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| owner = [[Nintendo]]
| owner = [[Nintendo]]
| years = 1981–present
| years = 1981–present
| video_games = [[List of Donkey Kong video games|List of games]]
| video_games = [[List of Donkey Kong video games|List of video games]]
| animated_series = {{ubl|''[[Saturday Supercade]]''|''[[Captain N: The Game Master]]''|''[[Donkey Kong Country (TV series)|Donkey Kong Country]]''}}
| animated_series = {{ubl|''[[Saturday Supercade]]''|''[[Captain N: The Game Master]]''|''[[Donkey Kong Country (TV series)|Donkey Kong Country]]''}}
| films = ''[[The Super Mario Bros. Movie]]'' (2023)
| films = ''[[The Super Mario Bros. Movie]]'' (2023)
| music = "[[Aquatic Ambience]]"<br>"[[DK Rap]]"
| music = "[[Aquatic Ambience]]"<br>"[[DK Rap]]"
| toys = [[Lego Super Mario]]
| attractions = [[Super Nintendo World]]
| attractions = [[Super Nintendo World]]
| otherlabel1 = Related franchise(s)
| otherlabel1 = Related franchise(s)
| otherdata1 = {{ubl|''[[Mario (franchise)|Mario]]''|''[[Banjo-Kazooie]]''|''[[Conker (series)|Conker]]''}}
| otherdata1 = {{ubl|''[[Mario (franchise)|Mario]]''|''[[Banjo-Kazooie]]''|''[[Conker (series)|Conker]]''}}
}}
}}
{{Nihongo foot|'''''Donkey Kong'''''|ドンキーコング|Donkī Kongu|{{IPA-ja|doŋ.kiː koŋ.ɡɯ|}}|lead=yes|group=lower-alpha}} is a [[video game]] series and [[media franchise]] created by the Japanese game designer [[Shigeru Miyamoto]] for [[Nintendo]]. The franchise follows the adventures of [[Donkey Kong (character)|Donkey Kong]], a large, powerful gorilla. [[List of Donkey Kong video games|''Donkey Kong'' games]] include the original [[arcade game]] trilogy by [[Nintendo R&D1]]; the '''''Donkey Kong Country''''' series by [[Rare (company)|Rare]] and [[Retro Studios]]; and the '''''Mario vs. Donkey Kong''''' series by [[Nintendo Software Technology]]. Various studios have developed [[Spin-off (media)|spin-offs]] in genres such as [[edutainment]], [[puzzle video game|puzzle]], [[racing game|racing]], and [[Rhythm game|rhythm]]. The franchise also incorporates animation, printed media, theme parks, and merchandise.
{{Nihongo foot|'''''Donkey Kong'''''|ドンキーコング|Donkī Kongu|{{IPA|ja|doŋ.kiː koŋ.ɡɯ|}}|lead=yes|group=lower-alpha}} is a [[video game]] series and [[media franchise]] created by the Japanese game designer [[Shigeru Miyamoto]] for [[Nintendo]]. The franchise follows the adventures of [[Donkey Kong (character)|Donkey Kong]], a large, powerful <!-- Reliable sources widely describe Donkey Kong as a gorilla. -->gorilla<!-- Reliable sources widely describe Donkey Kong as a gorilla. -->. [[List of Donkey Kong video games|''Donkey Kong'' games]] include the original [[arcade game]] trilogy by [[Nintendo R&D1]]; the '''''Donkey Kong Country''''' series by [[Rare (company)|Rare]] and [[Retro Studios]]; and the '''''Mario vs. Donkey Kong''''' series by [[Nintendo Software Technology]]. Various studios have developed [[Spin-off (media)|spin-offs]] in genres such as [[edutainment]], [[puzzle video game|puzzle]], [[racing game|racing]], and [[Rhythm game|rhythm]]. The franchise also incorporates animation, printed media, theme parks, and merchandise.


Miyamoto designed the original 1981 [[Donkey Kong (arcade game)|''Donkey Kong'']] to salvage unsold [[arcade cabinet]]s following the failure of ''[[Radar Scope]]'' (1980). It was a major success and was followed by the sequels ''[[Donkey Kong Jr.]]'' (1982) and ''[[Donkey Kong 3]]'' (1983). The franchise went on a hiatus as Nintendo shifted its focus to the spin-off ''[[Mario (franchise)|Mario]]'' franchise. Rare's 1994 [[Reboot (fiction)|reboot]], the [[Super Nintendo Entertainment System]] (SNES) game ''[[Donkey Kong Country]]'', reestablished ''Donkey Kong'' as a major Nintendo franchise. Rare developed ''Donkey Kong'' games for the SNES, [[Game Boy]], and [[Nintendo 64]] until they were acquired by [[Microsoft]] in 2002; subsequent games have been developed by Nintendo, Retro Studios, [[Namco]] and [[Paon DP|Paon]]. The most recent major game was ''[[Donkey Kong Country: Tropical Freeze]]'' in 2014.
Miyamoto designed the original 1981 [[Donkey Kong (arcade game)|''Donkey Kong'']] to salvage unsold [[arcade cabinet]]s following the failure of ''[[Radar Scope]]'' (1980). It was a major success and was followed by the sequels ''[[Donkey Kong Jr.]]'' (1982) and ''[[Donkey Kong 3]]'' (1983). The franchise went on a hiatus as Nintendo shifted its focus to the spin-off ''[[Mario (franchise)|Mario]]'' franchise. Rare's 1994 [[Reboot (fiction)|reboot]], the [[Super Nintendo Entertainment System]] (SNES) game ''[[Donkey Kong Country]]'', reestablished ''Donkey Kong'' as a major Nintendo franchise. Rare developed ''Donkey Kong'' games for the SNES, [[Game Boy]], and [[Nintendo 64]] until they were acquired by [[Microsoft]] in 2002; subsequent games have been developed by Nintendo, Retro Studios, [[Namco]] and [[Paon DP|Paon]]. The most recent major game was ''[[Donkey Kong Country: Tropical Freeze]]'' in 2014.
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The main ''Donkey Kong'' games are [[platformer]]s in which the player must reach the end of a [[Level (video games)|level]]. Donkey Kong was initially the [[antagonist]], but became the [[protagonist]] starting with ''Country''. The original games featured a small cast of characters, including Donkey Kong, [[Mario]], [[Pauline (Nintendo)|Pauline]], and [[Donkey Kong Jr. (character)|Donkey Kong Jr.]] Rare's games expanded the cast with friendly Kongs, such as [[Diddy Kong|Diddy]], [[Cranky Kong|Cranky]], [[Funky Kong|Funky]] and [[Dixie Kong|Dixie]], and the [[Kremlings]], an army of antagonistic crocodiles led by Donkey Kong's nemesis [[King K. Rool]]. Mario, the protagonist of the 1981 game, became Nintendo's [[mascot]] and the star of the ''Mario'' franchise, and [[List of Donkey Kong characters|''Donkey Kong'' characters]] appear in ''Mario'' games such as ''[[Mario Kart]]'', ''[[Mario Party]]'', and ''[[Mario Tennis]]''. ''Donkey Kong'' has also [[Crossover (fiction)|crossed over]] with other franchises in games such as ''[[Mario & Sonic]]'' and ''[[Super Smash Bros.]]''
The main ''Donkey Kong'' games are [[platformer]]s in which the player must reach the end of a [[Level (video games)|level]]. Donkey Kong was initially the [[antagonist]], but became the [[protagonist]] starting with ''Country''. The original games featured a small cast of characters, including Donkey Kong, [[Mario]], [[Pauline (Nintendo)|Pauline]], and [[Donkey Kong Jr. (character)|Donkey Kong Jr.]] Rare's games expanded the cast with friendly Kongs, such as [[Diddy Kong|Diddy]], [[Cranky Kong|Cranky]], [[Funky Kong|Funky]] and [[Dixie Kong|Dixie]], and the [[Kremlings]], an army of antagonistic crocodiles led by Donkey Kong's nemesis [[King K. Rool]]. Mario, the protagonist of the 1981 game, became Nintendo's [[mascot]] and the star of the ''Mario'' franchise, and [[List of Donkey Kong characters|''Donkey Kong'' characters]] appear in ''Mario'' games such as ''[[Mario Kart]]'', ''[[Mario Party]]'', and ''[[Mario Tennis]]''. ''Donkey Kong'' has also [[Crossover (fiction)|crossed over]] with other franchises in games such as ''[[Mario & Sonic]]'' and ''[[Super Smash Bros.]]''


Outside of video games, the franchise includes the animated series ''[[Donkey Kong Country (TV series)|Donkey Kong Country]]'' (1997–1999), a themed area in [[Super Nintendo World]] at [[Universal Destinations & Experiences|Universal Studios]], soundtrack albums, and [[Lego]] construction toys. ''Donkey Kong'' is one of Nintendo's bestselling franchises, with more than 65 million units sold by 2021. The original game was Nintendo's first major international success and established it as a prominent force in the [[video game industry]]. The franchise has pioneered or popularized concepts such as in-game storytelling and [[Pre-rendering|pre-rendered]] graphics, inspired other games (including [[video game clone|clones]]), and influenced popular culture.
Outside of video games, the franchise includes the animated series ''[[Donkey Kong Country (TV series)|Donkey Kong Country]]'' (1997–2000), a themed area in [[Super Nintendo World]] at [[Universal Destinations & Experiences|Universal Studios]], soundtrack albums, and [[Lego]] construction toys. ''Donkey Kong'' is one of Nintendo's bestselling franchises, with more than 65 million units sold by 2021. The original game was Nintendo's first major international success and established it as a prominent force in the [[video game industry]]. The franchise has pioneered or popularized concepts such as in-game storytelling and [[Pre-rendering|pre-rendered]] graphics, inspired other games (including [[video game clone|clones]]), and influenced popular culture.


== History ==
== History ==
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Miyamoto and his team used [[game mechanics]] and [[Level (video games)|levels]] that could not be included in ''Donkey Kong'' as the basis for a sequel. Miyamoto wanted to make Donkey Kong the protagonist, but the [[Sprite (computer graphics)|sprite]] was too big to easily maneuver, so he created a new character, [[Donkey Kong Jr. (character)|Donkey Kong Jr.]] The team still wanted Donkey Kong on top of the screen, so they conceived a plot in which Mario had caged him and Donkey Kong Jr. had to save him.{{sfn|Horowitz|2020|p=90–91}} To develop ''[[Donkey Kong Jr.]]'' (1982), Nintendo [[Reverse engineering|reverse-engineered]] Ikegami's ''Donkey Kong'' code, making it the first game that Nintendo developed without outside help. Following ''Donkey Kong Jr.''{{'s}} release, Ikegami sued Nintendo for [[copyright infringement]]. In 1990, the [[Tokyo High Court]] ruled in favor of Ikegami, and the companies reached a [[Settlement (litigation)|settlement]].<ref name="NLifeIkegami" />
Miyamoto and his team used [[game mechanics]] and [[Level (video games)|levels]] that could not be included in ''Donkey Kong'' as the basis for a sequel. Miyamoto wanted to make Donkey Kong the protagonist, but the [[Sprite (computer graphics)|sprite]] was too big to easily maneuver, so he created a new character, [[Donkey Kong Jr. (character)|Donkey Kong Jr.]] The team still wanted Donkey Kong on top of the screen, so they conceived a plot in which Mario had caged him and Donkey Kong Jr. had to save him.{{sfn|Horowitz|2020|p=90–91}} To develop ''[[Donkey Kong Jr.]]'' (1982), Nintendo [[Reverse engineering|reverse-engineered]] Ikegami's ''Donkey Kong'' code, making it the first game that Nintendo developed without outside help. Following ''Donkey Kong Jr.''{{'s}} release, Ikegami sued Nintendo for [[copyright infringement]]. In 1990, the [[Tokyo High Court]] ruled in favor of Ikegami, and the companies reached a [[Settlement (litigation)|settlement]].<ref name="NLifeIkegami" />


''[[Donkey Kong 3]]'', released in 1983, features [[shooter game]]play that departs from its predecessors. Instead of Mario, the player controls Stanley, an exterminator from the Game & Watch game ''[[Green House (Game & Watch)|Green House]]'' (1982) who must fend off Donkey Kong and a swarm of bees.<ref>{{cite web |last=Jackson |first=Steven |title=Donkey Kong 3 |url=https://www.retrogamer.net/retro_games80/donkey-kong-3/ |website=[[Retro Gamer]] |access-date=February 24, 2023 |date=June 9, 2011}}</ref> ''Donkey Kong 3'' was unsuccessful,<ref name="1Up: 10" /> as was an [[edutainment]] game for the [[Nintendo Entertainment System]] (NES), ''[[Donkey Kong Jr. Math]]'' (1983).<ref name="Poly: Rank">{{cite web |last1=Parish |first1=Jeremy |title=The Definitive Ranking of Donkey Kong Games |url=https://www.polygon.com/features/2018/5/10/17333228/donkey-kong-rankings |website=[[Polygon (website)|Polygon]] |access-date=December 31, 2022 |date=May 10, 2018 |archive-date=April 3, 2019 |archive-url=https://web.archive.org/web/20190403080041/https://www.polygon.com/features/2018/5/10/17333228/donkey-kong-rankings |url-status=live}}</ref> [[Sega]] obtained the license to develop a ''Donkey Kong'' game, but the game—which featured a playable Donkey Kong as a [[parking attendant]]—was canceled after Sega's [[David Rosen (businessman)|David Rosen]] and [[Hayao Nakayama]] arranged a [[management buyout]] from [[Gulf and Western Industries]] in 1984.<ref>{{cite web |last1=McFerran |first1=Damien |title=Random: Sega Almost Released A Parking Attendant Game Starring Donkey Kong |url=https://www.nintendolife.com/news/2016/12/random_sega_almost_released_a_parking_attendant_game_starring_donkey_kong |website=[[Nintendo Life]] |access-date=March 20, 2024 |date=December 30, 2016}}</ref>{{sfn|Kent|2001|p=343}}
''[[Donkey Kong 3]]'', released in 1983, features [[shooter game]]play that departs from its predecessors. Instead of Mario, the player controls Stanley, an exterminator from the Game & Watch game ''[[Green House (Game & Watch)|Green House]]'' (1982) who must fend off Donkey Kong and a swarm of bees.<ref>{{cite web |last=Jackson |first=Steven |title=Donkey Kong 3 |url=https://www.retrogamer.net/retro_games80/donkey-kong-3/ |website=[[Retro Gamer]] |access-date=February 24, 2023 |date=June 9, 2011}}</ref> ''Donkey Kong 3'' was unsuccessful,<ref name="1Up: 10" /> as was an [[edutainment]] game for the [[Nintendo Entertainment System]] (NES), ''[[Donkey Kong Jr. Math]]'' (1983).<ref name="Poly: Rank">{{cite web |last1=Parish |first1=Jeremy |title=The Definitive Ranking of Donkey Kong Games |url=https://www.polygon.com/features/2018/5/10/17333228/donkey-kong-rankings |website=[[Polygon (website)|Polygon]] |access-date=December 31, 2022 |date=May 10, 2018 |archive-date=April 3, 2019 |archive-url=https://web.archive.org/web/20190403080041/https://www.polygon.com/features/2018/5/10/17333228/donkey-kong-rankings |url-status=live}}</ref> [[Sega]] obtained the license to develop a ''Donkey Kong'' game, but the game—which featured a playable Donkey Kong as a [[parking attendant]]—was canceled after Sega's [[David Rosen (businessman)|David Rosen]] and [[Hayao Nakayama]] arranged a [[management buyout]] from [[Gulf and Western Industries]] in 1984.<ref>{{cite web |last1=McFerran |first1=Damien |title=Random: Sega Almost Released A Parking Attendant Game Starring Donkey Kong |url=https://www.nintendolife.com/news/2016/12/random_sega_almost_released_a_parking_attendant_game_starring_donkey_kong |website=[[Nintendo Life]] |access-date=March 20, 2024 |date=December 30, 2016 |archive-date=March 20, 2024 |archive-url=https://web.archive.org/web/20240320075647/https://www.nintendolife.com/news/2016/12/random_sega_almost_released_a_parking_attendant_game_starring_donkey_kong |url-status=live }}</ref>{{sfn|Kent|2001|p=343}}


The franchise went on an extended hiatus,<ref name="1Up: 10">{{Cite web |last=Parish |first=Jeremy |title=10 interesting things about Donkey Kong |url=http://www.1up.com/features/10-interesting-donkey-kong |archive-url=https://web.archive.org/web/20120623015927/http://www.1up.com/features/10-interesting-donkey-kong |archive-date=June 23, 2012 |access-date=May 19, 2020 |website=[[1Up.com]]}}</ref> while the spin-off ''[[Mario (franchise)|Mario]]'' franchise found success on the NES, cementing Mario as Nintendo's [[mascot]].<ref name="IGN: MarioHistory" /> Donkey Kong's appearances in the years following ''Donkey Kong 3'' were limited to [[cameo appearance|cameos]] in unrelated games.<ref name="USG: Bluff" /> The 1987 ''[[The Official Nintendo Player's Guide|Official Nintendo Player's Guide]]'' advertised a ''Donkey Kong'' revival for the NES, ''Return of Donkey Kong'', which was never released.<ref name="1Up: 10" /> In 1994, the first original ''Donkey Kong'' game in more than 10 years, ''[[Donkey Kong (1994 video game)|Donkey Kong]]'' (often referred to as ''Donkey Kong '94''), was released for the [[Game Boy]]. It begins as a [[video game remake|remake]] of the 1981 game before introducing over 100 [[puzzle-platform]]ing levels that incorporate elements from ''Donkey Kong Jr.'' and ''[[Super Mario Bros. 2]]'' (1988).<ref name="VG247DK94">{{cite web |last1=Parish |first1=Jeremy |title=Daily Classic: Donkey Kong's Unlikely Game Boy Reinvention |url=https://www.vg247.com/daily-classic-donkey-kongs-unlikely-game-boy-reinvention |website=[[VG247]] |access-date=February 24, 2023 |date=February 18, 2014 |archive-date=February 24, 2023 |archive-url=https://web.archive.org/web/20230224215310/https://www.vg247.com/daily-classic-donkey-kongs-unlikely-game-boy-reinvention |url-status=live}}</ref><ref name="VB: DK94">{{cite web |last1=Minotti |first1=Mike |title=The RetroBeat: Donkey Kong '94 for the Game Boy is Nintendo's forgotten masterpiece |url=https://venturebeat.com/games/the-retrobeat-donkey-kong-94-for-the-game-boy-is-nintendos-forgotten-masterpiece/ |website=[[VentureBeat]] |access-date=February 24, 2023 |date=August 8, 2015 |archive-date=February 24, 2023 |archive-url=https://web.archive.org/web/20230224215311/https://venturebeat.com/games/the-retrobeat-donkey-kong-94-for-the-game-boy-is-nintendos-forgotten-masterpiece/ |url-status=live}}</ref>
The franchise went on an extended hiatus,<ref name="1Up: 10">{{Cite web |last=Parish |first=Jeremy |title=10 interesting things about Donkey Kong |url=http://www.1up.com/features/10-interesting-donkey-kong |archive-url=https://web.archive.org/web/20120623015927/http://www.1up.com/features/10-interesting-donkey-kong |archive-date=June 23, 2012 |access-date=May 19, 2020 |website=[[1Up.com]]}}</ref> while the spin-off ''[[Mario (franchise)|Mario]]'' franchise found success on the NES, cementing Mario as Nintendo's [[mascot]].<ref name="IGN: MarioHistory" /> Donkey Kong's appearances in the years following ''Donkey Kong 3'' were limited to [[cameo appearance|cameos]] in unrelated games.<ref name="USG: Bluff" /> The 1987 ''[[The Official Nintendo Player's Guide|Official Nintendo Player's Guide]]'' advertised a ''Donkey Kong'' revival for the NES, ''Return of Donkey Kong'', which was never released.<ref name="1Up: 10" /> In 1994, the first original ''Donkey Kong'' game in more than 10 years, ''[[Donkey Kong (1994 video game)|Donkey Kong]]'' (often referred to as ''Donkey Kong '94''), was released for the [[Game Boy]]. It begins as a [[video game remake|remake]] of the 1981 game before introducing over 100 [[puzzle-platform]]ing levels that incorporate elements from ''Donkey Kong Jr.'' and ''[[Super Mario Bros. 2]]'' (1988).<ref name="VG247DK94">{{cite web |last1=Parish |first1=Jeremy |title=Daily Classic: Donkey Kong's Unlikely Game Boy Reinvention |url=https://www.vg247.com/daily-classic-donkey-kongs-unlikely-game-boy-reinvention |website=[[VG247]] |access-date=February 24, 2023 |date=February 18, 2014 |archive-date=February 24, 2023 |archive-url=https://web.archive.org/web/20230224215310/https://www.vg247.com/daily-classic-donkey-kongs-unlikely-game-boy-reinvention |url-status=live}}</ref><ref name="VB: DK94">{{cite web |last1=Minotti |first1=Mike |title=The RetroBeat: Donkey Kong '94 for the Game Boy is Nintendo's forgotten masterpiece |url=https://venturebeat.com/games/the-retrobeat-donkey-kong-94-for-the-game-boy-is-nintendos-forgotten-masterpiece/ |website=[[VentureBeat]] |access-date=February 24, 2023 |date=August 8, 2015 |archive-date=February 24, 2023 |archive-url=https://web.archive.org/web/20230224215311/https://venturebeat.com/games/the-retrobeat-donkey-kong-94-for-the-game-boy-is-nintendos-forgotten-masterpiece/ |url-status=live}}</ref>


In the early 1990s, [[Philips]] obtained the license to use five Nintendo characters in games for their [[CD-i]] console, resulting in ''[[Hotel Mario]]'' (1993) and [[The Legend of Zelda CD-i games|three ''The Legend of Zelda'' games]] (1993–1994). Donkey Kong was among the five characters, and [[Riedel Software Productions]] worked on a CD-i ''Donkey Kong'' game between 1992 and 1993. The project was canceled, and developers who worked on it do not remember many details beyond its basic [[game engine]].<ref>{{cite web |last1=Szczepaniak |first1=John |title=FEATURE Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened? |url=https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened |website=[[Time Extension]] |access-date=May 25, 2024 |date=July 29, 2023}}</ref> The [[Nintendo data leak]] included a prototype for ''[[Super Mario World 2: Yoshi's Island]]'' (1995) featuring a protagonist who resembles Stanley.<ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=Alleged Nintendo "gigaleak" reveals eye-opening prototypes for Yoshi's Island, Super Mario Kart, Star Fox 2 and more |url=https://www.eurogamer.net/alleged-nintendo-gigaleak-reveals-eye-opening-prototypes-for-yoshis-island-super-mario-kart-star-fox-2-and-more |website=[[Eurogamer]] |access-date=May 30, 2024 |date=July 25, 2020}}</ref> Its title, ''Super Donkey'', suggested that ''Yoshi's Island'' began as a ''Donkey Kong'' game before it was altered to star the ''Mario'' character [[Yoshi]].<ref>{{Cite web|last=Williams|first=Leah J.|date=July 27, 2020|title=Everything Revealed In Nintendo's Largest Gigaleak Ever|url=https://www.kotaku.com.au/2020/07/nintendo-leak-yoshis-island-super-mario-64-rumours-secrets/|access-date=July 8, 2023|website=[[Kotaku]]|language=en-AU|archive-date=July 27, 2020|archive-url=https://web.archive.org/web/20200727231911/https://www.kotaku.com.au/2020/07/nintendo-leak-yoshis-island-super-mario-64-rumours-secrets/|url-status=live}}</ref>
In the early 1990s, [[Philips]] obtained the license to use five Nintendo characters in games for their [[CD-i]] format, resulting in ''[[Hotel Mario]]'' (1993) and [[The Legend of Zelda CD-i games|three ''The Legend of Zelda'' games]] (1993–1994). Donkey Kong was among the five characters, and [[Riedel Software Productions]] worked on a CD-i ''Donkey Kong'' game between 1992 and 1993. The project was canceled, and developers who worked on it do not remember many details beyond its basic [[game engine]].<ref>{{cite web |last1=Szczepaniak |first1=John |title=FEATURE Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened? |url=https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened |website=[[Time Extension]] |access-date=May 25, 2024 |date=July 29, 2023 |archive-date=May 24, 2024 |archive-url=https://web.archive.org/web/20240524221728/https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened |url-status=live }}</ref> The [[Nintendo data leak]] included a prototype for ''[[Super Mario World 2: Yoshi's Island]]'' (1995) featuring a protagonist who resembles Stanley.<ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=Alleged Nintendo "gigaleak" reveals eye-opening prototypes for Yoshi's Island, Super Mario Kart, Star Fox 2 and more |url=https://www.eurogamer.net/alleged-nintendo-gigaleak-reveals-eye-opening-prototypes-for-yoshis-island-super-mario-kart-star-fox-2-and-more |website=[[Eurogamer]] |access-date=May 30, 2024 |date=July 25, 2020}}</ref> Its title, ''Super Donkey'', suggested that ''Yoshi's Island'' began as a ''Donkey Kong'' game before it was altered to star the ''Mario'' character [[Yoshi]].<ref>{{Cite web|last=Williams|first=Leah J.|date=July 27, 2020|title=Everything Revealed In Nintendo's Largest Gigaleak Ever|url=https://www.kotaku.com.au/2020/07/nintendo-leak-yoshis-island-super-mario-64-rumours-secrets/|access-date=July 8, 2023|website=[[Kotaku]]|language=en-AU|archive-date=July 27, 2020|archive-url=https://web.archive.org/web/20200727231911/https://www.kotaku.com.au/2020/07/nintendo-leak-yoshis-island-super-mario-64-rumours-secrets/|url-status=live}}</ref>


=== 1994–1996: Rare and ''Donkey Kong Country'' ===
=== 1994–1996: Rare and ''Donkey Kong Country'' ===
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''[[Donkey Kong Jungle Beat]]'', the first main ''Donkey Kong'' game since ''Donkey Kong 64'',<ref name="NWR: FaveDK" /> was released for the GameCube in 2004.<ref name="NWR: Review">{{cite web |last1=Cole |first1=Michael |title=Donkey Kong Jungle Beat |url=http://www.nintendoworldreport.com/review/4344/donkey-kong-jungle-beat-gamecube |website=Nintendo World Report |access-date=July 12, 2020 |date=March 22, 2005 |archive-date=July 15, 2020 |archive-url=https://web.archive.org/web/20200715071124/http://www.nintendoworldreport.com/review/4344/donkey-kong-jungle-beat-gamecube |url-status=live}}</ref> It returned to the ''Donkey Kong Country'' style of platforming, controlled using the DK Bongos.<ref name="HG101JB">{{cite web |last1=DiRienzo |first1=David |title=Donkey Kong Jungle Beat |url=http://www.hardcoregaming101.net/donkey-kong-jungle-beat/ |website=[[Hardcore Gaming 101]] |access-date=July 12, 2020 |date=April 17, 2015 |archive-date=August 13, 2020 |archive-url=https://web.archive.org/web/20200813023826/http://www.hardcoregaming101.net/donkey-kong-jungle-beat/ |url-status=live}}</ref> It was directed by [[Yoshiaki Koizumi]] as the debut project of [[Nintendo EAD Tokyo]].<ref>{{cite web |last1=Whitehead |first1=Thomas |title=Donkey Kong Jungle Beat Hitting the North American Wii U eShop This Week |url=http://www.nintendolife.com/news/2016/11/donkey_kong_jungle_beat_hitting_the_north_american_wii_u_eshop_this_week |website=[[Nintendo Life]] |access-date=June 11, 2020 |date=November 2, 2016 |archive-date=June 11, 2020 |archive-url=https://web.archive.org/web/20200611234448/http://www.nintendolife.com/news/2016/11/donkey_kong_jungle_beat_hitting_the_north_american_wii_u_eshop_this_week |url-status=live}}</ref><ref name="IGNJungleBeat">{{cite web |author1=''IGN'' staff |title=Donkey Kong Jungle Beat Info |url=https://www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info |website=[[IGN]] |access-date=July 9, 2020 |archive-url=https://web.archive.org/web/20040618024039/http://cube.ign.com/articles/523/523136p1.html |archive-date=June 18, 2004 |date=June 14, 2004}}</ref> Koizumi sought to create an accessible game with a simple control scheme to contrast with more complex contemporary games.<ref name="IGNJungleBeat" /> It received positive reviews, but was a commercial disappointment.<ref name="NWR: FaveDK" /> A [[Wii]] version, featuring revised [[Wii Remote]] and [[Nunchuk]] controls, was released in 2008 as part of the ''[[New Play Control!]]'' line.<ref>{{cite web |last1=Totilo |first1=Stephen |title=Donkey Kong: Jungle Beat Wii Re-Make to Use Wii Remote, Nunchuk |url=http://www.mtv.com/news/2457804/donkey-kong-jungle-beat-wii-re-make-to-use-wii-remote-nunchuk/ |publisher=[[MTV]] |access-date=July 12, 2020 |date=October 2, 2008 |archive-date=July 3, 2020 |archive-url=https://web.archive.org/web/20200703053339/http://www.mtv.com/news/2457804/donkey-kong-jungle-beat-wii-re-make-to-use-wii-remote-nunchuk/ |url-status=dead}}</ref> A racing game that used the DK Bongos, ''[[Donkey Kong Barrel Blast]]'', was developed by [[Paon DP|Paon]] for the GameCube, but was moved to the Wii with support for the peripheral dropped.<ref>{{cite web |title=Donkey Kong Barrel Blast Hands-on |url=https://www.ign.com/articles/2007/09/25/donkey-kong-barrel-blast-hands-on |website=[[IGN]] |access-date=February 19, 2023 |date=September 25, 2007 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219205155/https://www.ign.com/articles/2007/09/25/donkey-kong-barrel-blast-hands-on |url-status=live}}</ref> It was released in 2007 to negative reviews,<ref>{{cite web |url=https://www.metacritic.com/game/donkey-kong-barrel-blast/critic-reviews/?platform=wii |title=Donkey Kong: Barrel Blast for Wii Reviews |publisher=[[Metacritic]] |access-date=June 24, 2012 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109125207/https://www.metacritic.com/game/donkey-kong-barrel-blast/critic-reviews/?platform=wii |url-status=live}}</ref> with criticism for its controls.<ref>{{cite web |title=DK Barrel Blast Review |url=https://www.ign.com/articles/2007/10/16/dk-barrel-blast-review |website=[[IGN]] |access-date=February 19, 2023 |date=October 15, 2007 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219205154/https://www.ign.com/articles/2007/10/16/dk-barrel-blast-review |url-status=live}}</ref><ref>{{cite web |last1=Reddick |first1=Stuart |title=Donkey Kong Barrel Blast Review (Wii) |url=https://www.nintendolife.com/reviews/2009/03/donkey_kong_barrel_blast_wii |website=[[Nintendo Life]] |access-date=February 19, 2023 |date=March 23, 2009 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219205154/https://www.nintendolife.com/reviews/2009/03/donkey_kong_barrel_blast_wii |url-status=live}}</ref>
''[[Donkey Kong Jungle Beat]]'', the first main ''Donkey Kong'' game since ''Donkey Kong 64'',<ref name="NWR: FaveDK" /> was released for the GameCube in 2004.<ref name="NWR: Review">{{cite web |last1=Cole |first1=Michael |title=Donkey Kong Jungle Beat |url=http://www.nintendoworldreport.com/review/4344/donkey-kong-jungle-beat-gamecube |website=Nintendo World Report |access-date=July 12, 2020 |date=March 22, 2005 |archive-date=July 15, 2020 |archive-url=https://web.archive.org/web/20200715071124/http://www.nintendoworldreport.com/review/4344/donkey-kong-jungle-beat-gamecube |url-status=live}}</ref> It returned to the ''Donkey Kong Country'' style of platforming, controlled using the DK Bongos.<ref name="HG101JB">{{cite web |last1=DiRienzo |first1=David |title=Donkey Kong Jungle Beat |url=http://www.hardcoregaming101.net/donkey-kong-jungle-beat/ |website=[[Hardcore Gaming 101]] |access-date=July 12, 2020 |date=April 17, 2015 |archive-date=August 13, 2020 |archive-url=https://web.archive.org/web/20200813023826/http://www.hardcoregaming101.net/donkey-kong-jungle-beat/ |url-status=live}}</ref> It was directed by [[Yoshiaki Koizumi]] as the debut project of [[Nintendo EAD Tokyo]].<ref>{{cite web |last1=Whitehead |first1=Thomas |title=Donkey Kong Jungle Beat Hitting the North American Wii U eShop This Week |url=http://www.nintendolife.com/news/2016/11/donkey_kong_jungle_beat_hitting_the_north_american_wii_u_eshop_this_week |website=[[Nintendo Life]] |access-date=June 11, 2020 |date=November 2, 2016 |archive-date=June 11, 2020 |archive-url=https://web.archive.org/web/20200611234448/http://www.nintendolife.com/news/2016/11/donkey_kong_jungle_beat_hitting_the_north_american_wii_u_eshop_this_week |url-status=live}}</ref><ref name="IGNJungleBeat">{{cite web |author1=''IGN'' staff |title=Donkey Kong Jungle Beat Info |url=https://www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info |website=[[IGN]] |access-date=July 9, 2020 |archive-url=https://web.archive.org/web/20040618024039/http://cube.ign.com/articles/523/523136p1.html |archive-date=June 18, 2004 |date=June 14, 2004}}</ref> Koizumi sought to create an accessible game with a simple control scheme to contrast with more complex contemporary games.<ref name="IGNJungleBeat" /> It received positive reviews, but was a commercial disappointment.<ref name="NWR: FaveDK" /> A [[Wii]] version, featuring revised [[Wii Remote]] and [[Nunchuk]] controls, was released in 2008 as part of the ''[[New Play Control!]]'' line.<ref>{{cite web |last1=Totilo |first1=Stephen |title=Donkey Kong: Jungle Beat Wii Re-Make to Use Wii Remote, Nunchuk |url=http://www.mtv.com/news/2457804/donkey-kong-jungle-beat-wii-re-make-to-use-wii-remote-nunchuk/ |publisher=[[MTV]] |access-date=July 12, 2020 |date=October 2, 2008 |archive-date=July 3, 2020 |archive-url=https://web.archive.org/web/20200703053339/http://www.mtv.com/news/2457804/donkey-kong-jungle-beat-wii-re-make-to-use-wii-remote-nunchuk/ |url-status=dead}}</ref> A racing game that used the DK Bongos, ''[[Donkey Kong Barrel Blast]]'', was developed by [[Paon DP|Paon]] for the GameCube, but was moved to the Wii with support for the peripheral dropped.<ref>{{cite web |title=Donkey Kong Barrel Blast Hands-on |url=https://www.ign.com/articles/2007/09/25/donkey-kong-barrel-blast-hands-on |website=[[IGN]] |access-date=February 19, 2023 |date=September 25, 2007 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219205155/https://www.ign.com/articles/2007/09/25/donkey-kong-barrel-blast-hands-on |url-status=live}}</ref> It was released in 2007 to negative reviews,<ref>{{cite web |url=https://www.metacritic.com/game/donkey-kong-barrel-blast/critic-reviews/?platform=wii |title=Donkey Kong: Barrel Blast for Wii Reviews |publisher=[[Metacritic]] |access-date=June 24, 2012 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109125207/https://www.metacritic.com/game/donkey-kong-barrel-blast/critic-reviews/?platform=wii |url-status=live}}</ref> with criticism for its controls.<ref>{{cite web |title=DK Barrel Blast Review |url=https://www.ign.com/articles/2007/10/16/dk-barrel-blast-review |website=[[IGN]] |access-date=February 19, 2023 |date=October 15, 2007 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219205154/https://www.ign.com/articles/2007/10/16/dk-barrel-blast-review |url-status=live}}</ref><ref>{{cite web |last1=Reddick |first1=Stuart |title=Donkey Kong Barrel Blast Review (Wii) |url=https://www.nintendolife.com/reviews/2009/03/donkey_kong_barrel_blast_wii |website=[[Nintendo Life]] |access-date=February 19, 2023 |date=March 23, 2009 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219205154/https://www.nintendolife.com/reviews/2009/03/donkey_kong_barrel_blast_wii |url-status=live}}</ref>


Despite the acquisition, Rare continued to develop games for Nintendo's handheld consoles since Microsoft did not have a competing handheld.<ref name="IGN: History" /> It developed ports of the ''Country'' games for the GBA and ''Diddy Kong Racing'' for the [[Nintendo DS]] with additional content, released between 2003 and 2007.<ref>{{cite web |last1=Varanini |first1=Giancarlo |title=Donkey Kong Country details |url=https://www.gamespot.com/articles/donkey-kong-country-details/1100-6025114/ |website=[[GameSpot]] |access-date=February 19, 2023 |date=June 10, 2003 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203530/https://www.gamespot.com/articles/donkey-kong-country-details/1100-6025114/ |url-status=live}}</ref><ref>{{cite web |last1=Gerstmann |first1=Jeff |title=Donkey Kong Country 2 Hands-On |url=https://www.gamespot.com/articles/donkey-kong-country-2-hands-on/1100-6098652/ |website=[[GameSpot]] |access-date=February 19, 2023 |date=May 21, 2004 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203532/https://www.gamespot.com/articles/donkey-kong-country-2-hands-on/1100-6098652/ |url-status=live}}</ref><ref>{{cite web |last1=Calvert |first1=Justin |title=Donkey Kong Country 3 Hands-On |url=https://www.gamespot.com/articles/donkey-kong-country-3-hands-on/1100-6136309/ |website=[[GameSpot]] |access-date=February 19, 2023 |date=October 21, 2005 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203533/https://www.gamespot.com/articles/donkey-kong-country-3-hands-on/1100-6136309/ |url-status=live}}</ref><ref>{{cite web |last1=Harris |first1=Craig |title=Diddy Kong Racing DS Hands-On |url=https://www.ign.com/articles/2007/01/24/diddy-kong-racing-ds-hands-on |website=[[IGN]] |access-date=February 19, 2023 |date=January 23, 2007 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203531/https://www.ign.com/articles/2007/01/24/diddy-kong-racing-ds-hands-on |url-status=live}}</ref> Meanwhile, Paon also developed ''[[DK King of Swing|DK: King of Swing]]'' (2005) for the GBA and ''[[DK Jungle Climber|DK: Jungle Climber]]'' (2007) for the DS, which blend ''Country'' elements with [[puzzle video game|puzzle]] gameplay inspired by ''[[Clu Clu Land]]'' (1984).<ref>{{cite web |last1=Kaluszka |first1=Aaron |title=DK Jungle Climber |url=http://www.nintendoworldreport.com/review/14366/dk-jungle-climber-nintendo-ds |website=Nintendo World Report |access-date=February 19, 2023 |date=September 10, 2007 |archive-date=August 11, 2019 |archive-url=https://web.archive.org/web/20190811094400/http://www.nintendoworldreport.com/review/14366/dk-jungle-climber-nintendo-ds |url-status=live}}</ref> ''Mario vs. Donkey Kong'', a spin-off series that acts as a [[spiritual successor]] to the Game Boy ''Donkey Kong'', was developed by [[Nintendo Software Technology]]. It began with a [[Mario vs. Donkey Kong|2004 GBA game]] and continued with the DS sequels ''[[Mario vs. Donkey Kong 2: March of the Minis|March of the Minis]]'' (2006), ''[[Mario vs. Donkey Kong: Minis March Again!|Minis March Again!]]'' (2009), and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini-Land Mayhem!]]'' (2010).<ref name="NWR: MarioVsDK">{{cite web |last1=Ronaghan |first1=Neal |title=The Eternal Struggle of Mario vs. Donkey Kong |url=http://www.nintendoworldreport.com/editorial/39816/the-eternal-struggle-of-mario-vs-donkey-kong |website=Nintendo World Report |access-date=February 19, 2023 |date=March 10, 2015 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220034720/http://www.nintendoworldreport.com/editorial/39816/the-eternal-struggle-of-mario-vs-donkey-kong |url-status=live}}</ref> In contrast to other post-''Country'' games, ''Mario vs. Donkey Kong'' restored Donkey Kong's villainous role.<ref>{{cite web |last1=Totilo |first1=Stephen |title=Review: Mario Vs. Donkey Kong: Mini-Land Mayhem Is More Donkey Kong Than 2010's Other Big Donkey Kong Game |url=https://kotaku.com/review-mario-vs-donkey-kong-mini-land-mayhem-is-more-5698718 |website=[[Kotaku]] |access-date=February 19, 2023 |date=November 25, 2010 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220034720/https://kotaku.com/review-mario-vs-donkey-kong-mini-land-mayhem-is-more-5698718 |url-status=live}}</ref>
Despite the acquisition, Rare continued to develop games for Nintendo's handheld consoles since Microsoft did not have a competing handheld.<ref name="IGN: History" /> It developed ports of the ''Country'' games for the GBA and ''Diddy Kong Racing'' for the [[Nintendo DS]] with additional content, released between 2003 and 2007.<ref>{{cite web |last1=Varanini |first1=Giancarlo |title=Donkey Kong Country details |url=https://www.gamespot.com/articles/donkey-kong-country-details/1100-6025114/ |website=[[GameSpot]] |access-date=February 19, 2023 |date=June 10, 2003 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203530/https://www.gamespot.com/articles/donkey-kong-country-details/1100-6025114/ |url-status=live}}</ref><ref>{{cite web |last1=Gerstmann |first1=Jeff |title=Donkey Kong Country 2 Hands-On |url=https://www.gamespot.com/articles/donkey-kong-country-2-hands-on/1100-6098652/ |website=[[GameSpot]] |access-date=February 19, 2023 |date=May 21, 2004 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203532/https://www.gamespot.com/articles/donkey-kong-country-2-hands-on/1100-6098652/ |url-status=live}}</ref><ref>{{cite web |last1=Calvert |first1=Justin |title=Donkey Kong Country 3 Hands-On |url=https://www.gamespot.com/articles/donkey-kong-country-3-hands-on/1100-6136309/ |website=[[GameSpot]] |access-date=February 19, 2023 |date=October 21, 2005 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203533/https://www.gamespot.com/articles/donkey-kong-country-3-hands-on/1100-6136309/ |url-status=live}}</ref><ref>{{cite web |last1=Harris |first1=Craig |title=Diddy Kong Racing DS Hands-On |url=https://www.ign.com/articles/2007/01/24/diddy-kong-racing-ds-hands-on |website=[[IGN]] |access-date=February 19, 2023 |date=January 23, 2007 |archive-date=February 19, 2023 |archive-url=https://web.archive.org/web/20230219203531/https://www.ign.com/articles/2007/01/24/diddy-kong-racing-ds-hands-on |url-status=live}}</ref> Meanwhile, Paon also developed ''[[DK King of Swing|DK: King of Swing]]'' (2005) for the GBA and ''[[Donkey Kong: Jungle Climber|DK: Jungle Climber]]'' (2007) for the DS, which blend ''Country'' elements with [[puzzle video game|puzzle]] gameplay inspired by ''[[Clu Clu Land]]'' (1984).<ref>{{cite web |last1=Kaluszka |first1=Aaron |title=DK Jungle Climber |url=http://www.nintendoworldreport.com/review/14366/dk-jungle-climber-nintendo-ds |website=Nintendo World Report |access-date=February 19, 2023 |date=September 10, 2007 |archive-date=August 11, 2019 |archive-url=https://web.archive.org/web/20190811094400/http://www.nintendoworldreport.com/review/14366/dk-jungle-climber-nintendo-ds |url-status=live}}</ref> ''Mario vs. Donkey Kong'', a spin-off series that acts as a [[spiritual successor]] to the Game Boy ''Donkey Kong'', was developed by [[Nintendo Software Technology]]. It began with a [[Mario vs. Donkey Kong|2004 GBA game]] and continued with the DS sequels ''[[Mario vs. Donkey Kong 2: March of the Minis|March of the Minis]]'' (2006), ''[[Mario vs. Donkey Kong: Minis March Again!|Minis March Again!]]'' (2009), and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini-Land Mayhem!]]'' (2010).<ref name="NWR: MarioVsDK">{{cite web |last1=Ronaghan |first1=Neal |title=The Eternal Struggle of Mario vs. Donkey Kong |url=http://www.nintendoworldreport.com/editorial/39816/the-eternal-struggle-of-mario-vs-donkey-kong |website=Nintendo World Report |access-date=February 19, 2023 |date=March 10, 2015 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220034720/http://www.nintendoworldreport.com/editorial/39816/the-eternal-struggle-of-mario-vs-donkey-kong |url-status=live}}</ref> In contrast to other post-''Country'' games, ''Mario vs. Donkey Kong'' restored Donkey Kong's villainous role.<ref>{{cite web |last1=Totilo |first1=Stephen |title=Review: Mario Vs. Donkey Kong: Mini-Land Mayhem Is More Donkey Kong Than 2010's Other Big Donkey Kong Game |url=https://kotaku.com/review-mario-vs-donkey-kong-mini-land-mayhem-is-more-5698718 |website=[[Kotaku]] |access-date=February 19, 2023 |date=November 25, 2010 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220034720/https://kotaku.com/review-mario-vs-donkey-kong-mini-land-mayhem-is-more-5698718 |url-status=live}}</ref>


=== 2010–present: Retro Studios and second hiatus ===
=== 2010–present: Retro Studios and second hiatus ===
[[File:Kensuke Tanabe at E3 2013 crop 2.jpg|thumb|upright|right|[[Kensuke Tanabe]] (pictured in 2013) produced the [[Retro Studios]] ''Donkey Kong'' games.]]
[[File:Kensuke Tanabe at E3 2013 crop 2.jpg|thumb|upright|right|[[Kensuke Tanabe]] (pictured in 2013) produced the [[Retro Studios]] ''Donkey Kong'' games.]]
In 2008, Miyamoto expressed interest in a ''Donkey Kong Country'' revival. Producer [[Kensuke Tanabe]] suggested that [[Retro Studios]], which had developed the ''[[Metroid Prime]]'' series, would be suitable.<ref name="Iwata: Fate">{{cite web |last1=Iwata |first1=Satoru |title=Donkey Kong Country Returns - Codename: Fate |url=https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/0/ |website=[[Iwata Asks]] |publisher=[[Nintendo]] |access-date=July 4, 2022 |date=December 1, 2010 |archive-date=June 14, 2022 |archive-url=https://web.archive.org/web/20220614112707/https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/0/ |url-status=live}}</ref> With ''[[Donkey Kong Country Returns]]'', Retro sought to retain classic ''Country'' elements while refining them to create a new experience and introducing new game mechanics such as surface-clinging and simultaneous [[multiplayer]].<ref name="IGN: Tanabe">{{cite web |last1=Harris |first1=Craig |title=E3 2010: Kensuke Tanabe and the Metroid palm tree |url=https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree |website=[[IGN]] |access-date=August 25, 2022 |date=June 17, 2010 |archive-date=September 19, 2018 |archive-url=https://web.archive.org/web/20180919005332/https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree |url-status=live}}</ref>{{sfn|Milne|2022|p=24}} ''Returns'', the first original ''Country'' game since ''Dixie Kong's Double Trouble!'', was released for the Wii in 2010.<ref name="NWR: Years" /> It sold 4.21 million copies in under a month and received positive reviews,<ref>{{cite web |last1=Purchese |first1=Robert |title=Nintendo's fab Donkey Kong Country sales |url=https://www.eurogamer.net/nintendos-fab-donkey-kong-country-sales |website=[[Eurogamer]] |access-date=September 2, 2022 |date=January 28, 2011 |archive-date=August 26, 2022 |archive-url=https://web.archive.org/web/20220826153450/https://www.eurogamer.net/nintendos-fab-donkey-kong-country-sales |url-status=live}}</ref><ref name="MC">{{cite web |title=Donkey Kong Country Returns for Wii reviews |url=https://www.metacritic.com/game/donkey-kong-country-returns/critic-reviews/?platform=wii |publisher=[[Metacritic]] |access-date=September 3, 2022 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109125157/https://www.metacritic.com/game/donkey-kong-country-returns/critic-reviews/?platform=wii |url-status=live}}</ref> with critics considering it a return to form for the franchise.<ref>{{cite web |last1=McShea |first1=Tom |title=Donkey Kong Country Returns review |url=https://www.gamespot.com/reviews/donkey-kong-country-returns-review/1900-6284420/ |website=[[GameSpot]] |access-date=September 9, 2022 |date=November 22, 2010 |archive-date=October 31, 2020 |archive-url=https://web.archive.org/web/20201031170406/https://www.gamespot.com/reviews/donkey-kong-country-returns-review/1900-6284420/ |url-status=live}}</ref><ref>{{cite web |last1=Troup |first1=Christina |title=Donkey Kong Country Returns review for Wii |url=http://www.1up.com/reviews/donkey-kong-country-returns-review |website=[[1Up.com]] |access-date=September 3, 2022 |date=November 19, 2010 |archive-url=https://web.archive.org/web/20131016041444/http://www.1up.com/reviews/donkey-kong-country-returns-review |archive-date=October 16, 2013}}</ref><ref>{{cite web |last1=Robinson |first1=Andy |title=Wii review: Donkey Kong Country Returns review |url=http://www.computerandvideogames.com/article.php?id=276866 |website=[[Computer and Video Games]] |access-date=September 3, 2022 |archive-url=https://web.archive.org/web/20101126121444/http://www.computerandvideogames.com/article.php?id=276866 |archive-date=November 26, 2010 |date=November 19, 2010}}</ref> [[Monster Games]] developed a [[Nintendo 3DS]] version in 2013,<ref>{{cite web |last1=Mitchell |first1=Richard |title=Deja Review: Donkey Kong Country Returns 3D |url=https://www.engadget.com/2013-05-17-review-donkey-kong-country-returns-3d.html |website=[[Engadget]] |access-date=February 23, 2023 |date=May 17, 2013 |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223155924/https://www.engadget.com/2013-05-17-review-donkey-kong-country-returns-3d.html |url-status=live}}</ref> while a [[remaster]] is scheduled for the [[Nintendo Switch]] in 2025.<ref>{{cite web |last1=Middler |first1=Jordan |title=Donkey Kong Country Returns HD is coming to Nintendo Switch |url=https://www.videogameschronicle.com/news/donkey-kong-country-returns-hd-is-coming-to-nintendo-switch/ |website=[[Video Games Chronicle]] |access-date=June 18, 2024 |date=June 18, 2024}}</ref>
In 2008, Miyamoto expressed interest in a ''Donkey Kong Country'' revival. Producer [[Kensuke Tanabe]] suggested that [[Retro Studios]], which had developed the ''[[Metroid Prime]]'' series, would be suitable.<ref name="Iwata: Fate">{{cite web |last1=Iwata |first1=Satoru |title=Donkey Kong Country Returns - Codename: Fate |url=https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/0/ |website=[[Iwata Asks]] |publisher=[[Nintendo]] |access-date=July 4, 2022 |date=December 1, 2010 |archive-date=June 14, 2022 |archive-url=https://web.archive.org/web/20220614112707/https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/0/ |url-status=live}}</ref> With ''[[Donkey Kong Country Returns]]'', Retro sought to retain classic ''Country'' elements while refining them to create a new experience and introducing new game mechanics such as surface-clinging and simultaneous [[multiplayer]].<ref name="IGN: Tanabe">{{cite web |last1=Harris |first1=Craig |title=E3 2010: Kensuke Tanabe and the Metroid palm tree |url=https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree |website=[[IGN]] |access-date=August 25, 2022 |date=June 17, 2010 |archive-date=September 19, 2018 |archive-url=https://web.archive.org/web/20180919005332/https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree |url-status=live}}</ref>{{sfn|Milne|2022|p=24}} ''Returns'', the first original ''Country'' game since ''Dixie Kong's Double Trouble!'', was released for the Wii in 2010.<ref name="NWR: Years" /> It sold 4.21 million copies in under a month and received positive reviews,<ref>{{cite web |last1=Purchese |first1=Robert |title=Nintendo's fab Donkey Kong Country sales |url=https://www.eurogamer.net/nintendos-fab-donkey-kong-country-sales |website=[[Eurogamer]] |access-date=September 2, 2022 |date=January 28, 2011 |archive-date=August 26, 2022 |archive-url=https://web.archive.org/web/20220826153450/https://www.eurogamer.net/nintendos-fab-donkey-kong-country-sales |url-status=live}}</ref><ref name="MC">{{cite web |title=Donkey Kong Country Returns for Wii reviews |url=https://www.metacritic.com/game/donkey-kong-country-returns/critic-reviews/?platform=wii |publisher=[[Metacritic]] |access-date=September 3, 2022 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109125157/https://www.metacritic.com/game/donkey-kong-country-returns/critic-reviews/?platform=wii |url-status=live}}</ref> with critics considering it a return to form for the franchise.<ref>{{cite web |last1=McShea |first1=Tom |title=Donkey Kong Country Returns review |url=https://www.gamespot.com/reviews/donkey-kong-country-returns-review/1900-6284420/ |website=[[GameSpot]] |access-date=September 9, 2022 |date=November 22, 2010 |archive-date=October 31, 2020 |archive-url=https://web.archive.org/web/20201031170406/https://www.gamespot.com/reviews/donkey-kong-country-returns-review/1900-6284420/ |url-status=live}}</ref><ref>{{cite web |last1=Troup |first1=Christina |title=Donkey Kong Country Returns review for Wii |url=http://www.1up.com/reviews/donkey-kong-country-returns-review |website=[[1Up.com]] |access-date=September 3, 2022 |date=November 19, 2010 |archive-url=https://web.archive.org/web/20131016041444/http://www.1up.com/reviews/donkey-kong-country-returns-review |archive-date=October 16, 2013}}</ref><ref>{{cite web |last1=Robinson |first1=Andy |title=Wii review: Donkey Kong Country Returns review |url=http://www.computerandvideogames.com/article.php?id=276866 |website=[[Computer and Video Games]] |access-date=September 3, 2022 |archive-url=https://web.archive.org/web/20101126121444/http://www.computerandvideogames.com/article.php?id=276866 |archive-date=November 26, 2010 |date=November 19, 2010}}</ref> [[Monster Games]] developed a [[Nintendo 3DS]] version in 2013,<ref>{{cite web |last1=Mitchell |first1=Richard |title=Deja Review: Donkey Kong Country Returns 3D |url=https://www.engadget.com/2013-05-17-review-donkey-kong-country-returns-3d.html |website=[[Engadget]] |access-date=February 23, 2023 |date=May 17, 2013 |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223155924/https://www.engadget.com/2013-05-17-review-donkey-kong-country-returns-3d.html |url-status=live}}</ref> while a [[High-definition video|high-definition]] [[remaster]] developed by Forever Entertainment is scheduled for the [[Nintendo Switch]] in 2025.<ref>{{cite web |last1=Middler |first1=Jordan |title=Donkey Kong Country Returns HD is coming to Nintendo Switch |url=https://www.videogameschronicle.com/news/donkey-kong-country-returns-hd-is-coming-to-nintendo-switch/ |website=[[Video Games Chronicle]] |access-date=June 18, 2024 |date=June 18, 2024 |archive-date=June 18, 2024 |archive-url=https://web.archive.org/web/20240618143014/https://www.videogameschronicle.com/news/donkey-kong-country-returns-hd-is-coming-to-nintendo-switch/ |url-status=live }}</ref>


Retro developed a sequel, ''[[Donkey Kong Country: Tropical Freeze]]'', for the [[Wii U]]. The Wii U's greater processing power allowed for visual elements that the team had been unable to accomplish on the Wii, such as lighting and translucency effects and dynamic camera movement.<ref>{{cite web |last1=Parish |first1=Jeremy |title=Donkey Kong Country Tropical Freeze full E3 interview |url=https://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview |website=[[USgamer]] |access-date=December 10, 2022 |date=June 27, 2013 |archive-date=December 5, 2020 |archive-url=https://web.archive.org/web/20201205025900/https://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview |url-status=dead}}</ref><ref name="GI: Burning">{{cite magazine |last1=Reeves |first1=Ben |title=Donkey Kong Country: Tropical Freeze: Nintendo answers our burning questions |url=http://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/24/nintendo-answers-our-donkey-kong-country-tropical-freeze-questions.aspx?PostPageIndex=1 |magazine=[[Game Informer]] |access-date=December 10, 2022 |archive-url=https://web.archive.org/web/20161226224510/http://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/24/nintendo-answers-our-donkey-kong-country-tropical-freeze-questions.aspx?PostPageIndex=1 |archive-date=December 26, 2016 |date=December 24, 2013 |pages=1–2}}</ref> ''Tropical Freeze'' was released in 2014 to favorable reviews,<ref>{{cite web|url=https://www.metacritic.com/game/donkey-kong-country-tropical-freeze/critic-reviews/?platform=wii-u|title=Donkey Kong Country: Tropical Freeze|publisher=[[Metacritic]]|access-date=February 18, 2014|archive-date=October 23, 2023|archive-url=https://web.archive.org/web/20231023063240/https://www.metacritic.com/game/donkey-kong-country-tropical-freeze/critic-reviews/?platform=wii-u|url-status=live}}</ref> but it sold poorly in comparison to ''Returns''.<ref>{{cite web |last1=Sadev |first1=Ishaan |title=Snow May Have Frozen Donkey Kong Country: Tropical Freeze's Sales |url=https://www.siliconera.com/snow-may-frozen-donkey-kong-country-tropical-freezes-sales/ |website=[[Siliconera]] |access-date=February 21, 2023 |date=February 21, 2014 |archive-date=February 21, 2023 |archive-url=https://web.archive.org/web/20230221145959/https://www.siliconera.com/snow-may-frozen-donkey-kong-country-tropical-freezes-sales/ |url-status=live}}</ref> It achieved greater success when it was ported to the Switch in 2018, outselling the Wii U version within a week of release.<ref>{{cite web |last1=Phillips |first1=Tom |title=Donkey Kong Country: Tropical Freeze Switch sales show why these ports of Wii U games exist |url=https://www.eurogamer.net/donkey-kong-country-tropical-freeze-on-switch-outsells-wii-u |website=[[Eurogamer]] |access-date=February 21, 2023 |date=May 8, 2018 |archive-date=February 21, 2023 |archive-url=https://web.archive.org/web/20230221145957/https://www.eurogamer.net/donkey-kong-country-tropical-freeze-on-switch-outsells-wii-u |url-status=live}}</ref> Following ''Tropical Freeze'', the ''Donkey Kong'' franchise went on another hiatus,<ref name="NLifeOdysseyTeam" /> outside of ''Mario vs. Donkey Kong'' games: ''[[Mario vs. Donkey Kong: Tipping Stars|Tipping Stars]]'' (2015) and ''[[Mini Mario & Friends: Amiibo Challenge]]'' (2016) for the Wii U and 3DS,<ref>{{cite web |last1=Olney |first1=Alex |title=Mario vs. Donkey Kong: Tipping Stars Review (3DS eShop) |url=https://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars |website=[[Nintendo Life]] |access-date=February 23, 2023 |date=March 5, 2015 |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223160723/https://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars |url-status=live}}</ref><ref>{{cite web |last1=Whitehead |first1=Thomas |title=Mini Mario & Friends: amiibo Challenge Review (3DS eShop) |url=https://www.nintendolife.com/reviews/3ds-eshop/mini_mario_and_friends_amiibo_challenge |website=[[Nintendo Life]] |access-date=February 23, 2023 |date=June 8, 2016 |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223160722/https://www.nintendolife.com/reviews/3ds-eshop/mini_mario_and_friends_amiibo_challenge |url-status=live}}</ref> and a remake of the first ''Mario vs. Donkey Kong'' (2024) with new levels and [[cooperative video game|cooperative gameplay]] for the Switch.<ref>{{cite web |last1=Scullion |first1=Chris |title=GBA title Mario vs Donkey Kong is being remade for Switch |url=https://www.videogameschronicle.com/news/gba-title-mario-vs-donkey-kong-is-being-remade-for-switch/ |website=[[Video Games Chronicle]] |access-date=September 14, 2023 |date=September 14, 2023 |archive-date=September 23, 2023 |archive-url=https://web.archive.org/web/20230923054656/https://www.videogameschronicle.com/news/gba-title-mario-vs-donkey-kong-is-being-remade-for-switch/ |url-status=live}}</ref>
Retro developed a sequel, ''[[Donkey Kong Country: Tropical Freeze]]'', for the [[Wii U]]. The Wii U's greater processing power allowed for visual elements that the team had been unable to accomplish on the Wii, such as lighting and translucency effects and dynamic camera movement.<ref>{{cite web |last1=Parish |first1=Jeremy |title=Donkey Kong Country Tropical Freeze full E3 interview |url=https://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview |website=[[USgamer]] |access-date=December 10, 2022 |date=June 27, 2013 |archive-date=December 5, 2020 |archive-url=https://web.archive.org/web/20201205025900/https://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview |url-status=dead}}</ref><ref name="GI: Burning">{{cite magazine |last1=Reeves |first1=Ben |title=Donkey Kong Country: Tropical Freeze: Nintendo answers our burning questions |url=http://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/24/nintendo-answers-our-donkey-kong-country-tropical-freeze-questions.aspx?PostPageIndex=1 |magazine=[[Game Informer]] |access-date=December 10, 2022 |archive-url=https://web.archive.org/web/20161226224510/http://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/24/nintendo-answers-our-donkey-kong-country-tropical-freeze-questions.aspx?PostPageIndex=1 |archive-date=December 26, 2016 |date=December 24, 2013 |pages=1–2}}</ref> ''Tropical Freeze'' was released in 2014 to favorable reviews,<ref>{{cite web|url=https://www.metacritic.com/game/donkey-kong-country-tropical-freeze/critic-reviews/?platform=wii-u|title=Donkey Kong Country: Tropical Freeze|publisher=[[Metacritic]]|access-date=February 18, 2014|archive-date=October 23, 2023|archive-url=https://web.archive.org/web/20231023063240/https://www.metacritic.com/game/donkey-kong-country-tropical-freeze/critic-reviews/?platform=wii-u|url-status=live}}</ref> but it sold poorly in comparison to ''Returns''.<ref>{{cite web |last1=Sadev |first1=Ishaan |title=Snow May Have Frozen Donkey Kong Country: Tropical Freeze's Sales |url=https://www.siliconera.com/snow-may-frozen-donkey-kong-country-tropical-freezes-sales/ |website=[[Siliconera]] |access-date=February 21, 2023 |date=February 21, 2014 |archive-date=February 21, 2023 |archive-url=https://web.archive.org/web/20230221145959/https://www.siliconera.com/snow-may-frozen-donkey-kong-country-tropical-freezes-sales/ |url-status=live}}</ref> It achieved greater success when it was ported to the Switch in 2018, outselling the Wii U version within a week of release.<ref>{{cite web |last1=Phillips |first1=Tom |title=Donkey Kong Country: Tropical Freeze Switch sales show why these ports of Wii U games exist |url=https://www.eurogamer.net/donkey-kong-country-tropical-freeze-on-switch-outsells-wii-u |website=[[Eurogamer]] |access-date=February 21, 2023 |date=May 8, 2018 |archive-date=February 21, 2023 |archive-url=https://web.archive.org/web/20230221145957/https://www.eurogamer.net/donkey-kong-country-tropical-freeze-on-switch-outsells-wii-u |url-status=live}}</ref> Following ''Tropical Freeze'', the ''Donkey Kong'' franchise went on another hiatus,<ref name="NLifeOdysseyTeam" /> outside of ''Mario vs. Donkey Kong'' games: ''[[Mario vs. Donkey Kong: Tipping Stars|Tipping Stars]]'' (2015) and ''[[Mini Mario & Friends: Amiibo Challenge]]'' (2016) for the Wii U and 3DS,<ref>{{cite web |last1=Olney |first1=Alex |title=Mario vs. Donkey Kong: Tipping Stars Review (3DS eShop) |url=https://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars |website=[[Nintendo Life]] |access-date=February 23, 2023 |date=March 5, 2015 |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223160723/https://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars |url-status=live}}</ref><ref>{{cite web |last1=Whitehead |first1=Thomas |title=Mini Mario & Friends: amiibo Challenge Review (3DS eShop) |url=https://www.nintendolife.com/reviews/3ds-eshop/mini_mario_and_friends_amiibo_challenge |website=[[Nintendo Life]] |access-date=February 23, 2023 |date=June 8, 2016 |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223160722/https://www.nintendolife.com/reviews/3ds-eshop/mini_mario_and_friends_amiibo_challenge |url-status=live}}</ref> and a remake of the first ''Mario vs. Donkey Kong'' (2024) with new levels and [[cooperative video game|cooperative gameplay]] for the Switch.<ref>{{cite web |last1=Scullion |first1=Chris |title=GBA title Mario vs Donkey Kong is being remade for Switch |url=https://www.videogameschronicle.com/news/gba-title-mario-vs-donkey-kong-is-being-remade-for-switch/ |website=[[Video Games Chronicle]] |access-date=September 14, 2023 |date=September 14, 2023 |archive-date=September 23, 2023 |archive-url=https://web.archive.org/web/20230923054656/https://www.videogameschronicle.com/news/gba-title-mario-vs-donkey-kong-is-being-remade-for-switch/ |url-status=live}}</ref>
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* {{cite web |last1=Reed |first1=Kristan |title=Mario Vs Donkey Kong 2: March of the Minis |url=https://www.eurogamer.net/mario-vs-donkey-kong-2-march-of-the-minis-review |website=[[Eurogamer]] |access-date=November 5, 2023 |date=March 7, 2007 |archive-date=November 6, 2023 |archive-url=https://web.archive.org/web/20231106013448/https://www.eurogamer.net/mario-vs-donkey-kong-2-march-of-the-minis-review |url-status=live}}
* {{cite web |last1=Reed |first1=Kristan |title=Mario Vs Donkey Kong 2: March of the Minis |url=https://www.eurogamer.net/mario-vs-donkey-kong-2-march-of-the-minis-review |website=[[Eurogamer]] |access-date=November 5, 2023 |date=March 7, 2007 |archive-date=November 6, 2023 |archive-url=https://web.archive.org/web/20231106013448/https://www.eurogamer.net/mario-vs-donkey-kong-2-march-of-the-minis-review |url-status=live}}
* {{cite web |last1=Saas |first1=Don |title=Mario vs. Donkey Kong: Tipping Stars Review |url=https://www.gamespot.com/reviews/mario-vs-donkey-kong-tipping-stars-review/1900-6416048/ |website=[[GameSpot]] |access-date=November 5, 2023 |date=March 5, 2015 |archive-date=November 6, 2023 |archive-url=https://web.archive.org/web/20231106013450/https://www.gamespot.com/reviews/mario-vs-donkey-kong-tipping-stars-review/1900-6416048/ |url-status=live}}
* {{cite web |last1=Saas |first1=Don |title=Mario vs. Donkey Kong: Tipping Stars Review |url=https://www.gamespot.com/reviews/mario-vs-donkey-kong-tipping-stars-review/1900-6416048/ |website=[[GameSpot]] |access-date=November 5, 2023 |date=March 5, 2015 |archive-date=November 6, 2023 |archive-url=https://web.archive.org/web/20231106013450/https://www.gamespot.com/reviews/mario-vs-donkey-kong-tipping-stars-review/1900-6416048/ |url-status=live}}
* {{cite magazine |last1=Vore |first1=Bryan |title=Mario vs. Donkey Kong: Mini-Land Mayhem Review |url=https://www.gameinformer.com/games/mario_vs_donkey_kong_mini-land_mayhem/b/nintendo_ds/archive/2010/11/14/the-eternal-rivalry-continues-with-new-mechanics.aspx |magazine=[[Game Informer]] |access-date=November 5, 2023 |date=November 14, 2010 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310083821/https://www.gameinformer.com/games/mario_vs_donkey_kong_mini-land_mayhem/b/nintendo_ds/archive/2010/11/14/the-eternal-rivalry-continues-with-new-mechanics.aspx |url-status=live}}</ref>
* {{cite magazine |last1=Vore |first1=Bryan |title=Mario vs. Donkey Kong: Mini-Land Mayhem Review |url=https://www.gameinformer.com/games/mario_vs_donkey_kong_mini-land_mayhem/b/nintendo_ds/archive/2010/11/14/the-eternal-rivalry-continues-with-new-mechanics.aspx |magazine=[[Game Informer]] |access-date=November 5, 2023 |date=November 14, 2010 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310083821/https://www.gameinformer.com/games/mario_vs_donkey_kong_mini-land_mayhem/b/nintendo_ds/archive/2010/11/14/the-eternal-rivalry-continues-with-new-mechanics.aspx |url-status=dead}}</ref>


===''Donkey Kong Country''===
===''Donkey Kong Country''===
[[File:Donkey Kong Country Logo.webp|thumb|right|The ''Donkey Kong Country'' logo used until 2005]]
[[File:Donkey Kong Country Logo.webp|thumb|right|The ''Donkey Kong Country'' logo used until 2005]]
The ''Donkey Kong Country'' series features platforming gameplay in which players complete side-scrolling levels to progress, reminiscent of Nintendo's ''Super Mario'' series.<ref name="RG: MakingOf" /> The player begins in a [[Overworld#Platform games|world map]] that tracks their progress and provides access to the themed worlds and their levels. They traverse the environment, jump between platforms, and avoid enemy and inanimate obstacles.{{sfn|''Nintendo Power'' staff|1994|p=8–17}} Each world ends with a [[Boss (video games)|boss]] fight with a large enemy.{{sfn|Scary Larry|1994|p=51}} The ''Country'' series is known for its high [[difficulty level]] and emphasis on momentum, requiring players to react to oncoming obstacles quickly to maintain flow.<ref>{{cite web |last1=Sheffield |first1=Brandon |title=Turning Nintendo: The Donkey Kong Country Returns interview |url=https://www.gamedeveloper.com/business/turning-nintendo-the-i-donkey-kong-country-returns-i-interview |website=[[Game Developer (website)|Game Developer]] |access-date=August 25, 2022 |date=May 30, 2011 |archive-date=August 25, 2022 |archive-url=https://web.archive.org/web/20220825111737/https://www.gamedeveloper.com/business/turning-nintendo-the-i-donkey-kong-country-returns-i-interview |url-status=live}}</ref><ref name="Iwata: Action">{{cite web |last1=Iwata |first1=Satoru |title=Donkey Kong Country Returns - White-knuckled Action |url=https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/3/ |website=[[Iwata Asks]] |publisher=[[Nintendo]] |access-date=July 4, 2022 |date=December 1, 2010 |archive-date=July 5, 2022 |archive-url=https://web.archive.org/web/20220705190937/https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/3/ |url-status=live}}</ref><ref>{{cite web |last1=Riendeau |first1=Danielle |title=Best of the rest 2014: Donkey Kong Country: Tropical Freeze deserves more love than it got |url=https://www.polygon.com/2014/12/24/7438399/donkey-kong-country-tropical-freeze-nintendo-wii-u-game-of-the-year |website=[[Polygon (website)|Polygon]] |access-date=March 14, 2024 |date=December 24, 2014}}</ref>
The ''Donkey Kong Country'' series features platforming gameplay in which players complete side-scrolling levels to progress, reminiscent of Nintendo's ''Super Mario'' series.<ref name="RG: MakingOf" /> The player begins in a [[Overworld#Platform games|world map]] that tracks their progress and provides access to the themed worlds and their levels. They traverse the environment, jump between platforms, and avoid enemy and inanimate obstacles.{{sfn|''Nintendo Power'' staff|1994|p=8–17}} Each world ends with a [[Boss (video games)|boss]] fight with a large enemy.{{sfn|Scary Larry|1994|p=51}} The ''Country'' series is known for its high [[difficulty level]] and emphasis on momentum, requiring players to react to oncoming obstacles quickly to maintain flow.<ref>{{cite web |last1=Sheffield |first1=Brandon |title=Turning Nintendo: The Donkey Kong Country Returns interview |url=https://www.gamedeveloper.com/business/turning-nintendo-the-i-donkey-kong-country-returns-i-interview |website=[[Game Developer (website)|Game Developer]] |access-date=August 25, 2022 |date=May 30, 2011 |archive-date=August 25, 2022 |archive-url=https://web.archive.org/web/20220825111737/https://www.gamedeveloper.com/business/turning-nintendo-the-i-donkey-kong-country-returns-i-interview |url-status=live}}</ref><ref name="Iwata: Action">{{cite web |last1=Iwata |first1=Satoru |title=Donkey Kong Country Returns - White-knuckled Action |url=https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/3/ |website=[[Iwata Asks]] |publisher=[[Nintendo]] |access-date=July 4, 2022 |date=December 1, 2010 |archive-date=July 5, 2022 |archive-url=https://web.archive.org/web/20220705190937/https://iwataasks.nintendo.com/interviews/wii/donkey-kong-country-returns/0/3/ |url-status=live}}</ref><ref>{{cite web |last1=Riendeau |first1=Danielle |title=Best of the rest 2014: Donkey Kong Country: Tropical Freeze deserves more love than it got |url=https://www.polygon.com/2014/12/24/7438399/donkey-kong-country-tropical-freeze-nintendo-wii-u-game-of-the-year |website=[[Polygon (website)|Polygon]] |access-date=March 14, 2024 |date=December 24, 2014 |archive-date=March 14, 2024 |archive-url=https://web.archive.org/web/20240314144902/https://www.polygon.com/2014/12/24/7438399/donkey-kong-country-tropical-freeze-nintendo-wii-u-game-of-the-year |url-status=live }}</ref>


Players control one of the various playable Kongs, depending on the game: Donkey Kong, Diddy Kong, Dixie Kong, Kiddy Kong, Cranky Kong, and Funky Kong.<ref name="HG101: DKC" /><ref name="HG101: DKC3">{{cite web |last1=Kalata |first1=Kurt |title=Donkey Kong Country 3: Dixie Kong's Double Trouble! |url=http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |website=[[Hardcore Gaming 101]] |access-date=November 6, 2023 |date=January 25, 2016 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010737/http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |url-status=live}}</ref><ref name="VB: TFSwitch">{{cite web |last1=Horwitz |first1=Jeremy |title=Donkey Kong Country: Tropical Freeze review — a Funky-fresh Switch update |url=https://venturebeat.com/games/donkey-kong-country-tropical-freeze-review-a-funky-fresh-switch-update/ |website=[[VentureBeat]] |access-date=November 6, 2023 |date=May 1, 2018 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010737/https://venturebeat.com/games/donkey-kong-country-tropical-freeze-review-a-funky-fresh-switch-update/ |url-status=live}}</ref> The Rare games each feature two protagonists, with one protagonist carrying over to the sequel while another is introduced.<ref name="NWR: Years" /> The Retro Studios games star Donkey Kong with other characters as his sidekicks.<ref name="NLife: TFReview" /><ref name="NWR: TFReview">{{cite web |last1=Goergen |first1=Andy |title=Donkey Kong Country: Tropical Freeze Review |url=https://www.nintendoworldreport.com/review/36604/donkey-kong-country-tropical-freeze-review |website=Nintendo World Report |access-date=May 20, 2024 |date=February 17, 2014}}</ref> Players primarily control one Kong, with the second increasing their [[Health (game terminology)|health]].<ref name="VB: TFSwitch" /> In the Retro Studios games, other characters ride on Donkey Kong's back to provide special abilities; for instance, Diddy's jetpack allows him to temporarily hover.<ref name="VB: TFSwitch" />
Players control one of the various playable Kongs, depending on the game: Donkey Kong, Diddy Kong, Dixie Kong, Kiddy Kong, Cranky Kong, and Funky Kong.<ref name="HG101: DKC" /><ref name="HG101: DKC3">{{cite web |last1=Kalata |first1=Kurt |title=Donkey Kong Country 3: Dixie Kong's Double Trouble! |url=http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |website=[[Hardcore Gaming 101]] |access-date=November 6, 2023 |date=January 25, 2016 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010737/http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |url-status=live}}</ref><ref name="VB: TFSwitch">{{cite web |last1=Horwitz |first1=Jeremy |title=Donkey Kong Country: Tropical Freeze review — a Funky-fresh Switch update |url=https://venturebeat.com/games/donkey-kong-country-tropical-freeze-review-a-funky-fresh-switch-update/ |website=[[VentureBeat]] |access-date=November 6, 2023 |date=May 1, 2018 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010737/https://venturebeat.com/games/donkey-kong-country-tropical-freeze-review-a-funky-fresh-switch-update/ |url-status=live}}</ref> The Rare games each feature two protagonists, with one protagonist carrying over to the sequel while another is introduced.<ref name="NWR: Years" /> The Retro Studios games star Donkey Kong with other characters as his sidekicks.<ref name="NLife: TFReview" /><ref name="NWR: TFReview">{{cite web |last1=Goergen |first1=Andy |title=Donkey Kong Country: Tropical Freeze Review |url=https://www.nintendoworldreport.com/review/36604/donkey-kong-country-tropical-freeze-review |website=Nintendo World Report |access-date=May 20, 2024 |date=February 17, 2014 |archive-date=August 25, 2020 |archive-url=https://web.archive.org/web/20200825070229/https://www.nintendoworldreport.com/review/36604/donkey-kong-country-tropical-freeze-review |url-status=live }}</ref> Players primarily control one Kong, with the second increasing their [[Health (game terminology)|health]].<ref name="VB: TFSwitch" /> In the Retro Studios games, other characters ride on Donkey Kong's back to provide special abilities; for instance, Diddy's jetpack allows him to temporarily hover.<ref name="VB: TFSwitch" />


''Country''{{'s}} game mechanics include blasting out of barrel cannons,<ref name="Kotaku: DKCSecret">{{cite web |last1=Wong |first1=Kevin |title=I Wish I'd Found This Donkey Kong Country Secret As A Kid |url=https://kotaku.com/i-wish-id-found-this-donkey-kong-country-secret-as-a-ki-1783917753 |website=[[Kotaku]] |access-date=May 20, 2024 |date=July 19, 2016}}</ref> vehicle sequences with [[minecart]]s and barrel-themed rockets,<ref name="VB: TFSwitch" /><ref name="Kotaku: DKCSecret" /> levels in which the characters and foreground environments appear as [[silhouette]]s,<ref name="GSpot: DKCRHandsOn">{{cite web |last1=Varanini |first1=Giancarlo |title=Donkey Kong Country Returns Hands-On |url=https://www.gamespot.com/articles/donkey-kong-country-returns-hands-on/1100-6276679/ |website=[[GameSpot]] |access-date=May 20, 2024 |date=September 22, 2010}}</ref> and swinging vines.<ref name="Kotaku: DKCSecret" /> Barrels return from the original series and can be used as weapons or broken to uncover power-ups.{{sfn|Milne|2022|p=18}} One barrel variant releases a partner Kong when thrown.{{sfn|Scary Larry|1994|p=51}} Each level contains collectibles such as bananas, letters that spell out K–O–N–G, balloons, and puzzle pieces. These items can be found within the main level or by discovering hidden [[bonus stage]]s, where they are earned via completing a challenge.<ref name="NLife: TFReview" /><ref name="USG: RetroReview">{{Cite web|last=Oxford|first=Nadia|date=January 23, 2019|title=Super NES retro review: ''Donkey Kong Country''|url=https://www.usgamer.net/articles/super-nes-classic-reviews-game-by-game-15-donkey-kong-country|url-status=live|archive-url=https://web.archive.org/web/20201120063355/https://www.usgamer.net/articles/super-nes-classic-reviews-game-by-game-15-donkey-kong-country|archive-date=November 20, 2020|access-date=June 5, 2020|website=[[US Gamer]]}}</ref>
''Country''{{'s}} game mechanics include blasting out of barrel cannons,<ref name="Kotaku: DKCSecret">{{cite web |last1=Wong |first1=Kevin |title=I Wish I'd Found This Donkey Kong Country Secret As A Kid |url=https://kotaku.com/i-wish-id-found-this-donkey-kong-country-secret-as-a-ki-1783917753 |website=[[Kotaku]] |access-date=May 20, 2024 |date=July 19, 2016 |archive-date=May 20, 2024 |archive-url=https://web.archive.org/web/20240520234029/https://kotaku.com/i-wish-id-found-this-donkey-kong-country-secret-as-a-ki-1783917753 |url-status=live }}</ref> vehicle sequences with [[minecart]]s and barrel-themed rockets,<ref name="VB: TFSwitch" /><ref name="Kotaku: DKCSecret" /> levels in which the characters and foreground environments appear as [[silhouette]]s,<ref name="GSpot: DKCRHandsOn">{{cite web |last1=Varanini |first1=Giancarlo |title=Donkey Kong Country Returns Hands-On |url=https://www.gamespot.com/articles/donkey-kong-country-returns-hands-on/1100-6276679/ |website=[[GameSpot]] |access-date=May 20, 2024 |date=September 22, 2010 |archive-date=May 20, 2024 |archive-url=https://web.archive.org/web/20240520234029/https://www.gamespot.com/articles/donkey-kong-country-returns-hands-on/1100-6276679/ |url-status=live }}</ref> and swinging vines.<ref name="Kotaku: DKCSecret" /> Barrels return from the original series and can be used as weapons or broken to uncover power-ups.{{sfn|Milne|2022|p=18}} One barrel variant releases a partner Kong when thrown.{{sfn|Scary Larry|1994|p=51}} Each level contains collectibles such as bananas, letters that spell out K–O–N–G, balloons, and puzzle pieces. These items can be found within the main level or by discovering hidden [[bonus stage]]s, where they are earned via completing a challenge.<ref name="NLife: TFReview" /><ref name="USG: RetroReview">{{Cite web|last=Oxford|first=Nadia|date=January 23, 2019|title=Super NES retro review: ''Donkey Kong Country''|url=https://www.usgamer.net/articles/super-nes-classic-reviews-game-by-game-15-donkey-kong-country|url-status=live|archive-url=https://web.archive.org/web/20201120063355/https://www.usgamer.net/articles/super-nes-classic-reviews-game-by-game-15-donkey-kong-country|archive-date=November 20, 2020|access-date=June 5, 2020|website=[[US Gamer]]}}</ref>


In certain levels, the player can free an animal that provides the Kongs with special abilities, similar to the ''Super Mario'' series' [[Yoshi]].<ref name="IGN: DKC">{{cite web |last1=Thomas |first1=Lucas M. |title=Donkey Kong Country Review |url=https://www.ign.com/articles/2007/02/20/donkey-kong-country-review |website=[[IGN]] |access-date=November 5, 2023 |date=February 20, 2007 |archive-date=November 25, 2020 |archive-url=https://web.archive.org/web/20201125195309/https://www.ign.com/articles/2007/02/20/donkey-kong-country-review |url-status=live}}</ref> Recurring animal friends include Rambi, a rhino that can charge into enemies and find hidden entrances; Enguarde, a swordfish that can defeat enemies underwater; and Squawks, a parrot who carries the Kongs or assists in finding collectibles.<ref name="HG101: DKC" /><ref name="Euro: TFReview">{{cite web |last1=Bramwell |first1=Tom |title=Donkey Kong Country: Tropical Freeze review |url=https://www.eurogamer.net/donkey-kong-country-tropical-freeze-review |website=[[Eurogamer]] |access-date=November 6, 2023 |date=February 17, 2014 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010738/https://www.eurogamer.net/donkey-kong-country-tropical-freeze-review |url-status=live}}</ref> Outside the main gameplay, the Rare games' world map contains areas where players can converse with [[non-player characters]], such as Cranky, who provide advice, collectibles, and [[saved game|save points]].<ref name="HG101: DKC2">{{cite web |last1=Kalata |first1=Kurt |title=Donkey Kong Country 2: Diddy's Kong Quest |url=http://www.hardcoregaming101.net/donkey-kong-country-2-diddys-kong-quest/ |website=[[Hardcore Gaming 101]] |access-date=November 9, 2023 |date=January 25, 2016 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109125658/http://www.hardcoregaming101.net/donkey-kong-country-2-diddys-kong-quest/ |url-status=live}}</ref> The Retro Studios games feature shops (run by Cranky in ''Returns'' and Funky in ''Tropical Freeze'') where the player can purchase items like power-ups and lives.<ref name="NLife: TFReview">{{cite web |last1=Whitehead |first1=Thomas |title=Donkey Kong Country: Tropical Freeze Review (Wii U) |url=https://www.nintendolife.com/reviews/wiiu/donkey_kong_country_tropical_freeze |website=[[Nintendo Life]] |access-date=May 20, 2024 |date=February 17, 2014}}</ref><ref>{{cite web |last1=Veloria |first1=Lorenzo |title=Donkey Kong Country Returns 3D preview - New screens and details |url=https://www.gamesradar.com/donkey-kong-country-returns-3d-preview-screens-details/ |website=[[GamesRadar+]] |access-date=May 20, 2024 |date=April 18, 2013}}</ref>
In certain levels, the player can free an animal that provides the Kongs with special abilities, similar to the ''Super Mario'' series' [[Yoshi]].<ref name="IGN: DKC">{{cite web |last1=Thomas |first1=Lucas M. |title=Donkey Kong Country Review |url=https://www.ign.com/articles/2007/02/20/donkey-kong-country-review |website=[[IGN]] |access-date=November 5, 2023 |date=February 20, 2007 |archive-date=November 25, 2020 |archive-url=https://web.archive.org/web/20201125195309/https://www.ign.com/articles/2007/02/20/donkey-kong-country-review |url-status=live}}</ref> Recurring animal friends include Rambi, a rhino that can charge into enemies and find hidden entrances; Enguarde, a swordfish that can defeat enemies underwater; and Squawks, a parrot who carries the Kongs or assists in finding collectibles.<ref name="HG101: DKC" /><ref name="Euro: TFReview">{{cite web |last1=Bramwell |first1=Tom |title=Donkey Kong Country: Tropical Freeze review |url=https://www.eurogamer.net/donkey-kong-country-tropical-freeze-review |website=[[Eurogamer]] |access-date=November 6, 2023 |date=February 17, 2014 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010738/https://www.eurogamer.net/donkey-kong-country-tropical-freeze-review |url-status=live}}</ref> Outside the main gameplay, the Rare games' world map contains areas where players can converse with [[non-player characters]], such as Cranky, who provide advice, collectibles, and [[saved game|save points]].<ref name="HG101: DKC2">{{cite web |last1=Kalata |first1=Kurt |title=Donkey Kong Country 2: Diddy's Kong Quest |url=http://www.hardcoregaming101.net/donkey-kong-country-2-diddys-kong-quest/ |website=[[Hardcore Gaming 101]] |access-date=November 9, 2023 |date=January 25, 2016 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109125658/http://www.hardcoregaming101.net/donkey-kong-country-2-diddys-kong-quest/ |url-status=live}}</ref> The Retro Studios games feature shops (run by Cranky in ''Returns'' and Funky in ''Tropical Freeze'') where the player can purchase items like power-ups and lives.<ref name="NLife: TFReview">{{cite web |last1=Whitehead |first1=Thomas |title=Donkey Kong Country: Tropical Freeze Review (Wii U) |url=https://www.nintendolife.com/reviews/wiiu/donkey_kong_country_tropical_freeze |website=[[Nintendo Life]] |access-date=May 20, 2024 |date=February 17, 2014 |archive-date=May 20, 2024 |archive-url=https://web.archive.org/web/20240520234030/https://www.nintendolife.com/reviews/wiiu/donkey_kong_country_tropical_freeze |url-status=live }}</ref><ref>{{cite web |last1=Veloria |first1=Lorenzo |title=Donkey Kong Country Returns 3D preview - New screens and details |url=https://www.gamesradar.com/donkey-kong-country-returns-3d-preview-screens-details/ |website=[[GamesRadar+]] |access-date=May 20, 2024 |date=April 18, 2013}}</ref>


===Other games===
===Other games===
Some games without the ''Country'' branding contain similar gameplay. The ''Donkey Kong Land'' trilogy condenses the SNES ''Country'' gameplay for the Game Boy, with different level design that accounts for the system's low-quality display.{{sfn|Hayhoe|2022|pp=65–67}}<ref name="RVG: Machacek">{{cite web |title=RVG Interviews: Paul Machacek |url=https://www.retrovideogamer.co.uk/rvg-interviews-paul-machacek/ |website=Retro Video Gamer |access-date=December 27, 2022 |date=May 8, 2018 |archive-date=December 30, 2022 |archive-url=https://web.archive.org/web/20221230220019/https://www.retrovideogamer.co.uk/rvg-interviews-paul-machacek/ |url-status=live}}</ref> ''Donkey Kong 64'' blends ''Country'' elements with "collect-a-thon" gameplay reminiscent of ''[[Super Mario 64]]'' (1996) and ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' (1998),<ref name="Gspot: DK64" /><ref name="GR: DK64">{{cite web |last1=Power |first1=Tom |title=As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter |url=https://www.gamesradar.com/making-of-donkey-kong-64/ |website=[[GamesRadar+]] |access-date=February 15, 2024 |date=December 6, 2019}}</ref> while ''Jungle Beat''{{'s}} [[Score (game)|score attack]] emphasis challenges players to complete levels with as many points as possible.<ref>{{cite web |last1=Cole |first1=Michael |title=Donkey Kong Jungle Beat |url=https://www.nintendoworldreport.com/review/4344/donkey-kong-jungle-beat-gamecube |website=Nintendo World Report |access-date=February 16, 2024 |date=March 22, 2005}}</ref> ''DK: King of Swing'' and ''DK: Jungle Climber'' are aesthetically similar to the ''Country'' games, but require players to use the [[shoulder button]]s to grab and climb pegboards to reach the end of a level.<ref>{{cite web |last1=Harris |first1=Craig |title=DK Jungle Climber Review |url=https://www.ign.com/articles/2007/08/31/dk-jungle-climber-review |website=[[IGN]] |access-date=February 15, 2024 |date=August 31, 2007}}</ref>
Some games without the ''Country'' branding contain similar gameplay. The ''Donkey Kong Land'' trilogy condenses the SNES ''Country'' gameplay for the Game Boy, with different level design that accounts for the system's low-quality display.{{sfn|Hayhoe|2022|pp=65–67}}<ref name="RVG: Machacek">{{cite web |title=RVG Interviews: Paul Machacek |url=https://www.retrovideogamer.co.uk/rvg-interviews-paul-machacek/ |website=Retro Video Gamer |access-date=December 27, 2022 |date=May 8, 2018 |archive-date=December 30, 2022 |archive-url=https://web.archive.org/web/20221230220019/https://www.retrovideogamer.co.uk/rvg-interviews-paul-machacek/ |url-status=live}}</ref> ''Donkey Kong 64'' blends ''Country'' elements with "collect-a-thon" gameplay reminiscent of ''[[Super Mario 64]]'' (1996) and ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' (1998),<ref name="Gspot: DK64" /><ref name="GR: DK64">{{cite web |last1=Power |first1=Tom |title=As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter |url=https://www.gamesradar.com/making-of-donkey-kong-64/ |website=[[GamesRadar+]] |access-date=February 15, 2024 |date=December 6, 2019 |archive-date=June 14, 2022 |archive-url=https://web.archive.org/web/20220614132033/https://www.gamesradar.com/making-of-donkey-kong-64/ |url-status=live }}</ref> while ''Jungle Beat''{{'s}} [[Score (game)|score attack]] emphasis challenges players to complete levels with as many points as possible.<ref>{{cite web |last1=Cole |first1=Michael |title=Donkey Kong Jungle Beat |url=https://www.nintendoworldreport.com/review/4344/donkey-kong-jungle-beat-gamecube |website=Nintendo World Report |access-date=February 16, 2024 |date=March 22, 2005}}</ref> ''DK: King of Swing'' and ''DK: Jungle Climber'' are aesthetically similar to the ''Country'' games, but require players to use the [[shoulder button]]s to grab and climb pegboards to reach the end of a level.<ref>{{cite web |last1=Harris |first1=Craig |title=DK Jungle Climber Review |url=https://www.ign.com/articles/2007/08/31/dk-jungle-climber-review |website=[[IGN]] |access-date=February 15, 2024 |date=August 31, 2007 |archive-date=February 15, 2024 |archive-url=https://web.archive.org/web/20240215170100/https://www.ign.com/articles/2007/08/31/dk-jungle-climber-review |url-status=live }}</ref>


''Diddy Kong Racing'' and ''Donkey Kong Barrel Blast'' are [[kart racing game]]s that play similarly to the ''Mario Kart'' series, though ''Diddy Kong Racing'' features an adventure mode with boss fights and ''Barrel Blast'' has the player shake the Wii Remote and Nunchuk alternatively to accelerate.<ref name="Euro: DKRDS" /><ref>{{cite web |last1=Metts |first1=Jonathan |title=Donkey Kong Barrel Blast |url=https://www.nintendoworldreport.com/review/14693/donkey-kong-barrel-blast-wii |website=Nintendo World Report |access-date=February 16, 2024 |date=October 28, 2007}}</ref> The ''Donkey Konga'' trilogy was developed by the ''[[Taiko no Tatsujin]]'' developers and features the same gameplay:<ref>{{cite web |last1=Williams |first1=Chrissy |title=Taiko No Tatsujin [import] review |url=https://www.gamesradar.com/taiko-no-tatsujin-import-review/ |website=[[GamesRadar+]] |access-date=February 15, 2024 |date=September 20, 2007}}</ref><ref>{{cite web |last1=Torres |first1=Ricardo |title=Donkey Konga E3 2004 Hands On |url=https://www.gamespot.com/articles/donkey-konga-e3-2004-hands-on/1100-6097045/ |website=[[GameSpot]] |access-date=February 15, 2024 |date=May 11, 2004}}</ref> the player must hit scrolling notes to the beat of the music with accurate timing, with stylized notes corresponding to different buttons. Players build combos by hitting two or more notes; the combo ends when they miss a beat.<ref>{{cite web |title=Donkey Konga Playtest |url=https://www.ign.com/articles/2003/12/12/donkey-konga-playtest |website=[[IGN]] |access-date=February 15, 2024 |date=December 12, 2003}}</ref>
''Diddy Kong Racing'' and ''Donkey Kong Barrel Blast'' are [[kart racing game]]s that play similarly to the ''Mario Kart'' series, though ''Diddy Kong Racing'' features an adventure mode with boss fights and ''Barrel Blast'' has the player shake the Wii Remote and Nunchuk alternatively to accelerate.<ref name="Euro: DKRDS" /><ref>{{cite web |last1=Metts |first1=Jonathan |title=Donkey Kong Barrel Blast |url=https://www.nintendoworldreport.com/review/14693/donkey-kong-barrel-blast-wii |website=Nintendo World Report |access-date=February 16, 2024 |date=October 28, 2007 |archive-date=February 16, 2024 |archive-url=https://web.archive.org/web/20240216103439/https://www.nintendoworldreport.com/review/14693/donkey-kong-barrel-blast-wii |url-status=live }}</ref> The ''Donkey Konga'' trilogy was developed by the ''[[Taiko no Tatsujin]]'' developers and features the same gameplay:<ref>{{cite web |last1=Williams |first1=Chrissy |title=Taiko No Tatsujin [import] review |url=https://www.gamesradar.com/taiko-no-tatsujin-import-review/ |website=[[GamesRadar+]] |access-date=February 15, 2024 |date=September 20, 2007 |archive-date=February 15, 2024 |archive-url=https://web.archive.org/web/20240215170749/https://www.gamesradar.com/taiko-no-tatsujin-import-review/ |url-status=live }}</ref><ref>{{cite web |last1=Torres |first1=Ricardo |title=Donkey Konga E3 2004 Hands On |url=https://www.gamespot.com/articles/donkey-konga-e3-2004-hands-on/1100-6097045/ |website=[[GameSpot]] |access-date=February 15, 2024 |date=May 11, 2004 |archive-date=February 15, 2024 |archive-url=https://web.archive.org/web/20240215170749/https://www.gamespot.com/articles/donkey-konga-e3-2004-hands-on/1100-6097045/ |url-status=live }}</ref> the player must hit scrolling notes to the beat of the music with accurate timing, with stylized notes corresponding to different buttons. Players build combos by hitting two or more notes; the combo ends when they miss a beat.<ref>{{cite web |title=Donkey Konga Playtest |url=https://www.ign.com/articles/2003/12/12/donkey-konga-playtest |website=[[IGN]] |access-date=February 15, 2024 |date=December 12, 2003 |archive-date=February 15, 2024 |archive-url=https://web.archive.org/web/20240215170749/https://www.ign.com/articles/2003/12/12/donkey-konga-playtest |url-status=live }}</ref>


==Music==
==Music==
{{seealso|Aquatic Ambience|DK Rap}}
{{seealso|Aquatic Ambience|DK Rap}}
The music for ''Donkey Kong'' and ''Donkey Kong Jr.'' was composed by Yukio Kaneoka, one of Nintendo's earliest [[audio engineer]]s. Kaneoka wanted to take players on an adventure with a "pretty melody", which he compared to those in [[Walt Disney Animation Studios|Walt Disney Productions]] films. He faced resistance from the designers, who wanted comical music to reflect the games' tone.<ref>{{cite web |title=Yukio Kaneoka – 1985 Developer Interview |url=https://shmuplations.com/yukiokaneoka/ |website=Shmuplations |access-date=November 19, 2023}}</ref> [[Hirokazu Tanaka]], a sound engineer who later garnered recognition for his work on Nintendo's ''Metroid'' and ''[[Pokémon]]'' franchises, also contributed.<ref>{{cite web |last1=Kiya |first1=Andrew |title=Metroid and Pokemon Composer is Releasing Demo Tapes |url=https://www.siliconera.com/metroid-composer-hirokazu-tanaka-releasing-demo-lost-tapes/ |website=[[Siliconera]] |access-date=November 19, 2023 |date=February 16, 2021}}</ref>
The music for ''Donkey Kong'' and ''Donkey Kong Jr.'' was composed by Yukio Kaneoka, one of Nintendo's earliest [[audio engineer]]s. Kaneoka wanted to take players on an adventure with a "pretty melody", which he compared to those in [[Walt Disney Animation Studios|Walt Disney Productions]] films. He faced resistance from the designers, who wanted comical music to reflect the games' tone.<ref>{{cite web |title=Yukio Kaneoka – 1985 Developer Interview |url=https://shmuplations.com/yukiokaneoka/ |website=Shmuplations |access-date=November 19, 2023}}</ref> [[Hirokazu Tanaka]], a sound engineer who later garnered recognition for his work on Nintendo's ''Metroid'' and ''[[Pokémon]]'' franchises, also contributed.<ref>{{cite web |last1=Kiya |first1=Andrew |title=Metroid and Pokemon Composer is Releasing Demo Tapes |url=https://www.siliconera.com/metroid-composer-hirokazu-tanaka-releasing-demo-lost-tapes/ |website=[[Siliconera]] |access-date=November 19, 2023 |date=February 16, 2021}}</ref>

[[File:David Wise by Gage Skidmore.jpg|thumb|right|upright|[[David Wise (composer)|David Wise]], the ''Donkey Kong Country'' series' primary composer]]


The ''Donkey Kong Country'' series features atmospheric music that mixes natural environmental sounds with [[melody|melodic]] and percussive accompaniments.<ref name="RareWise">{{cite interview <!-- Interviewee is specific to the question.-->|last=Wise |first=David |date=December 2004 |title=The Tepid Seat - Rare Music Team |publisher=Rare |url=http://www.rareware.com/extras/tepidseat/music/index.html |archive-url=https://web.archive.org/web/20070126102515/http://www.rareware.com/extras/tepidseat/music/index.html |archive-date=January 26, 2007}}
The ''Donkey Kong Country'' series features atmospheric music that mixes natural environmental sounds with [[melody|melodic]] and percussive accompaniments.<ref name="RareWise">{{cite interview <!-- Interviewee is specific to the question.-->|last=Wise |first=David |date=December 2004 |title=The Tepid Seat - Rare Music Team |publisher=Rare |url=http://www.rareware.com/extras/tepidseat/music/index.html |archive-url=https://web.archive.org/web/20070126102515/http://www.rareware.com/extras/tepidseat/music/index.html |archive-date=January 26, 2007}}
</ref> It was primarily composed by [[David Wise (composer)|David Wise]], who worked at Rare from 1985 to 2009.<ref name="SEMO: Wise">{{cite web |last=Greening |first=Chris |date=December 2010 |title=Interview with David Wise |url=http://www.squareenixmusic.com/features/interviews/davidwise.shtml |url-status=live |archive-url=https://web.archive.org/web/20120115042157/http://www.squareenixmusic.com/features/interviews/davidwise.shtml |archive-date=January 15, 2012 |publisher=Square Enix Music Online}}</ref><ref name="Poly: Remaking">{{cite web |last1=Gera |first1=Emily |title=Synth, big band jazz and the remaking of Donkey Kong Country's amazing sound |url=https://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music |website=[[Polygon (website)|Polygon]] |access-date=June 2, 2022 |date=March 5, 2014 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531023549/https://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music |url-status=live}}</ref> After Wise moved with a portion of the ''Diddy's Kong Quest'' team to work on ''[[Project Dream]]'', [[Eveline Novakovic]]—who composed a portion of the first ''Country''—handled the majority of ''Dixie Kong's Double Trouble''.<ref name="FanByte: Novakovic" /> Wise composed a replacement soundtrack for the 2005 GBA port of ''Dixie Kong's Double Trouble'' after Rare had problems converting Novakovic's score.<ref>{{cite web |last1=Kalata |first1=Kurt |title=Donkey Kong Country 3: Dixie Kong's Double Trouble! |url=http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |website=[[Hardcore Gaming 101]] |access-date=March 18, 2024 |date=January 15, 2016}}</ref> Wise drew inspiration from [[Koji Kondo]]'s ''Super Mario'' and ''[[Legend of Zelda]]'' music, [[Tim Follin|Tim]] and Geoff Follin's ''[[Plok!]]'' (1993) soundtrack, and 1980s [[synthesizer]]-heavy rock music, dance music and film soundtracks.<ref name="SEMO: Wise" /> He aimed to imitate the sound of the [[Korg Wavestation]] synthesizer.<ref name="RareWise" /> Novakovic attempted to give levels a sense of purpose and drew inspiration from film composers such as [[Alan Silvestri]] and [[Klaus Doldinger]].<ref name="FanByte: Novakovic" />
</ref> It was primarily composed by [[David Wise (composer)|David Wise]], who worked at Rare from 1985 to 2009.<ref name="SEMO: Wise">{{cite web |last=Greening |first=Chris |date=December 2010 |title=Interview with David Wise |url=http://www.squareenixmusic.com/features/interviews/davidwise.shtml |url-status=live |archive-url=https://web.archive.org/web/20120115042157/http://www.squareenixmusic.com/features/interviews/davidwise.shtml |archive-date=January 15, 2012 |publisher=Square Enix Music Online}}</ref><ref name="Poly: Remaking">{{cite web |last1=Gera |first1=Emily |title=Synth, big band jazz and the remaking of Donkey Kong Country's amazing sound |url=https://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music |website=[[Polygon (website)|Polygon]] |access-date=June 2, 2022 |date=March 5, 2014 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531023549/https://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music |url-status=live}}</ref> After Wise moved with a portion of the ''Diddy's Kong Quest'' team to work on ''[[Project Dream]]'', [[Eveline Novakovic]]—who composed a portion of the first ''Country''—handled the majority of ''Dixie Kong's Double Trouble''.<ref name="FanByte: Novakovic" /> Wise composed a replacement soundtrack for the 2005 GBA port of ''Dixie Kong's Double Trouble'' after Rare had problems converting Novakovic's score.<ref>{{cite web |last1=Kalata |first1=Kurt |title=Donkey Kong Country 3: Dixie Kong's Double Trouble! |url=http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |website=[[Hardcore Gaming 101]] |access-date=March 18, 2024 |date=January 15, 2016 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107010737/http://www.hardcoregaming101.net/donkey-kong-country-3-dixie-kongs-double-trouble/ |url-status=live }}</ref> Wise drew inspiration from [[Koji Kondo]]'s ''Super Mario'' and ''[[Legend of Zelda]]'' music, [[Tim Follin|Tim]] and Geoff Follin's ''[[Plok!]]'' (1993) soundtrack, and 1980s [[synthesizer]]-heavy rock music, dance music and film soundtracks.<ref name="SEMO: Wise" /> He aimed to imitate the sound of the [[Korg Wavestation]] synthesizer.<ref name="RareWise" /> Novakovic attempted to give levels a sense of purpose and drew inspiration from film composers such as [[Alan Silvestri]] and [[Klaus Doldinger]].<ref name="FanByte: Novakovic" />


[[Graeme Norgate]] and [[Grant Kirkhope]] adapted Wise's ''Country'' soundtracks for the first two ''Donkey Kong Land'' games,<ref>{{cite web |last1=Zverloff |first1=Nick |title=Donkey Kong Land |url=http://www.hardcoregaming101.net/donkey-kong-land/ |website=[[Hardcore Gaming 101]] |access-date=December 27, 2022 |date=April 17, 2013 |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227185431/http://www.hardcoregaming101.net/donkey-kong-land/ |url-status=live}}</ref><ref>{{cite web |last1=Oxford |first1=Nadia |title=David Wise and Grant Kirkhope Remember Composing Goldeneye 007, Meeting Miyamoto, and Rare's Golden Age |url=https://www.vg247.com/david-wise-and-grant-kirkhope-remember-composing-goldeneye-007-meeting-miyamoto-and-rares-golden-age |website=[[VG247]] |access-date=March 20, 2024 |date=May 21, 2020}}</ref> while Novakovic adapted the ''Dixie Kong's Double Trouble'' soundtrack for ''Donkey Kong Land III''.<ref name="FanByte: Novakovic" /> Novakovic was set to compose music for ''Donkey Kong 64'',<ref name="Kirkhope: Website" /> but shifted to working on sound effects.<ref name="FanByte: Novakovic" /> She was replaced by Kirkhope,<ref name="Kirkhope: Website">{{Cite web |last=Kirkhope |first=Grant |title=Donkey Kong 64 Video Game Music Compositions |url=http://grantkirkhope.com/donkeykong64.html |archive-url=https://web.archive.org/web/20130926160412/http://grantkirkhope.com/donkeykong64.html |archive-date=September 26, 2013 |access-date=May 28, 2020 |website=Grant Kirkhope}}</ref> who composed alongside the ''Banjo-Kazooie'' games and ''[[Perfect Dark]]'' (2000).<ref name="GR: DK64" /> ''Nintendo Life'' described Kirkhope's ''Donkey Kong 64'' score as closer in spirit to his work on ''Banjo-Kazooie'' than Wise's ''Country'' music.<ref>{{Cite web |last=Donaldson |first=Andrew |date=June 17, 2009 |title=Donkey Kong 64 (Nintendo 64) Review |url=http://www.nintendolife.com/reviews/2009/06/donkey_kong_64_retro |url-status=dead |archive-url=https://web.archive.org/web/20121223034638/http://www.nintendolife.com/reviews/2009/06/donkey_kong_64_retro |archive-date=December 23, 2012 |access-date=December 17, 2016 |website=[[Nintendo Life]]}}</ref> ''Donkey Kong 64''{{'s}} introduction features the "[[DK Rap]]", a [[comedy rap]] song which introduces the Kong characters. It was written by ''Donkey Kong 64''{{'s}} director, George Andreas, scored and recorded by Kirkhope, and performed by Andreas and Chris Sutherland, with other Rare staff joining on the chorus.<ref name="Rare Breed">{{Cite web |last=James B |date=October 26, 2012 |title=Grant Kirkhope Interview Part 2 – DK Rap featured |url=http://www.nintendo-nation.net/a-rare-breed-part-2-nintendo-nation-talks-to-grant-kirkhope |url-status=dead |archive-url=https://web.archive.org/web/20121026120557/http://www.nintendo-nation.net/a-rare-breed-part-2-nintendo-nation-talks-to-grant-kirkhope |archive-date=October 26, 2012 |access-date=December 18, 2016 |website=Nintendo Nation}}</ref>
[[Graeme Norgate]] and [[Grant Kirkhope]] adapted Wise's ''Country'' soundtracks for the first two ''Donkey Kong Land'' games,<ref>{{cite web |last1=Zverloff |first1=Nick |title=Donkey Kong Land |url=http://www.hardcoregaming101.net/donkey-kong-land/ |website=[[Hardcore Gaming 101]] |access-date=December 27, 2022 |date=April 17, 2013 |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227185431/http://www.hardcoregaming101.net/donkey-kong-land/ |url-status=live}}</ref><ref>{{cite web |last1=Oxford |first1=Nadia |title=David Wise and Grant Kirkhope Remember Composing Goldeneye 007, Meeting Miyamoto, and Rare's Golden Age |url=https://www.vg247.com/david-wise-and-grant-kirkhope-remember-composing-goldeneye-007-meeting-miyamoto-and-rares-golden-age |website=[[VG247]] |access-date=March 20, 2024 |date=May 21, 2020}}</ref> while Novakovic adapted the ''Dixie Kong's Double Trouble'' soundtrack for ''Donkey Kong Land III''.<ref name="FanByte: Novakovic" /> Novakovic was set to compose music for ''Donkey Kong 64'',<ref name="Kirkhope: Website" /> but shifted to working on sound effects.<ref name="FanByte: Novakovic" /> She was replaced by Kirkhope,<ref name="Kirkhope: Website">{{Cite web |last=Kirkhope |first=Grant |title=Donkey Kong 64 Video Game Music Compositions |url=http://grantkirkhope.com/donkeykong64.html |archive-url=https://web.archive.org/web/20130926160412/http://grantkirkhope.com/donkeykong64.html |archive-date=September 26, 2013 |access-date=May 28, 2020 |website=Grant Kirkhope}}</ref> who composed alongside the ''Banjo-Kazooie'' games and ''[[Perfect Dark]]'' (2000).<ref name="GR: DK64" /> ''Nintendo Life'' described Kirkhope's ''Donkey Kong 64'' score as closer in spirit to his work on ''Banjo-Kazooie'' than Wise's ''Country'' music.<ref>{{Cite web |last=Donaldson |first=Andrew |date=June 17, 2009 |title=Donkey Kong 64 (Nintendo 64) Review |url=http://www.nintendolife.com/reviews/2009/06/donkey_kong_64_retro |url-status=dead |archive-url=https://web.archive.org/web/20121223034638/http://www.nintendolife.com/reviews/2009/06/donkey_kong_64_retro |archive-date=December 23, 2012 |access-date=December 17, 2016 |website=[[Nintendo Life]]}}</ref> ''Donkey Kong 64''{{'s}} introduction features the "[[DK Rap]]", a [[comedy rap]] song which introduces the Kong characters. It was written by ''Donkey Kong 64''{{'s}} director, George Andreas, scored and recorded by Kirkhope, and performed by Andreas and Chris Sutherland, with other Rare staff joining on the chorus.<ref name="Rare Breed">{{Cite web |last=James B |date=October 26, 2012 |title=Grant Kirkhope Interview Part 2 – DK Rap featured |url=http://www.nintendo-nation.net/a-rare-breed-part-2-nintendo-nation-talks-to-grant-kirkhope |url-status=dead |archive-url=https://web.archive.org/web/20121026120557/http://www.nintendo-nation.net/a-rare-breed-part-2-nintendo-nation-talks-to-grant-kirkhope |archive-date=October 26, 2012 |access-date=December 18, 2016 |website=Nintendo Nation}}</ref>


Wise was unavailable during the development of ''Donkey Kong Country Returns'', so [[Kenji Yamamoto (composer, born 1964)|Kenji Yamamoto]] took over.<ref name="NWR: Years" /> At the request of Miyamoto and Iwata, the ''Returns'' soundtrack mostly comprises rearrangements of tracks from the original ''Donkey Kong Country'',<ref name="Iwata: Action" /> plus some new material by Yamamoto. He focused on what Tanabe felt made ''Donkey Kong Country''{{'s}} music iconic, such as piano arrangements and the [[bassline]].<ref name="IGN: Tanabe" /> Wise left Rare during ''Returns''{{'}} development and collaborated with Yamamoto on the ''Tropical Freeze'' soundtrack. Technological advances allowed Wise to achieve a "1940s [[big band jazz]]" sound that he had been unable to produce on the SNES.<ref name="Poly: Remaking" /> Beyond the ''Country'' series, Wise composed the ''Diddy Kong Racing'' soundtrack.<ref>{{cite web|last1=Elston|first1=Brett|title=Game music of the (holi)day: Diddy Kong Racing|url=http://www.gamesradar.com/game-music-of-the-holiday-diddy-kong-racing/|work=[[GamesRadar+]]|access-date=February 29, 2016|date=December 21, 2010}}</ref> Other composers who have contributed to ''Donkey Kong'' games include [[Mahito Yokota]], who composed for ''Jungle Beat'',<ref>{{cite web |last1=Van Zelfden |first1=Alex |title=The Music of Super Mario Galaxy |url=https://www.ign.com/articles/2008/05/01/the-music-of-super-mario-galaxy |website=[[IGN]] |access-date=May 5, 2022 |date=May 1, 2008 |archive-date=May 5, 2022 |archive-url=https://web.archive.org/web/20220505132727/https://www.ign.com/articles/2008/05/01/the-music-of-super-mario-galaxy |url-status=live}}</ref> and Lawrence Schwedler, who composed for ''Mario vs. Donkey Kong''.<ref>{{cite web |last1=Norman |first1=Jim |title=Mario vs. Donkey Kong's OG Composers Talk Making The Jump From GBA To Switch |url=https://www.nintendolife.com/news/2024/02/mario-vs-donkey-kongs-og-composers-talk-making-the-jump-from-gba-to-switch |website=[[Nintendo Life]] |access-date=March 16, 2024 |date=February 19, 2024}}</ref>
Wise was unavailable during the development of ''Donkey Kong Country Returns'', so [[Kenji Yamamoto (composer, born 1964)|Kenji Yamamoto]] took over.<ref name="NWR: Years" /> At the request of Miyamoto and Iwata, the ''Returns'' soundtrack mostly comprises rearrangements of tracks from the original ''Donkey Kong Country'',<ref name="Iwata: Action" /> plus some new material by Yamamoto. He focused on what Tanabe felt made ''Donkey Kong Country''{{'s}} music iconic, such as piano arrangements and the [[bassline]].<ref name="IGN: Tanabe" /> Wise left Rare during ''Returns''{{'}} development and collaborated with Yamamoto on the ''Tropical Freeze'' soundtrack. Technological advances allowed Wise to achieve a "1940s [[big band jazz]]" sound that he had been unable to produce on the SNES.<ref name="Poly: Remaking" /> Beyond the ''Country'' series, Wise composed the ''Diddy Kong Racing'' soundtrack.<ref>{{cite web|last1=Elston|first1=Brett|title=Game music of the (holi)day: Diddy Kong Racing|url=http://www.gamesradar.com/game-music-of-the-holiday-diddy-kong-racing/|work=[[GamesRadar+]]|access-date=February 29, 2016|date=December 21, 2010|archive-date=April 10, 2021|archive-url=https://web.archive.org/web/20210410202134/https://www.gamesradar.com/game-music-of-the-holiday-diddy-kong-racing/|url-status=live}}</ref> Other composers who have contributed to ''Donkey Kong'' games include [[Mahito Yokota]], who composed for ''Jungle Beat'',<ref>{{cite web |last1=Van Zelfden |first1=Alex |title=The Music of Super Mario Galaxy |url=https://www.ign.com/articles/2008/05/01/the-music-of-super-mario-galaxy |website=[[IGN]] |access-date=May 5, 2022 |date=May 1, 2008 |archive-date=May 5, 2022 |archive-url=https://web.archive.org/web/20220505132727/https://www.ign.com/articles/2008/05/01/the-music-of-super-mario-galaxy |url-status=live}}</ref> and Lawrence Schwedler, who composed for ''Mario vs. Donkey Kong''.<ref>{{cite web |last1=Norman |first1=Jim |title=Mario vs. Donkey Kong's OG Composers Talk Making The Jump From GBA To Switch |url=https://www.nintendolife.com/news/2024/02/mario-vs-donkey-kongs-og-composers-talk-making-the-jump-from-gba-to-switch |website=[[Nintendo Life]] |access-date=March 16, 2024 |date=February 19, 2024}}</ref>


== Other media ==
== Other media ==
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=== Animated series ===
=== Animated series ===
{{further|Saturday Supercade|Captain N: The Game Master|Donkey Kong Country (TV series)|l1=''Saturday Supercade''|l2=''Captain N: The Game Master''|l3=''Donkey Kong Country'' (TV series)}}
{{further|Saturday Supercade|Captain N: The Game Master|Donkey Kong Country (TV series)|l1=''Saturday Supercade''|l2=''Captain N: The Game Master''|l3=''Donkey Kong Country'' (TV series)}}
A ''Donkey Kong'' cartoon aired as part of [[CBS]]'s hour-long ''[[Saturday Supercade]]'' programming block in 1983. The cartoon follows Mario and Pauline as they attempt to capture Donkey Kong after he escapes from a circus. ''[[Game Informer]]'' described the series as "abysmal... filled with bad puns and ridiculous situations".<ref name="GI: SS" /> [[Soupy Sales]] voiced Donkey Kong,<ref>{{cite web |title=Saturday Supercade (1983) |url=https://www.avclub.com/tv/reviews/saturday-supercade-1983 |website=[[The A.V. Club]] |access-date=November 17, 2023 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117141522/https://www.avclub.com/tv/reviews/saturday-supercade-1983 |url-status=live}}</ref> while [[Peter Cullen]] and [[Frank Welker]] (who later garnered recognition for voicing [[Optimus Prime]] and [[Megatron]] in the ''[[Transformers]]'' franchise) voiced Mario and Donkey Kong Jr.<ref name="GI: SS">{{cite magazine |last1=Reeves |first1=Ben |title=A Look Back At The '80s Donkey Kong Cartoon |url=https://www.gameinformer.com/b/features/archive/2011/11/25/a-look-back-a-the-80s-donkey-kong-cartoon.aspx |magazine=[[Game Informer]] |access-date=November 17, 2023 |date=November 25, 2011 |archive-date=November 16, 2023 |archive-url=https://web.archive.org/web/20231116220634/https://www.gameinformer.com/b/features/archive/2011/11/25/a-look-back-a-the-80s-donkey-kong-cartoon.aspx |url-status=live}}</ref><ref>{{cite web |last1=McFerran |first1=Damien |title=Optimus Prime Talks About Being the First Voice of Mario |url=https://www.nintendolife.com/news/2010/06/optimus_prime_talks_about_being_the_first_voice_of_mario |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=June 23, 2010 |archive-date=August 12, 2023 |archive-url=https://web.archive.org/web/20230812012704/https://www.nintendolife.com/news/2010/06/optimus_prime_talks_about_being_the_first_voice_of_mario |url-status=live}}</ref> Donkey Kong was also a recurring character in ''[[Captain N: The Game Master]]'', a [[DIC Entertainment]] series that ran on [[NBC]] for 34 episodes between 1989 and 1991.<ref>{{cite web |last1=Scullion |first1=Chris |title=Feature: 10 Strangest Moments In Captain N: The Game Master |url=https://www.nintendolife.com/news/2019/09/feature_10_strangest_moments_in_captain_n_the_game_master |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=September 21, 2019 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108170220/https://www.nintendolife.com/news/2019/09/feature_10_strangest_moments_in_captain_n_the_game_master |url-status=live}}</ref><ref>{{cite web |last1=Drucker |first1=Michael |title=Captain N The Game Master - The Complete Series |url=https://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |website=[[IGN]] |access-date=November 17, 2023 |date=February 1, 2007 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117173709/https://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |url-status=live}}</ref>
A ''Donkey Kong'' cartoon aired as part of [[CBS]]'s hour-long ''[[Saturday Supercade]]'' programming block in 1983. The cartoon follows Mario and Pauline as they attempt to capture Donkey Kong after he escapes from a circus. ''[[Game Informer]]'' described the series as "abysmal... filled with bad puns and ridiculous situations".<ref name="GI: SS" /> [[Soupy Sales]] voiced Donkey Kong,<ref>{{cite web |title=Saturday Supercade (1983) |url=https://www.avclub.com/tv/reviews/saturday-supercade-1983 |website=[[The A.V. Club]] |access-date=November 17, 2023 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117141522/https://www.avclub.com/tv/reviews/saturday-supercade-1983 |url-status=live}}</ref> while [[Peter Cullen]] and [[Frank Welker]] (who later garnered recognition for voicing [[Optimus Prime]] and [[Megatron]] in the ''[[Transformers]]'' franchise) voiced Mario and Donkey Kong Jr.<ref name="GI: SS">{{cite magazine |last1=Reeves |first1=Ben |title=A Look Back At The '80s Donkey Kong Cartoon |url=https://www.gameinformer.com/b/features/archive/2011/11/25/a-look-back-a-the-80s-donkey-kong-cartoon.aspx |magazine=[[Game Informer]] |access-date=November 17, 2023 |date=November 25, 2011 |archive-date=November 16, 2023 |archive-url=https://web.archive.org/web/20231116220634/https://www.gameinformer.com/b/features/archive/2011/11/25/a-look-back-a-the-80s-donkey-kong-cartoon.aspx |url-status=dead}}</ref><ref>{{cite web |last1=McFerran |first1=Damien |title=Optimus Prime Talks About Being the First Voice of Mario |url=https://www.nintendolife.com/news/2010/06/optimus_prime_talks_about_being_the_first_voice_of_mario |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=June 23, 2010 |archive-date=August 12, 2023 |archive-url=https://web.archive.org/web/20230812012704/https://www.nintendolife.com/news/2010/06/optimus_prime_talks_about_being_the_first_voice_of_mario |url-status=live}}</ref> Donkey Kong is also a recurring character in ''[[Captain N: The Game Master]]'', a [[DIC Entertainment]] series that ran on [[NBC]] for 34 episodes between 1989 and 1991.<ref>{{cite web |last1=Scullion |first1=Chris |title=Feature: 10 Strangest Moments In Captain N: The Game Master |url=https://www.nintendolife.com/news/2019/09/feature_10_strangest_moments_in_captain_n_the_game_master |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=September 21, 2019 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108170220/https://www.nintendolife.com/news/2019/09/feature_10_strangest_moments_in_captain_n_the_game_master |url-status=live}}</ref><ref>{{cite web |last1=Drucker |first1=Michael |title=Captain N The Game Master - The Complete Series |url=https://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |website=[[IGN]] |access-date=November 17, 2023 |date=February 1, 2007 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117173709/https://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |url-status=live}}</ref>


''[[Donkey Kong Country (TV series)|Donkey Kong Country]]'', a television series produced by the French-Canadian company [[Medialab Technology]], ran for 40 episodes between 1997 and 1999, bridging the gap between ''Dixie Kong's Double Trouble'' and ''Donkey Kong 64''.<ref name="Poly: TVShow">{{cite web |last1=Paprocki |first1=Matt |title=Inside Nintendo's weird attempts at making movies and TV shows |url=https://www.polygon.com/features/2020/6/5/21280650/nintendo-movies-based-on-mario-pokemon-donkey-kong-the-wizard-detective-pikachu |website=[[Polygon (website)|Polygon]] |access-date=November 17, 2023 |date=June 5, 2020 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117175713/https://www.polygon.com/features/2020/6/5/21280650/nintendo-movies-based-on-mario-pokemon-donkey-kong-the-wizard-detective-pikachu |url-status=live}}</ref><ref name="HG101: TVShow">{{cite web |last1=DiRienzo |first1=David |title=Donkey Kong Country (Cartoon) |url=http://www.hardcoregaming101.net/donkey-kong-country-cartoon/ |website=[[Hardcore Gaming 101]] |access-date=November 17, 2023 |date=May 18, 2014 |archive-date=June 1, 2022 |archive-url=https://web.archive.org/web/20220601155700/http://www.hardcoregaming101.net/donkey-kong-country-cartoon/ |url-status=live}}</ref> Reflecting the games' pre-rendered 3D graphics, ''Donkey Kong Country'' was produced using [[computer animation]],<ref name="HG101: TVShow" /> accomplished with [[motion capture]] technology.<ref>{{cite news |last1=Solomon |first1=Charles |title=An Emmy Awards Debate: What Makes 'Donkey Kong' Run? |url=https://www.latimes.com/archives/la-xpm-1999-jun-01-ca-42903-story.html |access-date=December 31, 2020 |work=Los Angeles Times |date=June 1, 1999 |archive-date=November 1, 2020 |archive-url=https://web.archive.org/web/20201101020126/https://www.latimes.com/archives/la-xpm-1999-jun-01-ca-42903-story.html |url-status=live}}</ref> The series adopts a [[sitcom]] approach and follows Donkey Kong as he attempts to protect a magical artifact, the Crystal Coconut, from King K. Rool.<ref name="HG101: TVShow" /><ref name="GSpot: TVShow">{{cite web |last1=Bonthuys |first1=Darryn |title=Nightmare Fuel Donkey Kong Country TV Series Is Free To Watch On YouTube And Amazon |url=https://www.gamespot.com/articles/nightmare-fuel-donkey-kong-country-tv-series-is-free-to-watch-on-youtube-and-amazon/1100-6505494/ |website=[[GameSpot]] |access-date=November 17, 2023 |date=July 14, 2022 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204201422/https://www.gamespot.com/articles/nightmare-fuel-donkey-kong-country-tv-series-is-free-to-watch-on-youtube-and-amazon/1100-6505494/ |url-status=live}}</ref> ''Donkey Kong Country'' was produced with little input from Nintendo, and was the final Western series that Nintendo licensed before it shifted to producing and importing [[anime]].<ref name="Poly: TVShow" /> The series was popular in France and Japan, though less so in the United States.<ref name="HG101: TVShow" /> Retrospectively, ''[[Hardcore Gaming 101]]'' criticized the series for lacking the adventure of the ''Country'' games,<ref name="HG101: TVShow" /> while ''[[GameSpot]]'' called its aged animation "nightmare fuel" and "visually disturbing".<ref name="GSpot: TVShow" />
''[[Donkey Kong Country (TV series)|Donkey Kong Country]]'', a television series produced by the French-Canadian company [[Medialab Technology]], ran for 40 episodes between 1997 and 2000, bridging the gap between ''Dixie Kong's Double Trouble'' and ''Donkey Kong 64''.<ref name="Poly: TVShow">{{cite web |last1=Paprocki |first1=Matt |title=Inside Nintendo's weird attempts at making movies and TV shows |url=https://www.polygon.com/features/2020/6/5/21280650/nintendo-movies-based-on-mario-pokemon-donkey-kong-the-wizard-detective-pikachu |website=[[Polygon (website)|Polygon]] |access-date=November 17, 2023 |date=June 5, 2020 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117175713/https://www.polygon.com/features/2020/6/5/21280650/nintendo-movies-based-on-mario-pokemon-donkey-kong-the-wizard-detective-pikachu |url-status=live}}</ref><ref name="HG101: TVShow">{{cite web |last1=DiRienzo |first1=David |title=Donkey Kong Country (Cartoon) |url=http://www.hardcoregaming101.net/donkey-kong-country-cartoon/ |website=[[Hardcore Gaming 101]] |access-date=November 17, 2023 |date=May 18, 2014 |archive-date=June 1, 2022 |archive-url=https://web.archive.org/web/20220601155700/http://www.hardcoregaming101.net/donkey-kong-country-cartoon/ |url-status=live}}</ref> Reflecting the games' pre-rendered 3D graphics, ''Donkey Kong Country'' was produced using [[computer animation]],<ref name="HG101: TVShow" /> accomplished with [[motion capture]] technology.<ref>{{cite news |last1=Solomon |first1=Charles |title=An Emmy Awards Debate: What Makes 'Donkey Kong' Run? |url=https://www.latimes.com/archives/la-xpm-1999-jun-01-ca-42903-story.html |access-date=December 31, 2020 |work=Los Angeles Times |date=June 1, 1999 |archive-date=November 1, 2020 |archive-url=https://web.archive.org/web/20201101020126/https://www.latimes.com/archives/la-xpm-1999-jun-01-ca-42903-story.html |url-status=live}}</ref> The series adopts a [[sitcom]] approach and follows Donkey Kong as he attempts to protect a magical artifact, the Crystal Coconut, from King K. Rool.<ref name="HG101: TVShow" /><ref name="GSpot: TVShow">{{cite web |last1=Bonthuys |first1=Darryn |title=Nightmare Fuel Donkey Kong Country TV Series Is Free To Watch On YouTube And Amazon |url=https://www.gamespot.com/articles/nightmare-fuel-donkey-kong-country-tv-series-is-free-to-watch-on-youtube-and-amazon/1100-6505494/ |website=[[GameSpot]] |access-date=November 17, 2023 |date=July 14, 2022 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204201422/https://www.gamespot.com/articles/nightmare-fuel-donkey-kong-country-tv-series-is-free-to-watch-on-youtube-and-amazon/1100-6505494/ |url-status=live}}</ref> ''Donkey Kong Country'' was produced with little input from Nintendo, and was the final Western series that Nintendo licensed before it shifted to producing and importing [[anime]].<ref name="Poly: TVShow" /> The series was popular in France and Japan, though less so in the United States.<ref name="HG101: TVShow" /> Retrospectively, ''[[Hardcore Gaming 101]]'' criticized the series for lacking the adventure of the ''Country'' games,<ref name="HG101: TVShow" /> while ''[[GameSpot]]'' called its aged animation "nightmare fuel" and "visually disturbing".<ref name="GSpot: TVShow" />


=== Printed media ===
=== Printed media ===
The first issue of ''Blip'', a short-lived [[American comic book]] published by [[Marvel Comics]] in 1983, features a story in which a foolish news reporter attempts to interview Mario during the events of the original ''Donkey Kong''. The story characterizes Donkey Kong as the result of a failed experiment to breed construction-worker gorillas.<ref>{{cite magazine |last1=Reeves |first1=Ben |title=Mario's First Comic Book Appearance |url=https://www.gameinformer.com/b/features/archive/2012/12/17/mario-39-s-first-comic-book-appearance.aspx |magazine=[[Game Informer]] |access-date=November 17, 2023 |date=December 17, 2012 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117211916/https://www.gameinformer.com/b/features/archive/2012/12/17/mario-39-s-first-comic-book-appearance.aspx |url-status=live}}</ref> ''Blip'' marked Mario's first appearance in a comic book, years before [[Valiant Comics]]' ''[[Nintendo Comics System]]'' series in the 1990s.<ref>{{cite web |last1=Cronin |first1=Brian |title=Comic Book Legends Revealed #396 |url=https://www.gameinformer.com/b/features/archive/2012/12/17/mario-39-s-first-comic-book-appearance.aspx |website=[[Comic Book Resources]] |access-date=November 17, 2023 |archive-url=https://web.archive.org/web/20130106161502/http://goodcomics.comicbookresources.com/2012/12/07/comic-book-legends-revealed-396/ |archive-date=January 6, 2013 |date=December 7, 2012}}</ref> The [[British comics]] publisher [[Fleetway Publications]] published a promotional ''Donkey Kong Country'' comic in the UK in 1995,<ref>{{Cite web |last=Szczepaniak |first=John |date=September 30, 2021 |title=Check out this forgotten Donkey Kong Country comic from the UK |url=https://www.nintendolife.com/news/2021/09/check_out_this_forgotten_donkey_kong_country_comic_from_the_uk |access-date=July 20, 2022 |website=[[Nintendo Life]] |archive-date=July 20, 2022 |archive-url=https://web.archive.org/web/20220720115950/https://www.nintendolife.com/news/2021/09/check_out_this_forgotten_donkey_kong_country_comic_from_the_uk |url-status=live}}</ref> while Michael Teitelbaum wrote [[children's book]] adaptations of ''Donkey Kong Country'', ''Donkey Kong Land'' and ''Donkey Kong Country 2''.<ref name="HG101: Land">{{cite web |last1=Zverloff |first1=Nick |title=Donkey Kong Land |url=http://www.hardcoregaming101.net/donkey-kong-land/ |website=[[Hardcore Gaming 101]] |access-date=December 27, 2022 |date=April 17, 2013 |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227185431/http://www.hardcoregaming101.net/donkey-kong-land/ |url-status=live}}</ref>
The first issue of ''Blip'', a short-lived [[American comic book]] published by [[Marvel Comics]] in 1983, features a story in which a foolish news reporter attempts to interview Mario during the events of the original ''Donkey Kong''. The story characterizes Donkey Kong as the result of a failed experiment to breed construction-worker gorillas.<ref>{{cite magazine |last1=Reeves |first1=Ben |title=Mario's First Comic Book Appearance |url=https://www.gameinformer.com/b/features/archive/2012/12/17/mario-39-s-first-comic-book-appearance.aspx |magazine=[[Game Informer]] |access-date=November 17, 2023 |date=December 17, 2012 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117211916/https://www.gameinformer.com/b/features/archive/2012/12/17/mario-39-s-first-comic-book-appearance.aspx |url-status=dead}}</ref> ''Blip'' marked Mario's first appearance in a comic book, years before [[Valiant Comics]]' ''[[Nintendo Comics System]]'' series in the 1990s.<ref>{{cite web |last1=Cronin |first1=Brian |title=Comic Book Legends Revealed #396 |url=https://www.gameinformer.com/b/features/archive/2012/12/17/mario-39-s-first-comic-book-appearance.aspx |website=[[Comic Book Resources]] |access-date=November 17, 2023 |archive-url=https://web.archive.org/web/20130106161502/http://goodcomics.comicbookresources.com/2012/12/07/comic-book-legends-revealed-396/ |archive-date=January 6, 2013 |date=December 7, 2012}}</ref> The [[British comics]] publisher [[Fleetway Publications]] published a promotional ''Donkey Kong Country'' comic in the UK in 1995,<ref>{{Cite web |last=Szczepaniak |first=John |date=September 30, 2021 |title=Check out this forgotten Donkey Kong Country comic from the UK |url=https://www.nintendolife.com/news/2021/09/check_out_this_forgotten_donkey_kong_country_comic_from_the_uk |access-date=July 20, 2022 |website=[[Nintendo Life]] |archive-date=July 20, 2022 |archive-url=https://web.archive.org/web/20220720115950/https://www.nintendolife.com/news/2021/09/check_out_this_forgotten_donkey_kong_country_comic_from_the_uk |url-status=live}}</ref> while Michael Teitelbaum wrote [[children's book]] adaptations of ''Donkey Kong Country'', ''Donkey Kong Land'' and ''Donkey Kong Country 2''.<ref name="HG101: Land">{{cite web |last1=Zverloff |first1=Nick |title=Donkey Kong Land |url=http://www.hardcoregaming101.net/donkey-kong-land/ |website=[[Hardcore Gaming 101]] |access-date=December 27, 2022 |date=April 17, 2013 |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227185431/http://www.hardcoregaming101.net/donkey-kong-land/ |url-status=live}}</ref>


=== Film ===
=== Film ===
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=== Theme parks ===
=== Theme parks ===
{{main|Super Nintendo World}}
{{main|Super Nintendo World}}
In September 2021, Nintendo and [[Universal Destinations & Experiences]] announced a ''Donkey Kong''-themed expansion of the [[Super Nintendo World]] themed area at [[Universal Studios Japan]] and [[Universal Epic Universe]]. The area, Donkey Kong Country, is set to open at Universal Studios Japan in 2024 and at Universal Epic Universe in 2025, and will expand the size of Super Nintendo World by 70%.<ref>{{cite web |last1=Scullion |first1=Chris |title=Super Nintendo World's Donkey Kong expansion is officially opening in 2024 |url=https://www.videogameschronicle.com/news/super-nintendo-worlds-donkey-kong-expansion-is-officially-opening-in-2024/ |website=[[Video Games Chronicle]] |access-date=November 17, 2023 |date=September 28, 2021 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117205313/https://www.videogameschronicle.com/news/super-nintendo-worlds-donkey-kong-expansion-is-officially-opening-in-2024/ |url-status=live}}</ref><ref>{{cite web |last1=Bankhurst |first1=Adam |title=Super Nintendo World to Open at Universal Epic Universe in 2025 With Donkey Kong Country and a Mine-Cart Ride |url=https://www.ign.com/articles/super-nintendo-world-to-open-at-universal-epic-universe-in-2025-with-donkey-kong-country-and-a-mine-cart-ride |website=[[IGN]] |access-date=May 20, 2024 |date=May 2, 2024}}</ref> It was designed with consultation from Miyamoto and will include a [[roller coaster]], Donkey Kong's Crazy Cart, based on the Tiki Tong boss fight from ''Donkey Kong Country Returns''. The area will also feature a K–O–N–G letter collection game and offer ''Donkey Kong'' merchandise and food.<ref>{{cite web |last1=Makuch |first1=Eddie |title=Super Nintendo World Adding Donkey Kong Land At Theme Park In Japan |url=https://www.gamespot.com/articles/super-nintendo-world-adding-donkey-kong-land-at-theme-park-in-japan/1100-6496618/ |website=[[GameSpot]] |access-date=November 17, 2023 |date=September 28, 2021 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204203331/https://www.gamespot.com/articles/super-nintendo-world-adding-donkey-kong-land-at-theme-park-in-japan/1100-6496618/ |url-status=live}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=First Details of Donkey Kong Country Theme Park at Super Nintendo World Announced |url=https://www.ign.com/articles/first-details-of-donkey-kong-country-theme-park-at-super-nintendo-world-announced |website=[[IGN]] |access-date=December 5, 2023 |date=December 5, 2023 |archive-date=December 5, 2023 |archive-url=https://web.archive.org/web/20231205171749/https://www.ign.com/articles/first-details-of-donkey-kong-country-theme-park-at-super-nintendo-world-announced |url-status=live}}</ref>
In September 2021, Nintendo and [[Universal Destinations & Experiences]] announced a ''Donkey Kong''-themed expansion of the [[Super Nintendo World]] themed area at [[Universal Studios Japan]] and [[Universal Epic Universe]]. The area, Donkey Kong Country, is set to open at Universal Studios Japan in 2024 and at Universal Epic Universe in 2025, and will expand the size of Super Nintendo World by 70%.<ref>{{cite web |last1=Scullion |first1=Chris |title=Super Nintendo World's Donkey Kong expansion is officially opening in 2024 |url=https://www.videogameschronicle.com/news/super-nintendo-worlds-donkey-kong-expansion-is-officially-opening-in-2024/ |website=[[Video Games Chronicle]] |access-date=November 17, 2023 |date=September 28, 2021 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117205313/https://www.videogameschronicle.com/news/super-nintendo-worlds-donkey-kong-expansion-is-officially-opening-in-2024/ |url-status=live}}</ref><ref>{{cite web |last1=Bankhurst |first1=Adam |title=Super Nintendo World to Open at Universal Epic Universe in 2025 With Donkey Kong Country and a Mine-Cart Ride |url=https://www.ign.com/articles/super-nintendo-world-to-open-at-universal-epic-universe-in-2025-with-donkey-kong-country-and-a-mine-cart-ride |website=[[IGN]] |access-date=May 20, 2024 |date=May 2, 2024 |archive-date=May 20, 2024 |archive-url=https://web.archive.org/web/20240520234538/https://www.ign.com/articles/super-nintendo-world-to-open-at-universal-epic-universe-in-2025-with-donkey-kong-country-and-a-mine-cart-ride |url-status=live }}</ref> It was designed with consultation from Miyamoto and will include a [[roller coaster]], Donkey Kong's Crazy Cart, based on the Tiki Tong boss fight from ''Donkey Kong Country Returns''. The area will also feature a K–O–N–G letter collection game and offer ''Donkey Kong'' merchandise and food.<ref>{{cite web |last1=Makuch |first1=Eddie |title=Super Nintendo World Adding Donkey Kong Land At Theme Park In Japan |url=https://www.gamespot.com/articles/super-nintendo-world-adding-donkey-kong-land-at-theme-park-in-japan/1100-6496618/ |website=[[GameSpot]] |access-date=November 17, 2023 |date=September 28, 2021 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204203331/https://www.gamespot.com/articles/super-nintendo-world-adding-donkey-kong-land-at-theme-park-in-japan/1100-6496618/ |url-status=live}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=First Details of Donkey Kong Country Theme Park at Super Nintendo World Announced |url=https://www.ign.com/articles/first-details-of-donkey-kong-country-theme-park-at-super-nintendo-world-announced |website=[[IGN]] |access-date=December 5, 2023 |date=December 5, 2023 |archive-date=December 5, 2023 |archive-url=https://web.archive.org/web/20231205171749/https://www.ign.com/articles/first-details-of-donkey-kong-country-theme-park-at-super-nintendo-world-announced |url-status=live}}</ref>


=== Merchandise ===
=== Merchandise ===
{{see also|Lego Super Mario}}
{{see also|Lego Super Mario}}
''Donkey Kong'' merchandise includes clothing,<ref>{{cite web |last1=Bitner |first1=John |title=Massive Savings On Merch Today Only - Mario, Metroid, Animal Crossing, Studio Ghibli, And More |url=https://www.gamespot.com/gallery/massive-savings-on-merch-today-only-mario-metroid-animal-crossing-studio-ghibli-and-more/2900-4935/ |website=[[GameSpot]] |access-date=November 16, 2023 |date=November 3, 2023 |archive-date=November 16, 2023 |archive-url=https://web.archive.org/web/20231116172021/https://www.gamespot.com/gallery/massive-savings-on-merch-today-only-mario-metroid-animal-crossing-studio-ghibli-and-more/2900-4935/ |url-status=live}}</ref> toys such as plushes and [[Amiibo]] figures,<ref>{{cite web |last1=Newton |first1=James |title=This Plush Donkey Kong Can Be Yours Down Under |url=https://www.nintendolife.com/news/2010/10/this_plush_donkey_kong_can_be_yours_down_under |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=October 16, 2010 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117195746/https://www.nintendolife.com/news/2010/10/this_plush_donkey_kong_can_be_yours_down_under |url-status=live}}</ref><ref>{{cite web |last1=Dickens |first1=Anthony |title=List of Donkey Kong amiibo - Guide |url=https://www.nintendolife.com/guides/all-amiibo-list-every-animal-crossing-zelda-smash-bros-metroid-mario-amiibo?search=series%3A%22Donkey+Kong%22 |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=November 3, 2023 |archive-date=November 16, 2023 |archive-url=https://web.archive.org/web/20231116172339/https://www.nintendolife.com/guides/all-amiibo-list-every-animal-crossing-zelda-smash-bros-metroid-mario-amiibo?search=series%3A%22Donkey+Kong%22 |url-status=live}}</ref> [[breakfast cereal]]<ref name="GI: SS" /> and soundtrack albums.<ref>{{cite web |last1=Elston |first1=Brett |title=17 videogame soundtracks ahead of their time |url=https://www.gamesradar.com/uk/17-videogame-soundtracks-ahead-of-their-time/3/ |website=[[GamesRadar+]] |access-date=June 6, 2020 |page=3 |date=April 28, 2009 |archive-date=October 13, 2019 |archive-url=https://web.archive.org/web/20191013033223/https://www.gamesradar.com/uk/17-videogame-soundtracks-ahead-of-their-time/3/ |url-status=live}}</ref><ref>{{cite web |author1=Kombo |title=Donkey Kong Country, Streets of Rage, New Adventure Island, The Legend of Kage |url=https://www.gamezone.com/originals/donkey-kong-country-streets-of-rage-new-adventure-island-the-legend-of-kage/ |website=GameZone |access-date=June 6, 2020 |date=May 4, 2012 |archive-date=June 6, 2020 |archive-url=https://web.archive.org/web/20200606141719/https://www.gamezone.com/originals/donkey-kong-country-streets-of-rage-new-adventure-island-the-legend-of-kage/ |url-status=live}}</ref> [[The Lego Group]] began producing ''Donkey Kong'' [[Lego]] construction toys in 2023 as a subseries within its [[Lego Super Mario]] product line.<ref>{{cite magazine |last1=LeBlanc |first1=Wesley |title=Donkey Kong Lego Sets Join The Super Mario Lineup |url=https://www.gameinformer.com/2023/04/28/donkey-kong-lego-sets-join-the-super-mario-lineup |magazine=[[Game Informer]] |access-date=November 15, 2023 |date=April 28, 2023 |archive-date=November 15, 2023 |archive-url=https://web.archive.org/web/20231115165624/https://www.gameinformer.com/2023/04/28/donkey-kong-lego-sets-join-the-super-mario-lineup |url-status=live}}</ref> The initial four sets, based on the ''Donkey Kong Country'' games, were released in August 2023.<ref>{{cite web |last1=Abbott |first1=Benjamin |title=New Lego Donkey Kong sets are a nostalgia overload for longtime fans |url=https://www.gamesradar.com/new-lego-donkey-kong-sets-are-a-nostalgia-overload-for-fans-of-the-games/ |website=[[GamesRadar+]] |access-date=November 15, 2023 |date=April 28, 2023 |archive-date=November 15, 2023 |archive-url=https://web.archive.org/web/20231115165624/https://www.gamesradar.com/new-lego-donkey-kong-sets-are-a-nostalgia-overload-for-fans-of-the-games/ |url-status=live}}</ref>
''Donkey Kong'' merchandise includes clothing,<ref>{{cite web |last1=Bitner |first1=John |title=Massive Savings On Merch Today Only - Mario, Metroid, Animal Crossing, Studio Ghibli, And More |url=https://www.gamespot.com/gallery/massive-savings-on-merch-today-only-mario-metroid-animal-crossing-studio-ghibli-and-more/2900-4935/ |website=[[GameSpot]] |access-date=November 16, 2023 |date=November 3, 2023 |archive-date=November 16, 2023 |archive-url=https://web.archive.org/web/20231116172021/https://www.gamespot.com/gallery/massive-savings-on-merch-today-only-mario-metroid-animal-crossing-studio-ghibli-and-more/2900-4935/ |url-status=live}}</ref> toys such as plushes and [[Amiibo]] figures,<ref>{{cite web |last1=Newton |first1=James |title=This Plush Donkey Kong Can Be Yours Down Under |url=https://www.nintendolife.com/news/2010/10/this_plush_donkey_kong_can_be_yours_down_under |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=October 16, 2010 |archive-date=November 17, 2023 |archive-url=https://web.archive.org/web/20231117195746/https://www.nintendolife.com/news/2010/10/this_plush_donkey_kong_can_be_yours_down_under |url-status=live}}</ref><ref>{{cite web |last1=Dickens |first1=Anthony |title=List of Donkey Kong amiibo - Guide |url=https://www.nintendolife.com/guides/all-amiibo-list-every-animal-crossing-zelda-smash-bros-metroid-mario-amiibo?search=series%3A%22Donkey+Kong%22 |website=[[Nintendo Life]] |access-date=November 17, 2023 |date=November 3, 2023 |archive-date=November 16, 2023 |archive-url=https://web.archive.org/web/20231116172339/https://www.nintendolife.com/guides/all-amiibo-list-every-animal-crossing-zelda-smash-bros-metroid-mario-amiibo?search=series%3A%22Donkey+Kong%22 |url-status=live}}</ref> [[breakfast cereal]]<ref name="GI: SS" /> and soundtrack albums.<ref>{{cite web |last1=Elston |first1=Brett |title=17 videogame soundtracks ahead of their time |url=https://www.gamesradar.com/uk/17-videogame-soundtracks-ahead-of-their-time/3/ |website=[[GamesRadar+]] |access-date=June 6, 2020 |page=3 |date=April 28, 2009 |archive-date=October 13, 2019 |archive-url=https://web.archive.org/web/20191013033223/https://www.gamesradar.com/uk/17-videogame-soundtracks-ahead-of-their-time/3/ |url-status=live}}</ref><ref>{{cite web |author1=Kombo |title=Donkey Kong Country, Streets of Rage, New Adventure Island, The Legend of Kage |url=https://www.gamezone.com/originals/donkey-kong-country-streets-of-rage-new-adventure-island-the-legend-of-kage/ |website=GameZone |access-date=June 6, 2020 |date=May 4, 2012 |archive-date=June 6, 2020 |archive-url=https://web.archive.org/web/20200606141719/https://www.gamezone.com/originals/donkey-kong-country-streets-of-rage-new-adventure-island-the-legend-of-kage/ |url-status=live}}</ref> [[The Lego Group]] began producing ''Donkey Kong'' [[Lego]] construction toys in 2023 as a subseries within its [[Lego Super Mario]] product line.<ref>{{cite magazine |last1=LeBlanc |first1=Wesley |title=Donkey Kong Lego Sets Join The Super Mario Lineup |url=https://www.gameinformer.com/2023/04/28/donkey-kong-lego-sets-join-the-super-mario-lineup |magazine=[[Game Informer]] |access-date=November 15, 2023 |date=April 28, 2023 |archive-date=November 15, 2023 |archive-url=https://web.archive.org/web/20231115165624/https://www.gameinformer.com/2023/04/28/donkey-kong-lego-sets-join-the-super-mario-lineup |url-status=dead}}</ref> The initial four sets, based on the ''Donkey Kong Country'' games, were released in August 2023.<ref>{{cite web |last1=Abbott |first1=Benjamin |title=New Lego Donkey Kong sets are a nostalgia overload for longtime fans |url=https://www.gamesradar.com/new-lego-donkey-kong-sets-are-a-nostalgia-overload-for-fans-of-the-games/ |website=[[GamesRadar+]] |access-date=November 15, 2023 |date=April 28, 2023 |archive-date=November 15, 2023 |archive-url=https://web.archive.org/web/20231115165624/https://www.gamesradar.com/new-lego-donkey-kong-sets-are-a-nostalgia-overload-for-fans-of-the-games/ |url-status=live}}</ref>


==Legacy==
==Legacy==
===Sales===
===Sales===
''Donkey Kong'' is one of Nintendo's bestselling franchises,<ref>{{cite web |last1=Martin |first1=Garrett |title=The 10 Best-Selling Nintendo Franchises of All Time |url=https://www.pastemagazine.com/games/nintendo/best-selling-nintendo-franchises |website=[[Paste (magazine)|Paste]] |access-date=February 14, 2024 |date=January 9, 2023}}</ref> with sales reaching 65 million units by March 2021.<ref>{{cite web |last1=Craddock |first1=Ryan |title=The Donkey Kong Series Has Surpassed 65 Million Sales Worldwide |url=https://www.nintendolife.com/news/2021/09/the_donkey_kong_series_has_surpassed_65_million_sales_worldwide |website=[[Nintendo Life]] |access-date=November 9, 2023 |date=September 29, 2021 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109163347/https://www.nintendolife.com/news/2021/09/the_donkey_kong_series_has_surpassed_65_million_sales_worldwide |url-status=live}}</ref> Five ''Donkey Kong'' games (''Donkey Kong Country'', ''Donkey Kong Land'', ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', ''Donkey Kong 64'', and ''Donkey Kong Country Returns'') have shipped over a million copies in Japan alone,{{sfn|CESA|2021|pp=155–160}} and several have been added to Nintendo's [[Nintendo Selects|Player's Choice and Nintendo Selects]] bestseller lines.<ref>{{cite web |title=Nintendo Beefs up its Player's Choice Line |url=https://www.gamespot.com/articles/nintendo-beefs-up-its-players-choice-line/1100-2667501/ |website=[[GameSpot]] |access-date=February 13, 2024 |date=May 17, 2006}}</ref><ref>{{cite web |last1=Nunnely-Jackson |first1=Stephany |title=Mario, Zelda and Donkey Kong Games join Nintendo Selects line later this month |url=https://www.vg247.com/mario-zelda-and-donkey-kong-games-join-nintendo-selects-line-later-this-month |website=[[VG247]] |access-date=February 13, 2024 |date=March 1, 2016}}</ref> Excluding rereleases and arcade games, the SNES version of ''Donkey Kong Country'' is the franchise's bestselling game, with 9.3 million copies sold worldwide, while ''DK: King of Swing'' is the worst-selling, with 280,000 copies sold worldwide.<ref name="NLife: BestAndWorst" />
''Donkey Kong'' is one of Nintendo's bestselling franchises,<ref>{{cite web |last1=Martin |first1=Garrett |title=The 10 Best-Selling Nintendo Franchises of All Time |url=https://www.pastemagazine.com/games/nintendo/best-selling-nintendo-franchises |website=[[Paste (magazine)|Paste]] |access-date=February 14, 2024 |date=January 9, 2023 |archive-date=February 14, 2024 |archive-url=https://web.archive.org/web/20240214120240/https://www.pastemagazine.com/games/nintendo/best-selling-nintendo-franchises |url-status=live }}</ref> with sales reaching 65 million units by March 2021.<ref>{{cite web |last1=Craddock |first1=Ryan |title=The Donkey Kong Series Has Surpassed 65 Million Sales Worldwide |url=https://www.nintendolife.com/news/2021/09/the_donkey_kong_series_has_surpassed_65_million_sales_worldwide |website=[[Nintendo Life]] |access-date=November 9, 2023 |date=September 29, 2021 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109163347/https://www.nintendolife.com/news/2021/09/the_donkey_kong_series_has_surpassed_65_million_sales_worldwide |url-status=live}}</ref> Five ''Donkey Kong'' games (''Donkey Kong Country'', ''Donkey Kong Land'', ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', ''Donkey Kong 64'', and ''Donkey Kong Country Returns'') have shipped over a million copies in Japan alone,{{sfn|CESA|2021|pp=155–160}} and several have been added to Nintendo's [[Nintendo Selects|Player's Choice and Nintendo Selects]] bestseller lines.<ref>{{cite web |title=Nintendo Beefs up its Player's Choice Line |url=https://www.gamespot.com/articles/nintendo-beefs-up-its-players-choice-line/1100-2667501/ |website=[[GameSpot]] |access-date=February 13, 2024 |date=May 17, 2006 |archive-date=August 12, 2019 |archive-url=https://web.archive.org/web/20190812031411/https://www.gamespot.com/articles/nintendo-beefs-up-its-players-choice-line/1100-2667501/ |url-status=live }}</ref><ref>{{cite web |last1=Nunnely-Jackson |first1=Stephany |title=Mario, Zelda and Donkey Kong Games join Nintendo Selects line later this month |url=https://www.vg247.com/mario-zelda-and-donkey-kong-games-join-nintendo-selects-line-later-this-month |website=[[VG247]] |access-date=February 13, 2024 |date=March 1, 2016}}</ref> Excluding rereleases and arcade games, the SNES version of ''Donkey Kong Country'' is the franchise's bestselling game, with 9.3 million copies sold worldwide, while ''DK: King of Swing'' is the worst-selling, with 280,000 copies sold worldwide.<ref name="NLife: BestAndWorst" />


{| class="wikitable plainrowheaders mw-collapsible"
{| class="wikitable plainrowheaders mw-collapsible"
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| 2.49 million{{efn|Sales breakdown:
| 2.49 million{{efn|Sales breakdown:
* GBA: 1.37 million{{sfn|CESA|2021|p=171}}
* GBA: 1.37 million{{sfn|CESA|2021|p=171}}
* Switch: 1.12 million<ref>{{cite web |title=Fiscal Year Ended March 2024 Earnings Release/ Financial Results Briefing (Online) - Financial Results Explanatory Material |url=https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf |date=May 7, 2024 |access-date=May 7, 2024 |publisher=[[Nintendo]]}}</ref>}}
* Switch: 1.12 million<ref>{{cite web |title=Fiscal Year Ended March 2024 Earnings Release/ Financial Results Briefing (Online) - Financial Results Explanatory Material |url=https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf |date=May 7, 2024 |access-date=May 7, 2024 |publisher=[[Nintendo]] |archive-date=May 7, 2024 |archive-url=https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf |url-status=live }}</ref>}}
|-
|-
| style="text-align:center;" | 2005
| style="text-align:center;" | 2005
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''Donkey Kong'' inspired many games, including [[video game clone|clones]] such as ''[[Crazy Kong]]'' (1981) and ''[[Hard Hat Mack]]'' (1983),<ref>{{cite web |last1=Buchanan |first1=Levi |title=Top 10 Donkey Kong Imitators |url=https://www.ign.com/articles/2008/03/11/top-10-donkey-kong-imitators |website=[[IGN]] |access-date=November 28, 2023 |date=March 11, 2008 |archive-date=December 9, 2023 |archive-url=https://web.archive.org/web/20231209010223/https://www.ign.com/articles/2008/03/11/top-10-donkey-kong-imitators |url-status=live}}</ref> that featured a mix of running, jumping, and vertical traversal.{{sfn|Altice|2015|pp=53–80}} These were initially referred to as "Donkey Kong-type" or "Kong-style" games, but eventually came to be known as platformers.{{sfn|Altice|2015|pp=53–80}}{{sfn|''CVG''|1983|pp=40–41}} While ''Donkey Kong'' was not the first platform game, ''[[VG247]]'' wrote "it was the first to matter" by establishing the genre's template.<ref>{{cite web |last1=Parish |first1=Jeremy |title=Five Critical Moments in Platform Game History |url=https://www.vg247.com/five-critical-moments-in-platform-game-history |website=[[VG247]] |access-date=November 28, 2023 |date=July 26, 2014 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204230838/https://www.vg247.com/five-critical-moments-in-platform-game-history |url-status=live}}</ref> Furthermore, ''Donkey Kong''{{'s}} spirited graphics, humor, and contextualization of the gameplay with a story distinguished it from contemporary arcade games.<ref name="NewYorkerMiyamoto" /> Although [[text-based adventure game]]s and computer [[role-playing video game]]s preceded it, ''Donkey Kong'' is regarded as the first game to use graphics to tell a story,<ref>{{cite web |title=Gaming's most important evolutions |url=http://www.gamesradar.com/gamings-most-important-evolutions/?page=3 |website=[[GamesRadar]] |access-date=November 28, 2023 |archive-url=https://web.archive.org/web/20120319153722/http://www.gamesradar.com/gamings-most-important-evolutions/?page=3 |archive-date=March 19, 2012 |page=3 |date=October 8, 2010}}</ref> which ''GamesRadar+'' said provided an unprecedented level of narrative depth.<ref name="GRadar: Important" />
''Donkey Kong'' inspired many games, including [[video game clone|clones]] such as ''[[Crazy Kong]]'' (1981) and ''[[Hard Hat Mack]]'' (1983),<ref>{{cite web |last1=Buchanan |first1=Levi |title=Top 10 Donkey Kong Imitators |url=https://www.ign.com/articles/2008/03/11/top-10-donkey-kong-imitators |website=[[IGN]] |access-date=November 28, 2023 |date=March 11, 2008 |archive-date=December 9, 2023 |archive-url=https://web.archive.org/web/20231209010223/https://www.ign.com/articles/2008/03/11/top-10-donkey-kong-imitators |url-status=live}}</ref> that featured a mix of running, jumping, and vertical traversal.{{sfn|Altice|2015|pp=53–80}} These were initially referred to as "Donkey Kong-type" or "Kong-style" games, but eventually came to be known as platformers.{{sfn|Altice|2015|pp=53–80}}{{sfn|''CVG''|1983|pp=40–41}} While ''Donkey Kong'' was not the first platform game, ''[[VG247]]'' wrote "it was the first to matter" by establishing the genre's template.<ref>{{cite web |last1=Parish |first1=Jeremy |title=Five Critical Moments in Platform Game History |url=https://www.vg247.com/five-critical-moments-in-platform-game-history |website=[[VG247]] |access-date=November 28, 2023 |date=July 26, 2014 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204230838/https://www.vg247.com/five-critical-moments-in-platform-game-history |url-status=live}}</ref> Furthermore, ''Donkey Kong''{{'s}} spirited graphics, humor, and contextualization of the gameplay with a story distinguished it from contemporary arcade games.<ref name="NewYorkerMiyamoto" /> Although [[text-based adventure game]]s and computer [[role-playing video game]]s preceded it, ''Donkey Kong'' is regarded as the first game to use graphics to tell a story,<ref>{{cite web |title=Gaming's most important evolutions |url=http://www.gamesradar.com/gamings-most-important-evolutions/?page=3 |website=[[GamesRadar]] |access-date=November 28, 2023 |archive-url=https://web.archive.org/web/20120319153722/http://www.gamesradar.com/gamings-most-important-evolutions/?page=3 |archive-date=March 19, 2012 |page=3 |date=October 8, 2010}}</ref> which ''GamesRadar+'' said provided an unprecedented level of narrative depth.<ref name="GRadar: Important" />


''Donkey Kong Country''{{'s}} pre-rendered graphics featured a level of detail unprecedented in console games at the time,<ref name="Kotaku: 25Yrs">{{Cite web |last=Rogers |first=Tim |author-link=Tim Rogers (writer) |date=November 27, 2019 |title=Let's remember Donkey Kong Country, 25 years later |url=https://kotaku.com/lets-remember-donkey-kong-country-25-years-later-1840069307 |url-status=live |archive-url=https://web.archive.org/web/20220602182711/https://kotaku.com/lets-remember-donkey-kong-country-25-years-later-1840069307 |archive-date=June 2, 2022 |access-date=June 2, 2022 |website=[[Kotaku]]}}</ref><ref>{{cite web |last1=Hernandez |first1=Pedro |title=Donkey Kong Country 1 & 2 |url=http://www.nintendoworldreport.com/feature/27421/the-snes-20-donkey-kong-country-1-namp-2 |website=Nintendo World Report |access-date=June 1, 2022 |date=August 17, 2011 |archive-date=December 21, 2021 |archive-url=https://web.archive.org/web/20211221151814/http://www.nintendoworldreport.com/feature/27421/the-snes-20-donkey-kong-country-1-namp-2 |url-status=live}}</ref> and inspired many imitators.<ref name="USG: Bluff">{{Cite web |last=Parish |first=Jeremy |date=November 21, 2019 |title=Donkey Kong Country turns 25: Gaming's biggest bluff |url=https://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff |url-status=live |archive-url=https://web.archive.org/web/20201120031051/https://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff |archive-date=November 20, 2020 |access-date=May 19, 2020 |website=[[USGamer]]}}</ref> It inspired games such as [[BlueSky Software]]'s ''[[Vectorman]]'' (1995),<ref>{{cite web |last1=Elston |first1=Brett |title=Game music of the day: Vectorman |url=https://www.gamesradar.com/game-music-of-the-day-vectorman/ |website=[[GamesRadar+]] |access-date=August 20, 2022 |date=September 30, 2010 |archive-date=July 15, 2022 |archive-url=https://web.archive.org/web/20220715232447/https://www.gamesradar.com/game-music-of-the-day-vectorman/ |url-status=live}}</ref> [[Naughty Dog]]'s ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996),<ref>{{cite web |url=http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |archive-url=https://web.archive.org/web/20131126015810/http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |title=Rising to greatness: The history of Naughty Dog |last=Moriarty |first=Colin |date=October 4, 2013 |archive-date=November 26, 2013 |work=[[IGN]] |access-date=December 31, 2013 |url-status=live}}</ref> [[HAL Laboratory]]'s ''[[Kirby Super Star]]'' (1996),<ref>{{cite web |last1=Sao |first1=Akinori |title=Kirby Super Star developer interview - SNES Classic Edition |url=https://www.nintendo.com/super-nes-classic/interview-kirby/ |publisher=[[Nintendo]] |date=October 10, 2017 |access-date=August 21, 2019 |archive-url=https://web.archive.org/web/20190817122322/https://www.nintendo.com/super-nes-classic/interview-kirby/ |archive-date=August 17, 2019 |url-status=live}}</ref> and [[Traveller's Tales]] and [[Sonic Team]]'s ''[[Sonic 3D Blast]]'' (1996).{{sfn|''Mean Machines Sega'' staff|1996|p=25}} ''Country''{{'s}} influence has carried into more modern games such as ''[[Mekazoo]]'' (2016) and ''[[Kaze and the Wild Masks]]'' (2021);<ref>{{cite web |last1=Priestman |first1=Chris |title=Donkey Kong Country-inspired platformer Mekazoo will have tag team-style local co-op |url=https://www.siliconera.com/donkey-kong-country-inspired-platformer-mekazoo-will-have-tag-team-style-local-co-op/ |website=[[Siliconera]] |access-date=June 17, 2022 |date=July 28, 2015 |archive-date=June 17, 2022 |archive-url=https://web.archive.org/web/20220617170357/https://www.siliconera.com/donkey-kong-country-inspired-platformer-mekazoo-will-have-tag-team-style-local-co-op/ |url-status=live}}</ref><ref>{{cite web |last1=Peeples |first1=Jeremy |title=Review: Kaze and the Wild Masks |url=https://hardcoregamer.com/reviews/review-kaze-and-the-wild-masks/401033/ |website=Hardcore Gamer |access-date=June 17, 2022 |date=March 26, 2021 |archive-date=June 17, 2022 |archive-url=https://web.archive.org/web/20220617170353/https://hardcoregamer.com/reviews/review-kaze-and-the-wild-masks/401033/ |url-status=live}}</ref> the [[Australian Broadcasting Corporation]] credited it for demonstrating 2D games could remain relevant after the introduction of 3D.<ref name="ABC: Reboot">{{cite web |title=Good Game Stores - Feature: Reboots |url=https://www.abc.net.au/tv/goodgame/stories/s3698754.htm |publisher=[[Australian Broadcasting Corporation]] |access-date=June 1, 2022 |date=February 26, 2013 |archive-date=June 1, 2022 |archive-url=https://web.archive.org/web/20220601153323/https://www.abc.net.au/tv/goodgame/stories/s3698754.htm |url-status=live}}</ref> ''[[Yooka-Laylee and the Impossible Lair]]'' (2019)—developed by [[Playtonic Games]], whose staff includes Rare alumni that worked on ''Country''—was noted for its gameplay similarities to ''Country'',<ref>{{cite web |last1=Davenport |first1=James |title=Yooka-Laylee and the Impossible Lair is basically Donkey Kong Country on PC |url=https://www.pcgamer.com/yooka-laylee-and-the-impossible-lair-is-basically-donkey-kong-country-on-pc/ |website=[[PC Gamer]] |access-date=June 1, 2022 |date=June 28, 2019 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531214617/https://www.pcgamer.com/yooka-laylee-and-the-impossible-lair-is-basically-donkey-kong-country-on-pc/ |url-status=live}}</ref> though Playtonic declined to label it a [[spiritual successor]].<ref>{{cite web |last1=Dring |first1=Christopher |title=Playtonic: "We are never using the term spiritual successor again" |url=https://www.gamesindustry.biz/articles/2019-06-08-playtonic-we-are-never-using-the-term-spiritual-successor-again |website=[[GamesIndustry.biz]] |access-date=June 1, 2022 |date=June 14, 2019 |archive-date=June 16, 2019 |archive-url=https://web.archive.org/web/20190616141249/https://www.gamesindustry.biz/articles/2019-06-08-playtonic-we-are-never-using-the-term-spiritual-successor-again |url-status=live}}</ref>
''Donkey Kong Country''{{'s}} pre-rendered graphics featured a level of detail unprecedented in console games at the time,<ref name="Kotaku: 25Yrs">{{Cite web |last=Rogers |first=Tim |author-link=Tim Rogers (writer) |date=November 27, 2019 |title=Let's remember Donkey Kong Country, 25 years later |url=https://kotaku.com/lets-remember-donkey-kong-country-25-years-later-1840069307 |url-status=live |archive-url=https://web.archive.org/web/20220602182711/https://kotaku.com/lets-remember-donkey-kong-country-25-years-later-1840069307 |archive-date=June 2, 2022 |access-date=June 2, 2022 |website=[[Kotaku]]}}</ref><ref>{{cite web |last1=Hernandez |first1=Pedro |title=Donkey Kong Country 1 & 2 |url=http://www.nintendoworldreport.com/feature/27421/the-snes-20-donkey-kong-country-1-namp-2 |website=Nintendo World Report |access-date=June 1, 2022 |date=August 17, 2011 |archive-date=December 21, 2021 |archive-url=https://web.archive.org/web/20211221151814/http://www.nintendoworldreport.com/feature/27421/the-snes-20-donkey-kong-country-1-namp-2 |url-status=live}}</ref> and inspired many imitators.<ref name="USG: Bluff">{{Cite web |last=Parish |first=Jeremy |date=November 21, 2019 |title=Donkey Kong Country turns 25: Gaming's biggest bluff |url=https://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff |url-status=live |archive-url=https://web.archive.org/web/20201120031051/https://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff |archive-date=November 20, 2020 |access-date=May 19, 2020 |website=[[USGamer]]}}</ref> It inspired games such as [[BlueSky Software]]'s ''[[Vectorman]]'' (1995),<ref>{{cite web |last1=Elston |first1=Brett |title=Game music of the day: Vectorman |url=https://www.gamesradar.com/game-music-of-the-day-vectorman/ |website=[[GamesRadar+]] |access-date=August 20, 2022 |date=September 30, 2010 |archive-date=July 15, 2022 |archive-url=https://web.archive.org/web/20220715232447/https://www.gamesradar.com/game-music-of-the-day-vectorman/ |url-status=live}}</ref> [[Naughty Dog]]'s ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996),<ref>{{cite web |url=http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |archive-url=https://web.archive.org/web/20131126015810/http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |title=Rising to greatness: The history of Naughty Dog |last=Moriarty |first=Colin |date=October 4, 2013 |archive-date=November 26, 2013 |work=[[IGN]] |access-date=December 31, 2013 |url-status=live}}</ref> [[HAL Laboratory]]'s ''[[Kirby Super Star]]'' (1996),<ref>{{cite web |last1=Sao |first1=Akinori |title=Kirby Super Star developer interview - SNES Classic Edition |url=https://www.nintendo.com/super-nes-classic/interview-kirby/ |publisher=[[Nintendo]] |date=October 10, 2017 |access-date=August 21, 2019 |archive-url=https://web.archive.org/web/20190817122322/https://www.nintendo.com/super-nes-classic/interview-kirby/ |archive-date=August 17, 2019 |url-status=live}}</ref> and [[Traveller's Tales]] and [[Sonic Team]]'s ''[[Sonic 3D Blast]]'' (1996).{{sfn|''Mean Machines Sega'' staff|1996|p=25}} ''Country''{{'s}} influence has carried into more modern games such as ''[[Mekazoo]]'' (2016) and ''[[Kaze and the Wild Masks]]'' (2021);<ref>{{cite web |last1=Priestman |first1=Chris |title=Donkey Kong Country-inspired platformer Mekazoo will have tag team-style local co-op |url=https://www.siliconera.com/donkey-kong-country-inspired-platformer-mekazoo-will-have-tag-team-style-local-co-op/ |website=[[Siliconera]] |access-date=June 17, 2022 |date=July 28, 2015 |archive-date=June 17, 2022 |archive-url=https://web.archive.org/web/20220617170357/https://www.siliconera.com/donkey-kong-country-inspired-platformer-mekazoo-will-have-tag-team-style-local-co-op/ |url-status=live}}</ref><ref>{{cite web |last1=Peeples |first1=Jeremy |title=Review: Kaze and the Wild Masks |url=https://hardcoregamer.com/reviews/review-kaze-and-the-wild-masks/401033/ |website=Hardcore Gamer |access-date=June 17, 2022 |date=March 26, 2021 |archive-date=June 17, 2022 |archive-url=https://web.archive.org/web/20220617170353/https://hardcoregamer.com/reviews/review-kaze-and-the-wild-masks/401033/ |url-status=live}}</ref> the [[Australian Broadcasting Corporation]] credited it for demonstrating 2D games that could remain relevant after the introduction of 3D.<ref name="ABC: Reboot">{{cite web |title=Good Game Stores - Feature: Reboots |url=https://www.abc.net.au/tv/goodgame/stories/s3698754.htm |publisher=[[Australian Broadcasting Corporation]] |access-date=June 1, 2022 |date=February 26, 2013 |archive-date=June 1, 2022 |archive-url=https://web.archive.org/web/20220601153323/https://www.abc.net.au/tv/goodgame/stories/s3698754.htm |url-status=live}}</ref> ''[[Yooka-Laylee and the Impossible Lair]]'' (2019)—developed by [[Playtonic Games]], whose staff includes Rare alumni that worked on ''Country''—was noted for its gameplay similarities to ''Country'',<ref>{{cite web |last1=Davenport |first1=James |title=Yooka-Laylee and the Impossible Lair is basically Donkey Kong Country on PC |url=https://www.pcgamer.com/yooka-laylee-and-the-impossible-lair-is-basically-donkey-kong-country-on-pc/ |website=[[PC Gamer]] |access-date=June 1, 2022 |date=June 28, 2019 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531214617/https://www.pcgamer.com/yooka-laylee-and-the-impossible-lair-is-basically-donkey-kong-country-on-pc/ |url-status=live}}</ref> though Playtonic declined to label it a [[spiritual successor]].<ref>{{cite web |last1=Dring |first1=Christopher |title=Playtonic: "We are never using the term spiritual successor again" |url=https://www.gamesindustry.biz/articles/2019-06-08-playtonic-we-are-never-using-the-term-spiritual-successor-again |website=[[GamesIndustry.biz]] |access-date=June 1, 2022 |date=June 14, 2019 |archive-date=June 16, 2019 |archive-url=https://web.archive.org/web/20190616141249/https://www.gamesindustry.biz/articles/2019-06-08-playtonic-we-are-never-using-the-term-spiritual-successor-again |url-status=live}}</ref>


The ''Country'' games established Rare as a leading video game developer and set the standard for its work.<ref name="IGN: History" /><ref name="Vice: Terrible" /> ''Country'' originated conventions characteristic of Rare's later output, including an emphasis on collecting items,<ref name="HG101: DKC" /> irreverent humor,<ref name="GRadar: Trivia" /> visual appeal, and tech demo-like design.<ref name="Vice: Terrible">{{cite web |last1=Dransfield |first1=Ian |title=Twenty years on, 'Donkey Kong Country' is still as terrible as it ever was |url=https://www.vice.com/en/article/exm9bn/donkey-kong-at-20-years-old-442 |website=[[Vice Media|Vice]] |access-date=May 31, 2022 |date=December 2, 2014 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531001349/https://www.vice.com/en/article/exm9bn/donkey-kong-at-20-years-old-442 |url-status=live}}</ref> Conversely, ''Donkey Kong 64'' has been blamed for precipitating 3D platforming's decline in popularity for its excessive emphasis on collecting items.<ref>{{Cite web |last=Green |first=Andy |date=June 10, 2013 |title=A Hat in Time Developer Claims Donkey Kong 64 Was Instrumental In Killing off Collection Platformers |url=http://www.nintendolife.com/news/2013/06/a_hat_in_time_developer_claims_donkey_kong_64_was_instrumental_in_killing_off_collection_platformers |url-status=live |archive-url=https://web.archive.org/web/20161220142408/http://www.nintendolife.com/news/2013/06/a_hat_in_time_developer_claims_donkey_kong_64_was_instrumental_in_killing_off_collection_platformers |archive-date=December 20, 2016 |access-date=December 18, 2016 |website=Nintendo Life}}</ref><ref name="Polygon: Hat">{{Cite web |last=McElroy |first=Griffin |date=June 9, 2013 |title=A Hat in Time Hopes to Atone for the Platforming Sins of Donkey Kong 64 |url=http://www.polygon.com/2013/6/9/4409622/a-hat-in-time-hopes-to-atone-for-the-platforming-sins-of-donkey-kong |url-status=live |archive-url=https://web.archive.org/web/20160828075816/http://www.polygon.com/2013/6/9/4409622/a-hat-in-time-hopes-to-atone-for-the-platforming-sins-of-donkey-kong |archive-date=August 28, 2016 |access-date=December 18, 2016 |website=[[Polygon (website)|Polygon]]}}</ref> ''[[Electronic Gaming Monthly]]'' wrote that whereas ''Super Mario 64'' had "breathed life into the 3D platforming genre", ''Donkey Kong 64'' had "sucked it all out".{{sfn|''EGM'' staff|2005|p=50}} Jonas Kaerlev, who developed the 3D platformer ''[[A Hat in Time]]'' (2017), said ''Donkey Kong 64'' gave the genre a reputation for tedium that contributed to a decline in interest.<ref name="Polygon: Hat" />
The ''Country'' games established Rare as a leading video game developer and set the standard for its work.<ref name="IGN: History" /><ref name="Vice: Terrible" /> ''Country'' originated conventions characteristic of Rare's later output, including an emphasis on collecting items,<ref name="HG101: DKC" /> irreverent humor,<ref name="GRadar: Trivia" /> visual appeal, and tech demo-like design.<ref name="Vice: Terrible">{{cite web |last1=Dransfield |first1=Ian |title=Twenty years on, 'Donkey Kong Country' is still as terrible as it ever was |url=https://www.vice.com/en/article/exm9bn/donkey-kong-at-20-years-old-442 |website=[[Vice Media|Vice]] |access-date=May 31, 2022 |date=December 2, 2014 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531001349/https://www.vice.com/en/article/exm9bn/donkey-kong-at-20-years-old-442 |url-status=live}}</ref> Conversely, ''Donkey Kong 64'' has been blamed for precipitating 3D platforming's decline in popularity for its excessive emphasis on collecting items.<ref>{{Cite web |last=Green |first=Andy |date=June 10, 2013 |title=A Hat in Time Developer Claims Donkey Kong 64 Was Instrumental In Killing off Collection Platformers |url=http://www.nintendolife.com/news/2013/06/a_hat_in_time_developer_claims_donkey_kong_64_was_instrumental_in_killing_off_collection_platformers |url-status=live |archive-url=https://web.archive.org/web/20161220142408/http://www.nintendolife.com/news/2013/06/a_hat_in_time_developer_claims_donkey_kong_64_was_instrumental_in_killing_off_collection_platformers |archive-date=December 20, 2016 |access-date=December 18, 2016 |website=Nintendo Life}}</ref><ref name="Polygon: Hat">{{Cite web |last=McElroy |first=Griffin |date=June 9, 2013 |title=A Hat in Time Hopes to Atone for the Platforming Sins of Donkey Kong 64 |url=http://www.polygon.com/2013/6/9/4409622/a-hat-in-time-hopes-to-atone-for-the-platforming-sins-of-donkey-kong |url-status=live |archive-url=https://web.archive.org/web/20160828075816/http://www.polygon.com/2013/6/9/4409622/a-hat-in-time-hopes-to-atone-for-the-platforming-sins-of-donkey-kong |archive-date=August 28, 2016 |access-date=December 18, 2016 |website=[[Polygon (website)|Polygon]]}}</ref> ''[[Electronic Gaming Monthly]]'' wrote that whereas ''Super Mario 64'' had "breathed life into the 3D platforming genre", ''Donkey Kong 64'' had "sucked it all out".{{sfn|''EGM'' staff|2005|p=50}} Jonas Kaerlev, who developed the 3D platformer ''[[A Hat in Time]]'' (2017), said ''Donkey Kong 64'' gave the genre a reputation for tedium that contributed to a decline in interest.<ref name="Polygon: Hat" />
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===Cultural impact===
===Cultural impact===
{{see also|Donkey Kong high score competition|l1=''Donkey Kong'' high score competition}}
{{see also|Donkey Kong high score competition|l1=''Donkey Kong'' high score competition}}
Donkey Kong is one of the most iconic video game characters,<ref>{{cite magazine |last1=Reeves |first1=Ben |title=Donkey Kong Country: Tropical Freeze |url=https://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/20/three-hours-chilling-with-donkey-kong-country-tropical-freeze.aspx |magazine=[[Game Informer]] |access-date=November 27, 2023 |date=December 20, 2013 |archive-date=December 9, 2023 |archive-url=https://web.archive.org/web/20231209005109/https://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/20/three-hours-chilling-with-donkey-kong-country-tropical-freeze.aspx |url-status=live}}</ref><ref>{{cite web |url=http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |title=Top 50 video game characters of all time announced in Guinness World Records 2011 Gamer's Edition |work=[[Gamasutra]]|date=February 16, 2011 |access-date=April 20, 2013 |archive-url=https://web.archive.org/web/20121022093831/http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |archive-date=October 22, 2012 |url-status=dead}}</ref> and journalists have described him as a mascot for both Nintendo and the video game industry.<ref>{{cite web |last1=Casamassina |first1=Matt |title=Donkey Kong Jungle Beat |url=https://www.ign.com/articles/2005/03/12/donkey-kong-jungle-beat |website=[[IGN]] |access-date=November 27, 2023 |date=March 11, 2005 |archive-date=October 17, 2019 |archive-url=https://web.archive.org/web/20191017122456/https://www.ign.com/articles/2005/03/12/donkey-kong-jungle-beat |url-status=live}}</ref><ref>{{cite magazine |title=Donkey Kong Turns 25 |url=https://www.wired.com/2006/08/donkey-kong-tur/ |magazine=[[Wired (magazine)|Wired]] |access-date=November 27, 2023 |date=August 15, 2006 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201141432/https://www.wired.com/2006/08/donkey-kong-tur/ |url-status=live}}</ref><ref>{{cite web |last1=Matulef |first1=Jeffrey |title=It's Donkey Kong's 33rd birthday today |url=https://www.eurogamer.net/its-donkey-kongs-33rd-birthday-today |website=[[Eurogamer]] |access-date=November 27, 2023 |date=July 9, 2014 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201141432/https://www.eurogamer.net/its-donkey-kongs-33rd-birthday-today |url-status=live}}</ref><ref>{{cite web |title=The 12 greatest arcade machines of all time |url=https://www.gamesradar.com/the-12-greatest-arcade-machines-of-all-time/ |website=[[GamesRadar+]] |access-date=November 27, 2023 |date=June 29, 2009 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204234731/https://www.gamesradar.com/the-12-greatest-arcade-machines-of-all-time/ |url-status=live}}</ref> In 2007, the [[Monster Jam]] racing series obtained the license to use Donkey Kong's appearance for a [[monster truck]]. The truck debuted in a December 2007 show in [[Minneapolis]] and toured with Monster Jam throughout 2008.<ref>{{cite web |title=Donkey Kong Truck Hits Monster Jam |url=https://www.ign.com/articles/2007/12/07/donkey-kong-truck-hits-monster-jam |website=[[IGN]] |access-date=November 25, 2023 |date=December 7, 2007 |archive-date=November 25, 2023 |archive-url=https://web.archive.org/web/20231125143742/https://www.ign.com/articles/2007/12/07/donkey-kong-truck-hits-monster-jam |url-status=live}}</ref> Donkey Kong appears as an antagonist in the film ''[[Pixels (2015 film)|Pixels]]'' (2015), which pays homage to classic arcade games,<ref>{{cite web |last1=Calvert |first1=Darren |title=Donkey Kong Nearly Missed Out On Pixels Stardom |url=https://www.nintendolife.com/news/2015/07/donkey_kong_nearly_missed_out_on_pixels_stardom |website=[[Nintendo Life]] |access-date=November 27, 2023 |date=July 23, 2015 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201141432/https://www.nintendolife.com/news/2015/07/donkey_kong_nearly_missed_out_on_pixels_stardom |url-status=live}}</ref> while the film ''[[War for the Planet of the Apes]]'' (2017) features treacherous apes nicknamed "donkeys", which director [[Matt Reeves]] confirmed was a reference to Donkey Kong.<ref>{{Cite web |url=https://in.ign.com/war-for-the-planet-of-the-apes/102093/preview/war-for-the-planet-of-the-apes-trailer-commentary-by-director-matt-reeves |title=War for the Planet of the Apes: Trailer commentary by director Matt Reeves |last=Collura |first=Scott |date=December 10, 2016 |website=[[IGN]] |access-date=October 21, 2019 |archive-date=October 21, 2019 |archive-url=https://web.archive.org/web/20191021072703/https://in.ign.com/war-for-the-planet-of-the-apes/102093/preview/war-for-the-planet-of-the-apes-trailer-commentary-by-director-matt-reeves |url-status=live}}</ref>
Donkey Kong is one of the most iconic video game characters,<ref>{{cite magazine |last1=Reeves |first1=Ben |title=Donkey Kong Country: Tropical Freeze |url=https://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/20/three-hours-chilling-with-donkey-kong-country-tropical-freeze.aspx |magazine=[[Game Informer]] |access-date=November 27, 2023 |date=December 20, 2013 |archive-date=December 9, 2023 |archive-url=https://web.archive.org/web/20231209005109/https://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/20/three-hours-chilling-with-donkey-kong-country-tropical-freeze.aspx |url-status=dead}}</ref><ref>{{cite web |url=http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |title=Top 50 video game characters of all time announced in Guinness World Records 2011 Gamer's Edition |work=[[Gamasutra]]|date=February 16, 2011 |access-date=April 20, 2013 |archive-url=https://web.archive.org/web/20121022093831/http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |archive-date=October 22, 2012 |url-status=dead}}</ref> and journalists have described him as a mascot for both Nintendo and the video game industry.<ref>{{cite web |last1=Casamassina |first1=Matt |title=Donkey Kong Jungle Beat |url=https://www.ign.com/articles/2005/03/12/donkey-kong-jungle-beat |website=[[IGN]] |access-date=November 27, 2023 |date=March 11, 2005 |archive-date=October 17, 2019 |archive-url=https://web.archive.org/web/20191017122456/https://www.ign.com/articles/2005/03/12/donkey-kong-jungle-beat |url-status=live}}</ref><ref>{{cite magazine |title=Donkey Kong Turns 25 |url=https://www.wired.com/2006/08/donkey-kong-tur/ |magazine=[[Wired (magazine)|Wired]] |access-date=November 27, 2023 |date=August 15, 2006 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201141432/https://www.wired.com/2006/08/donkey-kong-tur/ |url-status=live}}</ref><ref>{{cite web |last1=Matulef |first1=Jeffrey |title=It's Donkey Kong's 33rd birthday today |url=https://www.eurogamer.net/its-donkey-kongs-33rd-birthday-today |website=[[Eurogamer]] |access-date=November 27, 2023 |date=July 9, 2014 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201141432/https://www.eurogamer.net/its-donkey-kongs-33rd-birthday-today |url-status=live}}</ref><ref>{{cite web |title=The 12 greatest arcade machines of all time |url=https://www.gamesradar.com/the-12-greatest-arcade-machines-of-all-time/ |website=[[GamesRadar+]] |access-date=November 27, 2023 |date=June 29, 2009 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204234731/https://www.gamesradar.com/the-12-greatest-arcade-machines-of-all-time/ |url-status=live}}</ref> In 2007, the [[Monster Jam]] racing series obtained the license to use Donkey Kong's appearance for a [[monster truck]]. The truck debuted in a December 2007 show in [[Minneapolis]] and toured with Monster Jam throughout 2008.<ref>{{cite web |title=Donkey Kong Truck Hits Monster Jam |url=https://www.ign.com/articles/2007/12/07/donkey-kong-truck-hits-monster-jam |website=[[IGN]] |access-date=November 25, 2023 |date=December 7, 2007 |archive-date=November 25, 2023 |archive-url=https://web.archive.org/web/20231125143742/https://www.ign.com/articles/2007/12/07/donkey-kong-truck-hits-monster-jam |url-status=live}}</ref> Donkey Kong appears as an antagonist in the film ''[[Pixels (2015 film)|Pixels]]'' (2015), which pays homage to classic arcade games,<ref>{{cite web |last1=Calvert |first1=Darren |title=Donkey Kong Nearly Missed Out On Pixels Stardom |url=https://www.nintendolife.com/news/2015/07/donkey_kong_nearly_missed_out_on_pixels_stardom |website=[[Nintendo Life]] |access-date=November 27, 2023 |date=July 23, 2015 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201141432/https://www.nintendolife.com/news/2015/07/donkey_kong_nearly_missed_out_on_pixels_stardom |url-status=live}}</ref> while the film ''[[War for the Planet of the Apes]]'' (2017) features treacherous apes nicknamed "donkeys", which director [[Matt Reeves]] confirmed was a reference to Donkey Kong.<ref>{{Cite web |url=https://in.ign.com/war-for-the-planet-of-the-apes/102093/preview/war-for-the-planet-of-the-apes-trailer-commentary-by-director-matt-reeves |title=War for the Planet of the Apes: Trailer commentary by director Matt Reeves |last=Collura |first=Scott |date=December 10, 2016 |website=[[IGN]] |access-date=October 21, 2019 |archive-date=October 21, 2019 |archive-url=https://web.archive.org/web/20191021072703/https://in.ign.com/war-for-the-planet-of-the-apes/102093/preview/war-for-the-planet-of-the-apes-trailer-commentary-by-director-matt-reeves |url-status=live}}</ref>


{{multiple images
{{multiple images
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| footer = ''Donkey Kong'' high score competitors [[Steve Wiebe]] (''left'') and [[Billy Mitchell (gamer)|Billy Mitchell]] (''right'') feature in the documentary ''[[The King of Kong]]'' (2007).}}
| footer = ''Donkey Kong'' high score competitors [[Steve Wiebe]] (''left'') and [[Billy Mitchell (gamer)|Billy Mitchell]] (''right'') feature in the documentary ''[[The King of Kong]]'' (2007).}}


The original ''Donkey Kong'' is a popular [[competitive video game]]. ''[[The Daily Telegraph]]'' called it "the most fiercely contested video game of all time",<ref name="Telegraph: Competition">{{cite web |last1=Rowe |first1=Sam |title=Donkey Kong: the game that refuses to be beaten |url=https://www.telegraph.co.uk/men/the-filter/11089175/Donkey-Kong-the-game-that-refuses-to-be-beaten.html |website=[[The Daily Telegraph]] |access-date=November 9, 2023 |date=September 10, 2014 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204203948/https://www.telegraph.co.uk/men/the-filter/11089175/Donkey-Kong-the-game-that-refuses-to-be-beaten.html |url-status=live}}</ref> while ''[[Polygon (website)|Polygon]]'' wrote that achieving the highest score "is probably the most coveted arcade game world record".<ref name="Poly: Competition" /> ''[[The King of Kong]]'' (2007), a [[documentary film]] directed by [[Seth Gordon]],<ref name="RS: KoK" /> brought [[Donkey Kong high score competition|''Donkey Kong''{{'s}} competitive culture]] to prominence.<ref name="Poly: Competition">{{cite web |last1=Good |first1=Owen S. |title=Donkey Kong's all-time record broken again, with a 'perfect' game (update) |url=https://www.polygon.com/2016/5/8/11635188/donkey-kong-all-time-high-score-wes-copeland-perfect-game |website=[[Polygon (website)|Polygon]] |access-date=November 9, 2023 |date=May 8, 2016 |archive-date=November 27, 2023 |archive-url=https://web.archive.org/web/20231127020633/https://www.polygon.com/2016/5/8/11635188/donkey-kong-all-time-high-score-wes-copeland-perfect-game |url-status=live}}</ref> It follows two players, [[Steve Wiebe]] and [[Billy Mitchell (gamer)|Billy Mitchell]], in their respective attempts to obtain and maintain the world record.<ref name="RS: KoK">{{cite magazine|url=https://www.rollingstone.com/reviews/movie/14137645/review/15807945/the_king_of_kong |archive-url=https://web.archive.org/web/20070819060615/http://www.rollingstone.com/reviews/movie/14137645/review/15807945/the_king_of_kong |url-status=dead |archive-date=August 19, 2007 |title=The King of Kong: Review |access-date=August 26, 2007 |author=Peter Travers |date=August 7, 2007 |magazine=[[Rolling Stone]]}}</ref> The ''Telegraph'' described ''Donkey Kong'' competition as bitter and said the heated rivalries between players contribute to the game's lasting appeal.<ref name="Telegraph: Competition" /> The ''Donkey Kong Country'' games are also popular in the video game [[speedrunning]] community.<ref>{{cite web |last1=Robinson |first1=Andy |title=Donkey Kong Country team reflects on the game's 25th anniversary |url=https://www.videogameschronicle.com/news/donkey-kong-country-team-reflects-on-the-games-25th-anniversary/ |website=[[Video Games Chronicle]] |access-date=March 24, 2024 |date=November 21, 2019}}</ref>
The original ''Donkey Kong'' is a popular [[competitive video game]]. ''[[The Daily Telegraph]]'' called it "the most fiercely contested video game of all time",<ref name="Telegraph: Competition">{{cite web |last1=Rowe |first1=Sam |title=Donkey Kong: the game that refuses to be beaten |url=https://www.telegraph.co.uk/men/the-filter/11089175/Donkey-Kong-the-game-that-refuses-to-be-beaten.html |website=[[The Daily Telegraph]] |access-date=November 9, 2023 |date=September 10, 2014 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204203948/https://www.telegraph.co.uk/men/the-filter/11089175/Donkey-Kong-the-game-that-refuses-to-be-beaten.html |url-status=live}}</ref> while ''[[Polygon (website)|Polygon]]'' wrote that achieving the highest score "is probably the most coveted arcade game world record".<ref name="Poly: Competition" /> ''[[The King of Kong]]'' (2007), a [[documentary film]] directed by [[Seth Gordon]],<ref name="RS: KoK" /> brought [[Donkey Kong high score competition|''Donkey Kong''{{'s}} competitive culture]] to prominence.<ref name="Poly: Competition">{{cite web |last1=Good |first1=Owen S. |title=Donkey Kong's all-time record broken again, with a 'perfect' game (update) |url=https://www.polygon.com/2016/5/8/11635188/donkey-kong-all-time-high-score-wes-copeland-perfect-game |website=[[Polygon (website)|Polygon]] |access-date=November 9, 2023 |date=May 8, 2016 |archive-date=November 27, 2023 |archive-url=https://web.archive.org/web/20231127020633/https://www.polygon.com/2016/5/8/11635188/donkey-kong-all-time-high-score-wes-copeland-perfect-game |url-status=live}}</ref> It follows two players, [[Steve Wiebe]] and [[Billy Mitchell (gamer)|Billy Mitchell]], in their respective attempts to obtain and maintain the world record.<ref name="RS: KoK">{{cite magazine|url=https://www.rollingstone.com/reviews/movie/14137645/review/15807945/the_king_of_kong |archive-url=https://web.archive.org/web/20070819060615/http://www.rollingstone.com/reviews/movie/14137645/review/15807945/the_king_of_kong |url-status=dead |archive-date=August 19, 2007 |title=The King of Kong: Review |access-date=August 26, 2007 |author=Peter Travers |date=August 7, 2007 |magazine=[[Rolling Stone]]}}</ref> The ''Telegraph'' described ''Donkey Kong'' competition as bitter and said the heated rivalries between players contribute to the game's lasting appeal.<ref name="Telegraph: Competition" /> The ''Donkey Kong Country'' games are also popular in the video game [[speedrunning]] community.<ref>{{cite web |last1=Robinson |first1=Andy |title=Donkey Kong Country team reflects on the game's 25th anniversary |url=https://www.videogameschronicle.com/news/donkey-kong-country-team-reflects-on-the-games-25th-anniversary/ |website=[[Video Games Chronicle]] |access-date=March 24, 2024 |date=November 21, 2019 |archive-date=January 31, 2022 |archive-url=https://web.archive.org/web/20220131170941/https://www.videogameschronicle.com/news/donkey-kong-country-team-reflects-on-the-games-25th-anniversary/ |url-status=live }}</ref>


''IGN'' said that ''Donkey Kong Country''{{'s}} soundtrack contributed to an increased appreciation for [[video game music]] as an art form, and musicians such as [[Trent Reznor]] and [[Donald Glover]] have praised it.<ref name="IGN: AquaticAmbience">{{cite AV media|title=The Most Emotional Video Game Music in the Unlikeliest of Places|author=''[[IGN]]''|via=[[YouTube]]|date=August 6, 2023|url=https://www.youtube.com/watch?v=hwFJdaxM89c|access-date=August 12, 2023|archive-date=August 11, 2023|archive-url=https://web.archive.org/web/20230811115820/https://www.youtube.com/watch?v=hwFJdaxM89c&feature=youtu.be|url-status=live}}</ref> Glover sampled "Aquatic Ambience" in his 2012 song "Eat Your Vegetables", to which Wise expressed approval.<ref>{{cite web |last1=Reseigh-Lincoln |first1=Dom |title=Random: Childish Gambino sampled Donkey Kong Country and David Wise definitely approves |url=https://www.nintendolife.com/news/2018/05/random_childish_gambino_sampled_donkey_kong_country_and_david_wise_definitely_approves |website=[[Nintendo Life]] |access-date=June 11, 2022 |date=May 24, 2018 |archive-date=June 11, 2022 |archive-url=https://web.archive.org/web/20220611140232/https://www.nintendolife.com/news/2018/05/random_childish_gambino_sampled_donkey_kong_country_and_david_wise_definitely_approves |url-status=live}}</ref> [[OverClocked ReMix]] has released ''Donkey Kong'' remix albums including contributions from Wise, Beanland, and Kirkhope.<ref>{{cite web |last1=Sorlie |first1=Audun |title=Original Donkey Kong Country Composers Contribute to OverClocked ReMix's Serious Monkey Business |url=https://www.originalsoundversion.com/serious-monkey-business-needs-serious-human-cash/ |website=Original Sound Version |access-date=November 27, 2023 |date=November 6, 2009 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201142934/https://www.originalsoundversion.com/serious-monkey-business-needs-serious-human-cash/ |url-status=live}}</ref> ''[[Curse of the Crystal Coconut]]'', a 2020 [[pirate metal]] album by the Scottish [[Heavy metal music|heavy metal]] band [[Alestorm]], contains numerous references to the ''Donkey Kong'' franchise, including its title; those who pre-ordered the album had a chance to win an Alestorm-branded Nintendo 64 with a copy of ''Donkey Kong 64''.<ref>{{cite web |last1=Craddock |first1=Ryan |title=Random: Pirate Metal Band Alestorm's Latest Album Features Several Donkey Kong References |url=https://www.nintendolife.com/news/2020/06/random_pirate_metal_band_alestorms_latest_album_features_several_donkey_kong_references |website=[[Nintendo Life]] |access-date=November 21, 2023 |date=June 4, 2020 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204201649/https://www.nintendolife.com/news/2020/06/random_pirate_metal_band_alestorms_latest_album_features_several_donkey_kong_references |url-status=live}}</ref>
''IGN'' said that ''Donkey Kong Country''{{'s}} soundtrack contributed to an increased appreciation for [[video game music]] as an art form, and musicians such as [[Trent Reznor]] and [[Donald Glover]] have praised it.<ref name="IGN: AquaticAmbience">{{cite AV media|title=The Most Emotional Video Game Music in the Unlikeliest of Places|author=''[[IGN]]''|via=[[YouTube]]|date=August 6, 2023|url=https://www.youtube.com/watch?v=hwFJdaxM89c|access-date=August 12, 2023|archive-date=August 11, 2023|archive-url=https://web.archive.org/web/20230811115820/https://www.youtube.com/watch?v=hwFJdaxM89c&feature=youtu.be|url-status=live}}</ref> Glover sampled "Aquatic Ambience" in his 2012 song "Eat Your Vegetables", to which Wise expressed approval.<ref>{{cite web |last1=Reseigh-Lincoln |first1=Dom |title=Random: Childish Gambino sampled Donkey Kong Country and David Wise definitely approves |url=https://www.nintendolife.com/news/2018/05/random_childish_gambino_sampled_donkey_kong_country_and_david_wise_definitely_approves |website=[[Nintendo Life]] |access-date=June 11, 2022 |date=May 24, 2018 |archive-date=June 11, 2022 |archive-url=https://web.archive.org/web/20220611140232/https://www.nintendolife.com/news/2018/05/random_childish_gambino_sampled_donkey_kong_country_and_david_wise_definitely_approves |url-status=live}}</ref> [[OverClocked ReMix]] has released ''Donkey Kong'' remix albums including contributions from Wise, Beanland, and Kirkhope.<ref>{{cite web |last1=Sorlie |first1=Audun |title=Original Donkey Kong Country Composers Contribute to OverClocked ReMix's Serious Monkey Business |url=https://www.originalsoundversion.com/serious-monkey-business-needs-serious-human-cash/ |website=Original Sound Version |access-date=November 27, 2023 |date=November 6, 2009 |archive-date=December 1, 2023 |archive-url=https://web.archive.org/web/20231201142934/https://www.originalsoundversion.com/serious-monkey-business-needs-serious-human-cash/ |url-status=live}}</ref> ''[[Curse of the Crystal Coconut]]'', a 2020 [[pirate metal]] album by the Scottish [[Heavy metal music|heavy metal]] band [[Alestorm]], contains numerous references to the ''Donkey Kong'' franchise, including its title; those who pre-ordered the album had a chance to win an Alestorm-branded Nintendo 64 with a copy of ''Donkey Kong 64''.<ref>{{cite web |last1=Craddock |first1=Ryan |title=Random: Pirate Metal Band Alestorm's Latest Album Features Several Donkey Kong References |url=https://www.nintendolife.com/news/2020/06/random_pirate_metal_band_alestorms_latest_album_features_several_donkey_kong_references |website=[[Nintendo Life]] |access-date=November 21, 2023 |date=June 4, 2020 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204201649/https://www.nintendolife.com/news/2020/06/random_pirate_metal_band_alestorms_latest_album_features_several_donkey_kong_references |url-status=live}}</ref>

Latest revision as of 02:47, 20 September 2024

Donkey Kong
Logo since 2024
Created byShigeru Miyamoto
Original workDonkey Kong (1981)
OwnerNintendo
Years1981–present
Films and television
Film(s)The Super Mario Bros. Movie (2023)
Animated series
Games
Video game(s)List of video games
Audio
Original music"Aquatic Ambience"
"DK Rap"
Miscellaneous
Toy(s)Lego Super Mario
Theme park attraction(s)Super Nintendo World
Related franchise(s)

Donkey Kong[a] is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. The franchise follows the adventures of Donkey Kong, a large, powerful gorilla. Donkey Kong games include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise.

Miyamoto designed the original 1981 Donkey Kong to salvage unsold arcade cabinets following the failure of Radar Scope (1980). It was a major success and was followed by the sequels Donkey Kong Jr. (1982) and Donkey Kong 3 (1983). The franchise went on a hiatus as Nintendo shifted its focus to the spin-off Mario franchise. Rare's 1994 reboot, the Super Nintendo Entertainment System (SNES) game Donkey Kong Country, reestablished Donkey Kong as a major Nintendo franchise. Rare developed Donkey Kong games for the SNES, Game Boy, and Nintendo 64 until they were acquired by Microsoft in 2002; subsequent games have been developed by Nintendo, Retro Studios, Namco and Paon. The most recent major game was Donkey Kong Country: Tropical Freeze in 2014.

The main Donkey Kong games are platformers in which the player must reach the end of a level. Donkey Kong was initially the antagonist, but became the protagonist starting with Country. The original games featured a small cast of characters, including Donkey Kong, Mario, Pauline, and Donkey Kong Jr. Rare's games expanded the cast with friendly Kongs, such as Diddy, Cranky, Funky and Dixie, and the Kremlings, an army of antagonistic crocodiles led by Donkey Kong's nemesis King K. Rool. Mario, the protagonist of the 1981 game, became Nintendo's mascot and the star of the Mario franchise, and Donkey Kong characters appear in Mario games such as Mario Kart, Mario Party, and Mario Tennis. Donkey Kong has also crossed over with other franchises in games such as Mario & Sonic and Super Smash Bros.

Outside of video games, the franchise includes the animated series Donkey Kong Country (1997–2000), a themed area in Super Nintendo World at Universal Studios, soundtrack albums, and Lego construction toys. Donkey Kong is one of Nintendo's bestselling franchises, with more than 65 million units sold by 2021. The original game was Nintendo's first major international success and established it as a prominent force in the video game industry. The franchise has pioneered or popularized concepts such as in-game storytelling and pre-rendered graphics, inspired other games (including clones), and influenced popular culture.

History

[edit]

1981–1982: Conception and first game

[edit]
Donkey Kong creator Shigeru Miyamoto in 2013

In the late 1970s, the Japanese company Nintendo shifted its focus from producing toys and playing cards to arcade games. This followed the 1973 oil crisis having increased the cost of manufacturing toys and the success of Taito's Space Invaders (1978). In 1980, Nintendo released Radar Scope, a Space Invaders-style shoot 'em up.[1] It was a commercial failure and put the newly established subsidiary Nintendo of America in a financial crisis. Its founder, Minoru Arakawa, asked his father in-law, the Nintendo CEO Hiroshi Yamauchi, to provide a new game that could salvage the unsold Radar Scope cabinets.[2] Most of Nintendo's top developers were preoccupied, so the task went to Shigeru Miyamoto, a first-time game designer.[3][4]

Supervised by Gunpei Yokoi,[3] Miyamoto settled on a love triangle with the characters Bluto, Popeye, and Olive Oyl from the Popeye franchise, but Nintendo was unable to obtain the license.[4] Bluto evolved into a gorilla, an animal Miyamoto said was "nothing too evil or repulsive".[5] He named the character Donkey Kongdonkey to convey stubborn and kong to imply gorilla.[6] Popeye became Mario, the new protagonist, while Olive Oyl became Pauline, the damsel in distress.[4] Miyamoto named "Beauty and the Beast" and the 1933 film King Kong as influences.[5] As he lacked programming expertise, he consulted technicians on whether his concepts were possible.[7] Four programmers from Ikegami Tsushinki spent three months turning Miyamoto's concept into a finished game.[8]

Donkey Kong was one of the earliest platform games,[b] following Mario as he ascends a construction site to rescue Pauline from Donkey Kong.[10] It was released in July 1981 and became Nintendo's first major international success. The windfall of $280 million rescued Nintendo of America from its financial crisis and established it as a prominent brand in America.[11][12] Donkey Kong achieved further success in 1982, when Nintendo released a Game & Watch version and licensed it to Coleco for ports to home consoles.[13][14] It grossed $4.4 billion across various formats, making it one of the highest-grossing games of all time.[15] In 1982, Universal City Studios filed a lawsuit alleging Donkey Kong violated its trademark of King Kong. The lawsuit failed when Nintendo's lawyer, Howard Lincoln, discovered that Universal had won a lawsuit years prior by declaring that King Kong was actually in the public domain. The victory cemented Nintendo as a major force in the video game industry.[16][17]

1982–1994: Sequels and first hiatus

[edit]

Miyamoto and his team used game mechanics and levels that could not be included in Donkey Kong as the basis for a sequel. Miyamoto wanted to make Donkey Kong the protagonist, but the sprite was too big to easily maneuver, so he created a new character, Donkey Kong Jr. The team still wanted Donkey Kong on top of the screen, so they conceived a plot in which Mario had caged him and Donkey Kong Jr. had to save him.[18] To develop Donkey Kong Jr. (1982), Nintendo reverse-engineered Ikegami's Donkey Kong code, making it the first game that Nintendo developed without outside help. Following Donkey Kong Jr.'s release, Ikegami sued Nintendo for copyright infringement. In 1990, the Tokyo High Court ruled in favor of Ikegami, and the companies reached a settlement.[8]

Donkey Kong 3, released in 1983, features shooter gameplay that departs from its predecessors. Instead of Mario, the player controls Stanley, an exterminator from the Game & Watch game Green House (1982) who must fend off Donkey Kong and a swarm of bees.[19] Donkey Kong 3 was unsuccessful,[20] as was an edutainment game for the Nintendo Entertainment System (NES), Donkey Kong Jr. Math (1983).[21] Sega obtained the license to develop a Donkey Kong game, but the game—which featured a playable Donkey Kong as a parking attendant—was canceled after Sega's David Rosen and Hayao Nakayama arranged a management buyout from Gulf and Western Industries in 1984.[22][23]

The franchise went on an extended hiatus,[20] while the spin-off Mario franchise found success on the NES, cementing Mario as Nintendo's mascot.[4] Donkey Kong's appearances in the years following Donkey Kong 3 were limited to cameos in unrelated games.[24] The 1987 Official Nintendo Player's Guide advertised a Donkey Kong revival for the NES, Return of Donkey Kong, which was never released.[20] In 1994, the first original Donkey Kong game in more than 10 years, Donkey Kong (often referred to as Donkey Kong '94), was released for the Game Boy. It begins as a remake of the 1981 game before introducing over 100 puzzle-platforming levels that incorporate elements from Donkey Kong Jr. and Super Mario Bros. 2 (1988).[25][26]

In the early 1990s, Philips obtained the license to use five Nintendo characters in games for their CD-i format, resulting in Hotel Mario (1993) and three The Legend of Zelda games (1993–1994). Donkey Kong was among the five characters, and Riedel Software Productions worked on a CD-i Donkey Kong game between 1992 and 1993. The project was canceled, and developers who worked on it do not remember many details beyond its basic game engine.[27] The Nintendo data leak included a prototype for Super Mario World 2: Yoshi's Island (1995) featuring a protagonist who resembles Stanley.[28] Its title, Super Donkey, suggested that Yoshi's Island began as a Donkey Kong game before it was altered to star the Mario character Yoshi.[29]

1994–1996: Rare and Donkey Kong Country

[edit]

Rare founders Tim and Chris Stamper (left) directed the Super Nintendo Entertainment System (right) game Donkey Kong Country (1994), which reestablished Donkey Kong as a major franchise.

Around 1992, Rare, a British developer founded by the brothers Tim and Chris Stamper, purchased Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models.[30][31] At the time, Nintendo was embroiled in a console war with Sega, whose Genesis competed with the Super Nintendo Entertainment System (SNES).[32] Nintendo wanted a game to compete with Sega's Aladdin (1993), which featured graphics by Disney animators,[33][34] when Lincoln learned of Rare's SGI experiments during a trip to Europe.[35] After impressing Nintendo with a demonstration,[32] Tim Stamper—inspired by Mortal Kombat's use of digitized footage in place of hand-drawn art—suggested developing a platform game that used pre-rendered 3D graphics.[31][36]

Nintendo granted the Stampers permission to use the Donkey Kong intellectual property;[36] some sources indicate that the Stampers obtained the license after Nintendo offered them its catalog of characters and they chose Donkey Kong,[30][32] though the designer Gregg Mayles recalled that it was Nintendo that requested a Donkey Kong game.[33] Nintendo figured licensing Donkey Kong posed minimal risk due to the franchise's dormancy.[36] Rare's reboot, Donkey Kong Country, featured side-scrolling gameplay that Mayles based on the Super Mario series.[33] It was the first Donkey Kong game neither directed nor produced by Miyamoto,[37] though he provided support and contributed design ideas.[33]

Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered graphics,[32] achieved through a compression technique that allowed Rare to convert 3D models into SNES sprites with little loss of detail.[33] Because Donkey Kong did not have much of an established universe, Rare was free to expand it, introducing Donkey Kong's sidekick Diddy Kong (who replaced Donkey Kong Jr.) and the antagonistic Kremlings.[33][38] After 18 months of development,[32] Donkey Kong Country was released in November 1994 to acclaim, with critics hailing its visuals as groundbreaking.[39][40][41][42] It was a major success,[35] selling 9.3 million copies and becoming the third-bestselling SNES game.[34][43] It reestablished Donkey Kong as a major Nintendo franchise and heralded Donkey Kong's transition from villain to hero.[44] Following the success, Nintendo purchased a large minority stake in Rare.[35]

Rare began developing concepts for a Donkey Kong Country sequel during production,[45] and Nintendo green-lit the project immediately after the success.[44] Donkey Kong Country 2: Diddy's Kong Quest, released in 1995, features Diddy rescuing a kidnapped Donkey Kong and introduces Diddy's girlfriend Dixie Kong. Diddy's Kong Quest was designed to be less linear and more challenging,[46][47] with a theme reflecting Mayles' fascination with pirates.[47] Like its predecessor, Diddy's Kong Quest was a major critical and commercial success, and is the sixth-bestselling SNES game.[48] Following Diddy's Kong Quest, the Donkey Kong Country team split in two, with one half working on Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996).[49] Featuring Dixie and a new character, Kiddy Kong, as protagonists, the Dixie Kong's Double Trouble! team sought to incorporate 3D-esque gameplay and Zelda-inspired role-playing elements. Although it was released late in the SNES's lifespan and after the launch of the Nintendo 64, Dixie Kong's Double Trouble! sold well.[50]

1995–2002: Franchise expansion

[edit]

Separate Rare teams developed the Game Boy games Donkey Kong Land (1995), Donkey Kong Land 2 (1996), and Donkey Kong Land III (1997), which condensed the Country series' gameplay for the handheld game console.[34] Rare's Game Boy programmer, Paul Machacek, chose to develop Land as an original game rather than as a port of Country after convincing Tim Stamper it would be a better use of resources.[51] A port of Country was eventually released for the Game Boy Color in 2000.[52] Rare also developed a tech demo for a Virtual Boy Donkey Kong game, but it never progressed due to the system's commercial failure.[34]

Rare developed further Donkey Kong games for the Game Boy (left) and Nintendo 64 (right) throughout the late 1990s.

The first Donkey Kong game for the Nintendo 64, Diddy Kong Racing, was released as Nintendo's major 1997 Christmas shopping season product.[53] Rare originally developed it as a sequel to its NES game R.C. Pro-Am (1988), but added Diddy Kong to increase its marketability.[54] Diddy Kong Racing received favorable reviews and sold 4.5 million copies.[54][55] Two of Diddy Kong Racing's playable characters, Banjo the Bear and Conker the Squirrel, would go on to star in the Banjo-Kazooie and Conker franchises.[56]

Rare began working on Donkey Kong 64, the first Donkey Kong game to feature 3D gameplay, in 1997.[57] They conceived it as a linear game similar to the Country series, but switched to a more open-ended design using the game engine from their 1998 game Banjo-Kazooie after 18 months.[34][58] Donkey Kong 64 was released in November 1999, accompanied by a US$22 million marketing campaign.[59] It was Nintendo's bestselling game during the 1999 Christmas season and received positive reviews,[60][61] though critics felt it did not match the revolutionary impact of Donkey Kong Country.[62][63][64]

At E3 2001, Nintendo and Rare announced three Donkey Kong projects: the GameCube game Donkey Kong Racing and the Game Boy Advance (GBA) games Donkey Kong Coconut Crackers and Diddy Kong Pilot.[65][66][67] However, development costs were increasing and Nintendo opted not to acquire Rare.[68] In September 2002, Microsoft acquired Rare for $375 million,[69] making Rare a first-party developer for Xbox.[30] Nintendo retained the rights to Donkey Kong under the terms of the acquisition.[70] Donkey Kong Racing was canceled,[65] and Rare reworked Donkey Kong Coconut Crackers and Diddy Kong Pilot into It's Mr. Pants (2004) and Banjo-Pilot (2005).[71][72]

2002–2010: After Rare

[edit]
The Donkey Kong games released for the GameCube were designed to use the DK Bongos peripheral.

After Microsoft acquired Rare, Nintendo relegated Donkey Kong to spin-offs and guest appearances in other franchises, such as Mario Kart, Mario Party, and Super Smash Bros.[73][74] In 2003, Nintendo and Namco released Donkey Konga (2003), a spin-off rhythm game. It was designed for the DK Bongos, a GameCube peripheral that resembles bongo drums.[75] Nintendo of America executive Reggie Fils-Aimé opposed releasing Donkey Konga, concerned it would damage the Donkey Kong brand, but it sold well and received positive reviews.[76][77] It was followed by Donkey Konga 2 (2004) and the Japan exclusive Donkey Konga 3 (2005).[74]

Donkey Kong Jungle Beat, the first main Donkey Kong game since Donkey Kong 64,[74] was released for the GameCube in 2004.[78] It returned to the Donkey Kong Country style of platforming, controlled using the DK Bongos.[79] It was directed by Yoshiaki Koizumi as the debut project of Nintendo EAD Tokyo.[80][81] Koizumi sought to create an accessible game with a simple control scheme to contrast with more complex contemporary games.[81] It received positive reviews, but was a commercial disappointment.[74] A Wii version, featuring revised Wii Remote and Nunchuk controls, was released in 2008 as part of the New Play Control! line.[82] A racing game that used the DK Bongos, Donkey Kong Barrel Blast, was developed by Paon for the GameCube, but was moved to the Wii with support for the peripheral dropped.[83] It was released in 2007 to negative reviews,[84] with criticism for its controls.[85][86]

Despite the acquisition, Rare continued to develop games for Nintendo's handheld consoles since Microsoft did not have a competing handheld.[30] It developed ports of the Country games for the GBA and Diddy Kong Racing for the Nintendo DS with additional content, released between 2003 and 2007.[87][88][89][90] Meanwhile, Paon also developed DK: King of Swing (2005) for the GBA and DK: Jungle Climber (2007) for the DS, which blend Country elements with puzzle gameplay inspired by Clu Clu Land (1984).[91] Mario vs. Donkey Kong, a spin-off series that acts as a spiritual successor to the Game Boy Donkey Kong, was developed by Nintendo Software Technology. It began with a 2004 GBA game and continued with the DS sequels March of the Minis (2006), Minis March Again! (2009), and Mini-Land Mayhem! (2010).[92] In contrast to other post-Country games, Mario vs. Donkey Kong restored Donkey Kong's villainous role.[93]

2010–present: Retro Studios and second hiatus

[edit]
Kensuke Tanabe (pictured in 2013) produced the Retro Studios Donkey Kong games.

In 2008, Miyamoto expressed interest in a Donkey Kong Country revival. Producer Kensuke Tanabe suggested that Retro Studios, which had developed the Metroid Prime series, would be suitable.[94] With Donkey Kong Country Returns, Retro sought to retain classic Country elements while refining them to create a new experience and introducing new game mechanics such as surface-clinging and simultaneous multiplayer.[95][96] Returns, the first original Country game since Dixie Kong's Double Trouble!, was released for the Wii in 2010.[44] It sold 4.21 million copies in under a month and received positive reviews,[97][98] with critics considering it a return to form for the franchise.[99][100][101] Monster Games developed a Nintendo 3DS version in 2013,[102] while a high-definition remaster developed by Forever Entertainment is scheduled for the Nintendo Switch in 2025.[103]

Retro developed a sequel, Donkey Kong Country: Tropical Freeze, for the Wii U. The Wii U's greater processing power allowed for visual elements that the team had been unable to accomplish on the Wii, such as lighting and translucency effects and dynamic camera movement.[104][105] Tropical Freeze was released in 2014 to favorable reviews,[106] but it sold poorly in comparison to Returns.[107] It achieved greater success when it was ported to the Switch in 2018, outselling the Wii U version within a week of release.[108] Following Tropical Freeze, the Donkey Kong franchise went on another hiatus,[109] outside of Mario vs. Donkey Kong games: Tipping Stars (2015) and Mini Mario & Friends: Amiibo Challenge (2016) for the Wii U and 3DS,[110][111] and a remake of the first Mario vs. Donkey Kong (2024) with new levels and cooperative gameplay for the Switch.[112]

Nintendo and Vicarious Visions, with consultation from Miyamoto, worked on a Donkey Kong game for the Switch for six months. Codenamed Freedom, the project was an open-world 3D platformer that emphasized traversal, with grinding on vines as a core mechanic. It was canceled in 2016 after Activision Blizzard, Vicarious Visions' parent company, redirected its developers' focus to the Call of Duty franchise.[113][114] Nintendo Life reported in 2021 that Nintendo Entertainment Planning & Development was working on a Switch Donkey Kong game.[109]

Story and characters

[edit]
Artwork for Donkey Kong (1994) and Donkey Kong 64 (1999), depicting the casts created by Nintendo and Rare

The original Donkey Kong features three characters: Donkey Kong, a large, antagonistic gorilla; Mario, the overall-wearing protagonist; and Pauline, Mario's girlfriend. Donkey Kong follows Mario as he ascends a construction site to rescue Pauline from Donkey Kong, his escaped pet ape.[10] In the sequel, Donkey Kong Jr., Mario imprisons Donkey Kong in a cage. The game introduces Donkey Kong's son, the diaper-wearing Donkey Kong Jr.[115][116] Mario, Pauline, Donkey Kong, and Jr. return in the 1994 Game Boy Donkey Kong,[117] in which Mario again must rescue Pauline from the Kongs.[26] The Game Boy game was the first Donkey Kong game to depict Donkey Kong wearing a red necktie bearing his initials, "DK".[118]

Beginning with Donkey Kong Country, Donkey Kong's role shifted from the antagonist to the protagonist.[44] Rare's Kevin Bayliss redesigned him;[119] alongside the red tie from the Game Boy game, he was given what GamesRadar+ described as "menacing, sunken eyes and [a] beak-like muzzle",[118] and Bayliss designed him as blocky and muscular to make animating him easier.[119] Rare's games characterize him as the descendant of the Donkey Kong character from the arcade games, who appears as the elderly Cranky Kong.[120] Cranky Kong provides scathing, fourth wall-breaking humor in which he unfavorably compares current games to older ones like the original Donkey Kong.[121][122] Donkey Kong Jr. was retired, and Nintendo's stance on whether Rare's Donkey Kong is a grown-up Donkey Kong Jr. or a separate character has been inconsistent.[120]

Rare's games moved the franchise's primary setting from a city to Donkey Kong Island,[123] an idyllic isle.[62] Because Donkey Kong did not have much of an established universe, Rare was free to expand it with new characters.[33] Donkey Kong Country introduced Diddy Kong, Donkey Kong's sidekick and nephew. Diddy's design was based on a spider monkey;[124] he was created as a redesign of Donkey Kong Jr. but retooled into a separate character at Nintendo's request.[33] Other supporting Kong characters that Rare introduced include Funky Kong, a surfer; Candy Kong, Donkey Kong's girlfriend; Dixie Kong, Diddy's girlfriend; Kiddy Kong, a large toddler; Tiny Kong, Dixie's sister; and Lanky Kong, a buffoonish orangutan.[125]

The franchise's main antagonist is King K. Rool, an anthropomorphic reptilian introduced in Donkey Kong Country.[126] K. Rool leads the Kremlings, an army of crocodiles who seek to steal Donkey Kong's hoard of bananas.[52] Polygon summarized K. Rool as an archetypal game villain who "often wears disguises and invents strange gadgets for his elaborately evil schemes",[127] such as dressing as a pirate captain in Donkey Kong Country 2.[128] Other villains include the Tiki Tak Tribe, a race of floating masks that play music to hypnotize animals into stealing the banana hoard,[129][130] and the Snowmads, Viking invaders who summon a dragon to take over Donkey Kong Island.[105]

Mario, the protagonist of the 1981 game, went on to headline the Mario franchise. Although the franchises largely remain separate, they take place in the same fictional universe, and Donkey Kong and other Donkey Kong characters frequently appear as playable characters in Mario spin-offs such as Mario Kart, Mario Party, and Mario Tennis.[131][132][133] Two Rare characters, Banjo the Bear and Conker the Squirrel, were introduced in Diddy Kong Racing ahead of starring in their own games,[56] Banjo-Kazooie and Conker's Bad Fur Day (2001).[56][134]

Gameplay

[edit]

Original series

[edit]

Donkey Kong and Donkey Kong Jr. are early examples of the platform game genre. In both games, the player must guide the playable character (Mario in the first game, Donkey Kong Jr. in the second) to scale four levels while avoiding obstacles. The player jumps to dodge incoming obstacles (such as barrels) or cross gaps and climbs ladders or vines to reach the top of the level.[135][115] In the first game, Mario can destroy obstacles by obtaining a hammer power-up,[136] while in the second, Donkey Kong Jr. can do so by knocking pieces of fruit down from vines.[115] Points are awarded for dodging or destroying obstacles, collecting items, and completing stages quickly.[136] The player begins each game with three lives,[115] which they lose if they touch an obstacle or fall from a distance.[136]

Donkey Kong 3 departs from this gameplay: it is a shooter game in which the player controls Stanley, an exterminator who must prevent Donkey Kong from stirring up insects in his greenhouse. The player fires bug spray at Donkey Kong and enemy insects that attempt to steal Stanley's flowers. They complete levels by spraying Donkey Kong enough to force him to the top of the screen or by killing all the insects.[137]

The 1994 Game Boy game begins with the four stages from the original Donkey Kong, but after completing the fourth, the player is presented with over 100 additional stages that introduce puzzle-platform gameplay in which Mario must scout each level within a time limit to locate a key.[138] Mario can pick up and throw objects and enemies, similar to Super Mario Bros. 2, and perform acrobatics to reach otherwise inaccessible areas of the levels.[25] This gameplay would serve as the basis for Mario vs. Donkey Kong,[138] which introduces stages in which Mario must guide six Mini-Mario toys to a toy box while protecting them from hazards.[139] Mario vs. Donkey Kong's sequels make guiding the Mini-Mario toys the focus, with each stage requiring the player to do so with touchscreen controls.[140] This gameplay has been frequently compared to the strategy video game Lemmings (1991).[141]

Donkey Kong Country

[edit]
The Donkey Kong Country logo used until 2005

The Donkey Kong Country series features platforming gameplay in which players complete side-scrolling levels to progress, reminiscent of Nintendo's Super Mario series.[33] The player begins in a world map that tracks their progress and provides access to the themed worlds and their levels. They traverse the environment, jump between platforms, and avoid enemy and inanimate obstacles.[142] Each world ends with a boss fight with a large enemy.[143] The Country series is known for its high difficulty level and emphasis on momentum, requiring players to react to oncoming obstacles quickly to maintain flow.[144][145][146]

Players control one of the various playable Kongs, depending on the game: Donkey Kong, Diddy Kong, Dixie Kong, Kiddy Kong, Cranky Kong, and Funky Kong.[52][147][148] The Rare games each feature two protagonists, with one protagonist carrying over to the sequel while another is introduced.[44] The Retro Studios games star Donkey Kong with other characters as his sidekicks.[149][150] Players primarily control one Kong, with the second increasing their health.[148] In the Retro Studios games, other characters ride on Donkey Kong's back to provide special abilities; for instance, Diddy's jetpack allows him to temporarily hover.[148]

Country's game mechanics include blasting out of barrel cannons,[151] vehicle sequences with minecarts and barrel-themed rockets,[148][151] levels in which the characters and foreground environments appear as silhouettes,[152] and swinging vines.[151] Barrels return from the original series and can be used as weapons or broken to uncover power-ups.[153] One barrel variant releases a partner Kong when thrown.[143] Each level contains collectibles such as bananas, letters that spell out K–O–N–G, balloons, and puzzle pieces. These items can be found within the main level or by discovering hidden bonus stages, where they are earned via completing a challenge.[149][154]

In certain levels, the player can free an animal that provides the Kongs with special abilities, similar to the Super Mario series' Yoshi.[155] Recurring animal friends include Rambi, a rhino that can charge into enemies and find hidden entrances; Enguarde, a swordfish that can defeat enemies underwater; and Squawks, a parrot who carries the Kongs or assists in finding collectibles.[52][156] Outside the main gameplay, the Rare games' world map contains areas where players can converse with non-player characters, such as Cranky, who provide advice, collectibles, and save points.[157] The Retro Studios games feature shops (run by Cranky in Returns and Funky in Tropical Freeze) where the player can purchase items like power-ups and lives.[149][158]

Other games

[edit]

Some games without the Country branding contain similar gameplay. The Donkey Kong Land trilogy condenses the SNES Country gameplay for the Game Boy, with different level design that accounts for the system's low-quality display.[159][160] Donkey Kong 64 blends Country elements with "collect-a-thon" gameplay reminiscent of Super Mario 64 (1996) and Banjo-Kazooie (1998),[62][161] while Jungle Beat's score attack emphasis challenges players to complete levels with as many points as possible.[162] DK: King of Swing and DK: Jungle Climber are aesthetically similar to the Country games, but require players to use the shoulder buttons to grab and climb pegboards to reach the end of a level.[163]

Diddy Kong Racing and Donkey Kong Barrel Blast are kart racing games that play similarly to the Mario Kart series, though Diddy Kong Racing features an adventure mode with boss fights and Barrel Blast has the player shake the Wii Remote and Nunchuk alternatively to accelerate.[56][164] The Donkey Konga trilogy was developed by the Taiko no Tatsujin developers and features the same gameplay:[165][166] the player must hit scrolling notes to the beat of the music with accurate timing, with stylized notes corresponding to different buttons. Players build combos by hitting two or more notes; the combo ends when they miss a beat.[167]

Music

[edit]

The music for Donkey Kong and Donkey Kong Jr. was composed by Yukio Kaneoka, one of Nintendo's earliest audio engineers. Kaneoka wanted to take players on an adventure with a "pretty melody", which he compared to those in Walt Disney Productions films. He faced resistance from the designers, who wanted comical music to reflect the games' tone.[168] Hirokazu Tanaka, a sound engineer who later garnered recognition for his work on Nintendo's Metroid and Pokémon franchises, also contributed.[169]

David Wise, the Donkey Kong Country series' primary composer

The Donkey Kong Country series features atmospheric music that mixes natural environmental sounds with melodic and percussive accompaniments.[170] It was primarily composed by David Wise, who worked at Rare from 1985 to 2009.[171][172] After Wise moved with a portion of the Diddy's Kong Quest team to work on Project Dream, Eveline Novakovic—who composed a portion of the first Country—handled the majority of Dixie Kong's Double Trouble.[49] Wise composed a replacement soundtrack for the 2005 GBA port of Dixie Kong's Double Trouble after Rare had problems converting Novakovic's score.[173] Wise drew inspiration from Koji Kondo's Super Mario and Legend of Zelda music, Tim and Geoff Follin's Plok! (1993) soundtrack, and 1980s synthesizer-heavy rock music, dance music and film soundtracks.[171] He aimed to imitate the sound of the Korg Wavestation synthesizer.[170] Novakovic attempted to give levels a sense of purpose and drew inspiration from film composers such as Alan Silvestri and Klaus Doldinger.[49]

Graeme Norgate and Grant Kirkhope adapted Wise's Country soundtracks for the first two Donkey Kong Land games,[174][175] while Novakovic adapted the Dixie Kong's Double Trouble soundtrack for Donkey Kong Land III.[49] Novakovic was set to compose music for Donkey Kong 64,[176] but shifted to working on sound effects.[49] She was replaced by Kirkhope,[176] who composed alongside the Banjo-Kazooie games and Perfect Dark (2000).[161] Nintendo Life described Kirkhope's Donkey Kong 64 score as closer in spirit to his work on Banjo-Kazooie than Wise's Country music.[177] Donkey Kong 64's introduction features the "DK Rap", a comedy rap song which introduces the Kong characters. It was written by Donkey Kong 64's director, George Andreas, scored and recorded by Kirkhope, and performed by Andreas and Chris Sutherland, with other Rare staff joining on the chorus.[178]

Wise was unavailable during the development of Donkey Kong Country Returns, so Kenji Yamamoto took over.[44] At the request of Miyamoto and Iwata, the Returns soundtrack mostly comprises rearrangements of tracks from the original Donkey Kong Country,[145] plus some new material by Yamamoto. He focused on what Tanabe felt made Donkey Kong Country's music iconic, such as piano arrangements and the bassline.[95] Wise left Rare during Returns' development and collaborated with Yamamoto on the Tropical Freeze soundtrack. Technological advances allowed Wise to achieve a "1940s big band jazz" sound that he had been unable to produce on the SNES.[172] Beyond the Country series, Wise composed the Diddy Kong Racing soundtrack.[179] Other composers who have contributed to Donkey Kong games include Mahito Yokota, who composed for Jungle Beat,[180] and Lawrence Schwedler, who composed for Mario vs. Donkey Kong.[181]

Other media

[edit]

Crossovers

[edit]

Donkey Kong is represented in every game in Nintendo's Super Smash Bros. series of crossover fighting games. Donkey Kong debuted in the original Super Smash Bros. (1999) as the only heavyweight fighter, with slow but powerful attacks.[182] Diddy Kong was added as a playable fighter in Super Smash Bros. Brawl (2008),[183] while King K. Rool was added in Super Smash Bros. Ultimate (2018).[127] Smash games also feature Donkey Kong stages and music.[184][185]

Donkey Kong appears in Mario & Sonic, an Olympic Games-themed crossover between Mario and Sega's Sonic the Hedgehog franchise, as a playable character;[186] in the Wii version of Punch-Out!! (2009) as the final boss;[187] and in Mario + Rabbids Kingdom Battle (2017), a crossover between Mario and Ubisoft's Raving Rabbids franchise, as the protagonist of an expansion pack.[188] Activision's toys-to-life game Skylanders: SuperChargers (2015) includes Donkey Kong as a playable character in the versions released on Nintendo platforms.[189]

Animated series

[edit]

A Donkey Kong cartoon aired as part of CBS's hour-long Saturday Supercade programming block in 1983. The cartoon follows Mario and Pauline as they attempt to capture Donkey Kong after he escapes from a circus. Game Informer described the series as "abysmal... filled with bad puns and ridiculous situations".[190] Soupy Sales voiced Donkey Kong,[191] while Peter Cullen and Frank Welker (who later garnered recognition for voicing Optimus Prime and Megatron in the Transformers franchise) voiced Mario and Donkey Kong Jr.[190][192] Donkey Kong is also a recurring character in Captain N: The Game Master, a DIC Entertainment series that ran on NBC for 34 episodes between 1989 and 1991.[193][194]

Donkey Kong Country, a television series produced by the French-Canadian company Medialab Technology, ran for 40 episodes between 1997 and 2000, bridging the gap between Dixie Kong's Double Trouble and Donkey Kong 64.[195][196] Reflecting the games' pre-rendered 3D graphics, Donkey Kong Country was produced using computer animation,[196] accomplished with motion capture technology.[197] The series adopts a sitcom approach and follows Donkey Kong as he attempts to protect a magical artifact, the Crystal Coconut, from King K. Rool.[196][198] Donkey Kong Country was produced with little input from Nintendo, and was the final Western series that Nintendo licensed before it shifted to producing and importing anime.[195] The series was popular in France and Japan, though less so in the United States.[196] Retrospectively, Hardcore Gaming 101 criticized the series for lacking the adventure of the Country games,[196] while GameSpot called its aged animation "nightmare fuel" and "visually disturbing".[198]

Printed media

[edit]

The first issue of Blip, a short-lived American comic book published by Marvel Comics in 1983, features a story in which a foolish news reporter attempts to interview Mario during the events of the original Donkey Kong. The story characterizes Donkey Kong as the result of a failed experiment to breed construction-worker gorillas.[199] Blip marked Mario's first appearance in a comic book, years before Valiant Comics' Nintendo Comics System series in the 1990s.[200] The British comics publisher Fleetway Publications published a promotional Donkey Kong Country comic in the UK in 1995,[201] while Michael Teitelbaum wrote children's book adaptations of Donkey Kong Country, Donkey Kong Land and Donkey Kong Country 2.[202]

Film

[edit]
Seth Rogen voices Donkey Kong in The Super Mario Bros. Movie (2023).

Elements from the Donkey Kong franchise feature prominently in The Super Mario Bros. Movie (2023),[203] an animated film produced by Nintendo, Illumination, and Universal Pictures.[204] Mario (Chris Pratt) and Princess Peach (Anya Taylor-Joy) seek the Kongs' help to stop Bowser (Jack Black) from invading the Mushroom Kingdom. Seth Rogen and Fred Armisen voice Donkey Kong and Cranky Kong, while other Kongs make cameo appearances and the "DK Rap" plays during Donkey Kong's introduction.[205] Donkey Kong was redesigned for the first time since Donkey Kong Country, combining elements of Rare's design and his original arcade-era design.[206][207] The Super Mario Bros. Movie received mixed reviews,[208] and Rogen received criticism for voicing Donkey Kong in his regular speaking voice.[209] The film earned over $1 billion, making it the highest-grossing film based on a video game.[204]

In November 2021, prior to The Super Mario Bros. Movie's release, reports emerged that Illumination was developing a Donkey Kong film with Rogen set to reprise his role.[210] In April 2023, Rogen said he saw "a lot of opportunity" in the prospect.[211] Eurogamer wrote that Diddy and Dixie's brief cameo in The Super Mario Bros. Movie was obvious setup for a Donkey Kong film.[203]

Theme parks

[edit]

In September 2021, Nintendo and Universal Destinations & Experiences announced a Donkey Kong-themed expansion of the Super Nintendo World themed area at Universal Studios Japan and Universal Epic Universe. The area, Donkey Kong Country, is set to open at Universal Studios Japan in 2024 and at Universal Epic Universe in 2025, and will expand the size of Super Nintendo World by 70%.[212][213] It was designed with consultation from Miyamoto and will include a roller coaster, Donkey Kong's Crazy Cart, based on the Tiki Tong boss fight from Donkey Kong Country Returns. The area will also feature a K–O–N–G letter collection game and offer Donkey Kong merchandise and food.[214][215]

Merchandise

[edit]

Donkey Kong merchandise includes clothing,[216] toys such as plushes and Amiibo figures,[217][218] breakfast cereal[190] and soundtrack albums.[219][220] The Lego Group began producing Donkey Kong Lego construction toys in 2023 as a subseries within its Lego Super Mario product line.[221] The initial four sets, based on the Donkey Kong Country games, were released in August 2023.[222]

Legacy

[edit]

Sales

[edit]

Donkey Kong is one of Nintendo's bestselling franchises,[223] with sales reaching 65 million units by March 2021.[224] Five Donkey Kong games (Donkey Kong Country, Donkey Kong Land, Donkey Kong Country 3: Dixie Kong's Double Trouble!, Donkey Kong 64, and Donkey Kong Country Returns) have shipped over a million copies in Japan alone,[225] and several have been added to Nintendo's Player's Choice and Nintendo Selects bestseller lines.[226][227] Excluding rereleases and arcade games, the SNES version of Donkey Kong Country is the franchise's bestselling game, with 9.3 million copies sold worldwide, while DK: King of Swing is the worst-selling, with 280,000 copies sold worldwide.[43]

Year Game Platform(s) Sales
1981 Donkey Kong Arcade, ColecoVision, Game & Watch, Nintendo Entertainment System 15.73 million[c]
1982 Donkey Kong Jr. Arcade, Nintendo Entertainment System 1.14 million[d]
1983 Donkey Kong 3 Arcade 5,000[230]
1988 Donkey Kong Classics Nintendo Entertainment System 1.56 million[231]
1994 Donkey Kong Country Super Nintendo Entertainment System, Game Boy Color, Game Boy Advance 13.31 million[e]
1995 Donkey Kong Land Game Boy 3.91 million[234]
Donkey Kong Country 2: Diddy's Kong Quest Super Nintendo Entertainment System 5.15 million[235]
1996 Donkey Kong Land 2 Game Boy 2.35 million[236]
Donkey Kong Country 3: Dixie Kong's Double Trouble! Super Nintendo Entertainment System 3.51 million[234]
1997 Donkey Kong Land III Game Boy, Game Boy Color 1.03 million[237]
Diddy Kong Racing Nintendo 64, Nintendo DS 6.47 million[f]
1999 Donkey Kong 64 Nintendo 64 5.27 million[235]
2003 Donkey Konga GameCube 1.18 million[229]
2004 Mario vs. Donkey Kong Game Boy Advance, Nintendo Switch 2.49 million[g]
2005 DK: King of Swing Game Boy Advance 280,000[43]
2006 Mario vs. Donkey Kong 2: March of the Minis Nintendo DS 1.52 million[231]
2010 Donkey Kong Country Returns Wii, Nintendo 3DS 9.44 million[h]
Mario vs. Donkey Kong: Mini-Land Mayhem! Nintendo DS 2.98 million[241]
2014 Donkey Kong Country: Tropical Freeze Wii U, Nintendo Switch 4.1 million[i]

Effect on the industry

[edit]

If you can't imagine a world without Super Mario Brothers, without the NES, and maybe even without Nintendo at all, then you can't imagine a world without Donkey Kong. Both as a remarkable piece of game design and a commercial breakthrough for the single most important gaming company in Japan, Donkey Kong changed the world, and 30 years later we're still feeling its effects.

Game Developer[243]

The original Donkey Kong is regarded as one of the most important video games of all time.[244][245] Its success established Nintendo as one of the video game industry's leaders and helped it avoid the video game crash of 1983.[244][245] Computer and Video Games called Donkey Kong "the most momentous" game of 1981, as it "introduced three important names" to the industry: Nintendo, Shigeru Miyamoto, and Mario.[246] Donkey Kong also paved the way for the NES,[247] which rejuvenated the crashed Western game industry and shifted the home console market's dominance from the US to Japan.[248] The NES was largely based on the Donkey Kong arcade hardware;[247] Nintendo took a Donkey Kong arcade cabinet to the semiconductor chip manufacturer Ricoh for analysis, which led to Ricoh producing the NES's Picture Processing Unit.[249]

Donkey Kong inspired many games, including clones such as Crazy Kong (1981) and Hard Hat Mack (1983),[250] that featured a mix of running, jumping, and vertical traversal.[251] These were initially referred to as "Donkey Kong-type" or "Kong-style" games, but eventually came to be known as platformers.[251][252] While Donkey Kong was not the first platform game, VG247 wrote "it was the first to matter" by establishing the genre's template.[253] Furthermore, Donkey Kong's spirited graphics, humor, and contextualization of the gameplay with a story distinguished it from contemporary arcade games.[10] Although text-based adventure games and computer role-playing video games preceded it, Donkey Kong is regarded as the first game to use graphics to tell a story,[254] which GamesRadar+ said provided an unprecedented level of narrative depth.[244]

Donkey Kong Country's pre-rendered graphics featured a level of detail unprecedented in console games at the time,[255][256] and inspired many imitators.[24] It inspired games such as BlueSky Software's Vectorman (1995),[257] Naughty Dog's Crash Bandicoot (1996),[258] HAL Laboratory's Kirby Super Star (1996),[259] and Traveller's Tales and Sonic Team's Sonic 3D Blast (1996).[260] Country's influence has carried into more modern games such as Mekazoo (2016) and Kaze and the Wild Masks (2021);[261][262] the Australian Broadcasting Corporation credited it for demonstrating 2D games that could remain relevant after the introduction of 3D.[263] Yooka-Laylee and the Impossible Lair (2019)—developed by Playtonic Games, whose staff includes Rare alumni that worked on Country—was noted for its gameplay similarities to Country,[264] though Playtonic declined to label it a spiritual successor.[265]

The Country games established Rare as a leading video game developer and set the standard for its work.[30][266] Country originated conventions characteristic of Rare's later output, including an emphasis on collecting items,[52] irreverent humor,[121] visual appeal, and tech demo-like design.[266] Conversely, Donkey Kong 64 has been blamed for precipitating 3D platforming's decline in popularity for its excessive emphasis on collecting items.[267][268] Electronic Gaming Monthly wrote that whereas Super Mario 64 had "breathed life into the 3D platforming genre", Donkey Kong 64 had "sucked it all out".[269] Jonas Kaerlev, who developed the 3D platformer A Hat in Time (2017), said Donkey Kong 64 gave the genre a reputation for tedium that contributed to a decline in interest.[268]

Cultural impact

[edit]

Donkey Kong is one of the most iconic video game characters,[270][271] and journalists have described him as a mascot for both Nintendo and the video game industry.[272][273][274][275] In 2007, the Monster Jam racing series obtained the license to use Donkey Kong's appearance for a monster truck. The truck debuted in a December 2007 show in Minneapolis and toured with Monster Jam throughout 2008.[276] Donkey Kong appears as an antagonist in the film Pixels (2015), which pays homage to classic arcade games,[277] while the film War for the Planet of the Apes (2017) features treacherous apes nicknamed "donkeys", which director Matt Reeves confirmed was a reference to Donkey Kong.[278]

Donkey Kong high score competitors Steve Wiebe (left) and Billy Mitchell (right) feature in the documentary The King of Kong (2007).

The original Donkey Kong is a popular competitive video game. The Daily Telegraph called it "the most fiercely contested video game of all time",[279] while Polygon wrote that achieving the highest score "is probably the most coveted arcade game world record".[280] The King of Kong (2007), a documentary film directed by Seth Gordon,[281] brought Donkey Kong's competitive culture to prominence.[280] It follows two players, Steve Wiebe and Billy Mitchell, in their respective attempts to obtain and maintain the world record.[281] The Telegraph described Donkey Kong competition as bitter and said the heated rivalries between players contribute to the game's lasting appeal.[279] The Donkey Kong Country games are also popular in the video game speedrunning community.[282]

IGN said that Donkey Kong Country's soundtrack contributed to an increased appreciation for video game music as an art form, and musicians such as Trent Reznor and Donald Glover have praised it.[283] Glover sampled "Aquatic Ambience" in his 2012 song "Eat Your Vegetables", to which Wise expressed approval.[284] OverClocked ReMix has released Donkey Kong remix albums including contributions from Wise, Beanland, and Kirkhope.[285] Curse of the Crystal Coconut, a 2020 pirate metal album by the Scottish heavy metal band Alestorm, contains numerous references to the Donkey Kong franchise, including its title; those who pre-ordered the album had a chance to win an Alestorm-branded Nintendo 64 with a copy of Donkey Kong 64.[286]

Donkey Kong has been noted for its active fandom.[123][287] Nintendo Life described one fansite, DK Vine, as "highly respected".[109] The franchise's lack of storytelling has led fans to theorize its fictional chronology. Kotaku described one theory, which postulates that Donkey Kong Jr. was killed in a violent, off-screen conflict to explain his absence in the Country series, as "a fascinating example of how fandoms can run away with the smallest bits of narrative available" to rationalize inconsistencies.[123] A team of fans led by animator Alex Henderson released DKC: Curse of the Crystal Coconut, an animated tribute short film, in 2021 to commemorate the franchise's 40th anniversary and the Donkey Kong Country television series' 25th anniversary.[288] Several voice actors from the Country television series reprised their roles for DKC: Return to Krocodile Isle, a follow-up animation released in 2023.[289]

In the years following the original Donkey Kong's release, the phrase "it's on like Donkey Kong" entered pop culture vernacular.[290] The phrase has been used in television series, films, music, and news headlines;[291][292] it is typically used to say something is "going down".[293] It was popularized by the rapper Ice Cube, who used the phrase in his song "Now I Gotta Wet'cha" (1992), though it is unclear if he coined it.[293][294] Nintendo filed a trademark request for the phrase with the U.S. Patent and Trademark Office in November 2010 as part of its marketing push for Donkey Kong Country Returns.[291]

Notes

[edit]
  1. ^ Japanese: ドンキーコング, Hepburn: Donkī Kongu, [doŋ.kiː koŋ.ɡɯ]
  2. ^ Although Universal's Space Panic preceded Donkey Kong by a year, Red Bull wrote that Donkey Kong is generally considered the first "true" platform game for introducing the ability to jump.[9]
  3. ^ Sales breakdown:
    • Arcade: 60,000[4]
    • ColecoVision: 6 million[228]
    • Game & Watch: 8 million[13]
    • NES: 1.13 million[229]
  4. ^ Sales breakdown:
  5. ^ Sales breakdown:
  6. ^ Sales breakdown:
  7. ^ Sales breakdown:
  8. ^ Sales breakdown:
  9. ^ Sales breakdown:
    • Wii U: 2.02 million[233]
    • Switch: 2.08 million[242]

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Works cited

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