 11, 2014|archive-url=https://web.archive.org/web/20131025103803/http://www.gamerankings.com/nes/563487-zelda-ii-the-adventure-of-link/index.html|archive-date=October 25, 2013|url-status=live}}</ref><br />68.88% (GBA)<ref name="gamerankings">{{cite web|access-date=April 6, 2008|url=http://www.gamerankings.com/htmlpages2/921925.asp?q=Zelda%20II|title=Classic NES Series: Zelda II - GBA|publisher=[[GameRankings]]|date=January 1, 2008|archive-url=https://web.archive.org/web/20080421181236/http://www.gamerankings.com/htmlpages2/921925.asp?q=Zelda%20II|archive-date=April 21, 2008|url-status=live}}</ref>
| GR = 78.14% (NES)<ref>{{cite web|title=Zelda II: The Adventure of Link|publisher=[[GameRankings]]|url=http://www.gamerankings.com/nes/563487-zelda-ii-the-adventure-of-link/index.html|access-date=January 11, 2014|archive-url=https://web.archive.org/web/20131025103803/http://www.gamerankings.com/nes/563487-zelda-ii-the-adventure-of-link/index.html|archive-date=October 25, 2013|url-status=dead}}</ref><br />68.88% (GBA)<ref name="gamerankings">{{cite web|access-date=April 6, 2008|url=http://www.gamerankings.com/htmlpages2/921925.asp?q=Zelda%20II|title=Classic NES Series: Zelda II - GBA|publisher=[[GameRankings]]|date=January 1, 2008|archive-url=https://web.archive.org/web/20080421181236/http://www.gamerankings.com/htmlpages2/921925.asp?q=Zelda%20II|archive-date=April 21, 2008|url-status=dead}}</ref>
| MC = 73 / 100 (GBA)<ref name="metacritic" />
| MC = 73 / 100 (GBA)<ref name="metacritic" />
| Allgame = {{Rating|4.5|5}} (NES)<ref name="Allgame">{{cite web|access-date=July 25, 2013|url=http://www.allgame.com/game.php?id=1358&tab=review|title= Zelda II: The Adventure of Link - Review|publisher=[[Allgame]]|archive-url=https://web.archive.org/web/20100216074000/http://allgame.com/game.php?id=1358&tab=review|archive-date=February 16, 2010}}</ref><br />{{Rating|3.5|5}} (GBA)<ref>{{cite web|url=https://www.allgame.com/game.php?id=46266|title=Zelda II: The Adventure of Link (Classic NES Series) (Game Boy Advance)|archive-url=https://web.archive.org/web/20140101010101/https://www.allgame.com/game.php?id=46266|archive-date=January 1, 2014|url-status=dead|website=[[All Media Network#AllGame|AllGame]]}}</ref>
| Allgame = 4.5/5 (NES)<ref name="Allgame">{{cite web|access-date=July 25, 2013|url=http://www.allgame.com/game.php?id=1358&tab=review|title= Zelda II: The Adventure of Link - Review|publisher=[[Allgame]]|archive-url=https://web.archive.org/web/20100216074000/http://allgame.com/game.php?id=1358&tab=review|archive-date=February 16, 2010}}</ref><br />3.5/5 (GBA)<ref>{{cite web|url=https://www.allgame.com/game.php?id=46266|title=Zelda II: The Adventure of Link (Classic NES Series) (Game Boy Advance)|archive-url=https://web.archive.org/web/20140101010101/https://www.allgame.com/game.php?id=46266|archive-date=January 1, 2014|url-status=dead|website=[[All Media Network#AllGame|AllGame]]}}</ref>
| 1UP = 65 / 100 (GBA)<ref name="1up review" />
| 1UP = 65 / 100 (GBA)<ref name="1up review" />
| Dragon = {{rating|3|5}} (NES)<ref name="Dragon198"/>
| Dragon = 3/5 (NES)<ref name="Dragon198"/>
| Fam = 36 / 40 (NES)<ref name="famitsu"/>
| Fam = 36 / 40 (NES)<ref name="famitsu"/>
| GSpot = 6.9 / 10 (GBA)<ref name="gamespot review" />
| GSpot = 6.9 / 10 (GBA)<ref name="gamespot review" />
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===Original version===
===Original version===
Upon its release in North America, ''Zelda II'' was met with mostly positive reviews from critics and became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year.<ref>{{citation|title=Tracking The Elusive Nintendos|newspaper=[[Chicago Tribune]]|author=Dennis Lynch|date=March 31, 1989|url=http://articles.chicagotribune.com/1989-03-31/entertainment/8903310356_1_game-cartridges-nintendo-mania-zelda-ii|access-date=January 11, 2015|archive-url=https://web.archive.org/web/20150921161647/http://articles.chicagotribune.com/1989-03-31/entertainment/8903310356_1_game-cartridges-nintendo-mania-zelda-ii|archive-date=September 21, 2015|url-status=live}}</ref> The game ultimately sold 4.38 million copies worldwide.<ref>
Upon its release in North America, ''Zelda II'' was met with mostly positive reviews from critics and became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year.<ref>{{citation|title=Tracking The Elusive Nintendos|newspaper=[[Chicago Tribune]]|author=Dennis Lynch|date=March 31, 1989|url=https://www.chicagotribune.com/1989/03/31/tracking-the-elusive-nintendos/|access-date=January 11, 2015|archive-url=https://web.archive.org/web/20150921161647/http://articles.chicagotribune.com/1989-03-31/entertainment/8903310356_1_game-cartridges-nintendo-mania-zelda-ii|archive-date=September 21, 2015|url-status=live}}</ref> The game ultimately sold 4.38 million copies worldwide.<ref>
{{cite web|access-date=April 6, 2008|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|publisher=RPGamer|date=March 31, 2004|author=Parton, Rob|archive-url=https://web.archive.org/web/20130202170610/http://www.rpgamer.com/news/japan/rp033104.html|archive-date=February 2, 2013|url-status=dead}}
{{cite web|access-date=April 6, 2008|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|publisher=RPGamer|date=March 31, 2004|author=Parton, Rob|archive-url=https://web.archive.org/web/20130202170610/http://www.rpgamer.com/news/japan/rp033104.html|archive-date=February 2, 2013|url-status=dead}}
</ref>
</ref>
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===Re-releases===
===Re-releases===
''[[IGN]]'' said that the game is a "recommended and playable adventure" but also noted that players should not expect the same gameplay from the classic Zelda titles.<ref name="ign review">{{cite web|access-date=April 1, 2008|url=http://gameboy.ign.com/articles/560/560627p1.html|title=Zelda II: The Adventure of Link|website=IGN|date=October 26, 2004|author=Harris, Craig|archive-url=https://web.archive.org/web/20080320074126/http://gameboy.ign.com/articles/560/560627p1.html|archive-date=March 20, 2008}}</ref> ''[[1UP.com]]'' praised the game's length, saying that the players can find plenty to keep them busy for some time.<ref name="1up review">{{cite web|access-date=April 1, 2008|url=http://www.1up.com/do/reviewPage?cId=3136133&did=1|archive-url=https://web.archive.org/web/20041204063254/http://www.1up.com/do/reviewPage?cId=3136133&did=1|url-status=dead|archive-date=December 4, 2004|title=Zelda II: The Adventure of Link (Classic NES Series) (Game Boy Advance) |website=[[1UP.com]]|author=Parish, Jeremy}}</ref> ''[[Kotaku]]'' enjoyed the darker spin on the original ''Zelda'', stating that the more detailed graphics and bigger sprites made the enemies to appear more menacing and hostile, also noting that evolved combat system makes enemies to defend themselves, withdraw, or strike strategically, using the environment to their advantage.<ref>{{cite web|url=https://kotaku.com/zelda-s-black-sheep-is-my-favorite-in-the-series-1832450235|title=Zelda's 'Black Sheep' Is My Favorite In The Series|last=Tieryas|first=Peter|website=Kotaku|date=February 9, 2019 |language=en-US|access-date=June 8, 2019}}</ref> The game also received some criticism. In a 2007 retrospective, ''[[GameSpot]]'' said that while the game is "decent enough to make it worth the $5 price [on the Wii's Virtual Console]", it features "questionable design decision[s]" and can get confusing if players don't have the help of [[Strategy guide|walkthroughs]].<ref name="gamespot review">{{cite web|url=http://www.gamespot.com/reviews/zelda-ii-the-adventure-of-link-review/1900-6172040/|title=Zelda II: The Adventure of Link|author=Alex Navarro|author-link=Alex Navarro|website=[[GameSpot]]|date=June 5, 2007|access-date=April 6, 2008|archive-url=https://web.archive.org/web/20141015190635/http://www.gamespot.com/reviews/zelda-ii-the-adventure-of-link-review/1900-6172040/|archive-date=October 15, 2014|url-status=live}}</ref> The GBA version of the game has an aggregated score of 73 on [[Metacritic]],<ref name="metacritic">{{cite web|access-date=April 1, 2008|url=http://www.metacritic.com/games/platforms/gba/zelda2theadventureoflinkclassicnesseries?q=zelda%20ii|title=Zelda II: The Adventure of Link (Classic NES Series)|website=[[Metacritic]]|archive-url=https://web.archive.org/web/20080421084157/http://www.metacritic.com/games/platforms/gba/zelda2theadventureoflinkclassicnesseries?q=zelda%20ii|archive-date=April 21, 2008|url-status=live}}</ref> which is the lowest score of the ''Zelda'' series.
''[[IGN]]'' said that the game is a "recommended and playable adventure" but also noted that players should not expect the same gameplay from the classic Zelda titles.<ref name="ign review">{{cite web|access-date=April 1, 2008|url=http://gameboy.ign.com/articles/560/560627p1.html|title=Zelda II: The Adventure of Link|website=IGN|date=October 26, 2004|author=Harris, Craig|archive-url=https://web.archive.org/web/20080320074126/http://gameboy.ign.com/articles/560/560627p1.html|archive-date=March 20, 2008}}</ref> ''[[1UP.com]]'' praised the game's length, saying that the players can find plenty to keep them busy for some time.<ref name="1up review">{{cite web|access-date=April 1, 2008|url=http://www.1up.com/do/reviewPage?cId=3136133&did=1|archive-url=https://web.archive.org/web/20041204063254/http://www.1up.com/do/reviewPage?cId=3136133&did=1|url-status=dead|archive-date=December 4, 2004|title=Zelda II: The Adventure of Link (Classic NES Series) (Game Boy Advance) |website=[[1UP.com]]|author=Parish, Jeremy}}</ref> ''[[Kotaku]]'' enjoyed the darker spin on the original ''Zelda'', stating that the more detailed graphics and bigger sprites made enemies appear more menacing and hostile, also noting that an evolved combat system makes enemies able to defend themselves, withdraw, or strike strategically, using the environment to their advantage.<ref>{{cite web|url=https://kotaku.com/zelda-s-black-sheep-is-my-favorite-in-the-series-1832450235|title=Zelda's 'Black Sheep' Is My Favorite In The Series|last=Tieryas|first=Peter|website=Kotaku|date=February 9, 2019|language=en-US|access-date=June 8, 2019|archive-date=June 8, 2019|archive-url=https://web.archive.org/web/20190608164103/https://kotaku.com/zelda-s-black-sheep-is-my-favorite-in-the-series-1832450235|url-status=live}}</ref> The game also received some criticism. In a 2007 retrospective, ''[[GameSpot]]'' said that while the game is "decent enough to make it worth the $5 price [on the Wii's Virtual Console]", it features "questionable design decision[s]" and can get confusing if players don't have the help of [[Strategy guide|walkthroughs]].<ref name="gamespot review">{{cite web|url=http://www.gamespot.com/reviews/zelda-ii-the-adventure-of-link-review/1900-6172040/|title=Zelda II: The Adventure of Link|author=Alex Navarro|author-link=Alex Navarro|website=[[GameSpot]]|date=June 5, 2007|access-date=April 6, 2008|archive-url=https://web.archive.org/web/20141015190635/http://www.gamespot.com/reviews/zelda-ii-the-adventure-of-link-review/1900-6172040/|archive-date=October 15, 2014|url-status=live}}</ref> The GBA version of the game has an aggregated score of 73 on [[Metacritic]].<ref name="metacritic">{{cite web|access-date=April 1, 2008|url=http://www.metacritic.com/games/platforms/gba/zelda2theadventureoflinkclassicnesseries?q=zelda%20ii|title=Zelda II: The Adventure of Link (Classic NES Series)|website=[[Metacritic]]|archive-url=https://web.archive.org/web/20080421084157/http://www.metacritic.com/games/platforms/gba/zelda2theadventureoflinkclassicnesseries?q=zelda%20ii|archive-date=April 21, 2008|url-status=live}}</ref>


==Legacy==
==Legacy==
The game introduced or expanded many enduring elements of the ''Zelda'' series. For example, a greater variety of [[non-player character]]s (NPCs) have more pivotal roles in Link's quests.<ref>{{cite web|access-date=April 6, 2008|url=http://www.ign.com/blogs/hyrule-times/2006/04/14/retrospective-zelda-ii-the-adventure-of-link|title=Retrospective: Zelda II: The Adventure of Link|website=IGN|date=April 14, 2006|archive-url=https://web.archive.org/web/20120829010222/http://www.ign.com/blogs/hyrule-times/2006/04/14/retrospective-zelda-ii-the-adventure-of-link|archive-date=August 29, 2012|url-status=dead}}</ref> ''Zelda II'' is one of the first games with NPCs traveling with their own agendas, giving the world a life of its own rather than being a simple stage for the story to unfold.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/1788/the_gamasutra_quantum_leap_awards_.php?page=3|title=The Gamasutra Quantum Leap Awards: Storytelling (Page 3)|website=[[Gamasutra]]|date=November 3, 2006|access-date=January 11, 2015|archive-url=https://web.archive.org/web/20141218043551/http://www.gamasutra.com/view/feature/1788/the_gamasutra_quantum_leap_awards_.php?page=3|archive-date=December 18, 2014|url-status=live}}</ref> The use of metered [[magic (gaming)|magic]] and spells has also carried over into other ''Zelda'' games. The [[Triforce|Triforce of Courage]] is introduced in ''The Adventure of Link'' with an important role in later ''Zelda'' games, as it is strongly associated with Link. [[Recurring characters in The Legend of Zelda series#Dark Link|Dark Link]] is a version of Link's Shadow that appears in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', a similar Link clone called Shadow Link appears in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', and yet another appears in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', as well as in ''A Link Between Worlds''.<ref>{{cite news|access-date=April 1, 2008|url=https://www.questia.com/read/1G1-60392684|title=Mega Mirror: Help your elf|newspaper=[[Daily Mirror]]|date=February 6, 1999}}</ref>
The game introduced or expanded many enduring elements of the ''Zelda'' series. For example, a greater variety of [[non-player character]]s (NPCs) have more pivotal roles in Link's quests.<ref>{{cite web|access-date=April 6, 2008|url=http://www.ign.com/blogs/hyrule-times/2006/04/14/retrospective-zelda-ii-the-adventure-of-link|title=Retrospective: Zelda II: The Adventure of Link|website=IGN|date=April 14, 2006|archive-url=https://web.archive.org/web/20120829010222/http://www.ign.com/blogs/hyrule-times/2006/04/14/retrospective-zelda-ii-the-adventure-of-link|archive-date=August 29, 2012|url-status=dead}}</ref> ''Zelda II'' is one of the first games with NPCs traveling with their own agendas, giving the world a life of its own rather than being a simple stage for the story to unfold.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/1788/the_gamasutra_quantum_leap_awards_.php?page=3|title=The Gamasutra Quantum Leap Awards: Storytelling (Page 3)|website=[[Gamasutra]]|date=November 3, 2006|access-date=January 11, 2015|archive-url=https://web.archive.org/web/20141218043551/http://www.gamasutra.com/view/feature/1788/the_gamasutra_quantum_leap_awards_.php?page=3|archive-date=December 18, 2014|url-status=live}}</ref> The use of metered [[magic (gaming)|magic]] and spells has also carried over into other ''Zelda'' games. The [[Triforce|Triforce of Courage]] is introduced in ''The Adventure of Link'' with an important role in later ''Zelda'' games, as it is strongly associated with Link. [[Recurring characters in The Legend of Zelda series#Dark Link|Dark Link]] is a version of Link's Shadow that appears in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', a similar Link clone called Shadow Link appears in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', and yet another appears in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', as well as in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''.<ref>{{cite news|access-date=April 1, 2008|url=https://www.questia.com/read/1G1-60392684|title=Mega Mirror: Help your elf|newspaper=[[Daily Mirror]]|date=February 6, 1999}}</ref>


''The Adventure of Link'' is one of the first games to significantly combine [[role-playing video game]] and [[platform game|platforming]] elements.<ref>{{cite web|access-date=April 6, 2008|url=http://wii.ign.com/articles/793/793966p1.html|title=Zelda II: The Adventure of Link Review|website=IGN|date=June 4, 2007|author=Thomas, Lucas M.|archive-url=https://web.archive.org/web/20080516211348/http://wii.ign.com/articles/793/793966p1.html|archive-date=May 16, 2008|url-status=dead}}</ref> Over the next few years, a number of Japanese-made games appeared with a similar format; major games such as ''[[Cadash]]'' (1989) closely resemble ''The Adventure of Link'', with side-scrolling platform stages supplemented by RPG-like statistical systems, weapons, armor, and magic spells.{{Citation needed|date=June 2020}}
''The Adventure of Link'' is one of the first games to significantly combine [[role-playing video game]] and [[platform game|platforming]] elements.<ref>{{cite web|access-date=April 6, 2008|url=http://wii.ign.com/articles/793/793966p1.html|title=Zelda II: The Adventure of Link Review|website=IGN|date=June 4, 2007|author=Thomas, Lucas M.|archive-url=https://web.archive.org/web/20080516211348/http://wii.ign.com/articles/793/793966p1.html|archive-date=May 16, 2008|url-status=dead}}</ref> Over the next few years, a number of Japanese-made games appeared with a similar format; major games such as ''[[Cadash]]'' (1989) closely resemble ''The Adventure of Link'', with side-scrolling platform stages supplemented by RPG-like statistical systems, weapons, armor, and magic spells.{{Citation needed|date=June 2020}}


Most of the sages{{what|date=December 2022}} in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' bear the same names as towns from ''The Adventure of Link'' (Rauru, Ruto, Saria, Nabooru, and Darunia; excluding Impa). The town of Mido shares the name of a character in Kokiri Forest. In the in-game chronology, the towns were named after the characters. ''The Adventure of Link'' is the only ''Zelda'' game of the main English releases not to use "''The Legend of Zelda''" in its title, the only ''Zelda'' game to feature cumulative lives and therefore the only game in the series to include [[1-up]] dolls.<ref>{{cite web|access-date=April 1, 2008|url=http://www.gamingtarget.com/article.php?artid=7148|title=Zelda II: The Adventure of Link|publisher=Gaming Target|date=June 28, 2007|author=Scalzo, John|archive-url=https://web.archive.org/web/20080430124437/http://www.gamingtarget.com/article.php?artid=7148|archive-date=April 30, 2008|url-status=live}}</ref> The subsequent ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' for the [[Super Nintendo Entertainment System|Super Famicom]] in 1991 follows new Link and Zelda characters and returns to the top-down style of the original.
Five of the sages in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' bear the same names as towns from ''The Adventure of Link'' (Rauru, Ruto, Saria, Nabooru, and Darunia; excluding Impa). The town of Mido shares the name of a character in Kokiri Forest. In the in-game chronology, the towns were named after the characters. ''The Adventure of Link'' is the only ''Zelda'' game of the main English releases not to use "''The Legend of Zelda''" in its title, the only ''Zelda'' game to feature cumulative lives and therefore the only game in the series to include [[Life (video games)#Extra lives|1-up]] dolls.<ref>{{cite web|access-date=April 1, 2008|url=http://www.gamingtarget.com/article.php?artid=7148|title=Zelda II: The Adventure of Link|publisher=Gaming Target|date=June 28, 2007|author=Scalzo, John|archive-url=https://web.archive.org/web/20080430124437/http://www.gamingtarget.com/article.php?artid=7148|archive-date=April 30, 2008|url-status=live}}</ref> The subsequent ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' for the [[Super Nintendo Entertainment System|Super Famicom]] in 1991 follows new Link and Zelda characters and returns to the top-down style of the original.


There are a small number of side-scrolling areas in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', mainly tunnels and caves. The series left the top-down style again in 1998 with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' for [[Nintendo 64]], with [[3D computer graphics|3D graphics]].<ref>{{cite web|access-date=April 1, 2008|url=http://wii.ign.com/articles/757/757573p1.html|title=The Legend of Zelda: A Link to the Past VC Review|website=IGN|date=January 22, 2007|author=Thomas, Lucas M.|archive-url=https://web.archive.org/web/20120217111537/http://wii.ign.com/articles/757/757573p1.html|archive-date=February 17, 2012|url-status=dead}}</ref> A new version of the composition "Temple", arranged by Shogo Sakai, is featured in ''[[Super Smash Bros. Melee]]'', where it is played during the "Hyrule Temple" stage and the "Underground Maze" level. A variation of the track, as well as a new version of the "Great Palace" level song, also appears in ''[[Super Smash Bros. Brawl]]''. The track was later once again updated and appeared twice, as the "[[StreetPass]] Battle Theme" as well as a slower version for the "Battle Victory" music, in the [[Nintendo 3DS]] game ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''. The StreetPass battle mode is itself inspired by the final boss fight of ''Zelda II''; StreetPass fights occur between one player as Link and the other player as Shadow/Dark Link. The Famicom Disk System version of the composition "Battle Theme" was reused as the "Miniboss Theme" in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.
There are a small number of side-scrolling areas in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', mainly tunnels and caves. The series left the top-down style again in 1998 with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' for [[Nintendo 64]], with [[3D computer graphics|3D graphics]].<ref>{{cite web|access-date=April 1, 2008|url=http://wii.ign.com/articles/757/757573p1.html|title=The Legend of Zelda: A Link to the Past VC Review|website=IGN|date=January 22, 2007|author=Thomas, Lucas M.|archive-url=https://web.archive.org/web/20120217111537/http://wii.ign.com/articles/757/757573p1.html|archive-date=February 17, 2012|url-status=dead}}</ref> A new version of the composition "Temple", arranged by Shogo Sakai, is featured in ''[[Super Smash Bros. Melee]]'', where it is played during the "Hyrule Temple" stage and the "Underground Maze" level. A variation of the track, as well as a new version of the "Great Palace" level song, also appears in ''[[Super Smash Bros. Brawl]]''. The track was later once again updated and appeared twice, as the "[[StreetPass]] Battle Theme" as well as a slower version for the "Battle Victory" music, in the [[Nintendo 3DS]] game ''A Link Between Worlds''. The StreetPass battle mode is itself inspired by the final boss fight of ''Zelda II''; StreetPass fights occur between one player as Link and the other player as Shadow/Dark Link. The Famicom Disk System version of the composition "Battle Theme" was reused as the "Miniboss Theme" in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.


''Zelda II'' was very influential to other NES games like ''[[Faxanadu]]'', ''[[Moon Crystal]]'', and ''[[The Battle of Olympus]]''.<ref>{{cite web|url=http://www.1up.com/features/hidden-gems-rest-nes?pager.offset=1|archive-url=https://web.archive.org/web/20160305041207/http://www.1up.com/features/hidden-gems-rest-nes?pager.offset=1|url-status=dead|archive-date=March 5, 2016|title=Hidden Gems: The Rest of the NES|date=March 5, 2016|access-date=August 21, 2018}}</ref> The game ''[[Shovel Knight]]'' pays homage to ''Zelda II''{{'}}s iconic {{not a typo|downthrusting-sword}} jump. ''[[Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!]]'' was intended to play like ''Zelda II'' and pays homage to it.<ref>{{cite web | url=https://www.ign.com/articles/2012/08/28/adventure-time-3ds-zelda-ii-in-the-land-of-ooo | first=Audrey | last=Drake | date=August 28, 2012 | title=Adventure Time 3DS: Zelda II in the Land of Ooo | work=IGN}}</ref>
''Zelda II'' was very influential to other NES games like ''[[Faxanadu]]'', ''[[Moon Crystal]]'', and ''[[The Battle of Olympus]]''.<ref>{{cite web|url=http://www.1up.com/features/hidden-gems-rest-nes?pager.offset=1|archive-url=https://web.archive.org/web/20160305041207/http://www.1up.com/features/hidden-gems-rest-nes?pager.offset=1|url-status=dead|archive-date=March 5, 2016|title=Hidden Gems: The Rest of the NES|date=March 5, 2016|access-date=August 21, 2018}}</ref> Some recent games that take more direct inspiration from ''Zelda II'' include ''[[Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!]]'', which is intended to play like ''Zelda II'' and pays homage to it,<ref>{{cite web | url=https://www.ign.com/articles/2012/08/28/adventure-time-3ds-zelda-ii-in-the-land-of-ooo | first=Audrey | last=Drake | date=August 28, 2012 | title=Adventure Time 3DS: Zelda II in the Land of Ooo | work=IGN | access-date=June 28, 2020 | archive-date=June 28, 2020 | archive-url=https://web.archive.org/web/20200628235205/https://www.ign.com/articles/2012/08/28/adventure-time-3ds-zelda-ii-in-the-land-of-ooo | url-status=live }}</ref> ''[[Elliot Quest]]'',<ref>{{cite web|url=https://ansimuz.com/elliotquest|title=Elliot Quest|website=Ansimuz Games|access-date=October 31, 2023|archive-date=October 31, 2023|archive-url=https://web.archive.org/web/20231031235117/https://ansimuz.com/elliotquest/|url-status=live}}</ref> and ''[[Phoenotopia: Awakening]]'':<ref>{{cite web|date=May 31, 2017|url=https://phoenotopia.tumblr.com/post/161306568913/progress-update-zy|title=Progress Update ZY|website=Quell's Dev Blog|access-date=October 31, 2023|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817180813/https://phoenotopia.tumblr.com/post/161306568913/progress-update-zy|url-status=live}}</ref> all of these games feature side-scrolling combat areas connected by a larger top-down overworld map and comprise a small genre of ''Zelda II''-like games.


==Notes==
==Notes==
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==External links==
==External links==
{{Commons category}}
{{Wikiquote}}
{{Wikiquote}}
* {{Official website|http://www.zelda.com/universe/game/link/}}
* {{Official website|http://www.zelda.com/universe/game/link/}}
* [https://www.nintendo.com/jp/famicom/software/zelda2/index.html ''The Legend of Zelda 2: Link no Bōken''] on the [[Famicom]] 40th Anniversary page {{in lang|ja}}


{{The Legend of Zelda}}
{{The Legend of Zelda}}
{{Authority control}}
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{{Portal bar|Video games|1980s|Japan}}
{{Good article}}
{{Authority control}}


[[Category:1987 video games]]
[[Category:1987 video games]]
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[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Switch Online games]]
[[Category:Nintendo Switch Online games]]
[[Category:Side-scrolling platform games]]
[[Category:Side-scrolling platformers]]
[[Category:Side-scrolling role-playing video games]]
[[Category:Side-scrolling role-playing video games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]

Revision as of 04:44, 11 September 2024

Zelda II: The Adventure of Link
North American box art
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)Tadashi Sugiyama
Yasuhisa Yamamura
Producer(s)Shigeru Miyamoto
Designer(s)Kazunobu Shimizu
Programmer(s)
  • Kazuaki Morita
  • Tatsuo Nishiyama
  • Shigehiro Kasamatsu
  • Yasunari Nishida
  • Toshihiko Nakago
Writer(s)Takashi Tezuka
Composer(s)Akito Nakatsuka
SeriesThe Legend of Zelda
Platform(s)Famicom Disk System
Nintendo Entertainment System
GameCube
Game Boy Advance
Release
  • Famicom Disk System
    • JP: January 14, 1987
  • NES
    • PAL: September 26, 1988
    • NA: December 1, 1988[1]
  • Re-releases
    • GameCube
      • PAL: November 14, 2003
      • NA: November 17, 2003
      • JP: April 1, 2004
    • Game Boy Advance
      • JP: August 10, 2004
      • NA: October 25, 2004
      • PAL: January 7, 2005
Genre(s)Action role-playing, platform
Mode(s)Single-player

Zelda II: The Adventure of Link[a] is an action role-playing game developed and published by Nintendo. It is the second installment in the Legend of Zelda series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the original The Legend of Zelda. Zelda II was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.

The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game's emphasis on side-scrolling and role-playing elements is a significant departure from its predecessor. For much of the series' three-decade history, the game technically served as the only sequel to the original game, as all other entries in the series are either prequels or occur in an alternative reality, according to the official Zelda timeline. This changed with the release of Breath of the Wild in 2017 and Tears of the Kingdom in 2023, which serve as the latest chapters to the Zelda continuity.[3]

The game was a critical and financial success and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements, such as experience points and limited lives have not been used since in canonical games. The Adventure of Link was followed by A Link to the Past for the Super Nintendo Entertainment System in 1991.

Gameplay

Zelda II: The Adventure of Link is an action role-playing game, bearing little resemblance to the first or later entries in the Legend of Zelda series. It features side-scrolling areas within a larger top-down world map, unlike the exclusively top-down perspective of the first game. The side-scrolling gameplay and experience system are similar to features of the Castlevania series, especially Castlevania II: Simon's Quest. The game incorporates a strategic combat system, a proximity continue system based on lives, an experience points system, magic spells, and more interaction with non-player characters. Apart from the non-canonical CD-i The Legend of Zelda games, Link: The Faces of Evil and Zelda: The Wand of Gamelon, no other game in the series includes a life feature. The side angle is occasionally seen in Link's Awakening and the other Game Boy entries, which rely primarily on the top-down view.[4]

Experience levels

In this installment, Link gains experience points to upgrade his Attack, Magic, and Life attributes by defeating enemies.[5] He can raise each of these attributes a maximum of seven levels above their starting point. A level increase for Attack, Magic, or Life will respectively increase the sword's offensive power, decrease the amount of magic needed to cast spells, and reduce the damage Link takes from enemy attacks.

In the Western version of the game, each attribute requires a different amount of experience to level up, with Life requiring the fewest points to level and Attack requiring the most. When enough points are acquired to raise an attribute, the player may choose to level up that attribute or to cancel and continue gaining experience points towards the next level in another attribute. In the original Japanese version, all attributes require the same number of experience points to level up, and the required number is lower; however, if the player loses all lives, the levels of all attributes will be reset to the lowest of the three (while level upgrades in the Western version are permanent). Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself.[5] Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each, permanently increasing his life points and magic points respectively. Other games in The Legend of Zelda series only allow Link to increase his strength through new weapons, items, and Heart Containers. Certain enemies drain Link's experience when they attack, but he will never lose a level once raised.[4] When a game ends or is saved, the cartridge records Link's current ability levels and the number of experience points required for the next increase but resets his accumulated points to zero.

Overworld map and side-scrolling

Overworld view of Death Mountain

The Adventure of Link has a dual-mode dynamic of top-down view and side-scrolling view. This duality of either traveling or entering combat is one of many aspects adapted from the role-playing genre. The overworld, the area where the majority of the action occurs in other Zelda games, has a top-down perspective, but it now serves as a navigational map to the other areas. While traversing Hyrule, figures randomly appear around the player: a small blob denoting easy enemies, a large biped denoting harder enemies, and a Fairy to refill Link's health. The game switches to side-scrolling mode when Link steps onto particular spots in the overworld map to enter towns, buildings, or caves, or when he encounters wandering monsters. This mode has most of the action and danger.[4]

Combat system

The Adventure of Link has a more complex combat system than its predecessor. Armed with a sword and shield, Link must alternate between standing and crouching positions to attack enemies and defend himself; for example, the Iron Knuckle enemy changes the height of its attack and its shield depending on Link's current stance, forcing Link to change stances until he has a chance to attack safely. Link has the ability to jump, which can be used for attacking tall or airborne enemies and can be used for evasion. Eventually, he can learn techniques for midair downward and upward stabs.[4]

Magic and special items

Though the Zelda series is based on Link collecting items in order to progress in the game, these special items grant abilities that either remain in permanent use for the rest of the game or can only be activated in the overworld. In place of actively used items, The Adventure of Link features eight magic spells for Link to use during action scenes. Each spell is learned from a different wise man in one of the eight towns within Hyrule. Link often must complete side-quests, such as retrieving lost items, before they will teach him their spells. Some spells and items are necessary for advancing in the game. The Life spell becomes the main means of recovering health during action scenes, because healing Fairies are rare.[4]

Replay

Like its predecessor, The Adventure of Link allows storing up to three game sessions in the cartridge's memory. Once the game has been completed, selecting the corresponding file in the main menu allows starting a new game. This preserves the acquired experience levels, techniques, and magic spells - but no special items, Heart and Magic containers, or extra lives, which must be obtained again.[4]

Plot

Zelda under an enchanted sleep

Several years after the events of The Legend of Zelda,[6] the now-16-year-old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the titular "Legend of Zelda". Zelda's brother tried to force her into telling their recently deceased father's secrets concerning the Triforce. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, hoping she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.[5]

Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. Only the power of the combined Triforces can awaken Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life.[5]

Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles the last of the guardians, a flying creature known as Thunderbird. Afterwards, his true heart is tested by fighting his own shadow (aka doppelgänger Dark Link).[5] Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the Triforce, and Link's wish awakens Zelda.[4]

Development and releases

Shigeru Miyamoto is the creator of the first game and producer of the sequel.

Shigeru Miyamoto, the co-creator of the original The Legend of Zelda, intended to make Zelda II: The Adventure of Link fundamentally different from its predecessor. A new team was assembled to develop the sequel,[7] except for Miyamoto (who is credited with the pseudonym "Miyahon") as the producer and Takashi Tezuka as the story- and scriptwriter.[8][9] Zelda II: The Adventure of Link had two directors: Tadashi Sugiyama and Yasuhisa Yamamura. Sugiyama is credited with the pseudonym "Sugiyan" as his first major project at Nintendo,[8][10] and Yamamura is credited with his nickname "Yamahen".[8][11] Music composer Akito Nakatsuka is credited as "Tsukasan".[8][12]

The Adventure of Link was originally released on the Japan-only Family Computer Disk System (FDS) before its worldwide release. During 1988, a shortage of ROM chips prevented Nintendo from releasing games according to their original schedules. The delayed products included The Adventure of Link,[13][14] while the company was preparing to release Super Mario Bros. 2 for the Western audience and decided to delay Super Mario Bros. 3 to 1990 shortly after its release. Like the first Zelda game, the FDS version appears to be an earlier version of the game, with a few obvious differences. In the FDS version the dungeons are all gray or green, whereas in the English cartridge release, each dungeon has a unique color. The two dungeon bosses Carrok and Volvagia (the latter being named Barba in the NES release) have different graphical appearances.[15] The game over screen in the English version features the silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", whereas the FDS game over screen is a plain black screen with the text "Return of Ganon/The End".[4]

There are some slight additions and differences in the dungeons. Due to the Disk System's additional sound chip, the NES conversion lost some musical elements, especially from the title screen. On the main map, the icons denoting attacking monsters look different. The most significant change is the spending of experience points, as Link's three attributes cost the same, unlike the worldwide release. Leveling up is very different on the FDS version, as the saved game on the disk will only let the attributes levels go as high as whatever is set the lowest - for example, if Life is at 5, Strength is at 4, and Magic is at 1, then it will save all as level 1.[16]

The Adventure of Link was re-released in 2003 on The Legend of Zelda: Collector's Edition disc for the GameCube,[17] and again in 2004 as part of the Classic NES Series for Game Boy Advance,[18] with minor changes. The intro text was changed to read "third Triforce" rather than "No.3 Triforce" and the copyright date was altered to read "1987–2004 Nintendo". The death animation removed flashing colors in an effort to prevent seizures, replacing it with a solid red color.

Zelda II was released as the 100th game on the Wii's Virtual Console in 2007: in Japan on January 23,[19][20] in Europe and Australia on February 9 and in North America on June 4.[21] The text changes are not present in this version, but it does feature the solid red color in the death animations from the GameCube and Game Boy Advance versions. It was re-released again on the Nintendo 3DS's Virtual Console in September 2011, alongside the first Zelda game, as part of the "3DS Ambassadors" program. It is one of ten NES games for owners who purchased 3DS consoles before the price drop.[22] It was later made available for all 3DS owners in Japan on June 6, 2012,[23] in Europe on September 13,[24] and in North America on November 22.[25] The game was also re-released on the Wii U's Virtual Console in September 2013.[26][27] It is one of the 30 games in the NES Classic Edition, a miniature replica of the Nintendo Entertainment System, released on November 10, 2016, in Australia and Japan and one day later in North America and Europe.

Reception

Original version

Upon its release in North America, Zelda II was met with mostly positive reviews from critics and became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year.[40] The game ultimately sold 4.38 million copies worldwide.[41]

In 1987, Famicom Tsūshin (now Famitsu) gave it a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 8, 10, 9, and 9 out of 10. This made it their second highest-rated game of 1987, behind only Dragon Quest II. These were also the only two games to have received a Famitsu score of 35/40 or above up until 1987.[35] Play magazine praised the unique gameplay, describing it as combination of unique elements that creates an action-RPG experience unlike any other.[39] Nintendo Power said that the game was "an entertaining and natural step in the franchise's evolution",[38] and awarded it the Game of the Year Award for 1988. In 1990, Nintendo Power's special edition Pak Source gave it ratings of 4/5 for Graphic and Sound, 3.5/5 for Play Control, 4.5/5 for Challenge, and 4/5 for Theme Fun.[42] In 1992 Total! magazine awarded an 82% rating, due in great part to mediocre sub-scores for music and graphics.[43] A 1993 review in Dragon by Sandy Petersen, gave 3 out of 5 stars.[34]

In 1997, Electronic Gaming Monthly listed Zelda II as number 72 on its "100 Best Games of All Time", saying that while the other three extant games in the series were better (The Legend of Zelda, A Link to the Past, and Link's Awakening all placed within the top 30), it was still a masterpiece, featuring outstanding gameplay and a much larger quest than its predecessor.[44] Zelda II was rated the 110th best game made on a Nintendo system in Nintendo Power's Top 200 Games list.[45] In August 2008, Nintendo Power listed it as the 12th best Nintendo Entertainment System video game, describing it as a radical and refreshing departure from its predecessor.[46]

Re-releases

IGN said that the game is a "recommended and playable adventure" but also noted that players should not expect the same gameplay from the classic Zelda titles.[37] 1UP.com praised the game's length, saying that the players can find plenty to keep them busy for some time.[33] Kotaku enjoyed the darker spin on the original Zelda, stating that the more detailed graphics and bigger sprites made enemies appear more menacing and hostile, also noting that an evolved combat system makes enemies able to defend themselves, withdraw, or strike strategically, using the environment to their advantage.[47] The game also received some criticism. In a 2007 retrospective, GameSpot said that while the game is "decent enough to make it worth the $5 price [on the Wii's Virtual Console]", it features "questionable design decision[s]" and can get confusing if players don't have the help of walkthroughs.[36] The GBA version of the game has an aggregated score of 73 on Metacritic.[30]

Legacy

The game introduced or expanded many enduring elements of the Zelda series. For example, a greater variety of non-player characters (NPCs) have more pivotal roles in Link's quests.[48] Zelda II is one of the first games with NPCs traveling with their own agendas, giving the world a life of its own rather than being a simple stage for the story to unfold.[49] The use of metered magic and spells has also carried over into other Zelda games. The Triforce of Courage is introduced in The Adventure of Link with an important role in later Zelda games, as it is strongly associated with Link. Dark Link is a version of Link's Shadow that appears in Ocarina of Time, a similar Link clone called Shadow Link appears in Four Swords Adventures, and yet another appears in Spirit Tracks, as well as in A Link Between Worlds.[50]

The Adventure of Link is one of the first games to significantly combine role-playing video game and platforming elements.[51] Over the next few years, a number of Japanese-made games appeared with a similar format; major games such as Cadash (1989) closely resemble The Adventure of Link, with side-scrolling platform stages supplemented by RPG-like statistical systems, weapons, armor, and magic spells.[citation needed]

Five of the sages in Ocarina of Time bear the same names as towns from The Adventure of Link (Rauru, Ruto, Saria, Nabooru, and Darunia; excluding Impa). The town of Mido shares the name of a character in Kokiri Forest. In the in-game chronology, the towns were named after the characters. The Adventure of Link is the only Zelda game of the main English releases not to use "The Legend of Zelda" in its title, the only Zelda game to feature cumulative lives and therefore the only game in the series to include 1-up dolls.[52] The subsequent A Link to the Past for the Super Famicom in 1991 follows new Link and Zelda characters and returns to the top-down style of the original.

There are a small number of side-scrolling areas in Link's Awakening, mainly tunnels and caves. The series left the top-down style again in 1998 with Ocarina of Time for Nintendo 64, with 3D graphics.[53] A new version of the composition "Temple", arranged by Shogo Sakai, is featured in Super Smash Bros. Melee, where it is played during the "Hyrule Temple" stage and the "Underground Maze" level. A variation of the track, as well as a new version of the "Great Palace" level song, also appears in Super Smash Bros. Brawl. The track was later once again updated and appeared twice, as the "StreetPass Battle Theme" as well as a slower version for the "Battle Victory" music, in the Nintendo 3DS game A Link Between Worlds. The StreetPass battle mode is itself inspired by the final boss fight of Zelda II; StreetPass fights occur between one player as Link and the other player as Shadow/Dark Link. The Famicom Disk System version of the composition "Battle Theme" was reused as the "Miniboss Theme" in The Minish Cap.

Zelda II was very influential to other NES games like Faxanadu, Moon Crystal, and The Battle of Olympus.[54] Some recent games that take more direct inspiration from Zelda II include Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!, which is intended to play like Zelda II and pays homage to it,[55] Elliot Quest,[56] and Phoenotopia: Awakening:[57] all of these games feature side-scrolling combat areas connected by a larger top-down overworld map and comprise a small genre of Zelda II-like games.

Notes

  1. ^ The full Japanese title varies between sources: the in-game title screen and product packaging supplement the main Japanese title Link no Bōken (Japanese: リンクの冒険, Hepburn: Rinku no Bōken) by displaying the English subtitle The Legend of Zelda 2 above it; a TV ad for the game pronounces the title as Zelda no Densetsu – Part 2: Link no Bōken (ゼルダの伝説パート2 リンクの冒険, Zeruda no Densetsu Pāto Tsū: Rinku no Bōken).[2]

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