Remoraid (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
066 Lock-On Normal Status 0000 00——% 5
1010 Psybeam Psychic Special 06565 100100% 20
1414 Aurora Beam Ice Special 06565 100100% 20
1818 Bubble Beam Water Special 06565 100100% 20
2222 Focus Energy Normal Status 0000 00——% 30
2626 Water Pulse Water Special 06060 100100% 20
3030 Signal Beam Bug Special 07575 100100% 15
3434 Ice Beam Ice Special 09090 100100% 10
3838 Bullet Seed Grass Physical 02525 100100% 30
4242 Hydro Pump Water Special 110110 08080% 5
4646 Hyper Beam Normal Special 150150 09090% 5
5050 Soak Water Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM35Bag TM Fire VI Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38Bag TM Fire VI Sprite.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM55Bag TM Water VI Sprite.png TM55 Scald Water Special 08080 100}}100% 15
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
TM98Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQwilfish
Acid Spray* Poison Special 40 100% 20
SeelDewgongOctillerySphealSealeoWalrein
Aurora Beam Ice Special 65 100% 20
DewpiderAraquanid
Entrainment Normal Status 100% 15
GoldeenSeakingMagikarpTotodileCroconawFeraligatrChinchouLanturnCorsolaFeebasRelicanthLuvdiscTympolePalpitoadSeismitoadBasculinStunfiskClauncherClawitzer
Flail Normal Physical 100% 15
WooperQuagsireSurskitGreninja
Haze Ice Status —% 30
PoliwagPoliwhirlOmanyteOmastarKabutoKabutopsWooperQuagsireMarshtompSwampertTympolePalpitoadSeismitoadStunfisk
Mud Shot Ground Special 55 95% 15
Octillery
Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery
Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrCarvanhaSharpedoHuntailBruxish
Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein
Snore Normal Special 50 100% 15
GoldeenSeakingChinchouLanturnMantineWingullPelipperTympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel
Swift Normal Special 60 —% 20
SquirtleWartortleBlastoisePsyduckGolduckSlowpokeSlowbroGoldeenSeakingLaprasSlowkingMantineWingullPelipperWailmerWailordBarboachWhiscashMiloticHuntailGorebyssLuvdiscShellosGastrodonFinneonLumineonDucklettSwannaAlomomolaFroakieFrogadierGreninjaSkrelpDragalgeClauncherClawitzer
Water Pulse Water Special 60 100% 20
WailmerWailord
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Brine Water Special 06565 100}}100% 10
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Dive Water Physical 08080 100}}100% 10
II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Incinerate Fire Special 06060 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI String Shot Bug Status 0000 095}}95% 40
II III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see transfer-only moves for other generations