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Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border selectborder select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this questionthis question for more information.

Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

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Source Link

Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

http://giant.gfycat.com/RingedAjarHen.gif

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

http://giant.gfycat.com/RingedAjarHen.gif

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

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Another way is to use a plane and bevel it in edit mode. I can do the following steps in a aboutabout 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

enter image description herehttp://giant.gfycat.com/RingedAjarHen.gif

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

Another way is to use a plane and bevel it in edit mode. I can do the following steps in a about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example:

enter image description here

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

Another way is to use a plane and bevel it in edit mode. I can do the following steps in about 10 seconds (including the time to start and stop the timer).

  1. Add plane (⇧ ShiftA > Mesh > Plane):

enter image description here

  1. Switch to edit mode (↹ Tab), select one edge (A > deselect all, B > border select), and extrude it upwards (E):

enter image description here

  1. Select the corner edge again (A to deselect all, B for border select)

enter image description here

  1. Bevel with CtrlB. Use the keyboard or the scrollwheel to set the number of segments:

enter image description here

  1. Shade smooth.

Example (click the gif for a video version which can be slowed down):

http://giant.gfycat.com/RingedAjarHen.gif

Convenience:

If you find your self creating these objects for what seems like every other project, you could either:

  • Make a primitive out of it with the CreaPrim addon so it's available in the Add mesh menu. (See this answer for instructions)

or:

  • Include one in your startup.blend on a separate layer (this is what I did):
  1. Open a new file

  2. Create the "bent plane" object and optionally move it to another layer.

  3. Save the startup.blend (CtrlU). Note that this will save everything (view angle, materials, objects, user preferences, etc.) as it is as the way blender will start in the future.
    See this question for more information.

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gandalf3
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gandalf3
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  • 60
  • 612
  • 1.1k
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gandalf3
  • 158.3k
  • 60
  • 612
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gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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