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Edit: 8/12/17 - I wrote a new random walk algorithm - basically you specify a number of "walkers", but instead of walking randomly - they will randomly choose another walker and either avoid them (choose the next available pixel furthest away) - or walk towards them (choose the next available pixel closest to them). An example grayscale output is here (I will be doing a full 4096x4096 color render after I wire up the coloring!) : enter image description here

Edit: 8/12/17 - I wrote a new random walk algorithm - basically you specify a number of "walkers", but instead of walking randomly - they will randomly choose another walker and either avoid them (choose the next available pixel furthest away) - or walk towards them (choose the next available pixel closest to them). An example grayscale output is here (I will be doing a full 4096x4096 color render after I wire up the coloring!) : enter image description here

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Edit (10/26/16): Ive been running the genetic algorithm code for 12 days now..and its still optimizing the output. Its basically converged to some local minimum but it apparently is finding more improvement still: enter image description here

Edit (10/26/16): Ive been running the genetic algorithm code for 12 days now..and its still optimizing the output. Its basically converged to some local minimum but it apparently is finding more improvement still: enter image description here

added proof of concept of genetic algorithm
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Edit (10/15/16) : Just wanted to show a proof of concept of a genetic algorithm. I am STILL running this code 24 hours later on a 100x100 set of random colors, but so far the output is beautiful! enter image description here

Edit (10/15/16) : Just wanted to show a proof of concept of a genetic algorithm. I am STILL running this code 24 hours later on a 100x100 set of random colors, but so far the output is beautiful! enter image description here

Bounty Ended with 400 reputation awarded by Justin
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daniero
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corrected index login in GetNextFromFile. Upper bound should have been non-inclusive
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