Really simple and quick rules, could start right now with no preparation, and sitll have fun. But I have a question about fighting. When would players get hit? Does the monster automaticly hit the player? Or the player could get a chance to dodge or defend (by the rock-paper game)? Or if the player lost their attack, they automaticly get hit?
When it's the monster's turn (after the players), it can act and use its abilities or it can attack by doing rockpaper. The player still win/dodge if there is a tie (unless specified otherwise, like with the horse or enchanted knife).
Thank you for noticing this unclear ruling. I will write it more clearly.
Hey Clément, This is sooo cool. I got here through the article you were featured in on Polygon and want to use your booklet to introduce light DnD to my kids.
Since you're french, is there any chance you're planning on releasing a french version too ? That would be awesome.
This is absolutely brilliant!!! Will be trying it out this week. From your pictures it looks like you might have a booklet version of the rules? Any chance on dropping that pdf as well? Would love to be able to print and staple
The file itself has not changed since the 3th, only some text in the web page.
For next time: If you purchased it, there should be a "you already own this" bar at the top of the page. But if not, you can always download it for free, without buying it again. Click on "Download now" Then click the grey line "No thanks, just take me to the downloads page" without buying it again.
This is a great tool, and an excellent way to just start playing mid conversation. I don't generally have time for full games, only quick thought provoking scenes. Even without the rules, you could simply read these scenarios out loud to someone completely uninterested in roleplay and at least have a discussion.
Your rule says players have 10HP to devide amongst them, say there are 2 players and 1 DM. Does that mean each gets 5HP or do you just mean all players have 10HP and 3 skills as starter?
Love this! Really enjoying the abridged rules and openness. Fantastic design too!
Question: could you explain the Nested Hit Dice a bit further? So before, say, attacking the heart of an owlbear, players need to figure out ways to counteract the eyes, claws, beak, and skin in that order?
No. You don't have to counteract every part of a monster. Say you fight a bear in real life: you don't need to cut its arms off before piercing its heart or head.
So, same thing here. You want to destroy their core, but its protected by a thick layer of skin. (plus its hidden, not in plain view) But you cannot start tearing it down with arrows, because of the eyes ability. It will dodge.
So first, you have to gouge its eyes out, or remain on close contact. Once there, you can spend a few turn hacking at its skin, to get to a vital part later. Or you can maim its claws or beak, so you are not constantly being attack.
But you don't have to, you can focus on the protective skin, and then just kill it by poking its heart.
A black bar tells that each section next to it is protected by the one above the bar.
Hey, this is great! This would be great for gaming on the go especially. And, I'll ask instead of just launching into it, mind if I give some pointers on the english and grammar?
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Really simple and quick rules, could start right now with no preparation, and sitll have fun. But I have a question about fighting. When would players get hit? Does the monster automaticly hit the player? Or the player could get a chance to dodge or defend (by the rock-paper game)? Or if the player lost their attack, they automaticly get hit?
When it's the monster's turn (after the players), it can act and use its abilities or it can attack by doing rockpaper.
The player still win/dodge if there is a tie (unless specified otherwise, like with the horse or enchanted knife).
Thank you for noticing this unclear ruling. I will write it more clearly.
Wooooow and woooow. Amazing is an understatement.
This is the coolest!
Hey Clément,
This is sooo cool. I got here through the article you were featured in on Polygon and want to use your booklet to introduce light DnD to my kids.
Since you're french, is there any chance you're planning on releasing a french version too ? That would be awesome.
I'll get to it at some point next year, when I'll have the time !
Very cool, thank you.
I'll get the english version for now and will be on the lookout for next year. Cheers
This is absolutely brilliant!!! Will be trying it out this week. From your pictures it looks like you might have a booklet version of the rules? Any chance on dropping that pdf as well? Would love to be able to print and staple
I purchased & downloaded Friday, Dec 6. I see you updated yesterday. Do I have to repurchase to get the corrections?
The file itself has not changed since the 3th, only some text in the web page.
For next time: If you purchased it, there should be a "you already own this" bar at the top of the page.
But if not, you can always download it for free, without buying it again.
Click on "Download now"
Then click the grey line "No thanks, just take me to the downloads page"
without buying it again.
Thanks for the reply. I thought I was losing my mind comparing PDFs and version numbers.
This is a great tool, and an excellent way to just start playing mid conversation. I don't generally have time for full games, only quick thought provoking scenes. Even without the rules, you could simply read these scenarios out loud to someone completely uninterested in roleplay and at least have a discussion.
Looks really interesting and I have a question
Your rule says players have 10HP to devide amongst them, say there are 2 players and 1 DM. Does that mean each gets 5HP or do you just mean all players have 10HP and 3 skills as starter?
They can have 5HP each, or give 8hp to one and 2hp to the other.
All players have 3 skills each.
Love this! Really enjoying the abridged rules and openness. Fantastic design too!
Question: could you explain the Nested Hit Dice a bit further? So before, say, attacking the heart of an owlbear, players need to figure out ways to counteract the eyes, claws, beak, and skin in that order?
No.
You don't have to counteract every part of a monster.
Say you fight a bear in real life: you don't need to cut its arms off before piercing its heart or head.
So, same thing here.
You want to destroy their core, but its protected by a thick layer of skin.
(plus its hidden, not in plain view)
But you cannot start tearing it down with arrows, because of the eyes ability. It will dodge.
So first, you have to gouge its eyes out, or remain on close contact.
Once there, you can spend a few turn hacking at its skin, to get to a vital part later.
Or you can maim its claws or beak, so you are not constantly being attack.
But you don't have to, you can focus on the protective skin, and then just kill it by poking its heart.
A black bar tells that each section next to it is protected by the one above the bar.
Is it more clear ?
Yes! Very clear, thanks for the reply!
Hey, this is great! This would be great for gaming on the go especially. And, I'll ask instead of just launching into it, mind if I give some pointers on the english and grammar?
Sure do!
You can email me at [email protected]
Thanks
Will do when I get the chance, talk to you soon.
Already corrected some errors!
This is an excellent idea. Nicely done!
This is so cool!