File:3 rotating rings.gif
3_rotating_rings.gif (180 × 135 pixels, file size: 83 KB, MIME type: image/gif, looped, 9 frames, 0.9 s)
Captions
Summary
[edit]Description3 rotating rings.gif |
English: An example of three rings in a Sonic the Hedgehog game, intended to supersede File:SonicRing.jpg in terms of illustration quality. NOTICE: This ring is NOT from the real Sonic game, it is a self-made fake image which is meant to look as the original. |
Date | |
Source | Own work |
Author | w:en:User:DavidHOzAu |
rotierende sonic coins
Licensing
[edit]Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. | ||
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This licensing tag was added to this file as part of the GFDL licensing update.http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue |
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- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
Source code
[edit]Image generated using POV-Ray for Windows 3.6; resulting slides were converted to an animated GIF using GIMP 2.3.6.
rings.pov
[edit]//------------------------------------------------------------ // Copyright 2006 DavidHOzAu //------------------------------------------------------------ // This work is licensed under the Creative Commons Attribution ShareAlike License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/2.5/ //------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #include "golds.inc" global_settings { photons { count 2000 autostop 0.5 jitter .4 } radiosity { normal on count 100 recursion_limit 5 error_bound 1 low_error_factor 1 brightness 1.5 } ambient_light rgb 1/3 } #declare seer = <4, 4, -9>; camera { location seer up <0, 1, 0> right <4/3, 0, 0> angle 34 look_at <0.75, 0.5, 0> } light_source { <13, 13, -5> color rgb <1.4, 1.3, 1.2> fade_distance 15 fade_power 2 photons { refraction off reflection on } area_light <.4, 0, 0>, <0, 0, .4>, 5, 5 } light_source { <20, 0, -5> color rgb 1 fade_distance 15 fade_power 2 photons { refraction off reflection on } area_light <.4, 0, 0>, <0, 0, .4>, 5, 5 shadowless } light_source { seer color rgb 1 fade_distance 2 fade_power 2 photons { refraction off reflection on } shadowless } background { color 0 }'''para voce que tem os olhos redondos rssss''' #declare MarbleFloorTex1 = texture { T_Grnt9 finish { reflection 0.25 ambient rgb 0.5 } scale 10 } #declare MarbleFloorTex2 = texture { T_Stone10//T_Stone17 //pigment { color Gray75 } finish { reflection 0.25 ambient rgb 0.5 } scale 10 } // FloorBuilder #macro FloorBuilder (vc, dm, nmx, nmz, sc, of) #local ix = 0; #while (ix < nmx) #local iz = 0; #while (iz < nmz) box { <ix*dm, -0.1, iz*dm> <(ix+1)*dm, 0, (iz+1)*dm> #if (mod(ix + iz, 2) = 0) texture { MarbleFloorTex1 scale sc translate <of*ix*sc*dm, 0, of*iz*sc*dm> } #else texture { MarbleFloorTex2 scale sc translate <of*ix*sc*dm, 0, of*iz*sc*dm> } #end translate <-nmx*dm/2, 0, -nmz*dm/2> translate vc photons { target } } #local iz = iz + 1; #end #local ix = ix + 1; #end #end FloorBuilder(<0, -10, 0>, 10, 100, 100, 15, 2) // Classic-style ring is an intersection of three torus #macro SonicRing(d, r, f) intersection { object { torus { d + (r*f*sqrt(3)/2), r sturm } translate -y*r*f/2 } object { torus { d + (r*f*sqrt(3)/2), r sturm } translate y*r*f/2 } object { torus { d-(r*f), r sturm } } rotate 90*z } #end #macro SonicRingRotate(d, r, f, a) merge{ SonicRing(d, r, f) scale 0.5 rotate 180*y*(clock+a) #end #macro GlowRing(d, r, f, a, tr) #local sinmul = 1/8*pow(f-sqrt(-3*pow(f,2)+4),2)*sqrt(3); #local cosmul = sqrt(1 - pow(sinmul,2)); object { SonicRingRotate(d, r, f, a) texture { pigment { color <1.00, 1.0, 0.5> } finish { ambient <0.4, 0.3, 0.2> } } photons { target reflection on } translate tr } #end // Three rings in a row GlowRing(2, 1, 0.25, 0.0, 0) GlowRing(2, 1, 0.25, 0.0, <0, 0, 4>) GlowRing(2, 1, 0.25, 0.0, <0, 0, 8>)
rings.ini
[edit]Final_Frame=9 Cyclic_Animation=on Input_File_Name=ring.pov
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 11:12, 24 December 2006 | 180 × 135 (83 KB) | DavidHOzAu (talk | contribs) | {{Information |Description='''en:''' An example of three rings in a Sonic the Hedgehog game, intended to supersede Image:SonicRing.jpg in terms of illustration quality. NOTICE: This ring is NOT from the real Sonic game, it is a self-made fake image w |
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