Edit: 8/12/17 - I wrote a new random walk algorithm - basically you specify a number of "walkers", but instead of walking randomly - they will randomly choose another walker and either avoid them (choose the next available pixel furthest away) - or walk towards them (choose the next available pixel closest to them). An example grayscale output is here (I will be doing a full 4096x4096 color render after I wire up the coloring!) :
corrected index login in GetNextFromFile. Upper bound should have been non-inclusive
applejacks01
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